Option of substituting Hero when PuG member leaves!

Riceboi

Riceboi

Wilds Pathfinder

Join Date: May 2005

Annoying when you are doing something (quest, mission, farming group ,etc) and someone leaves. OR even if your in a guild group and someone has to go. There should be an option to substitute a hero or even a henchmen in for that person.

Group leader gets to choose out of his heroes, so someone can't just quickly add their hero in.

Lawrence Chang

Wilds Pathfinder

Join Date: Apr 2007

United States

[SOHE]

W/

Its annoying... but I say just deal with it.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Anyways, this is not needed. Annoying? Yes, needed? no. Most NM areas can be finished short 1-4 players, and for HM and Elite Areas, people should know how long the run will take and shouldn't join if they know/think they won't be able to finish. I say, deal with it, enough QQing people, it is finally starting to annoy me. Forums are for discussion, not complaining, figure out the difference soon people, please.

RedStar

RedStar

Wilds Pathfinder

Join Date: Jul 2007

_____________________ (\__/) (\__/) (\__/)Help (='.'=)(='.'=)(='.'=)Bunny (")_(")(")_(")(")_(")

[Bomb]

E/

/notsigned

Also, people would just use that as a way to add 7 heroes...

thesupersaver

Ascalonian Squire

Join Date: Mar 2008

I don't see this as complaining at all. Even in my alliance with over 500 people, I find it difficult at times to get a group of 7 other people together for elite areas. And even when I do, someone might disconnect in the middle or have to go earlier than they thought. All the more so in pugs, this is very annoying. The fact that there is no replacement for when a person leaves actually deters people from pugs even more, and this is an MMO game, so ironically, hero or hench replacement of a leaver will encourage people to play more with others. I was thinking rather than just letting people play "games" by having someone tag along for one part, and switching them out for a hero to handle a different section, if someone leaves, the game automatically adds in a henchy of the same profession. Would take out some of the issues of people being shifty, and encourage more pugs since there is less to fear about completing 6 FoW quests only to have someone quit.

graverobber2

Frost Gate Guardian

Join Date: Apr 2008

Order of the Flameseekers [NL]

W/

that was a thread about adding a henchman (i think)

Rothan Celt

Rothan Celt

Jungle Guide

Join Date: Feb 2008

Aura

Mo/R

There has been a thread on the subject before.
/signed When 1 monk and a SV necro leave on a duncan HM run i kinda get a little bit pissed

Riceboi

Riceboi

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Azazel The Assassin
Anyways, this is not needed. Annoying? Yes, needed? no. Most NM areas can be finished short 1-4 players, and for HM and Elite Areas, people should know how long the run will take and shouldn't join if they know/think they won't be able to finish. I say, deal with it, enough QQing people, it is finally starting to annoy me. Forums are for discussion, not complaining, figure out the difference soon people, please.
This is the game suggestion forum, what else do you expect? laff?

flclempire

Academy Page

Join Date: Aug 2007

Quote:
Originally Posted by Azazel The Assassin
Anyways, this is not needed. Annoying? Yes, needed? no. Most NM areas can be finished short 1-4 players, and for HM and Elite Areas, people should know how long the run will take and shouldn't join if they know/think they won't be able to finish. I say, deal with it, enough QQing people, it is finally starting to annoy me. Forums are for discussion, not complaining, figure out the difference soon people, please.
Guess you haven't heard of disconnections, leaving for important matters that just came up, sickness, thunderstorms, ect.
ANY amount of ditchers in HM areas can be a fatal occurance seeing as if its 1 monk, everyone leaves, and if its 1 non-monk there is like a 40% chance one of the party monks will leave. That of course leads to the domino effect.
You really don't understand the difference between complaining and suggesting, do you? Dictionary plz. Stop trolling the suggestion forum.

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

I would like to see heroes subbed in, as you could have 7 hero parties then when 4 friends come along.

If Henchemn were subbed in then i dont really see a problem with it.

eagleblade

Academy Page

Join Date: Aug 2007

D/

i agree with the henchmen idea but not the hero idea plus they do have a cap to how many people can be in one group although i have seen some people exploit the cap they need to fix that so maybe they can fix the cap exploit along with the substituting Henchie when PuG member leaves. killing 2 birds with one stone.

/signed only for the henchie part not the hero idea!!

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

Suggested before, but still /signed from me.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by RedStar
Also, people would just use that as a way to add 7 heroes...
Exactly what I was thinking.

/notsigned

WingsOfDarkness

WingsOfDarkness

Ascalonian Squire

Join Date: Jun 2008

USA

Rt/Mo

Most area's are easy enough with just 4, especially when 3 of the 4 are heroes.But some places in HM are a little rough with just 4.I think it would be too much to allow you to add heroes...Because like said people would just do that specifically to get their heroes.The problem with the game is not enough people play with live players as it is.

/signed on the adding hench part in HM for balance's sake.

/not signed for heroes.

Riceboi

Riceboi

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Kanyatta
Exactly what I was thinking.

/notsigned
Alright substitute a hench in then, doesn't matter to me, just as long as I have another body to fill the spot.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/notsigned

Too abusable. Lets say you have a team made of a bunch of melee characters and 2 monks, and then when you get towards this one really powerful monk boss near the end, you just have one of your guys drop and replace him with a shutdown ranger or mesmer just for that one boss.

