Any one else tired of rubber banding?
hellknight17
This is one of the most annoying things in GW. Mostly when ever I use a run skill and get stuck on an object or monster. I keep running but the monsters are attacking air way back behind me.
I have a great internet connection high speed cable but damn its annoying. I have frame rates averaging about 200. Why does this happen?
Only way I go back to where I am suppose to be is using some skills or moving around alot. This happends to me chest running all the time.
I have a great internet connection high speed cable but damn its annoying. I have frame rates averaging about 200. Why does this happen?
Only way I go back to where I am suppose to be is using some skills or moving around alot. This happends to me chest running all the time.
neighto
taken from Gw.com:
Data Facility Maintenance - June 22 - 25, 2008
We will be performing power maintenance in one of our data facilities during the times listed below.
Some players may experience a decrease in game performance or an increase in lag during the maintenance period.
Planned Start: Sunday 6/22/2008 12:01 am PDT (3:01 am EDT; 7:01 GMT)
Planned Finish: Wednesday 6/25/2008 11:59 pm PDT (2:59 am EDT; 18:59 GMT on 6/26)
Impact Duration: Three days, intermittent
maybe that has something to do with it?
Data Facility Maintenance - June 22 - 25, 2008
We will be performing power maintenance in one of our data facilities during the times listed below.
Some players may experience a decrease in game performance or an increase in lag during the maintenance period.
Planned Start: Sunday 6/22/2008 12:01 am PDT (3:01 am EDT; 7:01 GMT)
Planned Finish: Wednesday 6/25/2008 11:59 pm PDT (2:59 am EDT; 18:59 GMT on 6/26)
Impact Duration: Three days, intermittent
maybe that has something to do with it?
Breakfast Mc Rit
Yeah, it's annoying, but if you see damage numbers flying off of you when you're still running, type in /stuck and you'll go back to the location you got stuck at. If you're surrounded, either you'll be able to shake them off or you're pretty much screwed.
Breakfast Mc Rit
Quote:
Originally Posted by neighto
taken from Gw.com:
Data Facility Maintenance - June 22 - 25, 2008 We will be performing power maintenance in one of our data facilities during the times listed below. Some players may experience a decrease in game performance or an increase in lag during the maintenance period. Planned Start: Sunday 6/22/2008 12:01 am PDT (3:01 am EDT; 7:01 GMT) Planned Finish: Wednesday 6/25/2008 11:59 pm PDT (2:59 am EDT; 18:59 GMT on 6/26) Impact Duration: Three days, intermittent maybe that has something to do with it? |
Inger
Well the maintenance is probably not the reason for the rubberbanding, its been a problem since... I started playing GW.
I definitely agree that rubberbanding is very very annoying, especially while running or farming. Hopefully the server maintenance they're doing will help improve upon the connection.
On a side note, how the hell do you get 200fps, I'm running a core 2 duo 2.4ghz, 2.5gigs of ram and a nvidia 8800gt and only get around 80fps.
I definitely agree that rubberbanding is very very annoying, especially while running or farming. Hopefully the server maintenance they're doing will help improve upon the connection.
On a side note, how the hell do you get 200fps, I'm running a core 2 duo 2.4ghz, 2.5gigs of ram and a nvidia 8800gt and only get around 80fps.
Lothlorian Sassun
Yes Lag sux ..............
hellknight17
No sorry been this way for a very long time, nothing to do with that.
placebo overdose
increased rubber banding is a result of the weekend work rubber banding in general is usually not anets fault but your connection
BLOODGOAT
I'm going to give you lads an idea of the rubber band I have been suffering from.
Running alliance-mates from LA to Ascalon after they ferried from NF. Sprint past a group of melee gentlemen, only to see a flurry of 0s shrouding my screen. I type /stuck and teleport to my original location. I am standing in front of all of the enemies attacking me. Yes, IN FRONT. And they still managed to body-block me to a halt? YES, AMAZINGLY.
Running alliance-mates from LA to Ascalon after they ferried from NF. Sprint past a group of melee gentlemen, only to see a flurry of 0s shrouding my screen. I type /stuck and teleport to my original location. I am standing in front of all of the enemies attacking me. Yes, IN FRONT. And they still managed to body-block me to a halt? YES, AMAZINGLY.
Carinae
Quote:
Originally Posted by hellknight17
This is one of the most annoying things in GW. Mostly when ever I use a run skill and get stuck on an object or monster. I keep running but the monsters are attacking air way back behind me.
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Akolo
rubberbanding is your own fault.
when you get bodyblocked you only appear to run past but you are actually still back there. learn not to get bodyblocked and dont get rubberband.
when you get bodyblocked you only appear to run past but you are actually still back there. learn not to get bodyblocked and dont get rubberband.
kratimas
Quote:
Originally Posted by neighto
taken from Gw.com:
Data Facility Maintenance - June 22 - 25, 2008 We will be performing power maintenance in one of our data facilities during the times listed below. Some players may experience a decrease in game performance or an increase in lag during the maintenance period. Planned Start: Sunday 6/22/2008 12:01 am PDT (3:01 am EDT; 7:01 GMT) Planned Finish: Wednesday 6/25/2008 11:59 pm PDT (2:59 am EDT; 18:59 GMT on 6/26) Impact Duration: Three days, intermittent maybe that has something to do with it? |
Channeling_Monk
Quote:
Originally Posted by Breakfast Mc Rit
As far as I know this has been happening for a while. I believe the /stuck command was introduced for that reason, but I may be mistaken.
