Most viable Shard farm.
A Leprechaun
I am sorry for creating a new topic for this but the results of my search were a little old.
I was just wondering what the most viable shard farm would be now. I guess the spider cave is the best option but what build would be best, i have access to a warrior and an Assassin atm. I guess Wittes VwK would be pretty good (if it still works) as well as being conveniant (can kill scales).
What do you guys think?
Cheers.
~A Leprechaun~
I was just wondering what the most viable shard farm would be now. I guess the spider cave is the best option but what build would be best, i have access to a warrior and an Assassin atm. I guess Wittes VwK would be pretty good (if it still works) as well as being conveniant (can kill scales).
What do you guys think?
Cheers.
~A Leprechaun~
Kerwyn Nasilan
Beach/cave is best bet. The warrior VwK farm works fine, or it did, My best suggestion would be farm UW on your sin and sell the ectos for shards if you need them.
chessyang
A Leprechaun,
well this is from just what i've been doing with my assassin.
well my best solo run in Fow (beach) is about 35-40 mins. with a dual run it's about 30 miss or less. just have to keep the spider apart.
hum.. in a few runs solo i get about 3. dual run i've seen up to 5/6 drop. in some solo runs (if your bored) you can do that area past the cave and kill the groups of shadow w/ no monks. but that's another 30 mins wondering around and waiting.
well this is from just what i've been doing with my assassin.
well my best solo run in Fow (beach) is about 35-40 mins. with a dual run it's about 30 miss or less. just have to keep the spider apart.
hum.. in a few runs solo i get about 3. dual run i've seen up to 5/6 drop. in some solo runs (if your bored) you can do that area past the cave and kill the groups of shadow w/ no monks. but that's another 30 mins wondering around and waiting.
English Warrior
id say A/E sliver for spiders? doe sit work i think it works well...
tuna-fish_sushi
Beach/Cave
Attributes
12+3+1 SA
12 Fire
3 Deadly Arts
[Glyph of Swiftness][Deadly Paradox][Shadow Form][Fire Attunement][Glyph of Lesser Energy][Lava Font][Dash]
Last slot can be any aoe fire skill
i usually just kill all the snarling driftwoods and then group all the spiders in beginning about 20, and then kill and restart. takes about 7-8 minutes.
Attributes
12+3+1 SA
12 Fire
3 Deadly Arts
[Glyph of Swiftness][Deadly Paradox][Shadow Form][Fire Attunement][Glyph of Lesser Energy][Lava Font][Dash]
Last slot can be any aoe fire skill
i usually just kill all the snarling driftwoods and then group all the spiders in beginning about 20, and then kill and restart. takes about 7-8 minutes.
Dograzor
Quote:
Originally Posted by tuna-fish_sushi
Beach/Cave
Attributes
12+3+1 SA
12 Fire
3 Deadly Arts
[Glyph of Swiftness][Deadly Paradox][Shadow Form][Fire Attunement][Glyph of Lesser Energy][Lava Font][Dash]
Last slot can be any aoe fire skill
i usually just kill all the snarling driftwoods and then group all the spiders in beginning about 20, and then kill and restart. takes about 7-8 minutes. cant kill spiders with this build, they have meledranu's resilience and healing spring... to much regen... any other solutions?
Attributes
12+3+1 SA
12 Fire
3 Deadly Arts
[Glyph of Swiftness][Deadly Paradox][Shadow Form][Fire Attunement][Glyph of Lesser Energy][Lava Font][Dash]
Last slot can be any aoe fire skill
i usually just kill all the snarling driftwoods and then group all the spiders in beginning about 20, and then kill and restart. takes about 7-8 minutes. cant kill spiders with this build, they have meledranu's resilience and healing spring... to much regen... any other solutions?
Infectious
They dont regen if they arent burning? L2READNUBCAKES
Teh_Flax
Quote:
Originally Posted by Dograzor
cant kill spiders with this build, they have meledranu's resilience and healing spring... to much regen... any other solutions?
sliver armor build can kill spiders in HM.
Nightow
Quote:
Originally Posted by Teh_Flax
sliver armor build can kill spiders in HM.
All of them?
AOD_EaSyKiLL
Sliver armor on the spiders requires careful placing and aggro. If you aggro the whole cave, you are basically SOL, the Healing Sprigs of 30+ spiders overpowers sliver.
