Most viable Shard farm.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

I am sorry for creating a new topic for this but the results of my search were a little old.
I was just wondering what the most viable shard farm would be now. I guess the spider cave is the best option but what build would be best, i have access to a warrior and an Assassin atm. I guess Wittes VwK would be pretty good (if it still works) as well as being conveniant (can kill scales).
What do you guys think?

Cheers.

~A Leprechaun~

Kerwyn Nasilan

Kerwyn Nasilan

Forge Runner

Join Date: Aug 2007

WHERE DO YOU THINK

W/

Beach/cave is best bet. The warrior VwK farm works fine, or it did, My best suggestion would be farm UW on your sin and sell the ectos for shards if you need them.

chessyang

chessyang

Not far from Elite

Join Date: Apr 2006

Florida

W/

A Leprechaun,

well this is from just what i've been doing with my assassin.

well my best solo run in Fow (beach) is about 35-40 mins. with a dual run it's about 30 miss or less. just have to keep the spider apart.

hum.. in a few runs solo i get about 3. dual run i've seen up to 5/6 drop. in some solo runs (if your bored) you can do that area past the cave and kill the groups of shadow w/ no monks. but that's another 30 mins wondering around and waiting.

English Warrior

English Warrior

LEET HAXXOR!

Join Date: Feb 2007

Random Arena

N/A

id say A/E sliver for spiders? doe sit work i think it works well...

tuna-fish_sushi

tuna-fish_sushi

Desert Nomad

Join Date: Dec 2005

California

E/A

Beach/Cave

Attributes
12+3+1 SA
12 Fire
3 Deadly Arts

[Glyph of Swiftness][Deadly Paradox][Shadow Form][Fire Attunement][Glyph of Lesser Energy][Lava Font][Dash]

Last slot can be any aoe fire skill

i usually just kill all the snarling driftwoods and then group all the spiders in beginning about 20, and then kill and restart. takes about 7-8 minutes.

Dograzor

Dograzor

Frost Gate Guardian

Join Date: Jan 2006

The Netherlands

The Circle of Life (AURA)

E/

Quote:
Originally Posted by tuna-fish_sushi
Beach/Cave

Attributes
12+3+1 SA
12 Fire
3 Deadly Arts

[Glyph of Swiftness][Deadly Paradox][Shadow Form][Fire Attunement][Glyph of Lesser Energy][Lava Font][Dash]

Last slot can be any aoe fire skill

i usually just kill all the snarling driftwoods and then group all the spiders in beginning about 20, and then kill and restart. takes about 7-8 minutes. cant kill spiders with this build, they have meledranu's resilience and healing spring... to much regen... any other solutions?

Infectious

Lion's Arch Merchant

Join Date: Dec 2006

New Zealand FTW

Ex Talionis [Law]

They dont regen if they arent burning? L2READNUBCAKES

Teh_Flax

Pre-Searing Cadet

Join Date: Jun 2008

Quote:
Originally Posted by Dograzor
cant kill spiders with this build, they have meledranu's resilience and healing spring... to much regen... any other solutions? sliver armor build can kill spiders in HM.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Quote:
Originally Posted by Teh_Flax
sliver armor build can kill spiders in HM. All of them?

AOD_EaSyKiLL

Frost Gate Guardian

Join Date: Nov 2006

Angels of Death

Mo/

Sliver armor on the spiders requires careful placing and aggro. If you aggro the whole cave, you are basically SOL, the Healing Sprigs of 30+ spiders overpowers sliver.

But if you do them in small seperate groups, you can kill them pretty easily.

Usually the last few are not worth killing, unless you can drag them to something else. There is usually a Shadow patrol near the end of the cave you can use to kill the last few faster.

If you do happen to aggro too many groups and they are not dying, you can usually run back to the entrance untill a group breaks off, then go back and aggro the group again now that they are seperated.

I seem to get more shards from Shadow Beasts than anything else, so I tend to kill as many of those as possible on the way to the caves

Teh_Flax

Pre-Searing Cadet

Join Date: Jun 2008

Quote:
Originally Posted by Nightow
All of them? it can get all but a couple because they'll out heal you with healing spring. just did a run and cleared all but 4 and got 2 shards in 20 minutes, don't know if thats a good time or not.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Quote:
Originally Posted by AOD_EaSyKiLL
Sliver armor on the spiders requires careful placing and aggro. If you aggro the whole cave, you are basically SOL, the Healing Sprigs of 30+ spiders overpowers sliver.

But if you do them in small seperate groups, you can kill them pretty easily.

Usually the last few are not worth killing, unless you can drag them to something else. There is usually a Shadow patrol near the end of the cave you can use to kill the last few faster.

If you do happen to aggro too many groups and they are not dying, you can usually run back to the entrance untill a group breaks off, then go back and aggro the group again now that they are seperated.

I seem to get more shards from Shadow Beasts than anything else, so I tend to kill as many of those as possible on the way to the caves They stop using Healing Spring if you get into melee range and equip a melee weapon. So just ball all 30+ spiders together and get in adjacent range to all of them.

