Possible New In-Game Content Idea

Coverticus

Coverticus

Lion's Arch Merchant

Join Date: Jan 2006

The Zodiac Elites [TZE]

Mo/

Ok, I think this has been banded about before but, given the issues with the over-farming and ecto price drop, an idea thus to try and a.) give new content reasonably easy to instill more excitement back into the game and b.) perhaps give new rare materials for a replacement to Ectos/Shards (or compliment them).

The idea is based around existing content in Temple of Ages. Currently, we can use Grenth for The Underworld and Balthazar for The Fissure of Woe. There are however, 3 unused statues (Melandru, Lyssa and Dwayna) that are, at present, redundant. Therefore, open these up for 3 new "elite" areas.

The beauty I think with this is the following:
  • The new areas are not constricted to Prophecies skill sets. Therefore these new areas would be open to all 3 (and GW:EN) skill sets. Thus PermaSins and the likes could easily be countered, which is currently not the case for UW/FoW atm. I maybe wrong here but AreaNet cannot introduce non-Prophecies skills into UW/FoW since the areas are based on Tyrian design (thus skill sets).
  • The new areas could be designed to prohibit Ursans from going in by not allowing Elite-PvE only skills in the skill bar. Ursan Blessing, Raven Blessing, Volfen Blessing and Lightbringer Signet are these skills. That may annoy alot of people but it means people can still enjoy Ursaning if they wish but must understand these areas could not be entered with thus skills. Hopefully this would bring the fun into balanced teams (for some) again.
  • 3 new rare-crafting materials (1 in each area). Therefore making ecto obsolete (which it is really anyway) and thus give the ecomony something to use for high-end trading.
  • In conjunction with the 3 new rare materials, a new "leet" armour set is created (e.g. Divine armour). This would be made up of ALL 5 rare materials available from ToA/Corridor/Chantry entry. Making this glow (akin to chaos gloves possibly) would be a nice addition.
  • Areanet hold a design-an-armour competition. I think most people agree that most of the GW:EN armour designs were somewhat lame. Because the armour comes from the community, I think this would give it some extra kudos (not to mention ANet having to spend less on the design artwork ). These armour sets must be allowed to be on display in HoM too!!
  • Add a new title for all statues completed (UW, FoW, New Area 1, New Area 2, New Area 3, The Deep, Urgoz Warren, Domain of Anguish and Sorrows Furnace). Gives us something else to work on

Yes I know that AreaNet have said that no more new content is to be added before GW2 but, given the state of the game and that GW2 is still quiet a way off, this would be a nice addition to the game that, hopefully, will give people a new injection of life in GW (as well as maybe giving some life back to the ecomony).

Gotta try something though!!

Note:
Some of the above has been mentioned in snippets here and there in this thread http://www.guildwarsguru.com/forum/showthread.php?t=10300981

Fortuna1

Fortuna1

Frost Gate Guardian

Join Date: Apr 2008

South Africa

The Evening Stars [ES]

E/

/Signed.
I like the idea. The ecto farm is getting lame now...

eagleblade

Academy Page

Join Date: Aug 2007

D/

yeah till they start nerfing something else...

/unsigned

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Whilst this is basically another "Realm of the Gods" thread, I like it, and I feel the OP is detailed enough, and well thought out enough to leave this thread open for now to see how it does. The idea of adding in new rare materials in order to try to stabalise the economy is an interesting idea I feel.

Anyone whining about new Realms of the Gods having been discussed before will find their posts edited or deleted and considered spam, as will the usual crowd who just type "/signed". Make sure you read the forum guidelines before posting, folks.

Edit: Moreover, do not post saying "omg it will not happen in GW:1". To reiterate the forum guidelines:
Quote:
Sardelac Moderators would like to remind you that this is a place for discussion, and to share ideas, regardless of how likely they are to be implemented in GW:1.

Droz the Merciless

Droz the Merciless

Ascalonian Squire

Join Date: Jan 2007

Texas

Order of the Drow [DROW]

N/Mo

Dude....how retarded are you? No PVE elites in an area...that's every elite in the game. So, no more WoH/HB/RC monk, no more SS necro.....give me a break? If you don't like Usan, and don't want to use Ursan....here's an idea....Don't freaking equip it.

