Dishonorable-like hex for PvE
st753m
During this weekend's double GWEN rep points, I decided to try farming vanguard points. What do I get? Every group had at least one person who decided to quit for no reason, or because the monks couldn't heal them when they ran well out of healing-range. Most groups didn't even manage to complete the run.
My suggestion: make something similar to Dishonorable, for PvE.
It would be put on if the player maps out of a PvE mission, dungeon, or explorable area which there is at least 1 other human player in the party. It would last about as long as Dishonorable, with more time added for each party left.
It would not be given to groups which /resign, or for walking through the portal to town. It would also not be given to the last person in a mission, should everyone else map out first.
Possible Effects:
Unable to create or respond to posts in Party Search.
If they try to join a party, the leader will have a message asking if they want to take a chance with the quitter. Anyone trying to join a party will have a message telling them if anyone has the "rage-quit" hex on, and how many.
The title beneath the name could be temporarily changed to something like "rage-quitter" or "untrustworthy" for the duration, with a counter of how many times they've quit a party in the last 24 hours, or other ammount of time.
My suggestion: make something similar to Dishonorable, for PvE.
It would be put on if the player maps out of a PvE mission, dungeon, or explorable area which there is at least 1 other human player in the party. It would last about as long as Dishonorable, with more time added for each party left.
It would not be given to groups which /resign, or for walking through the portal to town. It would also not be given to the last person in a mission, should everyone else map out first.
Possible Effects:
Unable to create or respond to posts in Party Search.
If they try to join a party, the leader will have a message asking if they want to take a chance with the quitter. Anyone trying to join a party will have a message telling them if anyone has the "rage-quit" hex on, and how many.
The title beneath the name could be temporarily changed to something like "rage-quitter" or "untrustworthy" for the duration, with a counter of how many times they've quit a party in the last 24 hours, or other ammount of time.
Dru Stratas
/signed
I'm 100% for this, there is nothing more aggravating than having someone rage your team, for no reason, and then everyone else leaves afterward, because having one man down will affect the entire run; it most probably wouldn't.
Also, when I was using ursan *shudders* in DoA, EVERY team had leavers, even after people had used the Consumables, which really touches a nerve because it's as if people do not care for the expense of others.
In conclusion, this is a brilliant idea, and I know it may be difficult to implement, but it's not right that people should ruin the planning and patience of others.
I'm 100% for this, there is nothing more aggravating than having someone rage your team, for no reason, and then everyone else leaves afterward, because having one man down will affect the entire run; it most probably wouldn't.
Also, when I was using ursan *shudders* in DoA, EVERY team had leavers, even after people had used the Consumables, which really touches a nerve because it's as if people do not care for the expense of others.
In conclusion, this is a brilliant idea, and I know it may be difficult to implement, but it's not right that people should ruin the planning and patience of others.
Ethernet Runner
hmmm...sounds like a nice concept, but in my opinion it would encourage the potential party-leavers to do one of the following:
These actions, as opposed to simply crippling the team, would let the person get out of the team without getting a dishonorable, and causing the team to restart whatever area they were in...
Also, generally speaking, people do not leave parties to be jerks or sore losers like they do in PvP, they usually just end up having to get off of guild wars (maybe suddenly, and didnt know beforehand if it were a long area) thus punishing the person although they did nothing "wrong"
Imagine being a necromancer who is trying to get in a team, had to leave a couple of times in the games, even if their team were okay with it, as sometimes people understand when others have to leave, but having a title stuck on them telling all the other teams they try to join that they are a rage-quitter, this ruining their playing experience.
So although it sounds like a wonderful concept to rid Guild Wars of the people that leave just to screw up a team, it would more likely make PvE worse than good.
MISSION
1. Aggro a huge group of monsters, killing the entire group, thus leaving the area.EXPLORABLE AREA
2.Run to the beginning to an exit portal and run through it, ruining all the progress of the team in the area.These actions, as opposed to simply crippling the team, would let the person get out of the team without getting a dishonorable, and causing the team to restart whatever area they were in...
