Check out this wiki build pls

lustnlood

Academy Page

Join Date: Jan 2008

Me/

please check this build out and rate it if it isn't too much trouble.. thnx

http://www.pvxwiki.com/wiki/Build:Team_-_Invincagons

[Morkai]

[Morkai]

Jungle Guide

Join Date: Oct 2007

Heroes of Elonia [HE]

W/Rt

Looks ok for the likes of FoW i guess.

Not too sure about other stuff, i'd love to give it a try after Survivor on my Paragon.

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

didn't really look at the build too much and don't know much about paragons so no real advice there. but on all except the first paragon, you put

leadership: x
spear mastery: x+1+1
command/motivation: x+1+1

you can't have x+1+1 in 2 attributes unless you're switching headgear, in which case you should specify that.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Isn't Incoming and an Imbagon kinda...overkill?

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

No orders?
Hopefully, no monsters with blocking.

Certainly have the defenses, although not sure about damage.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Looking at spear damage, you will find your answer.

Brian the Gladiator

Brian the Gladiator

Krytan Explorer

Join Date: May 2006

Michigan, USA

Us Are Not [leet]

E/

The build is nothing new... It's kind of irrelevant because you can do much better with a balanced team and you will never find 8 paragons to go do stuff with.

I don't know if you have tryed it already but you may need some spike heals in there because places like the asuran areas with raptors, you may get spiked on. I bet this build epicly fails in that area just because of all the blocking and you have no blocking at all in your build...

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Tyla
Looking at spear damage, you will find your answer. If there is no blocking (hopefully no monsters with Aegis), no abundance of anti-melee hexes (has only 2 cure hexes 12s recharge each), no blind or weakness (the only condition removal he has is that single SoP Paragon), sure.

Tyla

Emo Goth Italics

Join Date: Sep 2006

1. You could easily fit Expel Hexes on one of them bars.
2. SoP is an extremely strong condition removal in general.
3. Why would you need blind or weakness when you have 82.3% + 32% + 50% damage mitigation?
4. Blocking can be workable.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Tyla
1. You could easily fit Expel Hexes on one of them bars.
Not saying you cant improve on it. But we are asked to comment on the build as it is.

Quote: 2. SoP is an extremely strong condition removal in general. Having only one condition removal on only one Paragon is risky.

Quote:
3. Why would you need blind or weakness when you have 82.3% + 32% + 50% damage mitigation? I said blind or weakness on the paragon team.

Quote: It's party wide and removes on skill use. It also removes around 3 conditions and has an adrenaline cost of 5.

Quote:
4. Blocking can be workable. I am not a fan of single profession teams. They all fall prey to the same weaknesses.

Also, it will be a pain killing certain monsters without enchant removal.

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

You're Imbagon needs a bit of work-since it exists pretty much to pump out SY!, why have two other adrenal skills on that bar? You have 4 other paras putting out GftE, so having one more won't be missed. You're better off sticking another skill in it's place (like Finish Him! for example).

You're SoP para should have [spear of redemption] incase they get blinded.

I'm confused as to why you used [fall back] onto two of the bars. I can see perhaps in a "retreat" scenario, but honestly, with that much damage reduction, if you're needing to retreat, your party is pretty much doomed.

I'd also give some of your Incomming paras more stance removal.

On hex removal-[cure hex] isn't bad-but why not take [remove hex] instead? 4 sec. off the recharge and you're not missing much. In hex heavy areas, I'd suggest loading a couple of 'em up with [hex eater signet] in addition-so two with remove, and 2 more with hex eater-should keep you free of annoying hexes that will shut this build down (like [vocal minority] and [soothing images]).

[We shall return] isn't really needed-once again, with that much damage mitigation, if you're taking enough damage that your party is dying-you're doomed.

[zealous anthem] on one of your SoR's again isn't needed-you have enough adrenal shouts that your paras should be swimming in energy. I'd take it out for another spear attack or some sort of utility.

For your first Incomming para, I'd stick in another adrenal shout-you got alot of high energy shouts there and a bit more energy might help. [anthem of envy] would be a nice choice.

I'd also recommend [signet of synergy] over [mending refrain].

