Moddok Crevice bonus H/H w. warrior?
Numa Pompilius
Can anyone suggest a good build for getting the Moddok Crevice hardmode bonus with heroes and henches?
The only difficulty is the damn runners.
I'm a warrior, and I can cripple both, and put Crippling Anguish or other slow-down hex on one, but I don't have energy to hex both, and even with several snares on ALL my heroes one runner always gets away.
The only difficulty is the damn runners.
I'm a warrior, and I can cripple both, and put Crippling Anguish or other slow-down hex on one, but I don't have energy to hex both, and even with several snares on ALL my heroes one runner always gets away.
Kyomi Tachibana
Cripshot ranger, You Move like a Dwarf on yourself.
Lock the hero onto one, with Cripshot/Dshot to disable whatever condi removal it uses, I forgot.
I did it on my mes with a Cripshot hero and YMLaD on me, so it should work. Ebon Vanguard Assassin Support also helps.
Lock the hero onto one, with Cripshot/Dshot to disable whatever condi removal it uses, I forgot.
I did it on my mes with a Cripshot hero and YMLaD on me, so it should work. Ebon Vanguard Assassin Support also helps.
Icy The Mage
[Arcane Echo] + [Mind Freeze] worked for me
lordheinous
Quote:
Originally Posted by IcyFiftyFive
[Arcane Echo] + [Mind Freeze] worked for me
Even supposing you COULD run skills from two totally different secondaries on a war, I have a feeling that your probably not going to trigger the snare with the grand total of about 0 energy you'd have left. I sure hope you were talking about a hero and just were being carelessly vague, as opposed to not even reading the OP or even the full title, but even if you were, wouldn't you need to do some serious micro?
Shayne Hawke
Seriously, how hard is it for people to snare?
Since you're a Warrior, you could take [["Charge!"], or bring Devona and hope she activates it properly, or bring a Warrior or Paragon hero that has either that or [["Fall Back!"]. If all else fails, you'll want one of those, or at least a speed boost on yourself.
Bring Zhed, load up [[Deep Freeze] + other generic Water Magic snares. Lock him on the runner that goes far north.
Manually cast DF on the runner Zhed targets. Activate "Charge!"/"Fall Back!" and get in range of the runner going left. Use [[Hamstring] or some other useful snare. Kill. I used this strategy as a Ranger, and I only brought [[Pin Down] as a snare.
If you can't damage that runner fast enough or coordinate Zhed properly to snare the other one while you wail away, you fail at PvE.
Since you're a Warrior, you could take [["Charge!"], or bring Devona and hope she activates it properly, or bring a Warrior or Paragon hero that has either that or [["Fall Back!"]. If all else fails, you'll want one of those, or at least a speed boost on yourself.
Bring Zhed, load up [[Deep Freeze] + other generic Water Magic snares. Lock him on the runner that goes far north.
Manually cast DF on the runner Zhed targets. Activate "Charge!"/"Fall Back!" and get in range of the runner going left. Use [[Hamstring] or some other useful snare. Kill. I used this strategy as a Ranger, and I only brought [[Pin Down] as a snare.
If you can't damage that runner fast enough or coordinate Zhed properly to snare the other one while you wail away, you fail at PvE.
blue.rellik
Quote:
Originally Posted by lordheinous
Even supposing you COULD run skills from two totally different secondaries on a war, I have a feeling that your probably not going to trigger the snare with the grand total of about 0 energy you'd have left. I sure hope you were talking about a hero and just were being carelessly vague, as opposed to not even reading the OP or even the full title, but even if you were, wouldn't you need to do some serious micro?
Eh? I believe he meant putting those on a hero
Numa Pompilius
Are you guys talking hardmode here?
I did the bonus of this mission easily in normal mode, it's hardmode I'm having difficulty with.
