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Originally Posted by Alexandra-Sweet
I always thought it was a game engine/server engine issue that Arena Net either couldn't fix or couldn't be arsed to fix.
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Not really an issue, it's the consequence of allowing keyboard movement.
You gotta take the delay between the client and the server into consideration which is around 300-400ms if you play on foreign or ~100ms if you play on home servers, but it highly depends on the speed of the internet connection and the distance between the two sides.
Keeping that in mind the movements you do with your keyboard aren't synced with the server itself, but they first appear on your screen (client-side) and it takes a few ms till the server actually registers them, hence rubberbanding happens.
Yes, it can be avoided easily if you understand how it works, sadly most people don't and they keep on calling it a bug/whining.