So what if it makes the game easier for some...it's not effecting you is it?

Oh, and if you want an area where you can't equip elites...go to Pre.

Ectos lame....you made them that way in your greed....just use lockpicks, they don't depreciate, they're always worth the same amount of gold. But wait....you can't readily farm lockpicks like other things can you? And this is the problem....you farm them, so you're okay....others farm them, and now they have what you have so you want it changed. Can't have it both ways.

Prodigious Strike

Pre-Searing Cadet

Join Date: May 2008

DROW

Mo/Me

/Moron...

They already have an area where u can't equip elites... IT'S CALLED PRE-SEARING

Coverticus

Coverticus

Lion's Arch Merchant

Join Date: Jan 2006

The Zodiac Elites [TZE]

Mo/

Ok try reading again guys - Elite PVE ONLY skills. I have edited the post so that people who are confused easily can understand easier

WingsOfDarkness

WingsOfDarkness

Ascalonian Squire

Join Date: Jun 2008

USA

Rt/Mo

/Signed

Noob overpowered farm point/grind based skills for the lose, solo farming for the lose...Though I make more gold solo farming, as everyone does, I actually miss balanced, and FUN, teams.Besides, solo farming is painfully boring.You are basically invincible once you get the build down and it becomes a matter of sitting for hours clicking skills in a given order.It's fun to have gold but when the game gets boring as hell and no one wants to do anything with anyone else, whats the point of the prestige and crap that goes with being rich?

Used to be, that you could play the class you enjoy and are good at, and be useful to a team, and have fun.Now it's if you are not one of like 3 classes, no one wants you.And even if you are one of those few classes, no one wants you unless you are super Ursan.Not trying to cry, as even without Ursan it's possible to make just as much gold, if not more.Farming is fun but I'd rather enjoy playing with fun live players again.I'd be all for keeping Ursan and Elites if they could find a way to balance them so it makes teams possible.But...As always, everyone is different.Those that like it the way it is dont want change, and those that don't like it, do XD

And the new areas/armor/material idea is good too.I realize they wanna focus on GW2, but being its so far away from even being a beta (as i understand?) Their primary concern should be keeping people around *UNTIL* GW2 comes along...

Covah

Forge Runner

Join Date: Aug 2006

Ontario, Canada

Catching Jellyfish With [소N트T ]

Me/Rt

Quote:
Originally Posted by Terra Jim
  • The new areas are not constricted to Prophecies skill sets. Therefore these new areas would be open to all 3 (and GW:EN) skill sets. Thus PermaSins and the likes could easily be countered, which is currently not the case for UW/FoW atm. I maybe wrong here but AreaNet cannot introduce non-Prophecies skills into UW/FoW since the areas are based on Tyrian design (thus skill sets).
    The new areas could be designed to prohibit Ursans from going in by not allowing Elite-PvE only skills in the skill bar. Ursan Blessing, Raven Blessing, Volfen Blessing and Lightbringer Signet are these skills. That may annoy alot of people but it means people can still enjoy Ursaning if they wish but must understand these areas could not be entered with thus skills. Hopefully this would bring the fun into balanced teams (for some) again.
  • So you want the new areas to counter over power/ abused skills?

    Quote:
    Originally Posted by Terra Jim
    In conjunction with the 3 new rare materials, a new "leet" armour set is created (e.g. Divine armour). This would be made up of ALL 5 rare materials available from ToA/Corridor/Chantry entry. Making this glow (akin to chaos gloves possibly) would be a nice addition.
    No we don't need walking glow sticks thank you.

    Quote:
    Originally Posted by Terra Jim
    Add a new title for all statues completed (UW, FoW, New Area 1, New Area 2, New Area 3, The Deep, Urgoz Warren, Domain of Anguish and Sorrows Furnace). Gives us something else to work on
Go max 36 (not including Zaishen) titles then come back and ask for "more things to work on"

Edited by Celestial Beaver: Section removed which contravenes Forum Guideline #10.