Also, generally speaking, people do not leave parties to be jerks or sore losers like they do in PvP, they usually just end up having to get off of guild wars (maybe suddenly, and didnt know beforehand if it were a long area) thus punishing the person although they did nothing "wrong"
Imagine being a necromancer who is trying to get in a team, had to leave a couple of times in the games, even if their team were okay with it, as sometimes people understand when others have to leave, but having a title stuck on them telling all the other teams they try to join that they are a rage-quitter, this ruining their playing experience.
So although it sounds like a wonderful concept to rid Guild Wars of the people that leave just to screw up a team, it would more likely make PvE worse than good.
dilan155
Quote:
Originally Posted by Ethernet Runner
hmmm...sounds like a nice concept, but in my opinion it would encourage the potential party-leavers to do one of the following:
MISSION 1. Aggro a huge group of monsters, killing the entire group, thus leaving the area.EXPLORABLE AREA 2.Run to the beginning to an exit portal and run through it, ruining all the progress of the team in the area.These actions, as opposed to simply crippling the team, would let the person get out of the team without getting a dishonorable, and causing the team to restart whatever area they were in... Also, generally speaking, people do not leave parties to be jerks or sore losers like they do in PvP, they usually just end up having to get off of guild wars (maybe suddenly, and didnt know beforehand if it were a long area) thus punishing the person although they did nothing "wrong" Imagine being a necromancer who is trying to get in a team, had to leave a couple of times in the games, even if their team were okay with it, as sometimes people understand when others have to leave, but having a title stuck on them telling all the other teams they try to join that they are a rage-quitter, this ruining their playing experience. So although it sounds like a wonderful concept to rid Guild Wars of the people that leave just to screw up a team, it would more likely make PvE worse than good. |
komma
the idea is a good one, Ethernet pretty much summed up the downsides to it....but if tweaked im sure would be a great addition to the game.
Kerwyn Nasilan
Ethernet labeled all the problems with this pretty well.
theonetheonlybruce
on a second note i like to be able to report for leaching people who leach on a point farm
RavagerOfDreams
/notsigned
you have obviously never monked for idiot ursans
you have obviously never monked for idiot ursans
GaaaaaH
^ so leaving is ok?
I would put it on a /report type system
I would put it on a /report type system
Chushingura
Quote:
Originally Posted by st753m
During this weekend's double GWEN rep points, I decided to try farming vanguard points. What do I get? Every group had at least one person who decided to quit for no reason, or because the monks couldn't heal them when they ran well out of healing-range. Most groups didn't even manage to complete the run.
|
Quote:
Originally Posted by st753m
My suggestion: make something similar to Dishonorable, for PvE.
|
Quote:
Originally Posted by st753m
It would be put on if the player maps out of a PvE mission, dungeon, or explorable area which there is at least 1 other human player in the party. It would last about as long as Dishonorable, with more time added for each party left.
It would not be given to groups which /resign, or for walking through the portal to town. It would also not be given to the last person in a mission, should everyone else map out first. Possible Effects: Unable to create or respond to posts in Party Search. If they try to join a party, the leader will have a message asking if they want to take a chance with the quitter. Anyone trying to join a party will have a message telling them if anyone has the "rage-quit" hex on, and how many. The title beneath the name could be temporarily changed to something like "rage-quitter" or "untrustworthy" for the duration, with a counter of how many times they've quit a party in the last 24 hours, or other ammount of time. |
If ANet really cared about GW1, half of the current updates would have been a reality way back. More areas like Sorrow's Furnace would have been implemented etc (Fun Fact: Sorrow's Furnace was given to us by chance. If GW Factions hadn't been delayed, we would have never seen SF. It was made to keep players in the game because their big campaign was delayed in production).
And who really cares? Once GW2 hits, all the rich in the game will return to being penniless or near penniless. Everyone will have the great wealth of ZERO for GW2.
Leigh The Legendary
/notsigned
Just resign, kick the leach and grab another player. This can't be done as easily in pvp, that is the reason it was implemented there.