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by DarkSpirit
Having only one condition removal on only one Paragon is risky.
Still risky, what happens if that particular Paragon dies (no matter how unlikely), or get hexed with vocal minority or can't gain adrenaline fast enough because he is blinded or hexed.

Quote:
I'm not a fan of single profession teams. They all fall prey to the same weaknesses.

Also, it will be a pain killing certain monsters without enchant removal. Secondary professions allow a little extra diversity, and Paragons happen to have infinite energy so...

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Tyla
It's party wide and removes on skill use. It also removes around 3 conditions and has an adrenaline cost of 5.
A: If anything dying, you're either bad or against dinos.
B: I believe the mechanics of SoP are the same as Assassin's Remedy. It removes before an attack skill actually hits. If not, I'm sure there would be a shout usable at that time while SoP is up.


Quote:
Secondary professions allow a little extra diversity, and Paragons happen to have infinite energy so... The only secondary skill I see in that build are the two Cure Hex.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by DarkSpirit
Still risky, what happens if that particular Paragon dies (no matter how unlikely), or get hexed with vocal minority or can't gain adrenaline fast enough because he is blinded or hexed.
The only secondary skill I see in that build are the two Cure Hex. Last time I checked you could change secondaries and change your skill bar.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Tyla
A: If anything dying, you're either bad or against dinos.
B: I believe the mechanics of SoP are the same as Assassin's Remedy. It removes before an attack skill actually hits.
Not if you cant cast SoP in the first place (read my post again).

Quote:
Last time I checked you could change secondaries and change your skill bar. Last I checked we are suppose to comment on this specific build:

http://www.pvxwiki.com/wiki/Build:Team_-_Invincagons

Tyla

Emo Goth Italics

Join Date: Sep 2006

Comment, discuss and improve.

As for not being able to cast SoP in the first place, you're bound to have 5 adrenaline by the time anything that has the potential to maintain blind on you. It can't and shouldn't blind the whole team, and think about it; you can manipulate the AI easily.

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

Having Spear of Redemption on the SoP will help on the condition removal.

It's not full proof, but it's pretty easy to get 3 adrenaline from various sources.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Tyla
Comment, discuss and improve.

As for not being able to cast SoP in the first place, you're bound to have 5 adrenaline by the time anything that has the potential to maintain blind on you. It can't and shouldn't blind the whole team, and think about it; you can manipulate the AI easily. Perhaps, but if this is a mixed team, it would not be an issue. There are skills that AoE blind, depending on how bunched up they are, the damage output can drop significantly.

-Lotus-

Jungle Guide

Join Date: May 2008

-orders
-take 2 IMBAgons if you arent confident in 1, no need for incomming.
-anti-blocking
-youre never going to get 8 paragons in 1 party

Tyla

Emo Goth Italics

Join Date: Sep 2006

AoE blind? Where?

I've vanquished most areas on my Ranger, and never noticed AoE blind. Maybe except for the Blinding Surge boss ofcourse.

Washi

Washi

Wilds Pathfinder

Join Date: May 2007

Quote:
Originally Posted by Tyla
AoE blind? Where?

I've vanquished most areas on my Ranger, and never noticed AoE blind. Maybe except for the Blinding Surge boss ofcourse. [skill]throw dirt[/skill]

pretty common

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Tyla
AoE blind? Where?

I've vanquished most areas on my Ranger, and never noticed AoE blind. Maybe except for the Blinding Surge boss ofcourse.
Quote:
Originally Posted by Washi
[skill]throw dirt[/skill]

pretty common ..and [Dust Cloak] and [Eruption] and [Dust Trap] etc, depending on where you are.

Mr Pink57

Mr Pink57

Krytan Explorer

Join Date: Apr 2007

a van down by the river

iBench

P/W

8 gons are very easy to find. During prime US hours I can get a team in a few minutes.

Anthem of Disruption is pretty lame due to rechsrge/energy/cast time. Id look at 2 copies of Don't Trip for great anti KD (read: abyssal). then put Anthem of Envy in your blank spot. Also in this case drop the IMBA for a Stunning Para or look into Angelic Bond with so muvh party heal and dmg reduction. Didnt see it but another Chorus of Resto is alwsys good. Lastly Holy Spear is pretty weak, SoR is lower andren same +dmg and great side effect..

