Fps?

Nasadaws

Ascalonian Squire

Join Date: Jun 2008

How high/low will that have to be to make the game run fast?

Murmel

Murmel

Krytan Explorer

Join Date: Mar 2008

Land of Confusion

[swea]

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With 40+ it should prolly run okay I think... I play at 60 all the time so can't really tell.

Nasadaws

Ascalonian Squire

Join Date: Jun 2008

Ok, Thats good. I got 50 something.

jiggles

Desert Nomad

Join Date: Sep 2007

N/

im always at 60 too, ive played at thirty and that is just about bareable

scythefromunder

scythefromunder

Desert Nomad

Join Date: Apr 2008

CA

Tears Of The Ascended [ToA]

I have 1 question.
Can you change your FPS or is settled depending on your router?

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

Quote:
Originally Posted by scythefromunder
I have 1 question.
Can you change your FPS or is settled depending on your router?
...wow.
frames per second.
wikipedia it.

Koricen

Koricen

Lion's Arch Merchant

Join Date: Apr 2008

[LoA]

GW is usually around 20 FPS for me and it seems to run fine (my laptop is old).

FlareStorm

FlareStorm

Academy Page

Join Date: Jun 2008

R/

FPS is based on how fast your computer/connection/karma is. You can't set it

Standard TV video does ~30 fps, based on extensive tests by important people in the industry that's how fast the human eye can see. Anything more is a waste, anything less will look "choppy"

DarkFlame

Desert Nomad

Join Date: Feb 2005

Ascalon

E/

Quote:
Originally Posted by scythefromunder
Can you change your FPS
You can set an upper limit to it with the -fps command switch. Its useful for older systems.

dilan155

dilan155

Desert Nomad

Join Date: May 2007

living room

N/

ya my fps is like GW economy it goes up and down and stay down a lot of the time, but then again my laptop only cost like $600 so im not complaining. i would say 35-40+ is pretty good

FXCW

FXCW

Frost Gate Guardian

Join Date: Feb 2008

London,UK

Passionate Kiss of Nosferatu

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Quote:
Originally Posted by scythefromunder
I have 1 question.
Can you change your FPS or is settled depending on your router?
Spot the casual gamer

FlareStorm

FlareStorm

Academy Page

Join Date: Jun 2008

R/

Quote:
Originally Posted by dilan155
ya my fps is like GW economy it goes up and down and stay down a lot of the time, but then again my laptop only cost like $600 so im not complaining. i would say 35-40+ is pretty good
The game cant possibly go at something like over 25. If you are getting higher, it means your computer probably has enough power to run it that way if it could. GW is an old game that was made with lower systems in mind.

Murmel

Murmel

Krytan Explorer

Join Date: Mar 2008

Land of Confusion

[swea]

W/

Also, depends on what settings you run on, high requires more FPS than low if I'm not totally wastd on computers hehe

fusa

fusa

Krytan Explorer

Join Date: Mar 2007

Quote:
Originally Posted by FlareStorm
FPS is based on how fast your computer/connection/karma is. You can't set it
Quote:
Originally Posted by FlareStorm
The game cant possibly go at something like over
25
FPS has nothing to do with your connection. Its mostly dependent on your video card, but also cpu, memory, and hdd can affect fps.

FPS can go well over 200, you won't be able to see it, but you can notice tearing from the screen being updated faster than the monitor refresh rate. Thats why there is a vertical sync option, to limit the fps to below the monitor refresh rate (which is usually 60 or higher) So obviously it can render faster than 25 fps.

scythefromunder

scythefromunder

Desert Nomad

Join Date: Apr 2008

CA

Tears Of The Ascended [ToA]

Quote:
Originally Posted by FlareStorm
FPS is based on how fast your computer/connection/karma is. You can't set it

Standard TV video does ~30 fps, based on extensive tests by important people in the industry that's how fast the human eye can see. Anything more is a waste, anything less will look "choppy"

Quote:
Originally Posted by DarkFlame
You can set an upper limit to it with the -fps command switch. Its useful for older systems.