You can kill the Shadow Army if you have Sliver Armour so I'd just do that. The kills will be faster since they most of them aren't Rangers.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

i use an E/A with SF meteor shower bed of coals and i think lavafont and they drop good.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Better spot for shards is the Shadow rangers and Abyssals in the begining.

If you feel lucky you can make a circut of the spiders and them for even more.

Now the thing is how you want to do that is upto you.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

The truth is - Assassin can pwn like half the monsters there, except for wurms, ranger trappers and touch skill Shepherds.

knives

knives

Jungle Guide

Join Date: Jun 2005

USA

Grenths Rejects [GR]

Me/

Farm ectos -> sell ectos -> buy shards.

Isn't that easier, since the ecto droprate on spectres is pretty high and they sell for 2x shard prices.

Shaz

Shaz

Krytan Explorer

Join Date: Aug 2005

Scars Meadows [SMS]

Actually, you can't kill much in FoW, beside beach/cave with SF sin unless you bring something like the prot bond hero with you. If you're using sliver for the shadow, aggro too little and you wont have enough damage to kill, aggro too much and they can out heal your damage and kill you with zealots fire. manitoba1073 said you can kill a few shadow rangers and abyssals in the begining, but don't that trigger the quest and the NPC will die and send you back to ToA?

And in addition to Abedeus list of thing you can't kill, the skeleton ele also has Lightning Touch just like the Shepherds. Hydra has Inferno. And there are Shadow monks almost everywhere. Wurms you can actually kill though.

BLOODGOAT

BLOODGOAT

Wilds Pathfinder

Join Date: Jun 2007

long a

Mo/

600/Smite the Great Battlefield.

Possibility of 1-15 shards, a lot of or a few rares, and the obvious other HM goodies, picks, tomes, and a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOton of exp. Mostly luck. I've had 7 shards drop by the time I cleared the Abyssals and Shadow Rangers, whereas others I've only had the first drop in the Great Battlefield. But its a good, semi-protifable farm otherwise.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Shaz
Actually, you can't kill much in FoW, beside beach/cave with SF sin unless you bring something like the prot bond hero with you. If you're using sliver for the shadow, aggro too little and you wont have enough damage to kill, aggro too much and they can out heal your damage and kill you with zealots fire. manitoba1073 said you can kill a few shadow rangers and abyssals in the begining, but don't that trigger the quest and the NPC will die and send you back to ToA?

And in addition to Abedeus list of thing you can't kill, the skeleton ele also has Lightning Touch just like the Shepherds. Hydra has Inferno. And there are Shadow monks almost everywhere. Wurms you can actually kill though. Only once you get down to the last group of rangers and abyssal

Shaz

Shaz

Krytan Explorer

Join Date: Aug 2005

Scars Meadows [SMS]

Quote:
Originally Posted by manitoba1073
Only once you get down to the last group of rangers and abyssal Really? I could've swore it get trigger at the first group and the NPC start to move. Eh, I don't know, haven't been there in awhile, could be wrong.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Shaz
Really? I could've swore it get trigger at the first group and the NPC start to move. Eh, I don't know, haven't been there in awhile, could be wrong. Positive. Some ppl have strange rumors on that part though. but it is the last group of rangers and abysall you kill that triggers him to go if you dont talk to him.

malko050987

malko050987

Wilds Pathfinder

Join Date: Jan 2007

Arad, Romania

The Arctic Marauders [TAM] - now recruiting!

R/

Perma-SF Sliver works to clear the beach and the cave in HM.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Yeah, but you must ATTACK spiders with melee weapons so they stop casting healing trap.

Dograzor

Dograzor

Frost Gate Guardian

Join Date: Jan 2006

The Netherlands

The Circle of Life (AURA)

E/

Perma SF sliver works indeed but is time consuming tough...

malko050987

malko050987

Wilds Pathfinder

Join Date: Jan 2007

Arad, Romania

The Arctic Marauders [TAM] - now recruiting!

R/

Not attack, just be in melee range to keep them from casting Healing Spring. They stop doing it as soon as you're in melee range. So if you can, aggro the entire cave and circle around them a bit so they're all bunched up. No more Healing, and Sliver will kill everything.

It DOES take a while, yeah. One cast of Sliver will kill one spider, maybe two when you're in a big mob. Afterwards, you might need 2 or more casts to kill one. Which is annoying.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

So what does everyone suggest? W/Rt in Nm or A/E (I assume fire is good for NM but Sliver is better for HM?).
I could farm ecto but the mindblade run is so wrist slashingly boring that I really can't be bothered, I will probably switch between them.

Thanks for all the suggestions, keep it coming ^^.

~A Leprechaun~

*Edit* How effective/easy is the W/Rt build at killing the scales? If it can kill them that would be good as I am notorious for aggroing stuff when I don't want to ^^.

*2nd edit* Can A/E kill ancient skale?