Fps?
Nasadaws
How high/low will that have to be to make the game run fast?
Murmel
With 40+ it should prolly run okay I think... I play at 60 all the time so can't really tell.
Nasadaws
Ok, Thats good. I got 50 something.
jiggles
im always at 60 too, ive played at thirty and that is just about bareable
scythefromunder
I have 1 question.
Can you change your FPS or is settled depending on your router?
Can you change your FPS or is settled depending on your router?
Gift3d
Quote:
Originally Posted by scythefromunder
I have 1 question. Can you change your FPS or is settled depending on your router? |
frames per second.
wikipedia it.
Koricen
GW is usually around 20 FPS for me and it seems to run fine (my laptop is old).
FlareStorm
FPS is based on how fast your computer/connection/karma is. You can't set it
Standard TV video does ~30 fps, based on extensive tests by important people in the industry that's how fast the human eye can see. Anything more is a waste, anything less will look "choppy"
Standard TV video does ~30 fps, based on extensive tests by important people in the industry that's how fast the human eye can see. Anything more is a waste, anything less will look "choppy"
DarkFlame
Quote:
Originally Posted by scythefromunder
Can you change your FPS
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dilan155
ya my fps is like GW economy it goes up and down and stay down a lot of the time, but then again my laptop only cost like $600 so im not complaining. i would say 35-40+ is pretty good
FXCW
Quote:
Originally Posted by scythefromunder
I have 1 question. Can you change your FPS or is settled depending on your router? |
FlareStorm
Quote:
Originally Posted by dilan155
ya my fps is like GW economy it goes up and down and stay down a lot of the time, but then again my laptop only cost like $600 so im not complaining. i would say 35-40+ is pretty good
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Murmel
Also, depends on what settings you run on, high requires more FPS than low if I'm not totally wastd on computers hehe
fusa
Quote:
Originally Posted by FlareStorm
FPS is based on how fast your computer/connection/karma is. You can't set it
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Quote:
Originally Posted by FlareStorm
The game cant possibly go at something like over
25 |
FPS can go well over 200, you won't be able to see it, but you can notice tearing from the screen being updated faster than the monitor refresh rate. Thats why there is a vertical sync option, to limit the fps to below the monitor refresh rate (which is usually 60 or higher) So obviously it can render faster than 25 fps.
scythefromunder
Quote:
Originally Posted by FlareStorm
FPS is based on how fast your computer/connection/karma is. You can't set it
Standard TV video does ~30 fps, based on extensive tests by important people in the industry that's how fast the human eye can see. Anything more is a waste, anything less will look "choppy" |
Quote:
Originally Posted by DarkFlame
You can set an upper limit to it with the -fps command switch. Its useful for older systems.
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Quote:
Originally Posted by fusa
FPS has nothing to do with your connection. Its mostly dependent on your video card, but also cpu, memory, and hdd can affect fps.
FPS can go well over 200, you won't be able to see it, but you can notice tearing from the screen being updated faster than the monitor refresh rate. Thats why there is a vertical sync option, to limit the fps to below the monitor refresh rate (which is usually 60 or higher) So obviously it can render faster than 25 fps. |
Thanks for the info.
FlareStorm
That's what I was saying, kinda. You can have 40 fps but you couldn't tell the difference from 30. I doubt the game is built to handle more than say 25. If you're getting more than that, whatever is reporting it is doing so because you have available unused resources.
Crom The Pale
My FPS is generally between 10-20.....seams to be ok for the most part, although quite often my heros seam to telleport around me...
I need a new computer.....
I need a new computer.....
fusa
Quote:
Originally Posted by FlareStorm
That's what I was saying, kinda. You can have 40 fps but you couldn't tell the difference from 30. I doubt the game is built to handle more than say 25. If you're getting more than that, whatever is reporting it is doing so because you have available unused resources.
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FlareStorm
what do you mean "The game reports fps over 25 fps" How?
edit: nvm, I found it. Still not sure I agree though
edit: nvm, I found it. Still not sure I agree though
fusa
At fps above monitor refresh rate(60-85) the monitor will not be able to keep up with what the video card is displaying. You will see one portion of the screen from one image and another portion an image that was displayed 1 fps or more before. This is what vertical sync option is for in options. Vertical sync limits your fps to whatever your monitor refresh rate is. Your monitor refresh rate is usually 60 to 85.
Also any game can render much more than 25 fps. Try playing Quake 1 on a new video card, it wouldn't surprise me if it reached close to 300 fps. Especially since I use to get 60 fps more than 10 years ago.
Also any game can render much more than 25 fps. Try playing Quake 1 on a new video card, it wouldn't surprise me if it reached close to 300 fps. Especially since I use to get 60 fps more than 10 years ago.