Quote:
Originally Posted by fusa
FPS has nothing to do with your connection. Its mostly dependent on your video card, but also cpu, memory, and hdd can affect fps.



FPS can go well over 200, you won't be able to see it, but you can notice tearing from the screen being updated faster than the monitor refresh rate. Thats why there is a vertical sync option, to limit the fps to below the monitor refresh rate (which is usually 60 or higher) So obviously it can render faster than 25 fps.
Thanks for the info.

FlareStorm

FlareStorm

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Join Date: Jun 2008

R/

That's what I was saying, kinda. You can have 40 fps but you couldn't tell the difference from 30. I doubt the game is built to handle more than say 25. If you're getting more than that, whatever is reporting it is doing so because you have available unused resources.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

My FPS is generally between 10-20.....seams to be ok for the most part, although quite often my heros seam to telleport around me...

I need a new computer.....

fusa

fusa

Krytan Explorer

Join Date: Mar 2007

Quote:
Originally Posted by FlareStorm
That's what I was saying, kinda. You can have 40 fps but you couldn't tell the difference from 30. I doubt the game is built to handle more than say 25. If you're getting more than that, whatever is reporting it is doing so because you have available unused resources.
Guild Wars handles FPS over 200 fps, I can get over 100 easy. That is why they include the vertical scync option and -fps startup command. Those two are to limit fps at refresh rate or below. Refresh rate is usually 60-85 The game reports fps over 25 fps because it is displaying at the fps it is reporting. Guild Wars is not thinking it could go faster than that, it is.

FlareStorm

FlareStorm

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Join Date: Jun 2008

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what do you mean "The game reports fps over 25 fps" How?

edit: nvm, I found it. Still not sure I agree though

fusa

fusa

Krytan Explorer

Join Date: Mar 2007

At fps above monitor refresh rate(60-85) the monitor will not be able to keep up with what the video card is displaying. You will see one portion of the screen from one image and another portion an image that was displayed 1 fps or more before. This is what vertical sync option is for in options. Vertical sync limits your fps to whatever your monitor refresh rate is. Your monitor refresh rate is usually 60 to 85.

Also any game can render much more than 25 fps. Try playing Quake 1 on a new video card, it wouldn't surprise me if it reached close to 300 fps. Especially since I use to get 60 fps more than 10 years ago.

Covah

Forge Runner

Join Date: Aug 2006

Ontario, Canada

Catching Jellyfish With [소N트T ]

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If you FPS is around 30-50 fps you are fine. lower then 20 is bad. Anything about 60 your eyes can't see a difference.

FlareStorm

FlareStorm

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Join Date: Jun 2008

R/

hm, how come -perfs isnt showing anything, am I missing something?

What I am not agreeing with is if its showing 300fps, that doesn't mean there are actually 300 frames in that second. Its only like 30 or something. Anything above that doesn't matter.

fusa

fusa

Krytan Explorer

Join Date: Mar 2007

Quote:
Originally Posted by firestorm
What I am not agreeing with is if its showing 300fps, that doesn't mean there are actually 300 frames in that second. Its only like 30 or something. Anything above that doesn't matter.
If its reporting 300 fps, you're getting 300 fps. Your brain isn't registering much above 30 fps, and your monitor is having problems at around 60-85 fps.

-perf shows fps. Also green/yellow/orange/red dot will show fps, server ip and ping.

FlareStorm

FlareStorm

Academy Page

Join Date: Jun 2008

R/

no it isnt. If your character does an animation that takes 1 second, there aren't 300 separate frames in there.

fusa

fusa

Krytan Explorer

Join Date: Mar 2007

Whatever you mean by your character doing 1 animation being 1 frame per second has ABSOLUTELY NOTHING to to with fps. If there is ZERO movement of anything on the screen the video card is STILL rendering the image and most likely the FPS is very high.

Rahja edit: Again, no more personal attacks.

FlareStorm

FlareStorm

Academy Page

Join Date: Jun 2008

R/

whoah calm down.

