Solution for trading cap

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Mostly in response to the recent Ecto scare, I propose that Anet should have some form of trading medium, seeing as the players cannot trade in increments over 100k without using an item, such as Ecto, or less commonly, ZKeys and Armbraces. If the title of the items sounds stupid, I don't care if they're changed to something more suitable. So I was thinking, an NPC selling an item that could be BOUGHT and SOLD for the EXACT SAME price, and DOES NOT drop from monsters or chests. The only way this item can be obtained is through the NPC.



Statue Trader
:
Buys and Sells:
Wooden statue: 5k
Tin Statue: 10k
Copper Statue: 20k
Bronze Statue: 30k
Silver Statue: 50k
Gold Statue: 75k
Platinum Statue: 100k

Naturally, all prices and names are just for the purpose of example. Feel free to revise them if you wish.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

/signed

Or just get coins/chests with coins (in your inventory). Double-click to get amount of money. Can't be used if the amount would make you have more than 100k gold.

-rightuos-

Frost Gate Guardian

Join Date: Apr 2008

I saw your idea in the closed thread and totally agreed.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Abedeus

Or just get coins/chests with coins (in your inventory). Double-click to get amount of money. Can't be used if the amount would make you have more than 100k gold.
That's also a good idea. I just noticed that people need something that doesn't fluctuate to be a trading medium.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

If A-net did this don't you think they would just remove the cap? Or is there some reason why not?

~A Leprechaun~

Xx Da Best Xx

Xx Da Best Xx

Frost Gate Guardian

Join Date: May 2008

LA

I agree with both ideas. People need something so that they don't lose money on stuff they cant control

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by A Leprechaun
If A-net did this don't you think they would just remove the cap? Or is there some reason why not?
Maybe its a lot harder than just pressing a "Allow all values" button or something. Maybe some way the game is programmed won't allow them to do that? I dunno, there must be some reason. I don't see why they wouldn't allow it in the first place.

Pesi

Pesi

Jungle Guide

Join Date: Mar 2006

Droknars Forge

No Goats No Glory

Me/

Quote:
Originally Posted by Kanyatta

Statue Trader
:
Buys and Sells:
Wooden statue: 5k
Tin Statue: 10k
Copper Statue: 20k
Bronze Statue: 30k
Silver Statue: 50k
Gold Statue: 75k
Platinum Statue: 100k
Add this to the merchant!!!

but dont need that many.. three kinds are enough imo
Copper Statue: 20k (should be changed to iron/steel Statue- just cause copper doesnt exist in GW(except some weaponds)

Silver Statue: 50k (change to gold statue, same reason)

Platinum Statue: 100k

This is the best suggestion of all times.
+1111111
/signed

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Kanyatta
So I was thinking, an NPC selling an item that could be BOUGHT and SOLD for the EXACT SAME price, and DOES NOT drop from monsters or chests.

Reminds me of the old SNES game "7th Saga", where you bought gemstones like this since you lost 50% of your gold when you died.

15 years later, it's still an awesome idea.
/signed

Dograzor

Dograzor

Frost Gate Guardian

Join Date: Jan 2006

The Netherlands

The Circle of Life (AURA)

E/

/Signed

In RL we have papermoney to pay with that replaces coins...

make 10k bills or 100k bills, figurativly speaking, so economy wont rely on ecto's...

EDIT:

In order to prevent people from argueing that all their money is in ecto, another idea:

You can trade in your ecto's in for the "bills", 2 ecto will give you 10k bill (or wtever pice is usable), so the people that would like to save ecto as trading materials can keep theirs, the ones that use them as currency can exchange them.

Nick Of Troy

Nick Of Troy

Frost Gate Guardian

Join Date: Mar 2008

New Zealand.

Human Alliance [HA]

D/E

Quote:
In RL we have papermoney to pay with that replaces coins...
RL money works on the same faith system that ecto's did. IE; sudden influx of money leads to money becoming less valuable

I think this is a brilliant idea, it would remove the covertous nature of items like ecto's and be a 100% way to safeguard ingame gold against updates and price drops. Because it would be obtained exclusivly through some kind of NPC Merchant, and then ingame traders, the price would not
change at all, as we have seen with ectoplasm, Z-Keys and minipets.

Although Christ, Shadow Stepping scams would be truely epic. Imagine a newbie Ebay-account-buyer being scammed out of a stack of plat statues....

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Are you joking? This has been suggested already, and it's as senseless as it has been all the other times.

Cash cap is no an issue to be solved. Is an intentional mechanic.

Now, instead of just replying again. Wait and think about GW trading is meant to work and why is that cap there.
If you don't agree with the cap, you haven't though enough, and you should wait and think more.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by MithranArkanere
Cash cap is no an issue to be solved. Is an intentional mechanic.