Covah
If you FPS is around 30-50 fps you are fine. lower then 20 is bad. Anything about 60 your eyes can't see a difference.
FlareStorm
hm, how come -perfs isnt showing anything, am I missing something?
What I am not agreeing with is if its showing 300fps, that doesn't mean there are actually 300 frames in that second. Its only like 30 or something. Anything above that doesn't matter.
What I am not agreeing with is if its showing 300fps, that doesn't mean there are actually 300 frames in that second. Its only like 30 or something. Anything above that doesn't matter.
fusa
Quote:
Originally Posted by firestorm
What I am not agreeing with is if its showing 300fps, that doesn't mean there are actually 300 frames in that second. Its only like 30 or something. Anything above that doesn't matter.
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-perf shows fps. Also green/yellow/orange/red dot will show fps, server ip and ping.
FlareStorm
no it isnt. If your character does an animation that takes 1 second, there aren't 300 separate frames in there.
fusa
Whatever you mean by your character doing 1 animation being 1 frame per second has ABSOLUTELY NOTHING to to with fps. If there is ZERO movement of anything on the screen the video card is STILL rendering the image and most likely the FPS is very high.
Rahja edit: Again, no more personal attacks.
Rahja edit: Again, no more personal attacks.
FlareStorm
whoah calm down.
I didn't say "1 animation being 1 frame per second" I said an animation that takes 1 second has a max of 30 frames or so. Anything above is superfluous.
What I was saying, to the OT, is that there is a point (around 30 I'm using for arguments sake, I suspect its much lower) in a game like GW that is a threshold. Trying to get above that isn't going to make the game any crisper
I didn't say "1 animation being 1 frame per second" I said an animation that takes 1 second has a max of 30 frames or so. Anything above is superfluous.
What I was saying, to the OT, is that there is a point (around 30 I'm using for arguments sake, I suspect its much lower) in a game like GW that is a threshold. Trying to get above that isn't going to make the game any crisper
Merios
Okay, since this is on topic, maybe someone can inform me why I'm getting an average of 8-11 FPS, going to 18 in places where there are no people?
(Also, I bought my computer late 2007- It's an E-Machine. I know, bad choice, but I've been strapped for cash and it was only $470.00 with an employee discount.)
(Also, I bought my computer late 2007- It's an E-Machine. I know, bad choice, but I've been strapped for cash and it was only $470.00 with an employee discount.)
Quote:
------------------ System Information ------------------ Machine name: **************-PC Operating System: Windows Vista™ Home Premium (6.0, Build 6000) Language: English (Regional Setting: English) System Manufacturer: Gateway System Model: ***** BIOS: )Phoenix - Award WorkstationBIOS v6.00PG Processor: AMD Athlon(tm) 64 Processor 3800+, ~2.4GHz Memory: 894MB RAM Page File: 884MB used, 1164MB available Windows Dir: C:\Windows DirectX Version: DirectX 10 DX Setup Parameters: Not found DxDiag Version: 6.00.6000.16386 32bit Unicode --------------- Display Devices --------------- Card name: NVIDIA GeForce 6100 nForce 405 Manufacturer: NVIDIA Chip type: GeForce 6100 nForce 405 DAC type: Integrated RAMDAC Display Memory: 313 MB Dedicated Memory: 122 MB Shared Memory: 191 MB Current Mode: 1280 x 1024 (32 bit) (60Hz) Monitor: Generic PnP Monitor |
fusa
Quote:
Originally Posted by FlareStorm
I said an animation that takes 1 second has a max of 30 frames or so. Anything above is superfluous.
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Rahja edit: Let's keep the personal attacks tuned off kk?
fusa
Quote:
Originally Posted by Merios
Memory: 894MB RAM
Chip type: GeForce 6100 nForce 405 |
Stephen John
lol i actually sometimes run between 8-30 and even when its 8 i run good i have a real old comp that cant even handle windows service pack 2 for xp lol ^_^ but it run fine with mine between 8-16 and when its 20+ i feel spoiled
Covah
Quote:
Originally Posted by FlareStorm
hm, how come -perfs isnt showing anything, am I missing something?
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FlareStorm
Quote:
Originally Posted by Merios
8-11 FPS, going to 18 in places where there are no people?
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Quote:
Originally Posted by Merios
Display Memory: 313 MB
Dedicated Memory: 122 MB Shared Memory: 191 MB |
Your best bet is to shut down everything, as in anti-virus and all, and run it. If you are having chppiness issues, that is. If not, don't worry about it.
Rahja Edit: I removed his comment, so I removed your reference to it.
