I tried the troubled keeper with my friends, i found then i couldn't kill those Arm of Insanity, actually i couldn't hit them, they keep blocking or making me blind.
i'm thinking of this build, don't know its work or not
template: ABNhkj7xG7SaRo0p/raiEhFH
also, how do you finish those Nightfall Master Level quests?
Need help on Nightfall Master Level quests..
karlhui
Abedeus
Awful skillbar. No rez, barely a self heal, DOLYAK SIGNET?!, elite skill to power 2 weak attacks... We finish them by doing them right. Failing doesn't mean anything ;d. Understand?
Change your hero builds, change your build, learn to play and you'll be alright. And look for good builds for heroes either at pvx or use search.
Change your hero builds, change your build, learn to play and you'll be alright. And look for good builds for heroes either at pvx or use search.
RotteN
[build= ABNhkj7xG7SaRo0p/raiEhFH]
learn to use GWBBCode when you post builds, it saves people some time ...
Like Abedeus said : People finish those quests by actually bringing a proper skillbar.
If you have trouble killing arms of insanity, it's probably because they use [[lightning reflexes] which blocks 75% of attacks. Bringing a stance counter like [[wild blow] yourself, or putting [[wild throw] on a paragon hero will solve that problem.
Dump the energy attack skills and get a better elite (like [[eviscerate] or [[triple chop]), forget about [[rigor mortis] aswell for that matter : it is better to counter whatever causes the blocking (stances or enchants) than to counter the actual blocking. [[dolyak signet] is a waste aswell, as warriors need mobility to move from target to target. A good monk will mitigate enough damage with proper protting.
Go with Adrenaline attack skills like [[executioner's strike], [[body blow] and bring an IAS skill (Increase Attack Speed) like [[flail] to pump out extra damage (attacking faster = more base DPS = more adrenaline = more skill usage = even more DPS).
learn to use GWBBCode when you post builds, it saves people some time ...
Like Abedeus said : People finish those quests by actually bringing a proper skillbar.
If you have trouble killing arms of insanity, it's probably because they use [[lightning reflexes] which blocks 75% of attacks. Bringing a stance counter like [[wild blow] yourself, or putting [[wild throw] on a paragon hero will solve that problem.
Dump the energy attack skills and get a better elite (like [[eviscerate] or [[triple chop]), forget about [[rigor mortis] aswell for that matter : it is better to counter whatever causes the blocking (stances or enchants) than to counter the actual blocking. [[dolyak signet] is a waste aswell, as warriors need mobility to move from target to target. A good monk will mitigate enough damage with proper protting.
Go with Adrenaline attack skills like [[executioner's strike], [[body blow] and bring an IAS skill (Increase Attack Speed) like [[flail] to pump out extra damage (attacking faster = more base DPS = more adrenaline = more skill usage = even more DPS).
itsvictor
Quote:
Originally Posted by RotteN
good block of text here
Considering you're already using warrior's endurance just bring wild blow to switch targets, W/rt Sight beyond sight with an enchant mod. Regardless it's a terrible build that should never see the light of day in a rational build, dolyak signet i'm looking at you(only purpose is strictly for farming). Change your heroes' builds cause they are obviously doing a subpar job to let you do damage.
karlhui
Thanks for the advice!
And now I improved it:
[QUOTE=RotteN][build= ABNBlj7xI7ChiYygCLO+q/KNB]
Actually I forget I have wild bow & I let my monk friend to do the resurrection
But I'm still afraid that I can't do enough damage to those Arm of Insanity...
And now I improved it:
[QUOTE=RotteN][build= ABNBlj7xI7ChiYygCLO+q/KNB]
Actually I forget I have wild bow & I let my monk friend to do the resurrection
But I'm still afraid that I can't do enough damage to those Arm of Insanity...
Utaku
The only ones that should not rez are the monks.
Their slots and time are way to precious.
Even improved, your build is still terrible (no deep wound, can't really make good use of flail because of Warrior's Endurance).
Please take a look at the stickied topic on how to play warrior, pick a bar for the weapon of your choice, and switch an attack for wild blow.
Alternatively bring a dervish hero with wild blow and micro manage it.
Their slots and time are way to precious.
Even improved, your build is still terrible (no deep wound, can't really make good use of flail because of Warrior's Endurance).
Please take a look at the stickied topic on how to play warrior, pick a bar for the weapon of your choice, and switch an attack for wild blow.
Alternatively bring a dervish hero with wild blow and micro manage it.
Abedeus
Stop using warrior's endurance for 2 attack skills. Get Dragon Slash/Crippling Slash + Gash and you will be better off. Or get scythe attacks, like chilling strike, eremite's and so on. They are worth being used with Warrior's Endurance.
http://www.pvxwiki.com/wiki/Build:W/D_Enduring_Scythe
http://www.pvxwiki.com/wiki/Build:W/D_Enduring_Scythe
RotteN
[[warrior's endurance] and [[flail] doesn't realy mix, as you can only use one stance at once. I'd just drop warrior's endurance and go with an elite attack backed up with some other adrenaline attacks.
And monks should never res mid-battle, so if you still take deaths, better bring that res signet
And monks should never res mid-battle, so if you still take deaths, better bring that res signet