Just resign, kick the leach and grab another player. This can't be done as easily in pvp, that is the reason it was implemented there.
Nessar
Quote:
Originally Posted by Leigh The Legendary
/notsigned
Just resign, kick the leach and grab another player. This can't be done as easily in pvp, that is the reason it was implemented there. |
Its as easy as that :P
Unless it's a fow clear or something..hmmm
Konig Des Todes
I can see why for HM and Elite areas, that this would be good. But for NM stuff, its rather pointless, all easy to do stuff.
Good intentions, won't work. Something that might be able to work, /report a person, however, instead of "same district" the "leaver" option is put for those that were in the group within the last 30 minutes. And if in the same party, you cannot report for that.
I would also like to see a leeching reporting feature for PvE, again only in Elite areas and HM. Unlike the leaver, this would work is for when the person is in your party. If not in the party, you cannot report the person, and can only report the person for leeching in a town only when you just returned from a mission or explorable area.
There's my 2 cents.
Good intentions, won't work. Something that might be able to work, /report a person, however, instead of "same district" the "leaver" option is put for those that were in the group within the last 30 minutes. And if in the same party, you cannot report for that.
I would also like to see a leeching reporting feature for PvE, again only in Elite areas and HM. Unlike the leaver, this would work is for when the person is in your party. If not in the party, you cannot report the person, and can only report the person for leeching in a town only when you just returned from a mission or explorable area.
There's my 2 cents.
Shayne Hawke
Quote:
Originally Posted by Nessar
/notsigned
Its as easy as that :P Unless it's a fow clear or something..hmmm |
/signed for OP. If the Leeching box wasn't grayed out for PvE areas, this could be fixed very quickly.
This has been suggested before, and an addition someone suggested was to require a period of idleness (no position change, no skill usage, etc.) before leeching could be available as a reportable option. That sounded like a great idea, and I think it still would be viable.
Quote:
Originally Posted by Azazel The Assassin
...and can only report the person for leeching in a town only when you just returned from a mission or explorable area.
|
On your HM and Elite area part, I could settle for something like that. NM is H/H-able just about everywhere else anyways.
HawkofStorms
I've learned that PUGs are idiots. Even Ursan PUGs are idiots. Most Oalfstead farm groups don't even bother to use their 2nd or 3rd skills. It is really pathetic when you can tell the difference between "skilled and unskilled" Ursan groups.
Anyways, this is why I do this run with H/H using SABway. Its actually faster then Ursan, since it is far more reliable.
@Chushingura, dishonorable works excellently in PvP. The number of leavers has dropped by at least 95%. It does exactly what it was meant to do, make AB and RA playable. I always think players who think dishonorable doesn't work don't have enough experience of what it was like prior to dishonorable. I've played at least 12 hours of RA in the past week. Only 1 leaver. In that same time prior to dishonor, I would have had at least 4 an hour.
Anyways, ontopic.
/notsigned
Ethernet Runner points out most of the flaws that make your suggestion too abusable.
Edit @Shayne Hawke... if somebody is afk... not moving, and not using skills... then how are they supposed to pick up items that drop for them?
Also, such a report system would mean people who paid for runs or who are left dead on the ground for long peroids of time would get reported as leachers
Anyways, this is why I do this run with H/H using SABway. Its actually faster then Ursan, since it is far more reliable.
@Chushingura, dishonorable works excellently in PvP. The number of leavers has dropped by at least 95%. It does exactly what it was meant to do, make AB and RA playable. I always think players who think dishonorable doesn't work don't have enough experience of what it was like prior to dishonorable. I've played at least 12 hours of RA in the past week. Only 1 leaver. In that same time prior to dishonor, I would have had at least 4 an hour.
Anyways, ontopic.
/notsigned
Ethernet Runner points out most of the flaws that make your suggestion too abusable.
Edit @Shayne Hawke... if somebody is afk... not moving, and not using skills... then how are they supposed to pick up items that drop for them?
Also, such a report system would mean people who paid for runs or who are left dead on the ground for long peroids of time would get reported as leachers
MithranArkanere
As long as it is automatic(no /report) and works for both leavers and leechers, I'm ok with it.
