I am sorry for creating a new topic for this but the results of my search were a little old.
I was just wondering what the most viable shard farm would be now. I guess the spider cave is the best option but what build would be best, i have access to a warrior and an Assassin atm. I guess Wittes VwK would be pretty good (if it still works) as well as being conveniant (can kill scales).
What do you guys think?
Cheers.
~A Leprechaun~
Most viable Shard farm.
1 pages • Page 1
A Leprechaun,
well this is from just what i've been doing with my assassin.
well my best solo run in Fow (beach) is about 35-40 mins. with a dual run it's about 30 miss or less. just have to keep the spider apart.
hum.. in a few runs solo i get about 3. dual run i've seen up to 5/6 drop. in some solo runs (if your bored) you can do that area past the cave and kill the groups of shadow w/ no monks. but that's another 30 mins wondering around and waiting.
well this is from just what i've been doing with my assassin.
well my best solo run in Fow (beach) is about 35-40 mins. with a dual run it's about 30 miss or less. just have to keep the spider apart.
hum.. in a few runs solo i get about 3. dual run i've seen up to 5/6 drop. in some solo runs (if your bored) you can do that area past the cave and kill the groups of shadow w/ no monks. but that's another 30 mins wondering around and waiting.
Beach/Cave
Attributes
12+3+1 SA
12 Fire
3 Deadly Arts
[Glyph of Swiftness][Deadly Paradox][Shadow Form][Fire Attunement][Glyph of Lesser Energy][Lava Font][Dash]
Last slot can be any aoe fire skill
i usually just kill all the snarling driftwoods and then group all the spiders in beginning about 20, and then kill and restart. takes about 7-8 minutes.
Attributes
12+3+1 SA
12 Fire
3 Deadly Arts
[Glyph of Swiftness][Deadly Paradox][Shadow Form][Fire Attunement][Glyph of Lesser Energy][Lava Font][Dash]
Last slot can be any aoe fire skill
i usually just kill all the snarling driftwoods and then group all the spiders in beginning about 20, and then kill and restart. takes about 7-8 minutes.
Quote:
Originally Posted by tuna-fish_sushi
Beach/Cave
Attributes
12+3+1 SA
12 Fire
3 Deadly Arts
[Glyph of Swiftness][Deadly Paradox][Shadow Form][Fire Attunement][Glyph of Lesser Energy][Lava Font][Dash]
Last slot can be any aoe fire skill
i usually just kill all the snarling driftwoods and then group all the spiders in beginning about 20, and then kill and restart. takes about 7-8 minutes. cant kill spiders with this build, they have meledranu's resilience and healing spring... to much regen... any other solutions?
Attributes
12+3+1 SA
12 Fire
3 Deadly Arts
[Glyph of Swiftness][Deadly Paradox][Shadow Form][Fire Attunement][Glyph of Lesser Energy][Lava Font][Dash]
Last slot can be any aoe fire skill
i usually just kill all the snarling driftwoods and then group all the spiders in beginning about 20, and then kill and restart. takes about 7-8 minutes. cant kill spiders with this build, they have meledranu's resilience and healing spring... to much regen... any other solutions?
I
T
A
Sliver armor on the spiders requires careful placing and aggro. If you aggro the whole cave, you are basically SOL, the Healing Sprigs of 30+ spiders overpowers sliver.
But if you do them in small seperate groups, you can kill them pretty easily.
Usually the last few are not worth killing, unless you can drag them to something else. There is usually a Shadow patrol near the end of the cave you can use to kill the last few faster.
If you do happen to aggro too many groups and they are not dying, you can usually run back to the entrance untill a group breaks off, then go back and aggro the group again now that they are seperated.
I seem to get more shards from Shadow Beasts than anything else, so I tend to kill as many of those as possible on the way to the caves
But if you do them in small seperate groups, you can kill them pretty easily.
Usually the last few are not worth killing, unless you can drag them to something else. There is usually a Shadow patrol near the end of the cave you can use to kill the last few faster.
If you do happen to aggro too many groups and they are not dying, you can usually run back to the entrance untill a group breaks off, then go back and aggro the group again now that they are seperated.
