Any one else tired of rubber banding?

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hellknight17
hellknight17
Lion's Arch Merchant
#1
This is one of the most annoying things in GW. Mostly when ever I use a run skill and get stuck on an object or monster. I keep running but the monsters are attacking air way back behind me.

I have a great internet connection high speed cable but damn its annoying. I have frame rates averaging about 200. Why does this happen?

Only way I go back to where I am suppose to be is using some skills or moving around alot. This happends to me chest running all the time.
neighto
neighto
Lion's Arch Merchant
#2
taken from Gw.com:

Data Facility Maintenance - June 22 - 25, 2008

We will be performing power maintenance in one of our data facilities during the times listed below.

Some players may experience a decrease in game performance or an increase in lag during the maintenance period.

Planned Start: Sunday 6/22/2008 12:01 am PDT (3:01 am EDT; 7:01 GMT)
Planned Finish: Wednesday 6/25/2008 11:59 pm PDT (2:59 am EDT; 18:59 GMT on 6/26)
Impact Duration: Three days, intermittent

maybe that has something to do with it?
Breakfast Mc Rit
Breakfast Mc Rit
Krytan Explorer
#3
Yeah, it's annoying, but if you see damage numbers flying off of you when you're still running, type in /stuck and you'll go back to the location you got stuck at. If you're surrounded, either you'll be able to shake them off or you're pretty much screwed.
Breakfast Mc Rit
Breakfast Mc Rit
Krytan Explorer
#4
Quote:
Originally Posted by neighto
taken from Gw.com:

Data Facility Maintenance - June 22 - 25, 2008

We will be performing power maintenance in one of our data facilities during the times listed below.

Some players may experience a decrease in game performance or an increase in lag during the maintenance period.

Planned Start: Sunday 6/22/2008 12:01 am PDT (3:01 am EDT; 7:01 GMT)
Planned Finish: Wednesday 6/25/2008 11:59 pm PDT (2:59 am EDT; 18:59 GMT on 6/26)
Impact Duration: Three days, intermittent

maybe that has something to do with it?
As far as I know this has been happening for a while. I believe the /stuck command was introduced for that reason, but I may be mistaken.
I
Inger
Lion's Arch Merchant
#5
Well the maintenance is probably not the reason for the rubberbanding, its been a problem since... I started playing GW.

I definitely agree that rubberbanding is very very annoying, especially while running or farming. Hopefully the server maintenance they're doing will help improve upon the connection.


On a side note, how the hell do you get 200fps, I'm running a core 2 duo 2.4ghz, 2.5gigs of ram and a nvidia 8800gt and only get around 80fps.
Lothlorian Sassun
Lothlorian Sassun
Frost Gate Guardian
#6
Yes Lag sux ..............
hellknight17
hellknight17
Lion's Arch Merchant
#7
No sorry been this way for a very long time, nothing to do with that.
p
placebo overdose
Wilds Pathfinder
#8
increased rubber banding is a result of the weekend work rubber banding in general is usually not anets fault but your connection
BLOODGOAT
BLOODGOAT
Wilds Pathfinder
#9
I'm going to give you lads an idea of the rubber band I have been suffering from.

Running alliance-mates from LA to Ascalon after they ferried from NF. Sprint past a group of melee gentlemen, only to see a flurry of 0s shrouding my screen. I type /stuck and teleport to my original location. I am standing in front of all of the enemies attacking me. Yes, IN FRONT. And they still managed to body-block me to a halt? YES, AMAZINGLY.
Carinae
Carinae
Forge Runner
#10
Quote:
Originally Posted by hellknight17
This is one of the most annoying things in GW. Mostly when ever I use a run skill and get stuck on an object or monster. I keep running but the monsters are attacking air way back behind me.
It's awful and seems to be getting worse. Especially near those damn Behemoths.
Akolo
Akolo
Krytan Explorer
#11
rubberbanding is your own fault.
when you get bodyblocked you only appear to run past but you are actually still back there. learn not to get bodyblocked and dont get rubberband.
kratimas
kratimas
Wilds Pathfinder
#12
Quote:
Originally Posted by neighto
taken from Gw.com:

Data Facility Maintenance - June 22 - 25, 2008

We will be performing power maintenance in one of our data facilities during the times listed below.