Lord Sojar
Ok, this is getting testy. Fusa, cool your jets please. Flare, you might be a bit confused on the exact meaning of Frames Per Second. A frame is a full render of all aspects of a graphical image.
This includes but is not limited to:
Textures
Polygons
Sprites
Texture Overlays
Active lighting and HDR/Bloom or both.
Rasterisation or Monte Carlo effects including Ray systems.
Once all things are created on the screen, that is a full frame. Frames per second are dependent on a many parts of the computer:
The GPU (Graphics processing Unit, in laymans terms, the graphics card)
Available memory, speed of said memory, latency of said memory, and control protocol for said memory (intergrated vs off chip)
CPU (Central Processing Unit) This is the brain of the computer. It does a lot of the physics processing and engine processing on games. This is beginning to change, but is still generally true. If coded, a CPU can also assist in ray tracing or ray casting.
Motherboard; The speed at which the control processors on the motherboard communicate with each part of the PC, and connect the 2 parts together is very important. High end motherboards are typically more stable and have better technology with more power efficient designs.
The PSU (Powe Supply Unit): This is the power plant of the PC. It uses a rail system, in which each rail is a different voltage. If the wattage output is too low, the parts in the PC will not perform optimally or at all. If the rails are running at too high or low a voltage, this can cause instability, thus lowering FPS.
Many other aspects affect games FPS levels, but 25+ is generally regarded as decent. Hope this helps.
This includes but is not limited to:
Textures
Polygons
Sprites
Texture Overlays
Active lighting and HDR/Bloom or both.
Rasterisation or Monte Carlo effects including Ray systems.
Once all things are created on the screen, that is a full frame. Frames per second are dependent on a many parts of the computer:
The GPU (Graphics processing Unit, in laymans terms, the graphics card)
Available memory, speed of said memory, latency of said memory, and control protocol for said memory (intergrated vs off chip)
CPU (Central Processing Unit) This is the brain of the computer. It does a lot of the physics processing and engine processing on games. This is beginning to change, but is still generally true. If coded, a CPU can also assist in ray tracing or ray casting.
Motherboard; The speed at which the control processors on the motherboard communicate with each part of the PC, and connect the 2 parts together is very important. High end motherboards are typically more stable and have better technology with more power efficient designs.
The PSU (Powe Supply Unit): This is the power plant of the PC. It uses a rail system, in which each rail is a different voltage. If the wattage output is too low, the parts in the PC will not perform optimally or at all. If the rails are running at too high or low a voltage, this can cause instability, thus lowering FPS.
Many other aspects affect games FPS levels, but 25+ is generally regarded as decent. Hope this helps.
fusa
Quote:
Originally Posted by FlareStorm
Laptop? Your video card is sharing with the system memory, which is a common way companies advertise memory.
Your best bet is to shut down everything, as in anti-virus and all, and run it. If you are having chppiness issues, that is. If not, don't worry about it. |
Rahja edit: Again, with the personal attacks. Totally unnecessary. Removed.
Lord Sojar
Oh, and to give you a concept of how many FPS you want.
The human can see the disturbance in 30FPS or under.
At 30+ FPS, the movement becomes more fluid with less blur and motion delay..
At 60+ FPS, the eye begins to rapidly lose the ability to tell the diference in reality and screen (regarding fluid motion)
90 FPS is seen as the "cap" of the human eye. The instant it goes over 90, your eye "can't see" the difference because the optic nerve can't send sgnals faster.
The human can see the disturbance in 30FPS or under.
At 30+ FPS, the movement becomes more fluid with less blur and motion delay..
At 60+ FPS, the eye begins to rapidly lose the ability to tell the diference in reality and screen (regarding fluid motion)
90 FPS is seen as the "cap" of the human eye. The instant it goes over 90, your eye "can't see" the difference because the optic nerve can't send sgnals faster.
FlareStorm
Quote:
Originally Posted by Rahja the Thief
90 FPS is seen as the "cap" of the human eye. The instant it goes over 90, your eye "can't see" the difference because the optic nerve can't send sgnals faster.
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From what I have read, the human eye sees 30 fps. That's why video is recorded at that rate, it looks "natural"
Lord Sojar
Quote:
Originally Posted by FlareStorm
Where do you get that? I'm not trying to be a jerk and argue for the sake of it, btw
From what I have read, the human eye sees 30 fps. That's why video is recorded at that rate, it looks "natural" |
The human eye reacts to multiple inputs. Light is one of the most important. If the Candela level undergoes a rapid change, the pupil contracts very quickly (Flashbang grenades work on this premise). This causes the eye to see an after image, which might be seen as a "lag" to the eye, despite it being the pupil taking time to dilate back to standard Candela levels.
