Option of substituting Hero when PuG member leaves!
Riceboi
Annoying when you are doing something (quest, mission, farming group ,etc) and someone leaves. OR even if your in a guild group and someone has to go. There should be an option to substitute a hero or even a henchmen in for that person.
Group leader gets to choose out of his heroes, so someone can't just quickly add their hero in.
Group leader gets to choose out of his heroes, so someone can't just quickly add their hero in.
Lawrence Chang
Its annoying... but I say just deal with it.
Konig Des Todes
Anyways, this is not needed. Annoying? Yes, needed? no. Most NM areas can be finished short 1-4 players, and for HM and Elite Areas, people should know how long the run will take and shouldn't join if they know/think they won't be able to finish. I say, deal with it, enough QQing people, it is finally starting to annoy me. Forums are for discussion, not complaining, figure out the difference soon people, please.
RedStar
/notsigned
Also, people would just use that as a way to add 7 heroes...
Also, people would just use that as a way to add 7 heroes...
thesupersaver
I don't see this as complaining at all. Even in my alliance with over 500 people, I find it difficult at times to get a group of 7 other people together for elite areas. And even when I do, someone might disconnect in the middle or have to go earlier than they thought. All the more so in pugs, this is very annoying. The fact that there is no replacement for when a person leaves actually deters people from pugs even more, and this is an MMO game, so ironically, hero or hench replacement of a leaver will encourage people to play more with others. I was thinking rather than just letting people play "games" by having someone tag along for one part, and switching them out for a hero to handle a different section, if someone leaves, the game automatically adds in a henchy of the same profession. Would take out some of the issues of people being shifty, and encourage more pugs since there is less to fear about completing 6 FoW quests only to have someone quit.
graverobber2
that was a thread about adding a henchman (i think)
Rothan Celt
There has been a thread on the subject before.
/signed When 1 monk and a SV necro leave on a duncan HM run i kinda get a little bit pissed
/signed When 1 monk and a SV necro leave on a duncan HM run i kinda get a little bit pissed
Riceboi
Quote:
Originally Posted by Azazel The Assassin
Anyways, this is not needed. Annoying? Yes, needed? no. Most NM areas can be finished short 1-4 players, and for HM and Elite Areas, people should know how long the run will take and shouldn't join if they know/think they won't be able to finish. I say, deal with it, enough QQing people, it is finally starting to annoy me. Forums are for discussion, not complaining, figure out the difference soon people, please.
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flclempire
Quote:
Originally Posted by Azazel The Assassin
Anyways, this is not needed. Annoying? Yes, needed? no. Most NM areas can be finished short 1-4 players, and for HM and Elite Areas, people should know how long the run will take and shouldn't join if they know/think they won't be able to finish. I say, deal with it, enough QQing people, it is finally starting to annoy me. Forums are for discussion, not complaining, figure out the difference soon people, please.
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ANY amount of ditchers in HM areas can be a fatal occurance seeing as if its 1 monk, everyone leaves, and if its 1 non-monk there is like a 40% chance one of the party monks will leave. That of course leads to the domino effect.
You really don't understand the difference between complaining and suggesting, do you? Dictionary plz. Stop trolling the suggestion forum.
Solas
I would like to see heroes subbed in, as you could have 7 hero parties then when 4 friends come along.
If Henchemn were subbed in then i dont really see a problem with it.
If Henchemn were subbed in then i dont really see a problem with it.
eagleblade
i agree with the henchmen idea but not the hero idea plus they do have a cap to how many people can be in one group although i have seen some people exploit the cap they need to fix that so maybe they can fix the cap exploit along with the substituting Henchie when PuG member leaves. killing 2 birds with one stone.
/signed only for the henchie part not the hero idea!!
/signed only for the henchie part not the hero idea!!
pamelf
Suggested before, but still /signed from me.
Kanyatta
Quote:
Originally Posted by RedStar
Also, people would just use that as a way to add 7 heroes...
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/notsigned
WingsOfDarkness
Most area's are easy enough with just 4, especially when 3 of the 4 are heroes.But some places in HM are a little rough with just 4.I think it would be too much to allow you to add heroes...Because like said people would just do that specifically to get their heroes.The problem with the game is not enough people play with live players as it is.
/signed on the adding hench part in HM for balance's sake.
/not signed for heroes.
/signed on the adding hench part in HM for balance's sake.
/not signed for heroes.
Riceboi
Quote:
Originally Posted by Kanyatta
Exactly what I was thinking.
/notsigned |
HawkofStorms
/notsigned
Too abusable. Lets say you have a team made of a bunch of melee characters and 2 monks, and then when you get towards this one really powerful monk boss near the end, you just have one of your guys drop and replace him with a shutdown ranger or mesmer just for that one boss.
There are too many situations where switiching around your parties build mid-mission/vanquish would be really useful.
Too abusable. Lets say you have a team made of a bunch of melee characters and 2 monks, and then when you get towards this one really powerful monk boss near the end, you just have one of your guys drop and replace him with a shutdown ranger or mesmer just for that one boss.
There are too many situations where switiching around your parties build mid-mission/vanquish would be really useful.
Orange Milk
Why would anyone in the party want to drop and not get to complete the mission? Whasn't that the point of going, or st least supposed to be the point?
No Hero's, only Henchies, and at what point do you add the Henchies? And where do they come from? And isn't there already several threads about this?
