Antidote Signet Vs. Mending Touch
Sir Tidus
With the June 12 update, would you now consider [antidote signet] to be superior to [mending touch] on a warrior?
dilan155
its a matter of your build, if its not too energy intensive you can use mending as it will also provide a bit of healing, but then again wars arent known for thier energy, another thing is wars mainly use a condition removal to remove blind which is the main thing a self removal is used for. also poison is prob one of the most coomon maybe next to daze and/or blind so as the sig removes it i would have to go with the sig being supoerior now with the update
MagmaRed
Better recharge time, and no energy cost, so yes. Only problem it encounters is if you need/want to remove 2 conditions like Cripple, Deep Wound, and Cracked Armor. Blind is the biggest problem for a warrior, but not the only one. Mending Touch will remove ANY 2 conditions. Antidote Signet will only remove 1 condition on top of the Blind/Poison/Disease.
So, as long as you are only worried about 1 condition outside of the 3 (Blind, Poison, Disease), then yes, it is better. If you need to remove 2 conditions other than those 3, Mending Touch is better.
So, as long as you are only worried about 1 condition outside of the 3 (Blind, Poison, Disease), then yes, it is better. If you need to remove 2 conditions other than those 3, Mending Touch is better.