Now, instead of just replying again. Wait and think about GW trading is meant to work and why is that cap there.
If you don't agree with the cap, you haven't though enough, and you should wait and think more.
How do you know its an intentional mechanic? Only a dev would actually know that for sure.

I would also like you to come up with two possible reasons for having the 100k cap, because none come to my mind, and I've thought about it for almost 3 years.

fgarvin

fgarvin

Jungle Guide

Join Date: Sep 2005

I had a similar thread a couple years back...but I only used Platinum bars at 100k each. They would stack @ 250 per stack.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Kanyatta
How do you know its an intentional mechanic? Only a dev would actually know that for sure.

I would also like you to come up with two possible reasons for having the 100k cap, because none come to my mind, and I've thought about it for almost 3 years.
Because it was the Devs answer to such questions in in-game and wiki talks before.

Try to google for it.

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

You really only need the 100k item, as any number of those plus what gold you have on your person can be any value.

Something that is 935.4k would be 9 Plat Statues + 35.4k

Trylo

Jungle Guide

Join Date: Jan 2006

[Here] | CKOD

E/R

Quote:
Originally Posted by Taisayacho
/signed +17.
Make them un-farmable right?
the whole point is that theyre not dropped by anything.

/signed

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Quote:
Originally Posted by Kanyatta
Maybe its a lot harder than just pressing a "Allow all values" button or something. Maybe some way the game is programmed won't allow them to do that? I dunno, there must be some reason. I don't see why they wouldn't allow it in the first place.
Might have to do with DATA BASE and such.

Dograzor

Dograzor

Frost Gate Guardian

Join Date: Jan 2006

The Netherlands

The Circle of Life (AURA)

E/

Quote:
Originally Posted by Nick Of Troy
Although Christ, Shadow Stepping scams would be truely epic. Imagine a newbie Ebay-account-buyer being scammed out of a stack of plat statues....
*Grin* They deserve it ^^

Ultra Mega

Frost Gate Guardian

Join Date: Aug 2005

OCAU

Mo/Me

Anet put the cap there for a reason. It is not some bug or error that needs to be fixed so it doesn't need a solution. If they wanted trades to go above 100k they would increase the cap.

/notsigned

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

100k Character Cap vs 1000k Stash.... not sure how you can miss this as intentional.

MStarfire

MStarfire

Krytan Explorer

Join Date: Nov 2007

[SOS]

Rt/

Quote:
Originally Posted by FoxBat
100k Character Cap vs 1000k Stash.... not sure how you can miss this as intentional.
The 100k character cap is because Anet used to think that no item should be worth more than 100k.

The 1000k stash was a later addition to the game, probably after the devs saw people trading things for massive amounts of money.

It IS intentional that these caps exist, but trading high-end items for larger chunks of coin necessitated the use of ectos as alternative currency.

The problem is ectos are not a stable commodity and therefore some sort of purchasable alternative would be useful.

However, the current system has worked out for several years and honestly this would be a meaningless addition in a game that's no longer the development focus of the company.

Make do with what you have. Seriously, don't you people have an SF whine thread to go start?

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by MithranArkanere
Are you joking? This has been suggested already, and it's as senseless as it has been all the other times.

Cash cap is no an issue to be solved. Is an intentional mechanic.

Now, instead of just replying again. Wait and think about GW trading is meant to work and why is that cap there.
If you don't agree with the cap, you haven't though enough, and you should wait and think more.
Winner.

If a.net wanted to "work around the cap" they would just remove it, not add some stupid tradable 5 platinum bar or something.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Thinking about it, I do see a downside to my own idea.

If it was implemented, all the people with stacks of ectos would then unload them onto the community, increasing the supply of a market with already low demand, and ecto would plummet even further than it already has.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Kanyatta
Thinking about it, I do see a downside to my own idea.

If it was implemented, all the people with stacks of ectos would then unload them onto the community, increasing the supply of a market with already low demand, and ecto would plummet even further than it already has.
So? What makes this a problem if they're not on the commodities market anymore?

Angelina Collins

Academy Page

Join Date: Feb 2008

Heaven Royal Knights (HRK)

A/N

Why not just ask for the gold cap to be removed.

What a stupid suggestion to have trading impliments besides gp.

Anet, please consider removing the gold trading and storage cap so us greedy players who feel it's our job to horde gold and other valuables in the sake of just wanting to do something because we have done everything and are bored.

I mean that would be the easiest solution and would take the minimal amount of time to impliment, however the draw back would be that ectos would fall back to 300gp, since they would no longer be required for trade.

so in conclusion, Anet please lose the cap, and let us horde, and when GW 2 comes out, won't matter anyway, right?