I DCed in a thunderstorm last night, about 85% through a vanquish, I left GW up never clicking the "Rejoin mission 'YES'" button until AFTER I knew my connection was restored and rejoined the part 7 mins later.
Could the team have replaced me while I was gone with this "Idea"?
Yes leavers have ALWAYS been an issue, but never so important that the game mechanics need changed and MANY new scripts need written.
No Hero's, only Henchies, and at what point do you add the Henchies? And where do they come from? And isn't there already several threads about this?
I DCed in a thunderstorm last night, about 85% through a vanquish, I left GW up never clicking the "Rejoin mission 'YES'" button until AFTER I knew my connection was restored and rejoined the part 7 mins later.
Could the team have replaced me while I was gone with this "Idea"?
Yes leavers have ALWAYS been an issue, but never so important that the game mechanics need changed and MANY new scripts need written.
Jetdoc
/not signed.
Out of rezzes? One party member drops for a henchman or hero with a rez.
Encounter a tough enemy that your group doesn't have the counter for? Someone drops out and replace that person with a henchman or hero with the right skill setup.
Simply a terrible idea.
Out of rezzes? One party member drops for a henchman or hero with a rez.
Encounter a tough enemy that your group doesn't have the counter for? Someone drops out and replace that person with a henchman or hero with the right skill setup.
Simply a terrible idea.
Captain Herbalife
/not signed
If your alliance has over 500 people and you can't get 7 other ppl together for a mission or farm run, then maybe its time for a new alliance?
Quote:
Originally Posted by thesupersaver
I don't see this as complaining at all. Even in my alliance with over 500 people, I find it difficult at times to get a group of 7 other people together for elite areas. And even when I do, someone might disconnect in the middle or have to go earlier than they thought. All the more so in pugs, this is very annoying. The fact that there is no replacement for when a person leaves actually deters people from pugs even more, and this is an MMO game, so ironically, hero or hench replacement of a leaver will encourage people to play more with others. I was thinking rather than just letting people play "games" by having someone tag along for one part, and switching them out for a hero to handle a different section, if someone leaves, the game automatically adds in a henchy of the same profession. Would take out some of the issues of people being shifty, and encourage more pugs since there is less to fear about completing 6 FoW quests only to have someone quit.
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Red Sand
Quote:
Originally Posted by Jetdoc
/not signed.
Out of rezzes? One party member drops for a henchman or hero with a rez. Encounter a tough enemy that your group doesn't have the counter for? Someone drops out and replace that person with a henchman or hero with the right skill setup. Simply a terrible idea. |
Besides, when you're deployed in enemy territory doing military-type stuff and you lose a man, you can't reach in your ruck for "instant infantryman". You carry on and finish the mission a man down, or you RTB and get a replacement.
/notsigned
HawkofStorms
Quote:
Originally Posted by Orange Milk
Why would anyone in the party want to drop and not get to complete the mission? Whasn't that the point of going, or st least supposed to be the point?
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shooshang
simple solution to this... Don't pug... lol
zwei2stein
You could still tie in need for primary match ... no rangers replacing warriors.
Or even make hero have to have same skillbar as party member that left (minus pve skills, empty spots instead, ofc.)
Obvious (ab)use is still to get 7 heroes ... and if some is against that ... boo, freaking,hoo DLDU
Or even make hero have to have same skillbar as party member that left (minus pve skills, empty spots instead, ofc.)
Obvious (ab)use is still to get 7 heroes ... and if some is against that ... boo, freaking,hoo DLDU
Riceboi
Quote:
Originally Posted by Red Sand
QFT. Too easily abused.
Besides, when you're deployed in enemy territory doing military-type stuff and you lose a man, you can't reach in your ruck for "instant infantryman". You carry on and finish the mission a man down, or you RTB and get a replacement. /notsigned |
that has nothing to do with anything LOL
Marty Silverblade
I don't see anything harmful with just replacing the person who left with a henchman of the same profession. Heroes with the exact same skillbar and stuff like that is getting a bit complex.
Red Sand
Quote:
Originally Posted by Riceboi
that has nothing to do with anything LOL
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Here's your Day Glow Orange vest. We'll be right behind you.
Way behind you.
noneedforclevernames
So if a guildie leaves you don't get to put a hero in?
romeus petrus
/signed
What's not to like?
What's not to like?
kerpall
/signed under conditions:
A. Henchmen only
B. Addable by party leader ONLY after the player has left the game (or in case of DC, after their time is up, and their party icon goes gray).
C. Henchmen's skills do not include a Rez, so that this feature cannot be abused that way.
Second suggestion:
If we were able to add heroes, wouldn't it make sense if they maxed it out at 3 per person in party? Where in the world would you guys get the idea that anet would even let you add 7 heroes O.o ?
A. Henchmen only
B. Addable by party leader ONLY after the player has left the game (or in case of DC, after their time is up, and their party icon goes gray).
C. Henchmen's skills do not include a Rez, so that this feature cannot be abused that way.
Second suggestion:
If we were able to add heroes, wouldn't it make sense if they maxed it out at 3 per person in party? Where in the world would you guys get the idea that anet would even let you add 7 heroes O.o ?
vandevere
Signed...
I'm just sick and tired of being in the middle of a mission/quest/whatever, and having people drop from the party. There needs to be a way to replace the leavers in situ, without having to go back to town and starting all over again...
I'm just sick and tired of being in the middle of a mission/quest/whatever, and having people drop from the party. There needs to be a way to replace the leavers in situ, without having to go back to town and starting all over again...