Droz the Merciless

Droz the Merciless

Ascalonian Squire

Join Date: Jan 2007

Texas

Order of the Drow [DROW]

N/Mo

Once again....if you don't want to use Ursan or whatever, don't use it. If you want to be in a balanced team...make one. Quit your whinning....jeez. This is the biggest problem w/ GW....to many whinners playing the game. Are you not dynamic enough to create your own team, do you have to follow everyone else, and the team types that they are using?

WingsOfDarkness

WingsOfDarkness

Ascalonian Squire

Join Date: Jun 2008

USA

Rt/Mo

Nah, it's just mirroring some people's whining when your favorite skills get nerfed.As I said they can't please everyone.And as for making teams, sure, you can do that....Then comes the, got r10 Ursan?No?kkbaibai.

It's fine, it is just a seperation from what Guild Wars started as, was meant to be, and arguably should have stayed.Just a downhill slide for some, and a major gain for others.I like how when it goes one side's way, it's whining, and when it's the other side's way, it's voicing an opinion.Yay for adults ^_^

Edit: And just to make it clear I'm not against people having skills they like/want.Nothing says I have to play with anyone or use anything.I just like to see ideas that might revive the spirit of what the game used to be, rather than keep it as is and let it continue to sink.Even if nothing "skill wise" changes, it would still be nice to recieve some new, non skill related content.

Coverticus

Coverticus

Lion's Arch Merchant

Join Date: Jan 2006

The Zodiac Elites [TZE]

Mo/

Quote:
Originally Posted by Droz the Merciless
Once again....if you don't want to use Ursan or whatever, don't use it. If you want to be in a balanced team...make one. Quit your whinning....jeez. This is the biggest problem w/ GW....to many whinners playing the game. Are you not dynamic enough to create your own team, do you have to follow everyone else, and the team types that they are using?
For a start, I am not whining (or whinning as you call it). It is a suggestion to provide some new content into a game that is stagnating quickly as well as trying to come up with ideas on how to inject new life into a dwindling economy.

I run balanced teams all the time too, any of the alliance members/in game friends will testify to this (though I also use ursan too before you jump down my throat on that one). I also create solo and team builds too.

What I was trying to do here was do something constructive for the community. If you don't like it, save people time and effort by whinNing elsewhere. The PvE skill block idea was purely there to stop the areas from being overpowered too quickly upon release IF Anet will not touch the likes of these skills.

Loxoceles Apachea

Pre-Searing Cadet

Join Date: Jun 2008

DROW

A/Me

Materials should have never been meant to use for trading and seen as a set value equal to gold. If you are foolish enough to stock materials thinking its the same as gold, that's your problem. Gold in the game will remain the same value always. How about removing the cap of gold that can be kept in the storage instead of fixing skills all the time? I'm sick of having to deal with skills being nerfed all the time in PvE. Anyone can make a sin for instance and farm just as much as the next person if they so choose. Why do all the people that have so much ectos do all the complaining because the value drops? Remove the cap on the gold and that will fix that. Ecotos will still be hard to get and still be desired.

Zydonis

Zydonis

Academy Page

Join Date: Dec 2007

USA

Loners United [CULT]

R/

Quote:
Originally Posted by Droz the Merciless
Once again....if you don't want to use Ursan or whatever, don't use it. If you want to be in a balanced team...make one. Quit your whinning....jeez. This is the biggest problem w/ GW....to many whinners playing the game. Are you not dynamic enough to create your own team, do you have to follow everyone else, and the team types that they are using?
I don't think his point is that he hates ursan, he's giving ideas to help stabilize the economy, which ursan, among others, ruined. And what exactly are you doing? Whining.

Droz the Merciless

Droz the Merciless

Ascalonian Squire

Join Date: Jan 2007

Texas

Order of the Drow [DROW]

N/Mo

You want to fix the economy....make ecto worth 100g, and leave it there. Use gold as gold, crafting materials as crafting materials, and stop paying ridiculous prices for virtual items.

Oh, and the economy has been broken ever since the 55 monk was introduced. If you haven't noticed anytime a new farming area, or build is developed, the whole community rushes toward it. It was like that with the 55 monk, it's like that now with the Terra Tank, and Perma Sin, and will be like that with the next farming FoTM.