But if you do them in small seperate groups, you can kill them pretty easily.
Usually the last few are not worth killing, unless you can drag them to something else. There is usually a Shadow patrol near the end of the cave you can use to kill the last few faster.
If you do happen to aggro too many groups and they are not dying, you can usually run back to the entrance untill a group breaks off, then go back and aggro the group again now that they are seperated.
I seem to get more shards from Shadow Beasts than anything else, so I tend to kill as many of those as possible on the way to the caves
But if you do them in small seperate groups, you can kill them pretty easily.
Usually the last few are not worth killing, unless you can drag them to something else. There is usually a Shadow patrol near the end of the cave you can use to kill the last few faster.
If you do happen to aggro too many groups and they are not dying, you can usually run back to the entrance untill a group breaks off, then go back and aggro the group again now that they are seperated.
I seem to get more shards from Shadow Beasts than anything else, so I tend to kill as many of those as possible on the way to the caves
Teh_Flax
Quote:
Originally Posted by Nightow
All of them?
it can get all but a couple because they'll out heal you with healing spring. just did a run and cleared all but 4 and got 2 shards in 20 minutes, don't know if thats a good time or not.
Marverick
Quote:
Originally Posted by AOD_EaSyKiLL
Sliver armor on the spiders requires careful placing and aggro. If you aggro the whole cave, you are basically SOL, the Healing Sprigs of 30+ spiders overpowers sliver.
But if you do them in small seperate groups, you can kill them pretty easily.
Usually the last few are not worth killing, unless you can drag them to something else. There is usually a Shadow patrol near the end of the cave you can use to kill the last few faster.
If you do happen to aggro too many groups and they are not dying, you can usually run back to the entrance untill a group breaks off, then go back and aggro the group again now that they are seperated.
I seem to get more shards from Shadow Beasts than anything else, so I tend to kill as many of those as possible on the way to the caves They stop using Healing Spring if you get into melee range and equip a melee weapon. So just ball all 30+ spiders together and get in adjacent range to all of them.
You can kill the Shadow Army if you have Sliver Armour so I'd just do that. The kills will be faster since they most of them aren't Rangers.
But if you do them in small seperate groups, you can kill them pretty easily.
Usually the last few are not worth killing, unless you can drag them to something else. There is usually a Shadow patrol near the end of the cave you can use to kill the last few faster.
If you do happen to aggro too many groups and they are not dying, you can usually run back to the entrance untill a group breaks off, then go back and aggro the group again now that they are seperated.
I seem to get more shards from Shadow Beasts than anything else, so I tend to kill as many of those as possible on the way to the caves They stop using Healing Spring if you get into melee range and equip a melee weapon. So just ball all 30+ spiders together and get in adjacent range to all of them.
You can kill the Shadow Army if you have Sliver Armour so I'd just do that. The kills will be faster since they most of them aren't Rangers.
MMSDome
i use an E/A with SF meteor shower bed of coals and i think lavafont and they drop good.
manitoba1073
Better spot for shards is the Shadow rangers and Abyssals in the begining.
If you feel lucky you can make a circut of the spiders and them for even more.
Now the thing is how you want to do that is upto you.
If you feel lucky you can make a circut of the spiders and them for even more.
Now the thing is how you want to do that is upto you.
Abedeus
The truth is - Assassin can pwn like half the monsters there, except for wurms, ranger trappers and touch skill Shepherds.
knives
Farm ectos -> sell ectos -> buy shards.
Isn't that easier, since the ecto droprate on spectres is pretty high and they sell for 2x shard prices.
Isn't that easier, since the ecto droprate on spectres is pretty high and they sell for 2x shard prices.
Shaz
Actually, you can't kill much in FoW, beside beach/cave with SF sin unless you bring something like the prot bond hero with you. If you're using sliver for the shadow, aggro too little and you wont have enough damage to kill, aggro too much and they can out heal your damage and kill you with zealots fire. manitoba1073 said you can kill a few shadow rangers and abyssals in the begining, but don't that trigger the quest and the NPC will die and send you back to ToA?
And in addition to Abedeus list of thing you can't kill, the skeleton ele also has Lightning Touch just like the Shepherds. Hydra has Inferno. And there are Shadow monks almost everywhere. Wurms you can actually kill though.
