Let's try and solve how Loot Scaling works.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Crom The Pale
It is hard to get any exactly acurate data on Loot Scalling simply because you have to factor in the Random chance of a drop.
That's why you do synch experiments to force your pseudo-random rolls to be the same. That eliminates the "random" factor in drops. Any difference in the drops for players in parallel synched instances is presumably the result of loot scaling.

Quote:
Originally Posted by eeks
Hm. Considering the success of the recent SF ecto runs..
Ectos are on the exempt list. Loot scaling does not affect them at all.

Quote:
Originally Posted by Fay Vert
Try full party trapping or EoE bombing and you will see its not "very small"
Try solo farming one kill at a time and see a drop from 95% of the mobs, then say its very small.
I'm going by what the controlled synch experiments revealed. One test showed a difference of 4 drops (36 as opposed to 32) across all of Fahranur. That's small. My subjective experience is that the difference feels bigger, but a controlled experiment is more reliable than selective memory.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I think that when it comes to bosses, instead of having a single drop, they have rated for each type of drop separately.

Why? Everytime I get 2, 3 or 4 drops from a boss, they are ALWAYS different types:
- Green
- Lockpick
- Dye
- Gold
- Weapon/Armor(Runes)
- Scrolls
- Book.
- Trophy
- Etc.

Anytime multiple drops come from a boss, types never are repeated.

dread slayer

dread slayer

Frost Gate Guardian

Join Date: Mar 2008

Somewhere

A guild??? What is that?

A/

Guyz, I've been playing a/me heavy perma farming for some time (even b4 update) and i never had a moment in which i got less drops..... Well I did once when i killed all spectres at once wit cof........... It depends on how fast u kill/death ratio of the monsters...... Party size has never been a problem.... just flag ur dam heroes if u rlly want a team..

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by MithranArkanere
I think that when it comes to bosses, instead of having a single drop, they have rated for each type of drop separately.

Why? Everytime I get 2, 3 or 4 drops from a boss, they are ALWAYS different types:
- Green
- Lockpick
- Dye
- Gold
- Weapon/Armor(Runes)
- Scrolls
- Book.
- Trophy
- Etc.

Anytime multiple drops come from a boss, types never are repeated.
I've had a boss drop multiple copies of the same green for different players.

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

They never did bother fixing the AoE nuke kill bug did they. Probably denied it even exists.

Mad King Corn

Banned

Join Date: Dec 2006

Quote:
I have also noticed that rate of the drops in prophecies is better than those in either nf or factions...while eye drops are almost nil---kill 30 things before the first drop sometimes
I agree 100%, EOTN drops have always been very scarce, it takes a lot of kills to get a single drop, and then they are not even max. EOTN HM is no better in drop rates, the EOTN expansion has the worst drop rate of any chapter, expansion etc.. that Anet has ever created! The only thing that even made EOTN worthwhile for me is the PVE skills.

Ate of DK

Ate of DK

Wilds Pathfinder

Join Date: Oct 2005

Netherlands

None but Fools [nuts]

Quote:
Originally Posted by Fay Vert
Instant fail

So how do explain that I can farm a certain way solo and get a drop off of nearly every mob, and yet I can enter Urgoz with a full party of 12 and EoE bomb mobs and get very few drops for the entire party?
You answered your own question by explaining what you do.

1. You're farming and maybe experience the AoE-bug and RoK effect.
Killing 30 enemies when the Edge of Extinction might trigger an anti-farming code. It wouldn't suprise me. I don't think that there is a good way to check this because the mobs are just überhuge here. Hence all the farm-builds.

2. Also keep in mind the section I wrote about how Anet changes Loot Tables for certain area's. The enemies at the start of Urgoz don't drop a thing for example. Which should immediatly make you think that perhaps something else might be going on.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Okay, lets try again.

Quote:
Originally Posted by Ate of DK
1. You're farming and maybe experience the AoE-bug and RoK effect.
Killing 30 enemies when the Edge of Extinction might trigger an anti-farming code.
But ANet said that they removed anti-farming code.