Ate of DK
A good idea for a too old game. If in GW2 then /signed. But don't waste time on something like this with GW1.
Wish Swiftdeath
i don't agree with a title, that is wrong
just don't allow people to enter missions for 20/30 minutes if they leave twice in a row.
If people leave because they need to go do something else then it shouldn't matter. If people have internet/computer problems and keep getting booted then they shouldn't be joining groups with people in the first place.
/signed for the above
just don't allow people to enter missions for 20/30 minutes if they leave twice in a row.
If people leave because they need to go do something else then it shouldn't matter. If people have internet/computer problems and keep getting booted then they shouldn't be joining groups with people in the first place.
/signed for the above
Mitchel
Quote:
Originally Posted by Leigh The Legendary
/notsigned
Just resign, kick the leach and grab another player. This can't be done as easily in pvp, that is the reason it was implemented there. |
Cebe
Quote:
Originally Posted by Mitchel
How do you resign when there is someone leeching?
|
N1ghtstalker
/signed
i hate ragequitting noobs that can't play decently
i hate ragequitting noobs that can't play decently
MithranArkanere
Quote:
Originally Posted by Celestial Beaver
Give the party leader an "Party Resign" button which only becomes available when more than half the party members go "/resign" in order to overrule leechers.
|
- Everyone: no dishonor.
- Everyone but one person: 1 minute.
- Half the party: 5 minutes.
- Just you: 30 minutes.
- No one (Not even you): 60 minutes.
Etc...
Kanyatta
Quote:
Originally Posted by st753m
It would be put on if the player maps out of a PvE mission, dungeon, or explorable area which there is at least 3 other human players in the party.
|
When someone zones out of a dungeon mid-mission, there should be an alert box that pops up like "Would you like to put Dishonorable on Player X?"
/signed
kerpall
@ all the non-signed responces
A) Any easy PvE run should not require other people, only runs such as UW / FoW / DoA / etc. Thus them leaving half way through would have been a waste of 30 minutes to an hour.
B) Many of you seem like you would be ursans...
Anyways, /signed. I have monked many parties, and its either another dip$hit ursan who cant stay within healing range, and /ragequits OR a stuck up monk who /ragequits because somebody took damage O_o .
I find leavers to be a colossal waste of time in UW, FoW, and whatever other elite missions i do (Leavers right at last Kanaxai during urgoz >_< )
A) Any easy PvE run should not require other people, only runs such as UW / FoW / DoA / etc. Thus them leaving half way through would have been a waste of 30 minutes to an hour.
B) Many of you seem like you would be ursans...
Anyways, /signed. I have monked many parties, and its either another dip$hit ursan who cant stay within healing range, and /ragequits OR a stuck up monk who /ragequits because somebody took damage O_o .
I find leavers to be a colossal waste of time in UW, FoW, and whatever other elite missions i do (Leavers right at last Kanaxai during urgoz >_< )
Dru Stratas
Quote:
Originally Posted by kerpall
@ all the non-signed responces
A) Any easy PvE run should not require other people, only runs such as UW / FoW / DoA / etc. Thus them leaving half way through would have been a waste of 30 minutes to an hour. B) Many of you seem like you would be ursans... Anyways, /signed. I have monked many parties, and its either another dip$hit ursan who cant stay within healing range, and /ragequits OR a stuck up monk who /ragequits because somebody took damage O_o . I find leavers to be a colossal waste of time in UW, FoW, and whatever other elite missions i do (Leavers right at last Kanaxai during urgoz >_< ) |
I think its really feasible, obviously it won't be needed in a rather simple area, e.g Ruins of Surmia, or anything of the like.
I hope something like this does get looked at, because as I said earlier, there is nothing more annoying than having a key party member leave.
Age
Quote:
Originally Posted by RavagerOfDreams
/notsigned
you have obviously never monked for idiot ursans |
Dark Paladin X
definite /signed
Rage quitting is the biggest issue in PvE when it comes to duo farming, vanquishing, and completing quests and missions.