I didn't say "1 animation being 1 frame per second" I said an animation that takes 1 second has a max of 30 frames or so. Anything above is superfluous.

What I was saying, to the OT, is that there is a point (around 30 I'm using for arguments sake, I suspect its much lower) in a game like GW that is a threshold. Trying to get above that isn't going to make the game any crisper

Merios

Merios

Ascalonian Squire

Join Date: Apr 2007

Illinois

Passionate Kiss of the Dragon [KISS]

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Okay, since this is on topic, maybe someone can inform me why I'm getting an average of 8-11 FPS, going to 18 in places where there are no people?

(Also, I bought my computer late 2007- It's an E-Machine. I know, bad choice, but I've been strapped for cash and it was only $470.00 with an employee discount.)

Quote:
------------------
System Information
------------------
Machine name: **************-PC
Operating System: Windows Vista™ Home Premium (6.0, Build 6000)
Language: English (Regional Setting: English)
System Manufacturer: Gateway
System Model: *****
BIOS: )Phoenix - Award WorkstationBIOS v6.00PG
Processor: AMD Athlon(tm) 64 Processor 3800+, ~2.4GHz
Memory: 894MB RAM
Page File: 884MB used, 1164MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6000.16386 32bit Unicode

---------------
Display Devices
---------------
Card name: NVIDIA GeForce 6100 nForce 405
Manufacturer: NVIDIA
Chip type: GeForce 6100 nForce 405
DAC type: Integrated RAMDAC
Display Memory: 313 MB
Dedicated Memory: 122 MB
Shared Memory: 191 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor: Generic PnP Monitor

fusa

fusa

Krytan Explorer

Join Date: Mar 2007

Quote:
Originally Posted by FlareStorm
I said an animation that takes 1 second has a max of 30 frames or so. Anything above is superfluous.
If a video card is rendering 300 fps that means it is rendering 300 FRAMES PER SECOND. Guild Wars DOES NOT max this at 25 or 30 fps unless you start it with -fps 30 or you have a lower performing computer. If your computer is maxing at 25-30 fps, its because your computer is slow NOT your network connection, NOT Guild Wars.

Rahja edit: Let's keep the personal attacks tuned off kk?

fusa

fusa

Krytan Explorer

Join Date: Mar 2007

Quote:
Originally Posted by Merios
Memory: 894MB RAM
Chip type: GeForce 6100 nForce 405
Since you are using Directx 10, you must have vista. Vista is a huge memory user, so getting another gb of memory would help. Also your video card is old. You might want to consider downgrading to XP since you can lower the memory use of the os but a lot. Also you'll get no benefit from Vista with an old card like this, since it doesn't support directx 10.

Stephen John

Frost Gate Guardian

Join Date: Jan 2008

Ancient Gods of Tyria

R/

lol i actually sometimes run between 8-30 and even when its 8 i run good i have a real old comp that cant even handle windows service pack 2 for xp lol ^_^ but it run fine with mine between 8-16 and when its 20+ i feel spoiled

Covah

Forge Runner

Join Date: Aug 2006

Ontario, Canada

Catching Jellyfish With [소N트T ]

Me/Rt

Quote:
Originally Posted by FlareStorm
hm, how come -perfs isnt showing anything, am I missing something?
cuz its -perf

FlareStorm

FlareStorm

Academy Page

Join Date: Jun 2008

R/

Quote:
Originally Posted by Merios
8-11 FPS, going to 18 in places where there are no people?
Its going to jump when there is less to show on the screen

Quote:
Originally Posted by Merios
Display Memory: 313 MB
Dedicated Memory: 122 MB
Shared Memory: 191 MB
Laptop? Your video card is sharing with the system memory, which is a common way companies advertise memory.

Your best bet is to shut down everything, as in anti-virus and all, and run it. If you are having chppiness issues, that is. If not, don't worry about it.