I brought You Move Like A Dwarf and Ethereal Burden (14 seconds) on my war, I brought an assassin hero with Deaths Charge, Caltrops and Grasping Earth, and an ele with Deep Freeze, Frozen Burst and Ethereal Burden. I left Dunkoro out of radar range (that trick doesn't work any more).
And I estimate I have about 5 seconds from getting into range of the runners until they reach their bases. With snares.
I guess I can try a cripshot ranger, at least the runners stop to get rid of conditions.
I did the bonus of this mission easily in normal mode, it's hardmode I'm having difficulty with.
I brought You Move Like A Dwarf and Ethereal Burden (14 seconds) on my war, I brought an assassin hero with Deaths Charge, Caltrops and Grasping Earth, and an ele with Deep Freeze, Frozen Burst and Ethereal Burden. I left Dunkoro out of radar range (that trick doesn't work any more).
And I estimate I have about 5 seconds from getting into range of the runners until they reach their bases. With snares.
I guess I can try a cripshot ranger, at least the runners stop to get rid of conditions.
Shayne Hawke
Quote:
Originally Posted by Numa Pompilius
Because I brought You Move Like A Dwarf, Ethereal Burden (14 seconds), an assassin hero with Deaths Charge, Caltrops and Grasping Earth, blah blah blah, snare snare snare
Edit: It sounds like you're so focused on trying to slow them down that you're not going to be doing anything to kill them. Feel free to contact me later if you want assistance, but I'm sure you're able to do this by yourself anyways.
Numa Pompilius
Thank you for your offer, but I must decline.
I've vanquished all of Tyria and Cantha and done all missions with bonus there in normalmode and hardmode - with heroes and henches.
I'm not posting to find help, just to see if there exist any smarter way of stopping those damn runners. If it's just a case of micromanaging hero knockdowns and snares then I'll eventually manage.
I've vanquished all of Tyria and Cantha and done all missions with bonus there in normalmode and hardmode - with heroes and henches.
I'm not posting to find help, just to see if there exist any smarter way of stopping those damn runners. If it's just a case of micromanaging hero knockdowns and snares then I'll eventually manage.
Chthon
I find thunderclap heroes very effective at keeping them from going very far. (Though that leaves you with two somewhat questionable heroes for the rest of the trip....)
Shrimz
I used Enraging Charge/ Bull's strike, and got my Ele hero to use water hexes on the other.
blue.rellik
Quote:
Originally Posted by Numa Pompilius
Thank you for your offer, but I must decline.
I've vanquished all of Tyria and Cantha and done all missions with bonus there in normalmode and hardmode - with heroes and henches.
I'm not posting to find help, just to see if there exist any smarter way of stopping those damn runners. If it's just a case of micromanaging hero knockdowns and snares then I'll eventually manage. I did it with a hammer henchie, I had Zhed lock one down while I pounded one into oblivion. I also used ["You move like a dwarf!"]
Took a few tries though
I've vanquished all of Tyria and Cantha and done all missions with bonus there in normalmode and hardmode - with heroes and henches.
I'm not posting to find help, just to see if there exist any smarter way of stopping those damn runners. If it's just a case of micromanaging hero knockdowns and snares then I'll eventually manage. I did it with a hammer henchie, I had Zhed lock one down while I pounded one into oblivion. I also used ["You move like a dwarf!"]
Took a few tries though
graverobber2
take something like this:
12 +1 +1 sword
12 +1 strength (Taking a major strenght rune wil charge D-slash instantly)
["You move like a Dwarf!"][Dragon slash][Brawling Headbutt][Bull's strike][Enraging charge][Enduring Harmony]["For Great Justice!"]
Last skill Heal or Res
Try taking a second person and let him take out one of the 2 runners, while you keep the other one Knock-locked. Works better @ high norn rank, so you can keep the cripple on them.
there should be enough time for the others to kill the first runner and come and help you to kill the second
12 +1 +1 sword
12 +1 strength (Taking a major strenght rune wil charge D-slash instantly)
["You move like a Dwarf!"][Dragon slash][Brawling Headbutt][Bull's strike][Enraging charge][Enduring Harmony]["For Great Justice!"]