Quote:
Originally Posted by Ate of DK
It wouldn't suprise me. I don't think that there is a good way to check this because the mobs are just überhuge here. Hence all the farm-builds.
There are no "farm" builds for Urgoz, people play Urgoz normally, as intended. If you think you can farm Urgoz please try it. It doesn't sound as if you know much about Urgoz at all.

Quote:
Originally Posted by Ate of DK
2. Also keep in mind the section I wrote about how Anet changes Loot Tables for certain area's. The enemies at the start of Urgoz don't drop a thing for example. Which should immediatly make you think that perhaps something else might be going on.
The Suicide bunnies at the start don't drop because they kill themseleves, just like they don't drop on the fire flower bridge. They had to change that specificaly for them because it was easily exploitable, this is no way explains the rest of the place. And its not just Urgoz, it happens everywhere you use the same skills. EoE bombing will expose how loot scaling really works, try it against grawl, you get the same, solo or full party. And its not loot tables because you can then go amd kill them in a different manner and get plently of drops.

Kill fast solo=get nothing
Kill fast party=get nothing
Kill slow solo=get everything
Kill slow party=get everything

ANet say its just loot scaling working as intended, if so, why doesn't their explanation fit this?

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Quote:
Originally Posted by Chthon
I'm going by what the controlled synch experiments revealed. One test showed a difference of 4 drops (36 as opposed to 32) across all of Fahranur. That's small. My subjective experience is that the difference feels bigger, but a controlled experiment is more reliable than selective memory.
Those Fahrunur experiments prove that loot scaling isn't working how ANet sate. 70 kills solo should give you about 9 drops. So why do they get 50-60?

Hyaon

Lion's Arch Merchant

Join Date: May 2005

P/W

I farm the monolith temple with the quest using my e/a sliver armour build. I open the shrines 1 or 2 each time until those are dead then next 2 etc. I usually get 1200 to 2100 gold in total not including rares/elite tomes, a lot of junk basically and lockpicks are common as well as dyes.

When I open all the shrines like mad, with air of supriority being rechaged faster and faster so I get to re apply shadow form and sliver armour sometimes killing 70 in one go, I get almost sod all ranging from 500-700g and rares/elite tomes simply don't drop.

I've done this farm for a over a year and a half, so I do notice a trend and its why instead of doing the farm in 10 minutes, I do it slowly in 20 minutes nowdays.
Just my 2 pence.

Samurai Goroh

Ascalonian Squire

Join Date: Jun 2008

Quote:
Originally Posted by Mad King Corn
I agree 100%, EOTN drops have always been very scarce, it takes a lot of kills to get a single drop, and then they are not even max. EOTN HM is no better in drop rates, the EOTN expansion has the worst drop rate of any chapter, expansion etc.. that Anet has ever created! The only thing that even made EOTN worthwhile for me is the PVE skills.
I agree EOTN drop are bad, it just doesnt make any sense that im getting more valuable loot from level 16 mobs in prophecies than lvl 24 mobs in EOTN but yeah I guess the pve skills are worth getting and then you can get the hell outta there quick and use those pve skills someplace better.

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

Quote:
Originally Posted by Fay Vert

Kill fast solo=get nothing
Kill fast party=get nothing
Kill slow solo=get everything
Kill slow party=get everything

That pretty much sums it up.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

I would like to remind that any serious hypothesis of the Loot Scaling mechanism must be able to explain this phenomenon. There's more LS related stuff in that thread as well but Chthon already covered the basics here

hallomik

hallomik

Krytan Explorer

Join Date: May 2006

The Illini Tribe

N/Mo

Quote:
Originally Posted by tmakinen
I would like to remind that any serious hypothesis of the Loot Scaling mechanism must be able to explain this phenomenon. There's more LS related stuff in that thread as well but Chthon already covered the basics here
Thank you tmakinen. I was looking for the last 10 minutes for that graph to add to this thread.

What we really need is for two farmers (or one with 2 accounts) to synch farm an instance and then have one go very, very slowly: wait 1-2 minutes between each kill. Have the other blaze through as fast as he can. Do that a number times and I think we would put this to rest.