When an image leaves the screen, it emits photons, being light. The photons hit the eye, and the processes those photons into electrical impulses via retina. As the image is processes, it is sent via the optic nerve right?
The eye can process an image from photon collision as short as 1/200th of a second, allowing the brain to recognize the image and identify to some degree what that image was. In our labs, the silicon wafer design process uses argon lasers through reverse refraction. I can see the flashing of the laser smoothly, being in 1/500th of a second bursts. So in other words, I can see 500 FPS, to some degree.
Considering our brains are organic processors (neurons can switch many "commands" a "cycle" allowing us to take in multiple things at one time and do multiple things at one point in time. Because of this, the brain can take in an image on an image. That is, if an image has just been seen, the brain can process the next 6 images as that first image is being processed. When there are not enough images, our brain sees this as tearing, line draws down the screen, jitters, erratic, or jumpy imagery.
The human brain can process up to 200-220 FPS and still understand the image. However, at some point, the need to process such images becomes pointless. Thus, the value of 90-100 FPS was given as the "maximum" the human eye can take in. We can visually see more then you might think.
Yes film is recorded at 18-24 FPS, and that appears fluid because of motion blur. Newer games are introducing motion blur, which makes them appear more fluid to the eye despite lower FPS (TF2 is a good example, it looks great even at 20FPS) However, most games lack dynamic movie blur that mimics cinema. Without this blur, the picture seems almost artificial. Why? The eye is seeing that as unnatural because of the lack of blur. The eye takes snapshots, and the blur appears natural in a snap shop because of motion reaction, not a frame. When you quickly move your hand in front of your eyes, it doesn't appear blurred because it is moving at too many frames per second (because it doesn't have an FPS rating), it appears blurred because the photons reaching yours eyes are reaching in erratic patterns, thus you perceive that as an after image.
Does that make sense? The human eye can perceive 90-120 FPS as natural motion on a PC screen, because the sense of blur is added at that level. 60 FPS seems natural because it starts to become skewed. However, go look at a 60Hz and 120Hz HDTV side by side with fast motion photography. You will quickly see the difference.
Dark Kal
If a game says its running 300 FPS it means:
-Your graphic card is rendering 300 FPS
-Your monitor only display as many FPS as it refresh rate (e.g. a 60Hz can only display a maximum of 60 FPS) it disregards the rest of the frames.
-Since video games don't have motion blur your eye will percieve 60 FPS.
Movies and television programs are percieved by the eye as fluid motion at around 24 FPS because of motion blur. This is not an upper limit or maximum. Since video games don't have motion blur a higher framerate is more desireable. The upper limit or maximum FPS for the human eye is subjective to what it's seeing. Somewhere around less than 100 FPS (I'm not certain about the exact number since it's somewhat subjective) is the human eye's cap for percieving images like those displayed by a computer game.
-Your graphic card is rendering 300 FPS
-Your monitor only display as many FPS as it refresh rate (e.g. a 60Hz can only display a maximum of 60 FPS) it disregards the rest of the frames.
-Since video games don't have motion blur your eye will percieve 60 FPS.
Movies and television programs are percieved by the eye as fluid motion at around 24 FPS because of motion blur. This is not an upper limit or maximum. Since video games don't have motion blur a higher framerate is more desireable. The upper limit or maximum FPS for the human eye is subjective to what it's seeing. Somewhere around less than 100 FPS (I'm not certain about the exact number since it's somewhat subjective) is the human eye's cap for percieving images like those displayed by a computer game.
Lord Sojar
Quote:
Originally Posted by Dark Kal
If a game says its running 300 FPS it means:
-Your graphic card is rendering 300 FPS -Your monitor only display as many FPS as it refresh rate (e.g. a 60Hz can only display a maximum of 60 FPS) it disregards the rest of the frames. -Since video games don't have motion blur your eye will percieve 60 FPS. Movies and television programs are percieved by the eye as fluid motion at around 24 FPS because of motion blur. This is not an upper limit or maximum. Since video games don't have motion blur a higher framerate is more desireable. The upper limit or maximum FPS for the human eye is subjective to what it's seeing. Somewhere around less than 100 FPS (I'm not certain about the exact number since it's somewhat subjective) is the human eye's cap for percieving images like those displayed by a computer game. |
Oh, except the monitor bit is a bit off, but I will let it slide for the sake of simplicity.
Dark Kal
Yes, I simplified the monitor part just to keep it simple basically . That information isn't completely accurate for a more indepth explanation. Also I was writting my post before you wrote your lenghty post (which kinda made the second part of my post obsolete, but oh well). Since I'm at work I'm writting pretty slow.
<3 at House
<3 at House