Marching orders.
Targren
Probably won't see the light of day in GW, but maybe GW2.
H/H need some sort of "Formation" setting. Even if it's as simple as a setting to march "single file" or something. Nothing is worse than stopping to set up a pull, and Livia and Mhenlo are off necking in the middle of a lava pool.
I'm not talking about being able to set up individuals in certain positions, but just to prevent "clustering" all the blasted time.
Not to mention that marching into battle at the head of a "Flying V" would just be badass.
H/H need some sort of "Formation" setting. Even if it's as simple as a setting to march "single file" or something. Nothing is worse than stopping to set up a pull, and Livia and Mhenlo are off necking in the middle of a lava pool.
I'm not talking about being able to set up individuals in certain positions, but just to prevent "clustering" all the blasted time.
Not to mention that marching into battle at the head of a "Flying V" would just be badass.
Gift3d
There's only one order i'd need to command my H/H team, "SPREAD THE F.CK OUT!".
Breakfast Mc Rit
Quote:
Originally Posted by Targren
Nothing is worse than stopping to set up a pull, and Livia and Mhenlo are off necking in the middle of a lava pool.
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If not formation command, better AI.
poasiods
Yeah, I'd personally very like to see buttons with a single-file and spread out (same as the regular 3, 3, 2, formation but more spread out) options.
MithranArkanere
The only thing I see they need is something like this.
Something to set how far they can stay from the flag.
Even better if it where a way to set set how far they MUST stay from the flag...
But formations is not needed when you are fighting in GW with AI, it's not like dungeon siege, it has no single player mode, so you can always get players if you need more strategy.
Something to set how far they can stay from the flag.
Even better if it where a way to set set how far they MUST stay from the flag...
But formations is not needed when you are fighting in GW with AI, it's not like dungeon siege, it has no single player mode, so you can always get players if you need more strategy.
Traveller
"Spread out" seems like a good idea. Also, the H/H should be able to continue attacking their current target even though the player would move a bit on the battlefield. There's nothing like the whole party breaking aggro should you move an inch.
Kerwyn Nasilan
Quote:
Originally Posted by Gift3d
There's only one order i'd need to command my H/H team, "SPREAD THE F.CK OUT!".
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12chars1212
pumpkin pie
I've learn to adapt to the no spread out ways of controlling heros, lol, flag them, away from each other then pull.
to the OP: i thought there aren't going to be heros in GW2? only companions? anyone know anything regarding this?
kinda not what i wish, i love my heros.
to the OP: i thought there aren't going to be heros in GW2? only companions? anyone know anything regarding this?
kinda not what i wish, i love my heros.
Konig Des Todes
@ pie: As far as we know, there will be no heroes, just one companion that will be around when "soloing." Amount of companions we have are unknown, but I believe it was said one per person and only when not in a party. This, of course, could be/have been changed.
The orders idea is rather neat. I wouldn't mind seeing that added. getting six of the incomplete box formation .
The orders idea is rather neat. I wouldn't mind seeing that added. getting six of the incomplete box formation .
Targren
Quote:
Originally Posted by pumpkin pie
I've learn to adapt to the no spread out ways of controlling heros, lol, flag them, away from each other then pull.
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pumpkin pie
hehehe, i reach level 20 in a day starting from shing jea. lol but won't try it ever again, my wrist hurt lol she's my survivor necromancer.
PS: for Traveller
you can use the lock target function in the heros panel. but i know its a pain, to do it and only heros can be control that way, but i use another alternative.
click on target you want hero/hench to kill, set the order, and you switch target, go back and forth. not 100% full proof thou. need some practices. especially Devona, she likes to run ahead cos of her charge skill, lol.
also if you have pets you can lock them on one target while you kill the other target. works pretty well when you meet up with a 2 monks team in RA, using a beast master ranger. need to have disrupting lunge on your skill bar thou.
PS: for Traveller
you can use the lock target function in the heros panel. but i know its a pain, to do it and only heros can be control that way, but i use another alternative.
click on target you want hero/hench to kill, set the order, and you switch target, go back and forth. not 100% full proof thou. need some practices. especially Devona, she likes to run ahead cos of her charge skill, lol.
also if you have pets you can lock them on one target while you kill the other target. works pretty well when you meet up with a 2 monks team in RA, using a beast master ranger. need to have disrupting lunge on your skill bar thou.
Kanyatta
If heroes stayed within a 5 m radius of the flags, I'd be ecstatic, but I always find Koss running off to agro something from the edges of the compass just to spite the flag.
/signed
Maybe implement some sort of AI so the heroes recognize "SITTING IN LAVA=BAD!"
/signed
Maybe implement some sort of AI so the heroes recognize "SITTING IN LAVA=BAD!"
Dograzor
/signed, hero's AI needs some fixing...
Captain Herbalife
/not signed
Hero AI needs some fixing but I wanna see Mhenlo and Livia doing the necking thing.
Hero AI needs some fixing but I wanna see Mhenlo and Livia doing the necking thing.
Jetdoc
Spread out would be a nice command, along with "don't go past this line no matter what".