Rage quitting is the biggest issue in PvE when it comes to duo farming, vanquishing, and completing quests and missions.
Sparks Dawnbringer
God, what you gonna do when some kid tells you his Mom says he has to come to dinner. Please be real. This is exactly why we should be able to use as many hero's as we want. Or go in a 2 person group with 6 heros. Rage quitters suck and they are a pain but there are too many reasons why you might have to quit a longer mission. But a PvP battle is about 2-10 minutes and there is no excuse for leaving. But in a 3 hour dungeon there might be a problem you have not control over. All that said, I cannot ever remember ever leaving a party unless I got dropped by network or crashed.
Alastair
/notsigned
Two main reasons come to mind:
1) Real Life - I was on an Olafstead run this weekend and I heard my 3 year old daughter in the other room get into something that she wasn't supposed to. Then like a domino effect of my getting up from the computer chair there was a phone call, someone at the door, and my wife needed some help with something. I'm sorry if I don't have the ability to sit and play for hours and hours and hours. That being said, this isn't a common occurance either. Why should anyone be punished for RL situations?
2) Idiot abuse - if it can be abused, some idiot will abuse it. I think this is enough to get my point across.
-Alastair
Two main reasons come to mind:
1) Real Life - I was on an Olafstead run this weekend and I heard my 3 year old daughter in the other room get into something that she wasn't supposed to. Then like a domino effect of my getting up from the computer chair there was a phone call, someone at the door, and my wife needed some help with something. I'm sorry if I don't have the ability to sit and play for hours and hours and hours. That being said, this isn't a common occurance either. Why should anyone be punished for RL situations?
2) Idiot abuse - if it can be abused, some idiot will abuse it. I think this is enough to get my point across.
-Alastair
MithranArkanere
Quote:
Originally Posted by Alastair
/notsigned
Two main reasons come to mind: 1) Real Life - I was on an Olafstead run this weekend and I heard my 3 year old daughter in the other room get into something that she wasn't supposed to. Then like a domino effect of my getting up from the computer chair there was a phone call, someone at the door, and my wife needed some help with something. I'm sorry if I don't have the ability to sit and play for hours and hours and hours. That being said, this isn't a common occurance either. Why should anyone be punished for RL situations? 2) Idiot abuse - if it can be abused, some idiot will abuse it. I think this is enough to get my point across. -Alastair |
If you have to attend the fone and must leave, then it won't affect you, since you won't be there, you'll have left, and the dishonorable time would fade before you come back.
GoodApollo1234
Yeah, I kind of agree with this, but then again, I'm a 17 year old kid. I don't have much going on around the house that would force me to get up from the computer. I definitely think it's understandable for someone to have to go AFK for a few minutes (or possibly leave) to take care of a crying baby or something. That is just about the ONLY problem with this feature. If it's automated, anyone with a life is labeled dishonorable, and if it's NOT automated (based on votes or something), then people would abuse this feature.
So for those reasons alone
/Notsigned
So for those reasons alone
/Notsigned
Omnidragon42
Play with people you trust. Problem solved.
Over-regulation destroys games. Let me play guildwars the way I want to play it, leavers and leechers be damned.
/notsigned
P.S. I can count the number of times I've left mid-mission on one hand with fingers remaining.
Over-regulation destroys games. Let me play guildwars the way I want to play it, leavers and leechers be damned.
/notsigned
P.S. I can count the number of times I've left mid-mission on one hand with fingers remaining.
Lady Lozza
I like the concept but I see too many downsides to it - without too many work arounds. :S
freelancer604
I had a similar experience with leavers last weekend. However, you have to consider one thing. Its mostly brand new players who are unfit for pvp or players that simply "dont care its just a game" that are dumped into the pve portion of the game..
If we put rules and restrictions on that.. where are these players going to go? :P
If we put rules and restrictions on that.. where are these players going to go? :P
Thizzle
This is as bad as the PvE dishonorable hex. I think people should be free to leave if they don't like their group and not get punished for it. You can't make someone stay if they don't want to. Many place can take more than an hour to complete especially hard mode and vanquishing. I've been in plenty of groups where people have to leave to do things and not just "rage-quit" as you call it.
