Moddok Crevice bonus H/H w. warrior?

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Can anyone suggest a good build for getting the Moddok Crevice hardmode bonus with heroes and henches?

The only difficulty is the damn runners.

I'm a warrior, and I can cripple both, and put Crippling Anguish or other slow-down hex on one, but I don't have energy to hex both, and even with several snares on ALL my heroes one runner always gets away.

Kyomi Tachibana

Kyomi Tachibana

Wilds Pathfinder

Join Date: Jul 2007

Oregon, USA

Where iz teh Bonuz [WitB]

P/W

Cripshot ranger, You Move like a Dwarf on yourself.

Lock the hero onto one, with Cripshot/Dshot to disable whatever condi removal it uses, I forgot.

I did it on my mes with a Cripshot hero and YMLaD on me, so it should work. Ebon Vanguard Assassin Support also helps.

Icy The Mage

Icy The Mage

Forge Runner

Join Date: Apr 2008

Canada

E/

[Arcane Echo] + [Mind Freeze] worked for me

lordheinous

lordheinous

Krytan Explorer

Join Date: Aug 2007

Quote:
Originally Posted by IcyFiftyFive
[Arcane Echo] + [Mind Freeze] worked for me Even supposing you COULD run skills from two totally different secondaries on a war, I have a feeling that your probably not going to trigger the snare with the grand total of about 0 energy you'd have left. I sure hope you were talking about a hero and just were being carelessly vague, as opposed to not even reading the OP or even the full title, but even if you were, wouldn't you need to do some serious micro?

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Seriously, how hard is it for people to snare?

Since you're a Warrior, you could take [["Charge!"], or bring Devona and hope she activates it properly, or bring a Warrior or Paragon hero that has either that or [["Fall Back!"]. If all else fails, you'll want one of those, or at least a speed boost on yourself.

Bring Zhed, load up [[Deep Freeze] + other generic Water Magic snares. Lock him on the runner that goes far north.

Manually cast DF on the runner Zhed targets. Activate "Charge!"/"Fall Back!" and get in range of the runner going left. Use [[Hamstring] or some other useful snare. Kill. I used this strategy as a Ranger, and I only brought [[Pin Down] as a snare.

If you can't damage that runner fast enough or coordinate Zhed properly to snare the other one while you wail away, you fail at PvE.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by lordheinous
Even supposing you COULD run skills from two totally different secondaries on a war, I have a feeling that your probably not going to trigger the snare with the grand total of about 0 energy you'd have left. I sure hope you were talking about a hero and just were being carelessly vague, as opposed to not even reading the OP or even the full title, but even if you were, wouldn't you need to do some serious micro? Eh? I believe he meant putting those on a hero

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Are you guys talking hardmode here?
I did the bonus of this mission easily in normal mode, it's hardmode I'm having difficulty with.

I brought You Move Like A Dwarf and Ethereal Burden (14 seconds) on my war, I brought an assassin hero with Deaths Charge, Caltrops and Grasping Earth, and an ele with Deep Freeze, Frozen Burst and Ethereal Burden. I left Dunkoro out of radar range (that trick doesn't work any more).

And I estimate I have about 5 seconds from getting into range of the runners until they reach their bases. With snares.

I guess I can try a cripshot ranger, at least the runners stop to get rid of conditions.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by Numa Pompilius
Because I brought You Move Like A Dwarf, Ethereal Burden (14 seconds), an assassin hero with Deaths Charge, Caltrops and Grasping Earth, blah blah blah, snare snare snare Edit: It sounds like you're so focused on trying to slow them down that you're not going to be doing anything to kill them. Feel free to contact me later if you want assistance, but I'm sure you're able to do this by yourself anyways.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Thank you for your offer, but I must decline.

I've vanquished all of Tyria and Cantha and done all missions with bonus there in normalmode and hardmode - with heroes and henches.
I'm not posting to find help, just to see if there exist any smarter way of stopping those damn runners. If it's just a case of micromanaging hero knockdowns and snares then I'll eventually manage.

Chthon

Grotto Attendant

Join Date: Apr 2007

I find thunderclap heroes very effective at keeping them from going very far. (Though that leaves you with two somewhat questionable heroes for the rest of the trip....)

Shrimz

Krytan Explorer

Join Date: Dec 2006

Texas

[clap]

E/

I used Enraging Charge/ Bull's strike, and got my Ele hero to use water hexes on the other.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by Numa Pompilius
Thank you for your offer, but I must decline.

I've vanquished all of Tyria and Cantha and done all missions with bonus there in normalmode and hardmode - with heroes and henches.
I'm not posting to find help, just to see if there exist any smarter way of stopping those damn runners. If it's just a case of micromanaging hero knockdowns and snares then I'll eventually manage. I did it with a hammer henchie, I had Zhed lock one down while I pounded one into oblivion. I also used ["You move like a dwarf!"]

Took a few tries though

graverobber2

Frost Gate Guardian

Join Date: Apr 2008

Order of the Flameseekers [NL]

W/

take something like this:
12 +1 +1 sword
12 +1 strength (Taking a major strenght rune wil charge D-slash instantly)

["You move like a Dwarf!"][Dragon slash][Brawling Headbutt][Bull's strike][Enraging charge][Enduring Harmony]["For Great Justice!"]