Some players may experience a decrease in game performance or an increase in lag during the maintenance period.

Planned Start: Sunday 6/22/2008 12:01 am PDT (3:01 am EDT; 7:01 GMT)
Planned Finish: Wednesday 6/25/2008 11:59 pm PDT (2:59 am EDT; 18:59 GMT on 6/26)
Impact Duration: Three days, intermittent

maybe that has something to do with it?
Nope unless the dates are wrong and the Maintenance started early 2005 and has an end date of late 2010
C
Channeling_Monk
Banned
#13
Quote:
Originally Posted by Breakfast Mc Rit
As far as I know this has been happening for a while. I believe the /stuck command was introduced for that reason, but I may be mistaken.
Actually it was aded because of a bug that made players get stuck in the walkmesh. Oddly enough, that never happens anymore, so /stuck has a completely different purpose now.

Rubberbanding is a result of arenanet optimizing server work. If the servers don't think you're moving, it never sends your client the new location, and your client keeps thinking you're moving. One day, they changed something and now the way the client behaves and the way the servers behave are very different.
Alexandra-Sweet
Alexandra-Sweet
Wilds Pathfinder
#14
I always thought it was a game engine/server engine issue that Arena Net either couldn't fix or couldn't be arsed to fix.
Arduin
Arduin
Grotto Attendant
#15
Quote:
Originally Posted by Akolo
rubberbanding is your own fault.
when you get bodyblocked you only appear to run past but you are actually still back there. learn not to get bodyblocked and dont get rubberband.
Even if you try to evade melee-mobs by halve a radar range you are still bound to get stuck before them. Happens to the Aatxes when you want to run from the first room to the Ice Wastes, ever since I've been farming it.

Part if it is learning not to get blocked, I agree, but the other part is learning what places sport those weird quirks.
Ben-A-BoO
Ben-A-BoO
Wilds Pathfinder
#16
It has been around for so long that I rather call it a feature then a bug.
I mean we adjusted movement tactics to it. It's easy to get other people to rubberband with a bit of training as it is as easy to rubber-check once you are in the danger zone. I use a longer cast time skill (if available) to check while constantly mouse moving - the canceled actions gets you right back to the spot.

I don't see hope for GW1 to resolve this issue. But Anet stated earlier somewhere, mouse movement will be gone in GW2. Meanwhile we pray they don't implement this feature again.
cosyfiep
cosyfiep
are we there yet?
#17
yes it gets old,
not much you can do about it....

so deal with it or dont play....(accept the things you can not change).
C
Ctb
Desert Nomad
#18
Ancient bug is ancient.

Quote:
rubberbanding is your own fault.
when you get bodyblocked you only appear to run past but you are actually still back there. learn not to get bodyblocked and dont get rubberband.
You have no idea what you're talking about.

Or, apparently, a working shift key.
Elite God
Elite God
Academy Page
#19
Quote:
Originally Posted by Breakfast Mc Rit
Yeah, it's annoying, but if you see damage numbers flying off of you when you're still running, type in /stuck and you'll go back to the location you got stuck at. If you're surrounded, either you'll be able to shake them off or you're pretty much screwed.

Oh thanks thats very helpful
nekopowa
nekopowa
Lion's Arch Merchant
#20
Quote:
Originally Posted by Alexandra-Sweet
I always thought it was a game engine/server engine issue that Arena Net either couldn't fix or couldn't be arsed to fix.
Not really an issue, it's the consequence of allowing keyboard movement.

You gotta take the delay between the client and the server into consideration which is around 300-400ms if you play on foreign or ~100ms if you play on home servers, but it highly depends on the speed of the internet connection and the distance between the two sides.

Keeping that in mind the movements you do with your keyboard aren't synced with the server itself, but they first appear on your screen (client-side) and it takes a few ms till the server actually registers them, hence rubberbanding happens.

Yes, it can be avoided easily if you understand how it works, sadly most people don't and they keep on calling it a bug/whining.