I've been checking this phenomenon informally myself. I often will go into a new zone to start farming and then go read a web page for a few minutes. When I come back, the first mob almost always drops something. Similarly, if I do this in the middle of a run - that is, go grab a sandwich - the next kill is nearly guaranteed to drop something.

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

Just a few things that I noticed over the months...though I am certain most of them were already posted, or most people already know about. Just thought I'd chime in, lol.

-Drops certainly diminish as you re-enter a zone over and over. It's painfully obvious. The first run ever done against a certain group will yeild impressive drops. The second...not so impressive, and so on.
-Taking a break from farming one area, then coming back later seems to "refresh" the drops a bit, though they will quickly diminish again.
-Me and a friend used to farm a certain boss. We would leave the zone at the same time, and kill him relatively in synch. It was almost creepy how similar the drops we'd get were. He'd get a tome, so would I. He'd get a green, so would I. Dry run for him...me too.
-Killing foes one at a time SEEMS to yield somewhat better drops than uber-nuking everything at once.

Again, I know all of that was already stated, just wanted to mention it again.

Also on a side note, yes....EOTN drops are horrendous compared to any of the campaignes.

lordheinous

lordheinous

Krytan Explorer

Join Date: Aug 2007

Quote:
Originally Posted by MithranArkanere
I think that when it comes to bosses, instead of having a single drop, they have rated for each type of drop separately.

Why? Everytime I get 2, 3 or 4 drops from a boss, they are ALWAYS different types:
- Green
- Lockpick
- Dye
- Gold
- Weapon/Armor(Runes)
- Scrolls
- Book.
- Trophy
- Etc.

Anytime multiple drops come from a boss, types never are repeated.
I got three golds from a single boss a couple months back.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Fay Vert
But ANet said that they removed anti-farming code.
No, the only thing they said they removed was:

Which could mean a couple of different things.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Savio
No, the only thing they said they removed was:


Which could mean a couple of different things.
LOL. Thats what the anti-bot farm code was. Repeatedly entering a zone lowers the numbers of drops.

Means only 1 thing it no longer exists. No wonder you guys seem to think that when Anet said that req 7 maxs were a rare drop you guys thought it was non-max.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

It could mean repeatedly entering an area, killing a few monsters and leaving doesn't reduce drops. Or it could mean repeatedly entering and exiting the portal to an area doesn't reduce drops. There isn't anything to suggest what that update note exactly means. It doesn't matter anyway, the end result is that there's still anti-farm code besides loot scaling.

Darksun

Darksun

Jungle Guide

Join Date: May 2005

USA

Karr's Castle

W/E

Quote:
Originally Posted by Fay Vert
One of the most misinformed, incorrect and stupid posts ever made. Check your facts, check the research and try again. Its very easy to prove, try reading my post again and then read the original dev update which explained what loot scaling was. As so many have posted so many times before over the last year, it is very easy to prove that it is inacurate. ANet have refused to acknowledge there is a problem despite undeniable proof, though they never state that findings are wrong (how could they) but merely things are as they intended. The dev update is a lie, and anyone who denies the rate of kill factor is ingorant/lazy/fanboy/gullible/newbie.

You can't just post that provable and repeatable facts are wrong purely because you want to believe something. By all means feel free to agree with the decision ANet made with loot scaling, but don't deny facts and don't think for one second that ANet told the truth, because they very provably didn't.
Ah.. the fanboy defense. When logic doesn't work, use insults. The drop/kill rate control is NOT loot-scaling. it's the regular drop code that's always been there. Your "proof" about build/drop rate is worthless unless you do it a thousand times at the same time/area/server per day at consistent intervals. You look at you puny double-digit data and think you've found the answer. It's funny really. In my experience after loot scaling my drop rate increased it was just luck. If you really just want to talk about drop rate then change you posts accordingly, but the boohoo Anet lied to me is just funny.
Quote:
Originally Posted by romeus petrus
I just loled.

Didn't think anyone who frequented these forums would ever deny that large groups of monsters dying at the same time = less drops.
I know you probably have trouble with reading & comprehension, but THAT'S NOT LOOT-SCALING.