Last skill Heal or Res
Try taking a second person and let him take out one of the 2 runners, while you keep the other one Knock-locked. Works better @ high norn rank, so you can keep the cripple on them.
there should be enough time for the others to kill the first runner and come and help you to kill the second
Ewa Kirch
I took "you Move like a dwarf", and Great dwarf weapon for KD's (pre-cast on other heros prior to aggro) for one and had Zhed set up as a water ele with snares (water trident as elite).
Locked Zhed on one, (pre-cast first snare for him as we moved in) while I took the other, I found that flagging hench/heros in close to runners also helped a lot, previous (failed) run they had stopped on edge of aggro circle (I dont use any melee h/h), and once those runners start moving they are very hard to catch!
Locked Zhed on one, (pre-cast first snare for him as we moved in) while I took the other, I found that flagging hench/heros in close to runners also helped a lot, previous (failed) run they had stopped on edge of aggro circle (I dont use any melee h/h), and once those runners start moving they are very hard to catch!
payne
easy...move like a dwarf on you with crip slash
two ele heroes with mind-freeze and water snares - all they need..
dunk as healer
hench are irrelevent
its easily done in HM with this set-up...i run crip shot so u as crip slash should work just as well - summon ice imp helps with snaring!
two ele heroes with mind-freeze and water snares - all they need..
dunk as healer
hench are irrelevent
its easily done in HM with this set-up...i run crip shot so u as crip slash should work just as well - summon ice imp helps with snaring!
The Meth
Deep Freeze is very, very good. 10s of AoE snare with no attribute investment required. Throw it on any hero build and force them to cast it right before you go in.
N1ghtstalker
i'm doing my guardian on elona too and if you ever do moddok crevice and have trouble with snaring just gimme a call
i'm an ele and will use [glyph of sacrifice] + [deep freeze] for a fast snare
Alastor The Undead is my IGN
i'm an ele and will use [glyph of sacrifice] + [deep freeze] for a fast snare
Alastor The Undead is my IGN
Numa Pompilius
Well, with two water eles with Mind Freeze and myself with YMLAD! and cripslash I managed to kill the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOers. I then, after getting the 4/4 bonus message, proceeded to take the wrong turn and kill a bug boss, which apparently somehow meant that I'd failed the bonus.
Arrrrgggh.
Now I know how it's done, it's just annoying and boring and slow to do again, so I'll do a couple other missions before returning to this abortion of a mission.
Arrrrgggh.
Now I know how it's done, it's just annoying and boring and slow to do again, so I'll do a couple other missions before returning to this abortion of a mission.
Fionn Falaich
Sorry you took a wrong turn, mate. If you or anyone else is still looking for suggestions, you might also consider setting Dunkoro as /Me with a few long-lasting mesmer snare hexes, since you have to take him anyway. The two monk hench can handle the monking. I gave Dunkoro 3 or 4 mesmer hexes, including Shared Burden as his elite, with a few 5e heals and a res. It worked fine. I, as ele, and my other heroes also had some snares, and Charge! Anyway, best of luck, hope you get it soon.
Sethellington
i suggest you run ursan
SnipiousMax
*Inserts preemptive anti-ursan debate device*
Please, before it even comes up, the point of this thread is not to hate/defend Ursan. All subsequent posts about how Ursan is ruining/bettering(?) Guild Wars will be deleted.
Please, before it even comes up, the point of this thread is not to hate/defend Ursan. All subsequent posts about how Ursan is ruining/bettering(?) Guild Wars will be deleted.
N1ghtstalker
should be easily done with the older builds
with a good snare and nuking and byebye corsair runners
with a good snare and nuking and byebye corsair runners
Numa Pompilius
Actually the real key is to snare both & then kill the guy on the left first, the guy running up a steep path.