This kind of defeats the point in resigning. There's usually 8 people in a group so if the party leader is automatically for it then he only needs 3 people to agree. If 4 out of 8 people agree to resign that's not really a true resign and that could leave the other 4 not wanting to resign.
I've had my internet knocked out during storms plenty of times. You should really consider that maybe people want to join groups and play with others for a change instead of H/H.
I'm with this guy we don't need more rules. We need to let people be free and do as they please.
Quote:
Originally Posted by Celestial Beaver
Give the party leader an "Party Resign" button which only becomes available when more than half the party members go "/resign" in order to overrule leechers.
|
Quote:
Originally Posted by Wish Swiftdeath
i don't agree with a title, that is wrong
just don't allow people to enter missions for 20/30 minutes if they leave twice in a row. If people leave because they need to go do something else then it shouldn't matter. If people have internet/computer problems and keep getting booted then they shouldn't be joining groups with people in the first place. /signed for the above |
Quote:
Originally Posted by Omnidragon42
Play with people you trust. Problem solved.
Over-regulation destroys games. Let me play guildwars the way I want to play it, leavers and leechers be damned. /notsigned P.S. I can count the number of times I've left mid-mission on one hand with fingers remaining. |
Nude Nira
Quote:
Originally Posted by st753m
stupid bullshit
|
Quote:
Originally Posted by Wish Swiftdeath
i don't agree with a title, that is wrong
just don't allow people to enter missions for 20/30 minutes if they leave twice in a row. |
Your first statement: I can guarentee you people would rage groups on purpose, just to go stand in kamadan with a new title for X minutes, join another group, rage, and go stand in a town. I'm pretty sure that if people raged just to have a title it'd defeat the purpose of the whole idea imo. So yes, a title would be bad.
Second statement: Not allowing someone to do a mission for 20/30 minutes is stupid, do you know how many PvE only people that would piss off? If they dont PvP, what are they supposed to do? Not play GW and do something else? That'd push people away from GW, and with a bad opinion of GW, thay won't buy anymore GW etc, which means: shitty GW2.
(I know, I brought GW2 into this, kill me please.
aaje vhanli
Quote:
Originally Posted by st753m
Possible Effects:
Unable to create or respond to posts in Party Search. |
Otherwise, /signed I guess... though, I never personally have a problem with this. Usually, PUGs I've found myself in will just continue thru the mission, hunt, etc... successfully without the quitters. Other times, we just /resign and pick up another person.
As for people who have to leave with honest reason, you can always tell which people those are because they let you know along the lines of "really sorry, guys, I need to go." As for disconnects, these would not be affected (instead, you would try to reconnect, as usual).
Sure, people should be able to join/leave a group as they please.... but this should be done BEFORE beginning a mission or a hunt. Not in the middle of one.
#1 RULE of GW concerning PUGs: When you're joining/forming a PUG, you know half the time you're going to get shit. If you want to be specific, stop joining PUGs.
Bowstring Badass
/notsigned
Most people use hero and hench so no use in it.
Most people use hero and hench so no use in it.
Scythe O F Glory
/signed
Nothing pisses me off more than when someone decides to leave in the middle of a tough mission. Maybe there could also be something like this for guildhoppers...
Nothing pisses me off more than when someone decides to leave in the middle of a tough mission. Maybe there could also be something like this for guildhoppers...
munky
Quote:
Originally Posted by Scythe O F Glory
/signed
Nothing pisses me off more than when someone decides to leave in the middle of a tough mission. Maybe there could also be something like this for guildhoppers... |
seriously Dishonorable made RA shit don't let it make all of pve shit too.
Quote:
Originally Posted by Nude Nira
I know, I brought GW2 into this, kill me please.
|
[can't find the link right now but in a GW2 FaQ they say it will be mostly solo-able with a system of increasing in difficulty when the number of players in the party increases]