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Rubberbanding is a result of arenanet optimizing server work. If the servers don't think you're moving, it never sends your client the new location, and your client keeps thinking you're moving. One day, they changed something and now the way the client behaves and the way the servers behave are very different.
Alexandra-Sweet
I always thought it was a game engine/server engine issue that Arena Net either couldn't fix or couldn't be arsed to fix.
Arduin
Quote:
Originally Posted by Akolo
rubberbanding is your own fault.
when you get bodyblocked you only appear to run past but you are actually still back there. learn not to get bodyblocked and dont get rubberband. |
Part if it is learning not to get blocked, I agree, but the other part is learning what places sport those weird quirks.
Ben-A-BoO
It has been around for so long that I rather call it a feature then a bug.
I mean we adjusted movement tactics to it. It's easy to get other people to rubberband with a bit of training as it is as easy to rubber-check once you are in the danger zone. I use a longer cast time skill (if available) to check while constantly mouse moving - the canceled actions gets you right back to the spot.
I don't see hope for GW1 to resolve this issue. But Anet stated earlier somewhere, mouse movement will be gone in GW2. Meanwhile we pray they don't implement this feature again.
I mean we adjusted movement tactics to it. It's easy to get other people to rubberband with a bit of training as it is as easy to rubber-check once you are in the danger zone. I use a longer cast time skill (if available) to check while constantly mouse moving - the canceled actions gets you right back to the spot.
I don't see hope for GW1 to resolve this issue. But Anet stated earlier somewhere, mouse movement will be gone in GW2. Meanwhile we pray they don't implement this feature again.
cosyfiep
yes it gets old,
not much you can do about it....
so deal with it or dont play....(accept the things you can not change).
not much you can do about it....
so deal with it or dont play....(accept the things you can not change).
Ctb
Ancient bug is ancient.
You have no idea what you're talking about.
Or, apparently, a working shift key.
Quote:
rubberbanding is your own fault. when you get bodyblocked you only appear to run past but you are actually still back there. learn not to get bodyblocked and dont get rubberband. |
Or, apparently, a working shift key.
Elite God
Quote:
Originally Posted by Breakfast Mc Rit
Yeah, it's annoying, but if you see damage numbers flying off of you when you're still running, type in /stuck and you'll go back to the location you got stuck at. If you're surrounded, either you'll be able to shake them off or you're pretty much screwed.
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Oh thanks thats very helpful
nekopowa
Quote:
Originally Posted by Alexandra-Sweet
I always thought it was a game engine/server engine issue that Arena Net either couldn't fix or couldn't be arsed to fix.
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You gotta take the delay between the client and the server into consideration which is around 300-400ms if you play on foreign or ~100ms if you play on home servers, but it highly depends on the speed of the internet connection and the distance between the two sides.
Keeping that in mind the movements you do with your keyboard aren't synced with the server itself, but they first appear on your screen (client-side) and it takes a few ms till the server actually registers them, hence rubberbanding happens.
Yes, it can be avoided easily if you understand how it works, sadly most people don't and they keep on calling it a bug/whining.
Buzzer
Give your character a bit of leeway: don't run next to walls etc. and you won't get rubberbanded back.
BuD
Yes its been around for a while, plenty of time to learn how to prevent it, get used to it.
The Red Messenger
I play a little game when i rubberband...
I like to see how far i can get before i get warped back
we should have a contest to see who can screenshot the longest rubberband run
I like to see how far i can get before i get warped back
we should have a contest to see who can screenshot the longest rubberband run
Ec]-[oMaN
Quote:
Originally Posted by placebo overdose
increased rubber banding is a result of the weekend work rubber banding in general is usually not anets fault but your connection
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Carinae
Quote:
Originally Posted by nekopowa
Not really an issue, it's the consequence of allowing keyboard movement.
You gotta take the delay between the client and the server into consideration which is around 300-400ms if you play on foreign or ~100ms if you play on home servers, but it highly depends on the speed of the internet connection and the distance between the two sides. Keeping that in mind the movements you do with your keyboard aren't synced with the server itself, but they first appear on your screen (client-side) and it takes a few ms till the server actually registers them, hence rubberbanding happens. |
You are right about the problem though. It's an issue where you aren't where you appear to be due to client-server lag. If you are rubberbanding and cast a spell and then try to move with the mouse, you will snap back the the right location. This is because casting and then moving forces an update to the client. The solution to the problem is to have the client and server update more often if:
1) Multiple monsters are in your aggro bubble
2) You are under the effects if an IMS
Crom The Pale
The only real problem I have with rubber banding is in AB, when you start on a map and move to a telleport pad only to find out when the clock hits 0 your still standing way back at the start.