Mending Refrain > Signet of Synergy. A constant +3 regen with that dmg reduction pays for itself.

pink

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Washi
[skill]throw dirt[/skill]

pretty common Heh, that's something I always manage to interrupt anyway, and in the case of it hitting; it's adjacent target only. Send an Incoming-gon in to take all of the blind first in my opinion.

Don't jump on the interrupt thing, you can always bring interrupts on a Para bar. Cry of Frustration rawks.

Tearz1993

Tearz1993

Wilds Pathfinder

Join Date: Jul 2007

Relentless Aggressors [rA]

R/Mo

Quote:
Originally Posted by DarkSpirit
..and [Dust Cloak] and [Eruption] and [Dust Trap] etc, depending on where you are. They're all adjacent so as long as you aren't stupid about positioning it shouldn't get on more than 3 targets.

lustnlood

Academy Page

Join Date: Jan 2008

Me/

thnx for the input... i have some comments too

1) I think that having 8 paragons is a good idea because hey... this is a paragon forum and just like mesmers meet every sat i was wondering ... hell... why not paras too

2) Incomng with 14 command gives it 5 seconds duration time so there is a chain of 50% less dmg at all times

3) Imbagon is just there to make sure dmg never goes over 9

4) There is more than enough healing in the bar... from my experience (34 years of living on this planet) nothing ever really is what is seen on paper or in theory so dont think that it is flawed all that much till you tried it out.

5) the only areas this thing isnt capable of dealing with is DoA HM cos of mass silence thingies

6) Blind is a problem cos cracked is applied every like 2 seconds if not less

7) This build can go take on anywhere else

8) Damage is not a problem.. believe me

9) I'm thinking

10) I've thought

11) I came up with nothing XD

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

Quote:
Originally Posted by lustnlood
1) I think that having 8 paragons is a good idea because hey... this is a paragon forum and just like mesmers meet every sat i was wondering ... hell... why not paras too
All prof. teams are just a fun gimmick to play around with.

Quote:
2) Incomng with 14 command gives it 5 seconds duration time so there is a chain of 50% less dmg at all times
This is true, but you're gimping yourself in other places. Lets say a team mate gets hit for a 100 pts. SY! is roughly equivalent to 80% damage reduction-so that by itself reduces the hit to 20 pts. Throw in TNtF and that 20 pts. becomes 13-and with the amount of heals you have that's easily overcome. So while being able to chain 24/7 Incomming is nice, it's not really needed. And with a high enough damage potential (like you have) most mobs will be dead by then (unless they're big and/or have excellent healing).

Quote:
5) the only areas this thing isnt capable of dealing with is DoA HM cos of mass silence thingies Well...yeah. That's why you pack more hex removal than what you currently have. AoE hex removal like [hex eater signet] would work beautifully with some spot hex removal like [remove hex].

Quote:
6) Blind is a problem cos cracked is applied every like 2 seconds if not less Have you not been listening to me or Tyla? Blind is a serious issue I'll give you that, but skills like [spear of redemption] and [song of purification] can easily overcome this issue while at the same time nipping the Cracked Armor. If you're really concerned about condition removal, try [purifying finale]. That with [chorus of restoration] will not only result in healing everytime you use a shout/chant, but will remove a condition.

Quote:
7) This build can go take on anywhere else Actually, no single build can work everywhere-each location will require a subtle retweaking of the individual builds-even if it's only one skill.

Tyla

Emo Goth Italics

Join Date: Sep 2006

For DoA hexes, in the cave at Gloom, you will need alot of hex removal to sort it out.

I'm not really sure how it's doable in HM with a balanced or 8 man same profession group team though, even packing an Imbagon.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

So let me sum up what basically everybody else is saying: hexes and conditions are problems. Therefore:

needs moar [Hex Eater Signet] (remove one of the unnecessary monk secondaries)
needs moar [Remove Hex]
needs moar [Purifying Finale] (drop one of the [Finale of Restoration] for it)

And my own suggestion since you're using Kurzick/Luxon skills:
needs moar [Spear of Fury]

But overall should do dandy.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Tearz1993
They're all adjacent so as long as you aren't stupid about positioning it shouldn't get on more than 3 targets. Depending if the SoP Paragon is among the 3 targets.

Anyway, it is not a big issue.