If you rush them you get a few seconds "free" before they start running, time you should spend snaring and knocking them down.
With crippled condition you have about 5 seconds to kill the guy on the left before he alerts his friends, while you have probably 15 seconds to kill the other. Just don't let his snare run out.
Knockdown will give you more time to kill him, so it helps immensely.
If you rush them you get a few seconds "free" before they start running, time you should spend snaring and knocking them down.
With crippled condition you have about 5 seconds to kill the guy on the left before he alerts his friends, while you have probably 15 seconds to kill the other. Just don't let his snare run out.
Knockdown will give you more time to kill him, so it helps immensely.
Kyomi Tachibana
Bring Ice prison on two heroes, and bring no fire damage. Just did it yesterday on my mesmer. Livia had it at 4 spec and Olias had it at 5-6 spec. Worked like a charm.
Sai Rith
I brought in a typical Icy Shackles Snare Ele on my Hero (pretty much the same standardt Icy Shackles GvG Ele). My Crip Slash War was no different. Bulls Strike helped. A lot. I locked the left runner on my Ele, and killed the right myself.
Silicon Based
I had the same difficulty doing this in HM with H/H.
The problem is not targetting some heros to one runner and taking on the other runner yourself, but is is to Keep your heros on the other target while you yourself start pounding on the other runner.
Several times I found my hero's breaking from their target before he was dead and joining me in fighting 'my' runner even though they were specifically targeted to the other runner using their skill bar crosshair.
This problem is easiest solved with having minimally two real people in your party, which I ended up with but as I understand from OP this is not an option.
The problem is not targetting some heros to one runner and taking on the other runner yourself, but is is to Keep your heros on the other target while you yourself start pounding on the other runner.
Several times I found my hero's breaking from their target before he was dead and joining me in fighting 'my' runner even though they were specifically targeted to the other runner using their skill bar crosshair.
This problem is easiest solved with having minimally two real people in your party, which I ended up with but as I understand from OP this is not an option.
DarkGanni
Back when I did this In HM I used Shadow prison sins and some water hexes.
- Ganni
- Ganni
ALF71BE
Any hints on how to do this with a ranger? Tried going as Cripshot, three times, when I could kill one either the bugs were aggroed or the other one escapped...
No EotN so I can't use YMLaD!
No EotN so I can't use YMLaD!
Numa Pompilius
Alf: If you've got You Move Like A Dwarf! and Headbutt, bring them. Any knockdown skill, e.g. You're All Alone! is valuable. Bring at least one ele with long-lasting AoE snares, Cripple alone isn't enough.
Basically it's the only hard part of the mission, so design your whole team for just this one encounter with knockdowns and snares galore. And kill the leftmost guy first.
Basically it's the only hard part of the mission, so design your whole team for just this one encounter with knockdowns and snares galore. And kill the leftmost guy first.
A11Eur0
the problem with using a warrior with a d-slash/headbutt knockdown chain is the runners use stances. You need to make sure you wild blow their stance before trying the KD chain/d-slash spam.
Shall I suggest an ele hero or two with iron mist, and a shocking weapon on all your damage-dealing heroes? The two eles can be air spikers or just dual-element to better deal with the rest of the mobs. By the time Iron Mist runs out...they'll be dead...and you just can't beat the 90% slower speed. Hell, one hero with lightning orb/hammer/shellshock can probably kill each one without the rest of the party having to do anything.
Shall I suggest an ele hero or two with iron mist, and a shocking weapon on all your damage-dealing heroes? The two eles can be air spikers or just dual-element to better deal with the rest of the mobs. By the time Iron Mist runs out...they'll be dead...and you just can't beat the 90% slower speed. Hell, one hero with lightning orb/hammer/shellshock can probably kill each one without the rest of the party having to do anything.
Tyla
[deep freeze] = Good Game.
That's what I use for it anyway.
That's what I use for it anyway.