Rahja Edit: I removed his comment, so I removed your reference to it.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

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Ok, this is getting testy. Fusa, cool your jets please. Flare, you might be a bit confused on the exact meaning of Frames Per Second. A frame is a full render of all aspects of a graphical image.

This includes but is not limited to:

Textures
Polygons
Sprites
Texture Overlays
Active lighting and HDR/Bloom or both.
Rasterisation or Monte Carlo effects including Ray systems.

Once all things are created on the screen, that is a full frame. Frames per second are dependent on a many parts of the computer:

The GPU (Graphics processing Unit, in laymans terms, the graphics card)
Available memory, speed of said memory, latency of said memory, and control protocol for said memory (intergrated vs off chip)

CPU (Central Processing Unit) This is the brain of the computer. It does a lot of the physics processing and engine processing on games. This is beginning to change, but is still generally true. If coded, a CPU can also assist in ray tracing or ray casting.

Motherboard; The speed at which the control processors on the motherboard communicate with each part of the PC, and connect the 2 parts together is very important. High end motherboards are typically more stable and have better technology with more power efficient designs.

The PSU (Powe Supply Unit): This is the power plant of the PC. It uses a rail system, in which each rail is a different voltage. If the wattage output is too low, the parts in the PC will not perform optimally or at all. If the rails are running at too high or low a voltage, this can cause instability, thus lowering FPS.

Many other aspects affect games FPS levels, but 25+ is generally regarded as decent. Hope this helps.

fusa

fusa

Krytan Explorer

Join Date: Mar 2007

Quote:
Originally Posted by FlareStorm
Laptop? Your video card is sharing with the system memory, which is a common way companies advertise memory.

Your best bet is to shut down everything, as in anti-virus and all, and run it. If you are having chppiness issues, that is. If not, don't worry about it.
E-machines are desktops, not laptops. 8-11 ftp is choppy, so it's not something to not worry about. What you quoted from the post is NOT how companies advertise memory. His video card has about 122 mb of memory, vista is allocating 192 from the system memory for a total of 313mb used for video memory.

Rahja edit: Again, with the personal attacks. Totally unnecessary. Removed.

Lord Sojar

Lord Sojar

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Join Date: Dec 2005

Oblivion

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Oh, and to give you a concept of how many FPS you want.

The human can see the disturbance in 30FPS or under.

At 30+ FPS, the movement becomes more fluid with less blur and motion delay..

At 60+ FPS, the eye begins to rapidly lose the ability to tell the diference in reality and screen (regarding fluid motion)

90 FPS is seen as the "cap" of the human eye. The instant it goes over 90, your eye "can't see" the difference because the optic nerve can't send sgnals faster.

FlareStorm

FlareStorm

Academy Page

Join Date: Jun 2008

R/

Quote:
Originally Posted by Rahja the Thief
90 FPS is seen as the "cap" of the human eye. The instant it goes over 90, your eye "can't see" the difference because the optic nerve can't send sgnals faster.
Where do you get that? I'm not trying to be a jerk and argue for the sake of it, btw

From what I have read, the human eye sees 30 fps. That's why video is recorded at that rate, it looks "natural"

Lord Sojar

Lord Sojar

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Join Date: Dec 2005

Oblivion

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Quote:
Originally Posted by FlareStorm
Where do you get that? I'm not trying to be a jerk and argue for the sake of it, btw

From what I have read, the human eye sees 30 fps. That's why video is recorded at that rate, it looks "natural"
Now, I might not have my PHD in biology or medicine, but I do know enough about human anatomy to explain this, and with a PHD in physics, I think I can do the heavy lifting from that end.

The human eye reacts to multiple inputs. Light is one of the most important. If the Candela level undergoes a rapid change, the pupil contracts very quickly (Flashbang grenades work on this premise). This causes the eye to see an after image, which might be seen as a "lag" to the eye, despite it being the pupil taking time to dilate back to standard Candela levels.

When an image leaves the screen, it emits photons, being light. The photons hit the eye, and the processes those photons into electrical impulses via retina. As the image is processes, it is sent via the optic nerve right?