I seem to get more shards from Shadow Beasts than anything else, so I tend to kill as many of those as possible on the way to the caves
T
Quote:
Originally Posted by AOD_EaSyKiLL
Sliver armor on the spiders requires careful placing and aggro. If you aggro the whole cave, you are basically SOL, the Healing Sprigs of 30+ spiders overpowers sliver.
But if you do them in small seperate groups, you can kill them pretty easily.
Usually the last few are not worth killing, unless you can drag them to something else. There is usually a Shadow patrol near the end of the cave you can use to kill the last few faster.
If you do happen to aggro too many groups and they are not dying, you can usually run back to the entrance untill a group breaks off, then go back and aggro the group again now that they are seperated.
I seem to get more shards from Shadow Beasts than anything else, so I tend to kill as many of those as possible on the way to the caves They stop using Healing Spring if you get into melee range and equip a melee weapon. So just ball all 30+ spiders together and get in adjacent range to all of them.
You can kill the Shadow Army if you have Sliver Armour so I'd just do that. The kills will be faster since they most of them aren't Rangers.
But if you do them in small seperate groups, you can kill them pretty easily.
Usually the last few are not worth killing, unless you can drag them to something else. There is usually a Shadow patrol near the end of the cave you can use to kill the last few faster.
If you do happen to aggro too many groups and they are not dying, you can usually run back to the entrance untill a group breaks off, then go back and aggro the group again now that they are seperated.
I seem to get more shards from Shadow Beasts than anything else, so I tend to kill as many of those as possible on the way to the caves They stop using Healing Spring if you get into melee range and equip a melee weapon. So just ball all 30+ spiders together and get in adjacent range to all of them.
You can kill the Shadow Army if you have Sliver Armour so I'd just do that. The kills will be faster since they most of them aren't Rangers.
manitoba1073
Desert Nomad
(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
Joined Jan 2006
Actually, you can't kill much in FoW, beside beach/cave with SF sin unless you bring something like the prot bond hero with you. If you're using sliver for the shadow, aggro too little and you wont have enough damage to kill, aggro too much and they can out heal your damage and kill you with zealots fire. manitoba1073 said you can kill a few shadow rangers and abyssals in the begining, but don't that trigger the quest and the NPC will die and send you back to ToA?
And in addition to Abedeus list of thing you can't kill, the skeleton ele also has Lightning Touch just like the Shepherds. Hydra has Inferno. And there are Shadow monks almost everywhere. Wurms you can actually kill though.
And in addition to Abedeus list of thing you can't kill, the skeleton ele also has Lightning Touch just like the Shepherds. Hydra has Inferno. And there are Shadow monks almost everywhere. Wurms you can actually kill though.
600/Smite the Great Battlefield.
Possibility of 1-15 shards, a lot of or a few rares, and the obvious other HM goodies, picks, tomes, and a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOton of exp. Mostly luck. I've had 7 shards drop by the time I cleared the Abyssals and Shadow Rangers, whereas others I've only had the first drop in the Great Battlefield. But its a good, semi-protifable farm otherwise.
Possibility of 1-15 shards, a lot of or a few rares, and the obvious other HM goodies, picks, tomes, and a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOton of exp. Mostly luck. I've had 7 shards drop by the time I cleared the Abyssals and Shadow Rangers, whereas others I've only had the first drop in the Great Battlefield. But its a good, semi-protifable farm otherwise.
manitoba1073
Desert Nomad
(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
Joined Jan 2006
Quote:
Originally Posted by Shaz
Actually, you can't kill much in FoW, beside beach/cave with SF sin unless you bring something like the prot bond hero with you. If you're using sliver for the shadow, aggro too little and you wont have enough damage to kill, aggro too much and they can out heal your damage and kill you with zealots fire. manitoba1073 said you can kill a few shadow rangers and abyssals in the begining, but don't that trigger the quest and the NPC will die and send you back to ToA?
And in addition to Abedeus list of thing you can't kill, the skeleton ele also has Lightning Touch just like the Shepherds. Hydra has Inferno. And there are Shadow monks almost everywhere. Wurms you can actually kill though. Only once you get down to the last group of rangers and abyssal
And in addition to Abedeus list of thing you can't kill, the skeleton ele also has Lightning Touch just like the Shepherds. Hydra has Inferno. And there are Shadow monks almost everywhere. Wurms you can actually kill though. Only once you get down to the last group of rangers and abyssal

