The following is a summery of what i have learned about the art of meleemancy (spelling?) over the last week in my attempt to create a working and effective melee fighter out of a spellcaster...
Ok so first up, why ?
well for one they look cool as hell ! i mean come on look how cool my necro looks with a sword rather than a staff of wand ... ok so thats not the best reason.. so lets just say i like a challenge

With +4 energy regen and the excellent support from the necro primary attribute Soul Reaping, energy for a meleemancer is no problem . As we are going to be at close range alot of the time and droping as many enemies as we can we are going to be gaining little boosts from the souls we er... reap ! The one thing i like about the +4 energy regen is we have enough room to fit in a zealous mod and still dont have to worry about energy regen being to low ... couple this with a flurry stance and you will acctually make back more energy per flurry than it takes to activate (which is also usfull to a warrior but i dont like the +1 regen your left with). The zealous mod is an optional step however as some points (about 4-5) in soul reaping and the standard energy regen will sufice and i would only suggest this for a more energy heavy build.
Which brings me to my next stop on this enlightening journey of er...enlightenment (yea that sounds cool)
BUILDS
so at first i was concerned with the lack of armor that the necromancer has and instinctivly went with a very defensive build, almost using the sword as a "ok come to close and i'll use it" type affair..
Parasitic Bond
Mark Of Pain (using the scattering effect to repel groups of enemies)
Seeking Blade
Distracting Blow
Healing Sig
Bonnettis Defense
Flurry
Insidious parasite
now this build served the purpose well .. strong healing from parasitic bond and healing sig , cover from bonnettis and some interuption in there aswell ... but then it occured to me ...well a W/N could easily do this and do more dmg at the same time also it could not deal with conditions well so it was back to the drawing board.
To better improve my build i had to go back to the question of why a necro primary ? then i remembered its all about the energy baby .. i mean i have all this wonder full energy and i dont go down easy with all these healing spells .. so lets risk it a bit and put a bit more into offense !
thats when i came up with this :-
Flurry
Bonettis Defense
seeking blade
Wild Blow
Insidious Parasite
Parasitic bond
Barbs
Spitefull Spirit [E]
Again this served its purpose but i had started to wonder into that "ranged caster" area ... which is not good for a MELEE fighter

So starting on this path of energy based swordsmanship i came to the build i use now !
Distracting Blow
WIld Blow
Seeking Blade (quickly becoming my fav skill ha ha ha)
Watch yourself
Enfeebling Blood OR Enfeeble
Insidious parasite
Healing sig
Plague sig [E] (or plague touch if you cant get hold of the signet)
this build i feel works very well as it has somewhat high dmg output through the continuous sword attacks with relativly low points in swordsmanship (around 8) and this build has the defense of enfeebling blood and plague sig (which allows this build to deal with the conditions the other could'nt)
phew ... allot of typing lol anyway i am still somewhat new to the art, Yes ART ! of meleemancy and i hope the info contained here will help other enthusiastic young N/W's !!
thanks for reading !