And as for Ursan, if you're starting your own group, you shouldn't have people asking you if you're r10 Ursan, especially if you're advertising for a balanced team.

jiggles

Desert Nomad

Join Date: Sep 2007

N/

signed for everything but glowing like a christmas light, thats just gonna piss me off

WingsOfDarkness

WingsOfDarkness

Ascalonian Squire

Join Date: Jun 2008

USA

Rt/Mo

Their return, would be keeping players interested.You must not think forward?If people are not satisfied with GW1, and feel left in the dust with GW1 (it doesnt matter if YOU think they are, THEY just have to think they are) Then they won't be buying another one.That's like taking your broken car to Chevrolet, and they say they wont fix it just wait and buy a new one.Yeah, won't be buying from them.ANet can't satisfy everyone, and they shouldn't try.They SHOULD just do as they see fit, but some people just like to give them their opinion.This current situation we are in, is from them trying to please "everyone" rather than stick with what the game was.Now it's no different than WoW or any other except its "free to play".

The point of this thread I don't think, was to nerf Ursan or anything else because the OP hates it.He has said himself he uses it.I use it.Ursan and Ectos and all that, are just a few of the many things that have caused things to get the way they are.I have no problem making money and most of the people that post about it don't.Some of us just miss what the game started as and was meant to be.I'd rather have no gold and an active, fun environment and community, than unlimited gold, and the current stagnate community.

Just because people have differing opinions or taste on how things should be, doesn't make it whining.You might not believe that nerfing this or that or giving this or that, makes things better.But some people do.Let them voice their opinion, and "get over it".Calling them whiners or noobs or whatever, just turns it into a lame war where ALL participants look like 3 year olds.ESPECIALLY, those attacking and trolling to get them to "whine that someone attacked their whining"

Quote:
Originally Posted by Droz the Merciless

And as for Ursan, if you're starting your own group, you shouldn't have people asking you if you're r10 Ursan, especially if you're advertising for a balanced team.
Agreed.But it seems some people can't read.

Posts Merged by Celestial Beaver: Please use the button in future.

Koricen

Koricen

Lion's Arch Merchant

Join Date: Apr 2008

[LoA]

Quote:
Originally Posted by Terra Jim
The new areas are not constricted to Prophecies skill sets. Therefore these new areas would be open to all 3 (and GW:EN) skill sets. Thus PermaSins and the likes could easily be countered, which is currently not the case for UW/FoW atm. I maybe wrong here but AreaNet cannot introduce non-Prophecies skills into UW/FoW since the areas are based on Tyrian design (thus skill sets).
I'm pretty sure Anet can do whatever they want, they just don't want to change the UW.
Quote:
Originally Posted by Terra Jim
The new areas could be designed to prohibit Ursans from going in by not allowing Elite-PvE only skills in the skill bar. Ursan Blessing, Raven Blessing, Volfen Blessing and Lightbringer Signet are these skills. That may annoy alot of people but it means people can still enjoy Ursaning if they wish but must understand these areas could not be entered with thus skills. Hopefully this would bring the fun into balanced teams (for some) again.
I don't like Ursan. I don't use Ursan. I still feel banning Ursan is wrong. It's a skill, either use it or don't.
Quote:
Originally Posted by Terra Jim
In conjunction with the 3 new rare materials, a new "leet" armour set is created (e.g. Divine armour). This would be made up of ALL 5 rare materials available from ToA/Corridor/Chantry entry. Making this glow (akin to chaos gloves possibly) would be a nice addition.
Glowing armor... oh god no. Chaos Gloves already make you look like you jacked off a ghost.
Quote:
Originally Posted by Terra Jim
Add a new title for all statues completed (UW, FoW, New Area 1, New Area 2, New Area 3, The Deep, Urgoz Warren, Domain of Anguish and Sorrows Furnace). Gives us something else to work on
My god we have enough titles, and with how easy elite areas are it would be meaningless.

