The 8v8 "Meat Grinder" arena
Sir Tificate
Basically, it is a persistent 8 vs. 8 PvP match, with midmatch joining and leaving. Steady stream of people coming and going midmatch, never know what to expect, but you can drop out at any time, change build/character, and come back in if "that one griefer dude running away/tanking/whatever" is getting on your nerves.
Rules:
20 Faction to the whole team per kill
Characters are kicked out after having been dead for a set period of time, varied based on the number of people waiting to enter. (From 30 down to 10)
If no one is waiting, players are simply resurrected at the spawn point after 30 seconds.
Players spawn in a separated section from the action, where they get 20 seconds to prepare before being teleported to their spawn point.
NO title from the arena
After a set amount of time (10 minutes, perhaps?), a player may be kicked from the match if there is a waiting list of a certain length.
Couple choices I can think of as to how the match would work:
Standard GvG- Generic GvG match, requires less programming, but not balanced for disappearing and reappearing people.
Generic death match- Kill people and get faction until you get killed yourself. Could use any suitable map.
Something else- relic runs, point captures, whatever suits your fancy; may have to modify the rules for some of these, though.
Another decision:
Choose which of the available arenas to join? Or be put in one randomly?
Choose which team side you're on? Or be given one?
Bring a few teammates? (Up to 4) Or just stay full random?
Additionally, as a way to cut down on long waiting times, if they were to occur, there could be alliance specific arenas of this variety. Only people from the alliance that owned it could enter a match there.
Why? Casual PvP for fun and faction, no title to draw in too many farmers, and easy access PvP that is 8v8, a nice thing when the skills for PvP are balanced with 8v8 in mind, yes?
Rules:
20 Faction to the whole team per kill
Characters are kicked out after having been dead for a set period of time, varied based on the number of people waiting to enter. (From 30 down to 10)
If no one is waiting, players are simply resurrected at the spawn point after 30 seconds.
Players spawn in a separated section from the action, where they get 20 seconds to prepare before being teleported to their spawn point.
NO title from the arena
After a set amount of time (10 minutes, perhaps?), a player may be kicked from the match if there is a waiting list of a certain length.
Couple choices I can think of as to how the match would work:
Standard GvG- Generic GvG match, requires less programming, but not balanced for disappearing and reappearing people.
Generic death match- Kill people and get faction until you get killed yourself. Could use any suitable map.
Something else- relic runs, point captures, whatever suits your fancy; may have to modify the rules for some of these, though.
Another decision:
Choose which of the available arenas to join? Or be put in one randomly?
Choose which team side you're on? Or be given one?
Bring a few teammates? (Up to 4) Or just stay full random?
Additionally, as a way to cut down on long waiting times, if they were to occur, there could be alliance specific arenas of this variety. Only people from the alliance that owned it could enter a match there.
Why? Casual PvP for fun and faction, no title to draw in too many farmers, and easy access PvP that is 8v8, a nice thing when the skills for PvP are balanced with 8v8 in mind, yes?
Joshthor
nty, that sounds like a dumb alliance battle, however i would like an 8v8 team arena. (same rules as team arena). if people are losing and can just change thier build to come back and kill the guy thats not really fair, and it would be annoying. you pwn a noob he gets off changes build to a "enter your build here" killer and then kills you...lame
but again. a 8v8 team arena would be cool
but again. a 8v8 team arena would be cool
Sir Tificate
Its drop and reenter with a different build in the same style as current arenas (exit match and then get back in queue). I suppose as you explain it, it would be better to disallow choosing which match you get back into, so you can't just specifically target a certain player by entering their match, as you'll most likely get into a different one.
Snow Bunny
It's a bad version of RA
Konig Des Todes
I would rather a free for all match tbh. I don't like the idea of being able to leave and come back, people can just bring a different build to counter ones that the other team has.
I Is Special
Quote:
Originally Posted by Azazel The Assassin
I would rather a free for all match tbh. I don't like the idea of being able to leave and come back, people can just bring a different build to counter ones that the other team has.
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/sarcasm
Div
Quote:
Originally Posted by Snow Bunny
It's a bad version of RA
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eximiis
/suggestion
Maybe its could be a 8v8 where you get random ppl to join. Whenever you die 3 times you are out of teh match and some else randomly join.
Maybe its could be a 8v8 where you get random ppl to join. Whenever you die 3 times you are out of teh match and some else randomly join.
Yawgmoth
This has potential of being fun!
And more than that - a place to go for all those randoms we keep meeting in RA/AB who don't care about teamplay and the objectives but only want to run randomly and kill people.
Having players who weren't on the list when the instance was created enter the instance would be something completely new in GW and will probably require some changes in the server and network code.
Neverending crazy stupid unorganized gankfest with players joining and leaving all the time can be fun and relaxing Not connecting any title to it is also great, some faction is enough.
Just give it a reasonable set of rules, no objectives other than simple killing, can use existing HA maps, and don't forget about /report leechers, multpiple reports should kick and dishonor.
And more than that - a place to go for all those randoms we keep meeting in RA/AB who don't care about teamplay and the objectives but only want to run randomly and kill people.
Having players who weren't on the list when the instance was created enter the instance would be something completely new in GW and will probably require some changes in the server and network code.
Neverending crazy stupid unorganized gankfest with players joining and leaving all the time can be fun and relaxing Not connecting any title to it is also great, some faction is enough.
Just give it a reasonable set of rules, no objectives other than simple killing, can use existing HA maps, and don't forget about /report leechers, multpiple reports should kick and dishonor.
Sir Tificate
Quote:
Originally Posted by holymasamune
Actually, it's a bad version of RA where you can AFK farm faction. Since people come and go, even if people notice you're AFK and leave, more people would come in and get kills for you.
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Shayne Hawke
Sounds like you're making RA bigger and bringing back leeching. No thanks.
Chuk Charcoales
If they leech, /report.
Sounds fun otherwise, would play.
Sounds fun otherwise, would play.
Xx_Sorin_xX
Quote:
Originally Posted by Snow Bunny
It's a bad version of RA
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