25 Jun 2008 at 16:03 - 20
As long as other professions get other weapons for other attributes:
- Warrior:
* Names: Knuckles, Punch gloves.
* Range: Adjacent.
* Damage: Blunt. Low.
* Speed: High.
* Hands: Two handed
* Upgrades available: Same as daggers.
* Special: Inherent 10% armor penetration.
* Attributes: Strength, tactics.
- Ranger:
* Names: Whip. Chain.
* Range: Nearby.
* Damage: Blunt. Very low.
* Speed: Very low.
* Hands: Two handed
* Upgrades available: Same as staves.
* Special: +20% damage to Beast type creatures.
* Attributes: Expertise, Beast mastery, Wilderness Survival.
- Assassin:
* Names: Trowing dagger, throwing knife, dart, kunai...
* Range: Half casting spell.
* Damage: Piercing. Low.
* Speed: Medium.
* Hands: Two handed
* Upgrades available: Same as staves.
* Special: Nothing.
* Attributes: Critical strikes, Shadow Arts, Deadly Arts.
- Dervish:
* Names: Quarterstaff, Walking stick.
* Range: Adjacent.
* Damage: Blunt. Low.
* Speed: Fast.
* Special: Nothing.
* Hands: Two handed
* Upgrades available: Same as staves.
* Attributes: Mysticism, Wind Prayers, Earth Prayers.
- Paragon:
* Names: Staff of command, Scepter, Club.
* Range: Adjacent.
* Damage: Blunt. Normal.
* Speed: Normal.
* Hands: One handed
* Upgrades available: Same as wands.
* Special: +10% adrenaline gain per hit (+1 hit every 10 hits).
* Attributes: Leadership, Command, Motivation.
Of course, that won't be done.