There are too many situations where switiching around your parties build mid-mission/vanquish would be really useful.

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

Why would anyone in the party want to drop and not get to complete the mission? Whasn't that the point of going, or st least supposed to be the point?

No Hero's, only Henchies, and at what point do you add the Henchies? And where do they come from? And isn't there already several threads about this?

I DCed in a thunderstorm last night, about 85% through a vanquish, I left GW up never clicking the "Rejoin mission 'YES'" button until AFTER I knew my connection was restored and rejoined the part 7 mins later.

Could the team have replaced me while I was gone with this "Idea"?

Yes leavers have ALWAYS been an issue, but never so important that the game mechanics need changed and MANY new scripts need written.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

/not signed.

Out of rezzes? One party member drops for a henchman or hero with a rez.

Encounter a tough enemy that your group doesn't have the counter for? Someone drops out and replace that person with a henchman or hero with the right skill setup.

Simply a terrible idea.

Captain Herbalife

Captain Herbalife

Academy Page

Join Date: Jan 2006

Central United States

The Lords of Doom [LOD]

W/Mo

/not signed

Quote:
Originally Posted by thesupersaver
I don't see this as complaining at all. Even in my alliance with over 500 people, I find it difficult at times to get a group of 7 other people together for elite areas. And even when I do, someone might disconnect in the middle or have to go earlier than they thought. All the more so in pugs, this is very annoying. The fact that there is no replacement for when a person leaves actually deters people from pugs even more, and this is an MMO game, so ironically, hero or hench replacement of a leaver will encourage people to play more with others. I was thinking rather than just letting people play "games" by having someone tag along for one part, and switching them out for a hero to handle a different section, if someone leaves, the game automatically adds in a henchy of the same profession. Would take out some of the issues of people being shifty, and encourage more pugs since there is less to fear about completing 6 FoW quests only to have someone quit.
If your alliance has over 500 people and you can't get 7 other ppl together for a mission or farm run, then maybe its time for a new alliance?

Red Sand

Red Sand

Lion's Arch Merchant

Join Date: Mar 2008

New England

Warriors of Wynd [WoW]

W/

Quote:
Originally Posted by Jetdoc
/not signed.

Out of rezzes? One party member drops for a henchman or hero with a rez.

Encounter a tough enemy that your group doesn't have the counter for? Someone drops out and replace that person with a henchman or hero with the right skill setup.

Simply a terrible idea.
QFT. Too easily abused.

Besides, when you're deployed in enemy territory doing military-type stuff and you lose a man, you can't reach in your ruck for "instant infantryman". You carry on and finish the mission a man down, or you RTB and get a replacement.

/notsigned

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Orange Milk
Why would anyone in the party want to drop and not get to complete the mission? Whasn't that the point of going, or st least supposed to be the point?
If you are in a guild group and that is the plan from the begining... I'd gladly do that for my friends for the greater good.

shooshang

Ascalonian Squire

Join Date: Jul 2006

Australia

Heaven's Exiled

W/

simple solution to this... Don't pug... lol

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

You could still tie in need for primary match ... no rangers replacing warriors.

Or even make hero have to have same skillbar as party member that left (minus pve skills, empty spots instead, ofc.)

Obvious (ab)use is still to get 7 heroes ... and if some is against that ... boo, freaking,hoo DLDU

Riceboi

Riceboi

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Red Sand
QFT. Too easily abused.

Besides, when you're deployed in enemy territory doing military-type stuff and you lose a man, you can't reach in your ruck for "instant infantryman". You carry on and finish the mission a man down, or you RTB and get a replacement.

/notsigned

that has nothing to do with anything LOL

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

I don't see anything harmful with just replacing the person who left with a henchman of the same profession. Heroes with the exact same skillbar and stuff like that is getting a bit complex.

Red Sand

Red Sand

Lion's Arch Merchant

Join Date: Mar 2008

New England

Warriors of Wynd [WoW]

W/

Quote:
Originally Posted by Riceboi
that has nothing to do with anything LOL
You're pretty bright, you can be the Point Man.

Here's your Day Glow Orange vest. We'll be right behind you.

Way behind you.

noneedforclevernames

Krytan Explorer

Join Date: Oct 2007

Jay To Much [SrE]

Me/N

So if a guildie leaves you don't get to put a hero in?

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

/signed

What's not to like?

kerpall

kerpall

Wilds Pathfinder

Join Date: Mar 2007

I live in an Igloo in southern BC, neer US border.

The Pig Pen [PIGZ] & We Aint All [NロロB]

Mo/D

/signed under conditions:

A. Henchmen only
B. Addable by party leader ONLY after the player has left the game (or in case of DC, after their time is up, and their party icon goes gray).
C. Henchmen's skills do not include a Rez, so that this feature cannot be abused that way.

Second suggestion:
If we were able to add heroes, wouldn't it make sense if they maxed it out at 3 per person in party? Where in the world would you guys get the idea that anet would even let you add 7 heroes O.o ?

vandevere

Frost Gate Guardian

Join Date: Aug 2007

The Great State of Denial

W/Mo

Signed...

I'm just sick and tired of being in the middle of a mission/quest/whatever, and having people drop from the party. There needs to be a way to replace the leavers in situ, without having to go back to town and starting all over again...