Please fix Order of the Vampire.
Moloch Vein
Likely an old topic, but needs some attention.
In essence, there are four Orders spells. Order of Apostasy, Order of Pain, Order of the Vampire and Dark Fury.
Now, we can probably all agree that Arenanet was justified in nerfing stacking OoP and OoV. (Why they can't figure out the same with SoO and the Conjures is a different story...) However, I must take objection to how it was done.
The way the game designers nerfed Order of the Vampire made Order of Pain a stronger spell than its elite counterpart, simply because it could stack with OoA and (much more importantly) DF. Order of the Vampire is no longer much run by sensible PvE teams, because sensible PvE teams use adrenaline, and if you have an Orders character on that team you definitely want to use Dark Fury.
I respectfully request that the skill balancing addresses this problem. I believe it would be justified addressing it both for PvP and for PvE. The easiest option would be OoP and OoV simply not stacking with each other. A more elegant solution might be possible. As a side note, there are other N enchantments than just Orders.
Kindly, Thomas
In essence, there are four Orders spells. Order of Apostasy, Order of Pain, Order of the Vampire and Dark Fury.
Now, we can probably all agree that Arenanet was justified in nerfing stacking OoP and OoV. (Why they can't figure out the same with SoO and the Conjures is a different story...) However, I must take objection to how it was done.
The way the game designers nerfed Order of the Vampire made Order of Pain a stronger spell than its elite counterpart, simply because it could stack with OoA and (much more importantly) DF. Order of the Vampire is no longer much run by sensible PvE teams, because sensible PvE teams use adrenaline, and if you have an Orders character on that team you definitely want to use Dark Fury.
I respectfully request that the skill balancing addresses this problem. I believe it would be justified addressing it both for PvP and for PvE. The easiest option would be OoP and OoV simply not stacking with each other. A more elegant solution might be possible. As a side note, there are other N enchantments than just Orders.
Kindly, Thomas
[Morkai]
PvP maybe, as i can see your point as it could possible be abused.
However PvE is fine as it is, it doesn't need nerfing.
Off topic - it's Friday morning where is our god damn skill update.
However PvE is fine as it is, it doesn't need nerfing.
Off topic - it's Friday morning where is our god damn skill update.
Shadowmere
/signed for making OoV a decent option again
on a side note I'd also like to see OoV casting time reduced but that's just a personal thing
on a side note I'd also like to see OoV casting time reduced but that's just a personal thing
Skye Marin
What if they let them stack again in PvE? Or would that be Madness?
Joseph Leito
Quote:
Originally Posted by Berek
PvP maybe, as i can see your point as it could possible be abused.
However PvE is fine as it is, it doesn't need nerfing. Off topic - it's Friday morning where is our god damn skill update. |
Moloch Vein
You clearly misunderstand me. I was not arguing for a nerf, I was arguing for a modification of the original nerf in order to make OoV what it should be, namely an ELITE version of OoP (and not just a gimmick that is far less versatile.)
Kanyatta
/signed
I miss OoV, was one of my favorite Necro skills.
I miss OoV, was one of my favorite Necro skills.
Richardt
I'd love to see OoV be able to stack with other enchants (minus of course OoP).
romeus petrus
/Signed, OoV needs a buff, no reason to waste an elite on it in its current form.
Puebert
/sign
I've never liked the nerf, it would have better just to say, "This enchantment ends on allies with the skill, "I will Avenge You!"
I've never liked the nerf, it would have better just to say, "This enchantment ends on allies with the skill, "I will Avenge You!"
Arkantos
I don't see the problem with it being a viable elite in PvE, blood magic needs a buff. But in PvP, I'd say leave it. It's just going to create a gimmick.
Your melee would be dealing an extra 34 damage per hit, while stealing 17 health per hit (assuming your necro has 16 blood magic). I'd say that would be overpowered, but it doesn't seem like ANet cares about a balanced PvE.
Quote:
Originally Posted by Skye Marin
What if they let them stack again in PvE? Or would that be Madness?
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Lourens
/signet would love to see it in its old form again tombs barrage/pet ftw
romeus petrus
Quote:
Originally Posted by Lourens
/signet would love to see it in its old form again tombs barrage/pet ftw
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