And in addition to Abedeus list of thing you can't kill, the skeleton ele also has Lightning Touch just like the Shepherds. Hydra has Inferno. And there are Shadow monks almost everywhere. Wurms you can actually kill though.
BLOODGOAT
600/Smite the Great Battlefield.
Possibility of 1-15 shards, a lot of or a few rares, and the obvious other HM goodies, picks, tomes, and a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOton of exp. Mostly luck. I've had 7 shards drop by the time I cleared the Abyssals and Shadow Rangers, whereas others I've only had the first drop in the Great Battlefield. But its a good, semi-protifable farm otherwise.
Possibility of 1-15 shards, a lot of or a few rares, and the obvious other HM goodies, picks, tomes, and a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOton of exp. Mostly luck. I've had 7 shards drop by the time I cleared the Abyssals and Shadow Rangers, whereas others I've only had the first drop in the Great Battlefield. But its a good, semi-protifable farm otherwise.
manitoba1073
Quote:
Originally Posted by Shaz
Actually, you can't kill much in FoW, beside beach/cave with SF sin unless you bring something like the prot bond hero with you. If you're using sliver for the shadow, aggro too little and you wont have enough damage to kill, aggro too much and they can out heal your damage and kill you with zealots fire. manitoba1073 said you can kill a few shadow rangers and abyssals in the begining, but don't that trigger the quest and the NPC will die and send you back to ToA?
And in addition to Abedeus list of thing you can't kill, the skeleton ele also has Lightning Touch just like the Shepherds. Hydra has Inferno. And there are Shadow monks almost everywhere. Wurms you can actually kill though. Only once you get down to the last group of rangers and abyssal
And in addition to Abedeus list of thing you can't kill, the skeleton ele also has Lightning Touch just like the Shepherds. Hydra has Inferno. And there are Shadow monks almost everywhere. Wurms you can actually kill though. Only once you get down to the last group of rangers and abyssal
Shaz
Quote:
Originally Posted by manitoba1073
Only once you get down to the last group of rangers and abyssal
Really? I could've swore it get trigger at the first group and the NPC start to move. Eh, I don't know, haven't been there in awhile, could be wrong.
manitoba1073
Quote:
Originally Posted by Shaz
Really? I could've swore it get trigger at the first group and the NPC start to move. Eh, I don't know, haven't been there in awhile, could be wrong.
Positive. Some ppl have strange rumors on that part though. but it is the last group of rangers and abysall you kill that triggers him to go if you dont talk to him.
malko050987
Perma-SF Sliver works to clear the beach and the cave in HM.
Abedeus
Yeah, but you must ATTACK spiders with melee weapons so they stop casting healing trap.
Dograzor
Perma SF sliver works indeed but is time consuming tough...
malko050987
Not attack, just be in melee range to keep them from casting Healing Spring. They stop doing it as soon as you're in melee range. So if you can, aggro the entire cave and circle around them a bit so they're all bunched up. No more Healing, and Sliver will kill everything.
It DOES take a while, yeah. One cast of Sliver will kill one spider, maybe two when you're in a big mob. Afterwards, you might need 2 or more casts to kill one. Which is annoying.
It DOES take a while, yeah. One cast of Sliver will kill one spider, maybe two when you're in a big mob. Afterwards, you might need 2 or more casts to kill one. Which is annoying.
A Leprechaun
So what does everyone suggest? W/Rt in Nm or A/E (I assume fire is good for NM but Sliver is better for HM?).
I could farm ecto but the mindblade run is so wrist slashingly boring that I really can't be bothered, I will probably switch between them.
Thanks for all the suggestions, keep it coming ^^.
~A Leprechaun~
*Edit* How effective/easy is the W/Rt build at killing the scales? If it can kill them that would be good as I am notorious for aggroing stuff when I don't want to ^^.
*2nd edit* Can A/E kill ancient skale?
I could farm ecto but the mindblade run is so wrist slashingly boring that I really can't be bothered, I will probably switch between them.
Thanks for all the suggestions, keep it coming ^^.
~A Leprechaun~
*Edit* How effective/easy is the W/Rt build at killing the scales? If it can kill them that would be good as I am notorious for aggroing stuff when I don't want to ^^.
*2nd edit* Can A/E kill ancient skale?