New UW/FoW-ish areas have been wanted and suggested for the entire duration of the game. Overall /unsigned

dilan155

dilan155

Desert Nomad

Join Date: May 2007

living room

N/

i like it, and for everyone QQing about not being able to use ursan and telling the OP to make a balanced team, how many balanced teams have you seen in GW after urusan was introduced? and besides the OP is suggesting something other than just down right nerfing UB. Now you can still use it instead of having it nerfed to oblivion. The game is so boring now that all anyone can do is farm and farm, adding more content will allow people to do something else, and for the title you dont have to grind instead you just have to overcome an obstacle like having to overcome all the goals in a mission in order to get the protector title. Also note he only talks about elite PvE only skills and that you CAN still use many of the useful non-elite PvE skills. Im not too sure about the whole new material part as people will just start farming that instead of ectos, but it seems like a way to stop the ecto drop. As much as i like the chaos gloves i really dont think it will be a good idea to have the whole armor suit glow, it will look weird.

/signed but wont happen as a-net explicitly said they arent adding new content

Loxoceles Apachea

Pre-Searing Cadet

Join Date: Jun 2008

DROW

A/Me

How about making a "Tax" for all of those wealthy ecto keepers that seem to think ecto is an equivalant storage means for gold. LOL!

Coverticus

Coverticus

Lion's Arch Merchant

Join Date: Jan 2006

The Zodiac Elites [TZE]

Mo/

Quote:
How about making a "Tax" for all of those wealthy ecto keepers that seem to think ecto is an equivalant storage means for gold. LOL!
Unfortunately due to the current game design, ectos have always been the commodity used for high end trades of more than 100k since they were relatively difficult to obtain.

I do like the un-capping of the max 100k per character, 1,000,000 in storage - that is a very good idea indeed. That would certainly resolve a lot of issues players have with rare-materials being used for trades. To quote what was used earlier in this thread - gold is gold and never depreciates.

Also yes, the white-glow stick look may not be such a good idea, apologies for being on mind-bending drugs at the time. Tho it could be new armour at any rate, just non-glowy

White Lies

White Lies

Frost Gate Guardian

Join Date: Feb 2007

I really like this idea, not only because it solves the ecto problem, but as it will give my 'finished' characters something to try out. The only real thing i dont like is the idea of human glow sticks (to do with the possible glow on the armor) though i do like the idea of new armor because, as mentioned before, the EoTN re-skinned armor sucks. The 3 new crafting materials is also an idea i like, but i wouldnt say pile them all into that armor because even with ectos/shards at a slump they would still cost a bit, if we're hopefull , and 5 crafting materials + 10k a piece, taking into consideration that the new materials will cost A LOT, is a bit much.
overall though,
/signed
~Lies

Ate of DK

Ate of DK

Wilds Pathfinder

Join Date: Oct 2005

Netherlands

None but Fools [nuts]

I really hope they can put some people on something like this. Would give people a boost again to play.

With no screenshots and new information on GW2 it seems so far away and something new to do is very welcome.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

/signed for all except for the skills ban and glowy armor.

Dictating how others are allowed to play is FTL

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

/signed for the new elite area/weapons crafters/new armor

Not sure about the rest of the details.

Skitsefrenik

Frost Gate Guardian

Join Date: Jun 2007

Maryland

P/

They could also do monster rotations. Randomly swap mobs from one place to another. Maybe a set of stone summits + charrs in FoW or a set of raptors + horse guys in UW.

Akaraxle

Akaraxle

Wilds Pathfinder

Join Date: Jan 2006

Italy

E/

/unsigned, not gonna happen; besides this game needed less "elite" crap and more areas to teach people how to play.

Dograzor

Dograzor

Frost Gate Guardian

Join Date: Jan 2006

The Netherlands

The Circle of Life (AURA)

E/

/signed for more challenging elite area's that can be done normal way only

DragonRogue

DragonRogue

Lion's Arch Merchant

Join Date: May 2007

Seattle, WA USA

Demon Dawg Knights

E/Me

/signed. I like this idea.