Cab Tastic

Frost Gate Guardian

Join Date: Apr 2007

Rt/

I just wish they would come clean about how its working and why. Anet really have buried there head in the sand over this issue and it resurfaces all the time.

Anyone with a minimum of intelligence can see that LS is not working as described. The evidence for this is plain to see.

I used to farm Turai procession with Splinter/Barrage. After LS was implented(but before the splinter nerf) you would get maybe 2-4(Excluding golds,tomes,dyes etc) drops from 70 kills or so. After the splinter nerf this farm took way longer but still possible. Drops increased to about 20.

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Here's something that happened lately ok as you all know SF Chaos farming is popular, personally I use the dagger build not the A/E fire build, have to say I get very little amount of ectos (I don't do this much) barely once a day, On a run I got a total amount of 0 ectos, killed all riders and the first 2 groups of dryders next to pools entrance. Also same thing happened when I did a duo Sin chaos run 0 ectos dropped 2 ppl and still nothing, using dagger build aswell.

Also everyday I get reports from friends that get about 5-9 ectos each run using the fire build, so I wonder....does the build matter aswell or is it just bad luck?

Thought I'd share on this matter

- Ganni

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Quote:
Originally Posted by Savio
No, the only thing they said they removed was:


Which could mean a couple of different things.
Yes, that IS anti-farming code. There is also reference to it here

Quote:
Originally Posted by Gaile
People who periodically enjoy farming solo (with no heroes or henchmen) but are casual about it are also likely to see an improvement. They'll find that solo farming is much easier than it was before, because monsters don't have the anti-farming AI that they used to have, and because the game no longer prevents players from repeatedly farming the same monsters over and over. Many types of builds that didn't work in the past, or that haven't been effective since the earliest days of Guild Wars, can now be used for solo farming. Thus, casual farmers will find the game much easier to farm than it was before, and that they can earn more money than before even with loot scaling in place.
Now isn't that just the daddy of all lies?

Cab Tastic

Frost Gate Guardian

Join Date: Apr 2007

Rt/

I struggle to find anything resembling truth in the whole statement.

Striken7

Frost Gate Guardian

Join Date: Apr 2007

The District Nudists

R/

Still no evidence that Loot Scaling isn't working as intended and described.

All people are finding is that there may be additional anti-farming code that we were never told about or various bugs/conditions that affect loot. None of this "evidence" is related to how loot scales to party size, which is the definition of Loot Scaling.

If your going to whine, whine intelligently.

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

And what would you expect from Anet anyway? you think they'd want/let you to easily and quickly farm up a ton of valuable items? please

Ate of DK

Ate of DK

Wilds Pathfinder

Join Date: Oct 2005

Netherlands

None but Fools [nuts]

Quote:
Originally Posted by Fay Vert
Now isn't that just the daddy of all lies?
I don't experience less drops when I repeat the killing of the same mob.

Actualy I farmed the same boss over 300 times and get the same amount of drops on average. It's one of those few bosses that I can easily farm with my ranger. For some time I did several runs each day before my guild started with PvP. I made these statistics over several weeks doing 5-10 runs each day that I played! (Januari 2008 till May 2008)


Here are some statistics that I posted here on guru on 21-04-2008:
Quote:
Originally Posted by Ate of DK

Runs: 214

White drop: 156
Blue drop: 48
Purple drop: 39
Golden drop: 64
Green bow: 28
Lockpick: 10
Ranger tome 21
Elite ranger tome 8
Silken spider web: 104
Gold coins: 149

Scrolls:
Scroll of hunter's insight 5
Scroll of adventurer's insight 13
Scroll of rampagers insight 23
Scroll of beserkers insight 5
Scroll of heroes insight 2
Scroll of slayers insight 4
Passage scroll FoW 5
Passage scroll UW 5

Dyes:
Green dye 5
Yellow dye 6
Orange dye 8
Red dye 4
Purple dye 9
Black dye 4
Blue dye 5
Brown dye 4
Silver dye 2