Last skill Heal or Res

Try taking a second person and let him take out one of the 2 runners, while you keep the other one Knock-locked. Works better @ high norn rank, so you can keep the cripple on them.
there should be enough time for the others to kill the first runner and come and help you to kill the second

Ewa Kirch

Academy Page

Join Date: Jun 2006

Europe

N/Mo

I took "you Move like a dwarf", and Great dwarf weapon for KD's (pre-cast on other heros prior to aggro) for one and had Zhed set up as a water ele with snares (water trident as elite).
Locked Zhed on one, (pre-cast first snare for him as we moved in) while I took the other, I found that flagging hench/heros in close to runners also helped a lot, previous (failed) run they had stopped on edge of aggro circle (I dont use any melee h/h), and once those runners start moving they are very hard to catch!

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

easy...move like a dwarf on you with crip slash

two ele heroes with mind-freeze and water snares - all they need..
dunk as healer
hench are irrelevent

its easily done in HM with this set-up...i run crip shot so u as crip slash should work just as well - summon ice imp helps with snaring!

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Deep Freeze is very, very good. 10s of AoE snare with no attribute investment required. Throw it on any hero build and force them to cast it right before you go in.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

i'm doing my guardian on elona too and if you ever do moddok crevice and have trouble with snaring just gimme a call
i'm an ele and will use [glyph of sacrifice] + [deep freeze] for a fast snare
Alastor The Undead is my IGN

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Well, with two water eles with Mind Freeze and myself with YMLAD! and cripslash I managed to kill the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOers. I then, after getting the 4/4 bonus message, proceeded to take the wrong turn and kill a bug boss, which apparently somehow meant that I'd failed the bonus.

Arrrrgggh.

Now I know how it's done, it's just annoying and boring and slow to do again, so I'll do a couple other missions before returning to this abortion of a mission.

Fionn Falaich

Fionn Falaich

Academy Page

Join Date: May 2007

Sorry you took a wrong turn, mate. If you or anyone else is still looking for suggestions, you might also consider setting Dunkoro as /Me with a few long-lasting mesmer snare hexes, since you have to take him anyway. The two monk hench can handle the monking. I gave Dunkoro 3 or 4 mesmer hexes, including Shared Burden as his elite, with a few 5e heals and a res. It worked fine. I, as ele, and my other heroes also had some snares, and Charge! Anyway, best of luck, hope you get it soon.

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

i suggest you run ursan

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

*Inserts preemptive anti-ursan debate device*

Please, before it even comes up, the point of this thread is not to hate/defend Ursan. All subsequent posts about how Ursan is ruining/bettering(?) Guild Wars will be deleted.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

should be easily done with the older builds
with a good snare and nuking and byebye corsair runners

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Actually the real key is to snare both & then kill the guy on the left first, the guy running up a steep path.
If you rush them you get a few seconds "free" before they start running, time you should spend snaring and knocking them down.
With crippled condition you have about 5 seconds to kill the guy on the left before he alerts his friends, while you have probably 15 seconds to kill the other. Just don't let his snare run out.

Knockdown will give you more time to kill him, so it helps immensely.

Kyomi Tachibana

Kyomi Tachibana

Wilds Pathfinder

Join Date: Jul 2007

Oregon, USA

Where iz teh Bonuz [WitB]

P/W

Bring Ice prison on two heroes, and bring no fire damage. Just did it yesterday on my mesmer. Livia had it at 4 spec and Olias had it at 5-6 spec. Worked like a charm.

Sai Rith

Sai Rith

Krytan Explorer

Join Date: Jan 2006

W/

I brought in a typical Icy Shackles Snare Ele on my Hero (pretty much the same standardt Icy Shackles GvG Ele). My Crip Slash War was no different. Bulls Strike helped. A lot. I locked the left runner on my Ele, and killed the right myself.

Silicon Based

Academy Page

Join Date: Aug 2007

a Few Good Men

I had the same difficulty doing this in HM with H/H.
The problem is not targetting some heros to one runner and taking on the other runner yourself, but is is to Keep your heros on the other target while you yourself start pounding on the other runner.

Several times I found my hero's breaking from their target before he was dead and joining me in fighting 'my' runner even though they were specifically targeted to the other runner using their skill bar crosshair.

This problem is easiest solved with having minimally two real people in your party, which I ended up with but as I understand from OP this is not an option.

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Back when I did this In HM I used Shadow prison sins and some water hexes.

- Ganni

ALF71BE

ALF71BE

Jungle Guide

Join Date: Jan 2008

In your fridge, stealing your pickles. for mah subway

R/

Any hints on how to do this with a ranger? Tried going as Cripshot, three times, when I could kill one either the bugs were aggroed or the other one escapped...

No EotN so I can't use YMLaD!

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Alf: If you've got You Move Like A Dwarf! and Headbutt, bring them. Any knockdown skill, e.g. You're All Alone! is valuable. Bring at least one ele with long-lasting AoE snares, Cripple alone isn't enough.

Basically it's the only hard part of the mission, so design your whole team for just this one encounter with knockdowns and snares galore. And kill the leftmost guy first.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

the problem with using a warrior with a d-slash/headbutt knockdown chain is the runners use stances. You need to make sure you wild blow their stance before trying the KD chain/d-slash spam.

Shall I suggest an ele hero or two with iron mist, and a shocking weapon on all your damage-dealing heroes? The two eles can be air spikers or just dual-element to better deal with the rest of the mobs. By the time Iron Mist runs out...they'll be dead...and you just can't beat the 90% slower speed. Hell, one hero with lightning orb/hammer/shellshock can probably kill each one without the rest of the party having to do anything.

Tyla

Emo Goth Italics

Join Date: Sep 2006

[deep freeze] = Good Game.

That's what I use for it anyway.