It never ceases to amaze me how so many in these threads refuse to really READ what the OP is really saying. So many of you find ONE thing you dont like about a post and then you flame the hell out of it and totally disreguard THE CORE IDEA of the post. Hes challenging ANET to come up with an area that is gonna FORCE co-op teams with which this game was originally intended to do, eliminating ANY easy farm of the new areas. The whole rest of the game will stay the same. This will seperate the men from the boys, so to speak, give the hardcore gamers a real challenge, and the whining about skill nerfs that will screw up other areas of the game wont exist. And in doing so keep interest in a game that is floundering quickly so players wont be taken in by other games before they can release GW2.

And the idea to hold a contest for player designed armour is a great idea. The rehashed GWEN armour was a serious let down. Most FoW armour other than the Ritualists armour is dull and ordinary for the cost. The player base knows what it wants to see in the game and Im sure many will submit some pretty grand ideas, which will also add renewed interest to a dying game. So what if this new armour costs a lot and takes a year to save to acquire it, (if the design is unique enough)... the point is to maintain the player base and I think this would be a pretty good step in the right direction to do just that.

It is better to let people assume you are stupid, than to open your mouth and prove them correct. Many here should really learn this.

R.Shayne

Wilds Pathfinder

Join Date: Oct 2007

Quote:
Originally Posted by Terra Jim
[*] The new areas are not constricted to Prophecies skill sets. Therefore these new areas would be open to all 3 (and GW:EN) skill sets. Thus PermaSins and the likes could easily be countered, which is currently not the case for UW/FoW atm. I maybe wrong here but AreaNet cannot introduce non-Prophecies skills into UW/FoW since the areas are based on Tyrian design (thus skill sets).
/signed. I am all for new areas, but you are basically saying no farming, might be hard to get the rare material and put them out of reach of the casual player.

Quote:
Originally Posted by Terra Jim
[*] The new areas could be designed to prohibit Ursans from going in by not allowing Elite-PvE only skills in the skill bar. Ursan Blessing, Raven Blessing, Volfen Blessing and Lightbringer Signet are these skills. That may annoy alot of people but it means people can still enjoy Ursaning if they wish but must understand these areas could not be entered with thus skills. Hopefully this would bring the fun into balanced teams (for some) again
/NOT Signed. I don't like ursan but other people that payed as much as you and I do like ursan. As has been stated many times, if you don't like it, don't use it.

Quote:
Originally Posted by Terra Jim
[*] 3 new rare-crafting materials (1 in each area). Therefore making ecto obsolete (which it is really anyway) and thus give the ecomony something to use for high-end trading
/Not Signed. One thing I would like to point out, ecto are not obsolete, they are meant for armor and nothing more. The fact that some used it as a currancy is their own fault. The fact that you wish to use these new material as currancy I see as another flaw.

Quote:
Originally Posted by Terra Jim
[*] In conjunction with the 3 new rare materials, a new "leet" armour set is created (e.g. Divine armour). This would be made up of ALL 5 rare materials available from ToA/Corridor/Chantry entry. Making this glow (akin to chaos gloves possibly) would be a nice addition
/signed. A new divine armor sounds great but I have an armor thing.

Quote:
Originally Posted by Terra Jim
[*] Areanet hold a design-an-armour competition. I think most people agree that most of the GW:EN armour designs were somewhat lame. Because the armour comes from the community, I think this would give it some extra kudos (not to mention ANet having to spend less on the design artwork ). These armour sets must be allowed to be on display in HoM too!!
/signed. Design-a-armor sounds like a great suggestion. Some of the best looking weapons came from the community, would really like to see what armor they think of if they had the chance.

Quote:
Originally Posted by Terra Jim
[*] Add a new title for all statues completed (UW, FoW, New Area 1, New Area 2, New Area 3, The Deep, Urgoz Warren, Domain of Anguish and Sorrows Furnace). Gives us something else to work on
/uncaring. I don't do titles but other seem to like it.


I really hope Anet takes a look at this thread. Some really good suggestions.

Smokestajdh

Smokestajdh

Frost Gate Guardian

Join Date: Oct 2007

England

Three Syndicates [SOLO]

W/

/signed /signed /signed /signed

thats a great idea, i think elite areas pwn (it will get me thinking on new builds for new areas). Also im getting a bit bored of UW and FoW, and i never get anything good from the end chests > . this would make people stop complaining about SF perma , and get them talking about new builds

/signed /signed /signed

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

/signed , but only if ANET balances out the professions or gives a purpose to the not popular ones. Otherwise Ursan will be replaced by holy trinity again.