These are the current statistics:

Runs: 314

White drop: 208
Blue drop: 76
Purple drop: 67
Golden drop: 95
Green bow: 42
Lockpick: 16
Ranger tome 78
Elite ranger tome 29
Silken spider web: 202
Gold coins: 229

Scrolls:
Scroll of hunter's insight 8
Scroll of adventurer's insight 19
Scroll of rampagers insight 37
Scroll of beserkers insight 6
Scroll of heroes insight 4
Scroll of slayers insight 5
Passage scroll FoW 11
Passage scroll UW 9

Dyes:
Green dye 8
Yellow dye 9
Orange dye 11
Red dye 6
Purple dye 11
Black dye 6
Blue dye 8
Brown dye 9
Silver dye 4
White dye 1


You can read several things from these statistics when you compare them.

I bet that when I do another 100 runs that the numbers will increase with the same %.
I have never experienced something that makes me believe they won't.

Cab Tastic

Frost Gate Guardian

Join Date: Apr 2007

Rt/

Quote:
Originally Posted by Striken7
Still no evidence that Loot Scaling isn't working as intended and described.

All people are finding is that there may be additional anti-farming code that we were never told about or various bugs/conditions that affect loot. None of this "evidence" is related to how loot scales to party size, which is the definition of Loot Scaling.

If your going to whine, whine intelligently.
Are you an Ostrich per chance?

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

Quote:
Originally Posted by DarkGanni
Here's something that happened lately ok as you all know SF Chaos farming is popular, personally I use the dagger build not the A/E fire build, have to say I get very little amount of ectos (I don't do this much) barely once a day, On a run I got a total amount of 0 ectos, killed all riders and the first 2 groups of dryders next to pools entrance. Also same thing happened when I did a duo Sin chaos run 0 ectos dropped 2 ppl and still nothing, using dagger build aswell.

Also everyday I get reports from friends that get about 5-9 ectos each run using the fire build, so I wonder....does the build matter aswell or is it just bad luck?

Thought I'd share on this matter

- Ganni
I think the build matters too. Noticed that while raptor farming i get a bit more items if I change the build a bit.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Quote:
Originally Posted by Striken7
Still no evidence that Loot Scaling isn't working as intended and described.

All people are finding is that there may be additional anti-farming code that we were never told about or various bugs/conditions that affect loot. None of this "evidence" is related to how loot scales to party size, which is the definition of Loot Scaling.
Have you bothered to read anything about this topic? or are you just here to troll. Proof that the lootnerf isn't as ANet states is even in this thread. Earlier this link was posted

http://www.guildwarsguru.com/forum/s...php?t=10225077

70 kills with about 50-60 drops for a solo player, how is that as intended?
Similarly, though not as easy to prove as you can't screen shot a negative, if you trap or EoE bomb and area, you get next to nothing.

Quote:
Originally Posted by Striken7
If your going to whine, whine intelligently.
QFT and apply to self. There is tons of evidence posted over the last year. People like you denying it just adds fuel to the fire and detracts from sensible debate.

SirSausage

SirSausage

Lion's Arch Merchant

Join Date: Feb 2008

Poland

Architects of Forgotten Truths [AoFT]

W/Mo

Yep, various statistics and expertises speak for themselves.
Either loot-scaling isn't working as it should be, or Anet simply lied to us.
Since LS was introduced, my income (from solo farming) has become dramatically smaller. The times of welfare have ended ever since and the consequences are quite severe. Anet promised us better loot, whereas now we get almost nothing. I know a few players who quit because of LS and I doubt they will return (unless the imaginable happens). Anet tried to fix the economy with this bogus update, which failed miserably. The chaos could have been prevented, if Anet actually used their brains to introduce the RMT policy right on release, things would be normal, but no, we got this piece of bull....
And I don't understand why LS is still active since the new RMT policy was introduced. LS now kinda defeats the purpose, now does it.
Just my two cents...

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Originally Posted by Ate of DK
I don't experience less drops when I repeat the killing of the same mob.