The eye can process an image from photon collision as short as 1/200th of a second, allowing the brain to recognize the image and identify to some degree what that image was. In our labs, the silicon wafer design process uses argon lasers through reverse refraction. I can see the flashing of the laser smoothly, being in 1/500th of a second bursts. So in other words, I can see 500 FPS, to some degree.

Considering our brains are organic processors (neurons can switch many "commands" a "cycle" allowing us to take in multiple things at one time and do multiple things at one point in time. Because of this, the brain can take in an image on an image. That is, if an image has just been seen, the brain can process the next 6 images as that first image is being processed. When there are not enough images, our brain sees this as tearing, line draws down the screen, jitters, erratic, or jumpy imagery.

The human brain can process up to 200-220 FPS and still understand the image. However, at some point, the need to process such images becomes pointless. Thus, the value of 90-100 FPS was given as the "maximum" the human eye can take in. We can visually see more then you might think.

Yes film is recorded at 18-24 FPS, and that appears fluid because of motion blur. Newer games are introducing motion blur, which makes them appear more fluid to the eye despite lower FPS (TF2 is a good example, it looks great even at 20FPS) However, most games lack dynamic movie blur that mimics cinema. Without this blur, the picture seems almost artificial. Why? The eye is seeing that as unnatural because of the lack of blur. The eye takes snapshots, and the blur appears natural in a snap shop because of motion reaction, not a frame. When you quickly move your hand in front of your eyes, it doesn't appear blurred because it is moving at too many frames per second (because it doesn't have an FPS rating), it appears blurred because the photons reaching yours eyes are reaching in erratic patterns, thus you perceive that as an after image.

Does that make sense? The human eye can perceive 90-120 FPS as natural motion on a PC screen, because the sense of blur is added at that level. 60 FPS seems natural because it starts to become skewed. However, go look at a 60Hz and 120Hz HDTV side by side with fast motion photography. You will quickly see the difference.

Dark Kal

Krytan Explorer

Join Date: Dec 2006

If a game says its running 300 FPS it means:

-Your graphic card is rendering 300 FPS
-Your monitor only display as many FPS as it refresh rate (e.g. a 60Hz can only display a maximum of 60 FPS) it disregards the rest of the frames.
-Since video games don't have motion blur your eye will percieve 60 FPS.

Movies and television programs are percieved by the eye as fluid motion at around 24 FPS because of motion blur. This is not an upper limit or maximum. Since video games don't have motion blur a higher framerate is more desireable. The upper limit or maximum FPS for the human eye is subjective to what it's seeing. Somewhere around less than 100 FPS (I'm not certain about the exact number since it's somewhat subjective) is the human eye's cap for percieving images like those displayed by a computer game.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

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Quote:
Originally Posted by Dark Kal
If a game says its running 300 FPS it means:

-Your graphic card is rendering 300 FPS
-Your monitor only display as many FPS as it refresh rate (e.g. a 60Hz can only display a maximum of 60 FPS) it disregards the rest of the frames.
-Since video games don't have motion blur your eye will percieve 60 FPS.

Movies and television programs are percieved by the eye as fluid motion at around 24 FPS because of motion blur. This is not an upper limit or maximum. Since video games don't have motion blur a higher framerate is more desireable. The upper limit or maximum FPS for the human eye is subjective to what it's seeing. Somewhere around less than 100 FPS (I'm not certain about the exact number since it's somewhat subjective) is the human eye's cap for percieving images like those displayed by a computer game.
Shortened version of what I said. It's like Cliff Notes! Read this ^.

Oh, except the monitor bit is a bit off, but I will let it slide for the sake of simplicity.

Dark Kal

Krytan Explorer

Join Date: Dec 2006

Yes, I simplified the monitor part just to keep it simple basically . That information isn't completely accurate for a more indepth explanation. Also I was writting my post before you wrote your lenghty post (which kinda made the second part of my post obsolete, but oh well). Since I'm at work I'm writting pretty slow.

<3 at House