Tamgi Sun

Tamgi Sun

Academy Page

Join Date: Oct 2006

UK

R/Rt

/Signed

New elite areas = New things = Something else to do = More fun ^_^

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

I pretty much agree with Shaynes post.

New Areas would be really nice, in "Accended" places.

But the "No PvE Elites" is just stupid, I don't like Ursan myself, so I don't use it. IF I'm leading a PvE group I ask people to run certain things, all of which do not include Ursan.

New rare materials for "better currency"? NO, again Shayne is corect, Ecto is NOT currency, it's a rare crafting material.

New armor and a statue, is "meh" for me, theres ALOT of armor already and the way Staues appear in the HoM is effed up anyway so who cares. Honestly asking for more content AND getting it is all that is needed, not bells and whistles too. ANet has already shown that allthey need to make 18 dungeons is 5 of them, then mix and match levels.

They can easily enough mash together several parts of several areas and POW, new elite area without having to do much else in the way of new mats, new bad guys, new armors, new weapons, new statues in HoM.

Nice idea for new areas, just failure on thinking before posting somewhat.

Coverticus

Coverticus

Lion's Arch Merchant

Join Date: Jan 2006

The Zodiac Elites [TZE]

Mo/

Why is limiting an area from certain skills such a bad idea? The whole point of this post is that it "tries" to tackle to 2 issues - stagnation and the game economy.

Ok it seems I have to map this out somewhat into laymans terms, since some people are struggling to READ.

Lets say the areas are built and they aren't a mash of previous content (as its NEW). It goes down well with everyone. Sweet, people are happy. For a very limited time though. Why? Because Ursan/Volfen/Raven teams can easily rip through these new levels (unless of course, ANet actually manage to counter these skill sets in the level design, but for argument sakes they don't). Just because we (the balanced team lovers) will enjoy playing these new levels, others will just still use the Ursan/Volfen/RavenBandwagon. And that is not a good idea, since it is these skills (amongst others) that has not only destroyed the game's fragile ecomony but has has also ruined it in general for many. That is precisely my idea of not wanting this to happen. I would like the game to revert back a bit to how things used to be. Where people had to think to succeed.

Next, the rare materials. It seems people are either too dumb or just plain ignorant to realise that certain materials are (and have ALWAYS been) used for currency, mainly in high-end trades. That is not the players fault, it is the game design. I'm also proposing that they are used for armour crafting too, hence the design competition (not mainly for currency but, yes, they would mainly be used for exchanges).

An example being Item A is worth 500k. To trade this item, we can't offer more than 100k in the trade window. So rare-materials (ectos, shards etc) have been used (trader price -1k usually) to achieve this trade. In days of old, ectos were around 6-7k, now they are 4k. All of a sudden more rare materials are needed for the trade. And I don't want to hear "oh that's so farmable" as yes I know it is. What I'm trying to do is come up with some way of pumping life back into the game's markets.

The way I mapped out my OP was based upon the existing Guild Wars engine. There is not a cats hell in chance that we will get any changes made to the underlying structure of the games mechanics (unless ANet wanna prove me wrong lol), so we are ALWAYS going to be limited to using cash and rare materials (or lockpicks, these too vary on selling prices but can be stable enough around 1-1.2k). So the premise of my idea is based around that.

Quote:
Originally Posted by Orange Milk
Nice idea for new areas, just failure on thinking before posting somewhat.
Sorry, actually a lot of thinking went into this not just from me but a variety of other players. It actually takes guts as well to post these kind of things as generally, the amount of negativity that is always displayed makes it not worth while at all. But I have played this game since Day 1 and still enjoy it. But it needs new life and very soon. So I'm sticking my neck out. Not having a direct pop at you in anyway but perhaps you should have thought about that comment before posting too.

