Okay, lets try again.
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Originally Posted by Ate of DK
1. You're farming and maybe experience the AoE-bug and RoK effect.
Killing 30 enemies when the Edge of Extinction might trigger an anti-farming code.
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But ANet said that they removed anti-farming code.
Quote:
Originally Posted by Ate of DK
It wouldn't suprise me. I don't think that there is a good way to check this because the mobs are just überhuge here. Hence all the farm-builds.
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There are no "farm" builds for Urgoz, people play Urgoz normally, as intended. If you think you can farm Urgoz please try it. It doesn't sound as if you know much about Urgoz at all.
Quote:
Originally Posted by Ate of DK
2. Also keep in mind the section I wrote about how Anet changes Loot Tables for certain area's. The enemies at the start of Urgoz don't drop a thing for example. Which should immediatly make you think that perhaps something else might be going on.
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The Suicide bunnies at the start don't drop because they kill themseleves, just like they don't drop on the fire flower bridge. They had to change that specificaly for them because it was easily exploitable, this is no way explains the rest of the place. And its not just Urgoz, it happens everywhere you use the same skills. EoE bombing will expose how loot scaling really works, try it against grawl, you get the same, solo or full party. And its not loot tables because you can then go amd kill them in a different manner and get plently of drops.
Kill fast solo=get nothing
Kill fast party=get nothing
Kill slow solo=get everything
Kill slow party=get everything
ANet say its just loot scaling working as intended, if so, why doesn't their explanation fit this?