Thizzle

Banned

Join Date: Apr 2008

Use Zaishen Keys instead of Ectoplasm. You can't remove the gold cap, it's a security risk. Anet also has no reason for a trade medium because everything in game from merchant requires no trade medium. They want you to be creative and interact with people, you also learn how to bargain.

/notsigned.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

/signed

Good idea as it isnt going to move around and has no risk of changing price.

Almost makes me think they should just up the storage money cap though if they would do this.

кιωι

Academy Page

Join Date: Apr 2008

[Doom] recruiting aussie/kiwi/euro for HM, PM

I dont see why they would impliment this over unlimited cap.

/signed for unlimited cap/this i guess

ilipol

Frost Gate Guardian

Join Date: Mar 2007

W/

/notsigned
for this since it would be a lot easier to remove the 100k cap.

/signed
for removing the 100k cap but since it hasn't been changed all these years it will probably never happen.

Sai Rith

Sai Rith

Krytan Explorer

Join Date: Jan 2006

W/

/signed, but this isn't game breaking. Although, a 1k statue should be added as well.

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Have to say that's a very nice idea and I like it, no objections from my side.

/signed with teh bl00d

Chokey

Krytan Explorer

Join Date: Aug 2007

[ToA]

Great idea

/signed

*Hopes this gets implemented*

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

/sign

Also, this allows those uber rich ubers to stuff a whole lot more gold into their accounts, especially if said statues stack.

The only problem is that it would require half a brain depending on the value. The only ones that would really be worth while are the 100k ones -- because no one's going to want to say "Okay your total comes to 4 Plat stats, 3 gold stats, a bronze..."

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

If anet thought the trade cap was a bad idea they would remove the trade cap. BTW we already have lockpicks which are a constant value item that are pretty easy to resell.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Thizzle
Use Zaishen Keys instead of Ectoplasm.
If you would have read my opening post, I said ZKeys are possible, but like every other available commodity to use as a trading medium, they can fluctuate in price.

It's like, if you worked for a company, and they paid your salary in stock in that company, and you were never allowed to sell it, you had to purchase everything just using the current value of that stock.

I don't see why Anet wants to keep the trade limit, people shouldn't be forced to take risks if they have over 100k.

Thizzle

Banned

Join Date: Apr 2008

Quote:
Originally Posted by Kanyatta
If you would have read my opening post, I said ZKeys are possible, but like every other available commodity to use as a trading medium, they can fluctuate in price.

It's like, if you worked for a company, and they paid your salary in stock in that company, and you were never allowed to sell it, you had to purchase everything just using the current value of that stock.

I don't see why Anet wants to keep the trade limit, people shouldn't be forced to take risks if they have over 100k.
It was made as a security because of gold farmers. As I said before there is nothing you purchase from a merchant in game that costs over 100k so for them to implement this just to make it easier on the wealthy would be pointless. I've made 100k+ trades before and it's not that big of a deal to slap ectos in there. In fact those have always fluctuated along with Z-keys.

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

/notsigned

Limit on trades and max gold you can carry is intentional, discussed at length earlier. Motion to close?

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

I can't just /sign or /unsign, this idea is highly debatable and far from obvious.

Personally I would love to have this in game, even 1 kind of items like that would be great, I would turn at least 50% of wealth into those. I'd choose 100k one as most suitable - few people would ever need to keep more than 1 stack of those.

The idea is effectively removing any limitations on stored gold. Actually it's easier and more convenient this way than upping the pure gold limits a character or Xunlai can hold. (we don't know how they organized the data storage and network packets for character or trade data, but we can be certain a 1 new item with set properties like buy and sell price is possible and easy to do)

What would the change affect:

Secondary currencies - no more need for them! This change would affect Ectos the most, they would be just a crafting material, no different than Shards. Because of that their price would be much less stable, it would much more quickly adjust to supply and demand changes. At current rates of overfarm their prices would drop to rock bottom real fast.

The investing market - What people who have more than 1 million gold have to do now if they want to further increase wealth? They have to invest. This update would mean they could just sit on a huge pile of platinum never having to invest, investing would become purely optional, not as a mean of storing wealth but only for speculation.

Gold selling companies would LOVE this much more than I would - Remove the need for having 50+ accounts used just for gold storage, instead use just a few established old ones in good standing.

Also, those stackable money would be best duping target imaginable. Not that duping is a serious problem anymore, but preventing of possible exploits ruining whole game's economy was probably one of reasons for implementing limits in gold holding.

Captain Herbalife

Captain Herbalife

Academy Page

Join Date: Jan 2006

Central United States

The Lords of Doom [LOD]

W/Mo

/not signed

This would only benefit players trying to sell rediculously over priced items.