Its not a big problem, but very anoying. If your stuck and rubber banding and NOT taking any damage you have no way of knowing untill you either pass through a portal and can't zone, use a skill or notice your hench/heros are not following you.
Its not a big problem, but very anoying. If your stuck and rubber banding and NOT taking any damage you have no way of knowing untill you either pass through a portal and can't zone, use a skill or notice your hench/heros are not following you.
Murmel
Rubberbanding.. God I hate it -_-...
Have it on almost every UW run with my W/Rt when trying to run past those Aattxes in the narrow corridor leading to Ice Wastes. Even if they're half radar range away <.<
That's also extremely annoying.
Have it on almost every UW run with my W/Rt when trying to run past those Aattxes in the narrow corridor leading to Ice Wastes. Even if they're half radar range away <.<
Quote:
The only real problem I have with rubber banding is in AB, when you start on a map and move to a telleport pad only to find out when the clock hits 0 your still standing way back at the start. |
Nessar
Aye rubberbanding is full of fail >.<
Hate rubberbanding in Griffons Mouth while running someone, It's a pain >>
Hate rubberbanding in Griffons Mouth while running someone, It's a pain >>
Lest121
Yesterday I am in KC at the rune Trader, went to storage and just before I open storage I get thrown all the way back to the rune trader.
Samurai Goroh
If you c-space it will get you back to the monsters so you can get around them. Which makes you wonder what that has to do with lag since if it was lag you wouldnt instantly go back to the monsters by c-spacing but you do.
Fay Vert
Its about the only game engine weakness they never bothered to fix, which is somewhat dissappointing given how damned annoying it is.
Kanyatta
Quote:
Originally Posted by neighto
Data Facility Maintenance - June 22 - 25, 2008
We will be performing power maintenance in one of our data facilities during the times listed below. Some players may experience a decrease in game performance or an increase in lag during the maintenance period. Planned Start: Sunday 6/22/2008 12:01 am PDT (3:01 am EDT; 7:01 GMT) Planned Finish: Wednesday 6/25/2008 11:59 pm PDT (2:59 am EDT; 18:59 GMT on 6/26) Impact Duration: Three days, intermittent maybe that has something to do with it? |
Mr Face
Quote:
Originally Posted by placebo overdose
increased rubber banding is a result of the weekend work rubber banding in general is usually not anets fault but your connection
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I can only presume that client/server syncronization occurs less frequently than, say, a first person shooter. I'm guessing this is to keep bandwidth usage to a minimum, and causes sync to be lost every now and again. You can see this happening sometimes if you stand still and move foward slightly, then use a skill straight away, doing this will sometimes make you 'teleport' back the small distance you moved. GW was coded for use on 56k modems after all.
Not that I'm defending the developers at all, this is a very very annoying bug and really should have been fixed a long time ago.
Ctb
Quote:
Not really an issue, it's the consequence of allowing keyboard movement... Yes, it can be avoided easily if you understand how it works, sadly most people don't and they keep on calling it a bug/whining. |
Getting bodyblocked because of a 250ms lag is not to be unexpected in an online game. The problem is that when bodyblocked there's a bug which frequently causes either:
a) the client to not properly update your display with your real position from the server
b) the server to not calculate and/or send down your real position
A slight snap-back is normal in an online game from time to time, but this bug causes you to just run and run and run forever like you're in the clear while you see damage numbers flying off you. The only "fix" I know of is to stop and c-space so you attack whatever the closest body-blocking MOB is which will cause you to get a new position and snap all the way back to the proper location.
It's a known bug that causes your proper position to not be updated unless you stop and force it to happen.
I believe ANET has even acknowledged it and may have been the ones that offered clipping caused by an oversized hitbox for armor graphics as an explanation for it.
Rick_
depending how the anet servers operate, uw might be rubberbanding more because its getting hammered by all the perma sf sins. tried different districts? i band wose in europe than america districts.
Mr Face
Sorry Rick, SF farming can't be blamed for everything lol. This has been happening since the release of GW, the developers presumably know about it but for some reason can't fix it.
FlamingMetroid
yeah, we should nevar rubberb& with all that money we pay for the servers with
OWAIT-
OWAIT-
Ctb
Quote:
Originally Posted by FlamingMetroid
yeah, we should nevar rubberb& with all that money we pay for the servers with
OWAIT- |
Perhaps then you'll be able to make a comment that is in some way, shape, or form at least tangentially related to what everyone else here is talking about.
aaje vhanli
Certainly, there have been rubber banding problems throughout Guild Wars. I found that I had more problems than usual recently; but I think it did have something to do with maintenance because, for me, I had much more extreme rubber banding and lag issues during the times stated than I have ever had before.
Okay, I lied. I had thought that it stopped, but it persists. I rarely have issues with this either...
Okay, I lied. I had thought that it stopped, but it persists. I rarely have issues with this either...
nekopowa
Quote:
Originally Posted by Ctb
Since you clearly have no idea...
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Quote:
Originally Posted by Ctb
You also have no idea what you're talking about.
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Quote:
Originally Posted by Ctb
You have no idea what you're talking about.
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lol