Actualy I farmed the same boss over 300 times and get the same amount of drops on average. It's one of those few bosses that I can easily farm with my ranger. For some time I did several runs each day before my guild started with PvP. I made these statistics over several weeks doing 5-10 runs each day that I played! (Januari 2008 till May 2008) ... [snipped]
may i know what kind of ranger build are you using? pm me or post somewhere thank you thank you!

Ate of DK

Ate of DK

Wilds Pathfinder

Join Date: Oct 2005

Netherlands

None but Fools [nuts]

Quote:
Originally Posted by pumpkin pie
may i know what kind of ranger build are you using? pm me or post somewhere thank you thank you!
Offcourse you may know, here is a screenshot:

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Loot scaling is working period. The are other things that effect loot that isnt working. Look at the link in my earlier post that is how LS works period. What you guys are talking about is LS.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Quote:
Originally Posted by manitoba1073
Loot scaling is working period. The are other things that effect loot that isnt working. Look at the link in my earlier post that is how LS works period. What you guys are talking about is LS.
Read my previous post.

Sure, EoE bombing would trigger the rate of kill "bug" to explain the poor drops, I agree. But the fact that you can solo kill 70 mobs and get 50+ drops proves that loot scaling is not working as described.

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

Quote:
Originally Posted by Darksun
I know you probably have trouble with reading & comprehension, but THAT'S NOT LOOT-SCALING.
Did you even read the second post the OP made in this thread?

Quote:
By loot scaling, I meant any code that alters the amount of drops people get. I should have been more specific

Trouble with comprehension ha?

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Fay Vert
Read my previous post.

Sure, EoE bombing would trigger the rate of kill "bug" to explain the poor drops, I agree. But the fact that you can solo kill 70 mobs and get 50+ drops proves that loot scaling is not working as described.
That really isnt LS. That is in the assignment of loots as you are only killing a fraction of the things in a whole instance. Hence what I said before.

Quote:
Originally Posted by romeus petrus
Did you even read the second post the OP made in this thread?

Trouble with comprehension ha?
I'd say it was more of a problem with your writing. Using words that is for something else than what it really is. Like saying fish when talking about a dog.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Quote:
Originally Posted by manitoba1073
That really isnt LS. That is in the assignment of loots as you are only killing a fraction of the things in a whole instance. Hence what I said before.
No, fail, try again.

70 kills, 50+ drops, 1 person

Loot scaling acording to ANet says you should get a fraction of that. Gaile used to roll out that tosh about "averaged over the whole zone", its just that, tosh. Usually, if you are AoE killing then you get very little for the whole zone. But some builds give you 90% drop rate for the whole zone. I have solo vanqushed some zones repeatedly. It doesn't average out, each mob is typical of the whole zone with the exception of the first mob (could also be time to kill from entering).

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Fay Vert
No, fail, try again.

70 kills, 50+ drops, 1 person

Loot scaling acording to ANet says you should get a fraction of that. Gaile used to roll out that tosh about "averaged over the whole zone", its just that, tosh. Usually, if you are AoE killing then you get very little for the whole zone. But some builds give you 90% drop rate for the whole zone. I have solo vanqushed some zones repeatedly. It doesn't average out, each mob is typical of the whole zone with the exception of the first mob (could also be time to kill from entering).
You fail and try again. Seriously Fay its the same as system for loot determination as lockpick retention that is used. Yes you can have streaks of either good runs or bad runs.

http://www.guildwarsguru.com/forum/s...lo ot+scaling

Reread that thread. Like I said before some people dont like it but that is how LS works period.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Quote:
Originally Posted by manitoba1073
You fail and try again. Seriously Fay its the same as system for loot determination as lockpick retention that is used. Yes you can have streaks of either good runs or bad runs.

http://www.guildwarsguru.com/forum/s...lo ot+scaling

Reread that thread. Like I said before some people dont like it but that is how LS works period.
No streaks, no good or bad runs

Every time, always the same for any given build, some builds get 90% drops, some builds get virtually none, consistantly. You will never get good drops from EoE bombing, you will never get bad drops from slow farming methods.

Rate of kill.