DragonRogue

DragonRogue

Lion's Arch Merchant

Join Date: May 2007

Seattle, WA USA

Demon Dawg Knights

E/Me

Wow, Orange thanks so much for proving my point about opening your mouth. Ecto is a currency since it is what has been used for trading items over 100k since there has been a cap on gold exchange. But you are totally missing the point of this post. People are bored with the content of this game but love to play it and are just waiting for GW2. But it would seem that is a far way off. Does ANET really want us to leave this and play Age of Conan, for instance, and get addicted to that instead, so when GW2 finally comes out we wont buy it? Its obvious that ANET has attempted many times to get us to stay by adding new weapons, bonus mission pack, and GWEN (with the temptation of new armour sets that were nothing more than rehashed versions of armour that was already here). It was a valiant attempt that has obviously failed its mark. HM was invented to really challenge the players and for a time it did, then Ursan came out with con sets and now everything feels like we are level 20s in presear. All the OP is saying is that the Hardcore players of yesteryear are craving that challenge again. Keep us interested in the game we have loved and why we loved it. What does it really matter if there are a few new areas that are REALLY challenging when the game is so large? Just because you dont want to do something, or that you want it to be easy for you to do, doesnt mean that all of us want to feel like we are playing a game that a 5 year old could do. We shall leave the rest of the game like that for those like you.

Captain Herbalife

Captain Herbalife

Academy Page

Join Date: Jan 2006

Central United States

The Lords of Doom [LOD]

W/Mo

Quote:
Originally Posted by Akaraxle
/unsigned, not gonna happen; besides this game needed less "elite" crap and more areas to teach people how to play.
I agree here totally.

Red Sand

Red Sand

Lion's Arch Merchant

Join Date: Mar 2008

New England

Warriors of Wynd [WoW]

W/

Quote:
Originally Posted by Terra Jim
Ok, I think this has been banded about before but, given the issues with the over-farming and ecto price drop, an idea thus to try and a.) give new content reasonably easy to instill more excitement back into the game and b.) perhaps give new rare materials for a replacement to Ectos/Shards (or compliment them).
Who does this benefit except the rich and the bored? Why do we need a replacement of a commodity (not currency) such as Ecto's and Shards?

Once again, I find myself amused... Guild Wars has a free market economy, that anyone can eventually be as rich as they need to be, in game; all it takes is time. A bunch of people put their money into a commodity that could be devalued and we keep asking ANet for a Bail-Out. The game reflects real life.

The answer isn't to make new things so that they can be farmed into oblivion like Ectos. If you have too much gold, put your money in something that has a fixed value, or take your chances on fluctuations in the free market.

Better yet, spend your gold. You can't take it with you.

Coverticus

Coverticus

Lion's Arch Merchant

Join Date: Jan 2006

The Zodiac Elites [TZE]

Mo/

Quote:
Originally Posted by Akaraxle
/unsigned, not gonna happen; besides this game needed less "elite" crap and more areas to teach people how to play.
Precisely half the point of my original post. Creating an "old school" area may have given the opportunity for people to learn how the game WAS played before PvE skills and the likes were introduced.

So nevermind, ditch this thread if you want. People didnt read correctly and jumped to the envitable wrong conclusions because of that fact.

All I can say is, at least I tried.

Adios.

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

Well go form yourself a guild of "old School" folks then, some poeple who feel the way you do. How hard could that be?

OH WAIT!!

That won't work, because other people are out there useing PvE skills and Ursan and farming and doing Elite area much better and faster than you and your guild can. So you want to have "speacial" areas created fo just only people like you and have all new shinny neato stuff, stuffs better than ecto JUST SO YOU can compete with those others who can't come in your area.

GTFO

I don't Urasn, if other people do I don't give a shit, I lost money in the ecto crash, I don't give a shit

So the game has advanced and it's not the way it used to be, not as challenging, I'm not a fan of that happening myself, so go not use PvE only skills thats all you have to do.

Do you ride around on Horseback or in a wagon? Or do you drive a car? See things change people accept them or don't (Please google "Amish") The Amish don't go around demanding the gov't make it so cars can't drive in certain areas of the world, they just don't drive cars. Thought I'd "map that out for ya in laymans terms"