Any one else tired of rubber banding?

hellknight17

hellknight17

Lion's Arch Merchant

Join Date: Oct 2005

AZ

W/

This is one of the most annoying things in GW. Mostly when ever I use a run skill and get stuck on an object or monster. I keep running but the monsters are attacking air way back behind me.

I have a great internet connection high speed cable but damn its annoying. I have frame rates averaging about 200. Why does this happen?

Only way I go back to where I am suppose to be is using some skills or moving around alot. This happends to me chest running all the time.

neighto

neighto

Lion's Arch Merchant

Join Date: Nov 2005

The Heart of Life is [Love]

taken from Gw.com:

Data Facility Maintenance - June 22 - 25, 2008

We will be performing power maintenance in one of our data facilities during the times listed below.

Some players may experience a decrease in game performance or an increase in lag during the maintenance period.

Planned Start: Sunday 6/22/2008 12:01 am PDT (3:01 am EDT; 7:01 GMT)
Planned Finish: Wednesday 6/25/2008 11:59 pm PDT (2:59 am EDT; 18:59 GMT on 6/26)
Impact Duration: Three days, intermittent

maybe that has something to do with it?

Breakfast Mc Rit

Breakfast Mc Rit

Krytan Explorer

Join Date: Apr 2008

[Sin]

Me/

Yeah, it's annoying, but if you see damage numbers flying off of you when you're still running, type in /stuck and you'll go back to the location you got stuck at. If you're surrounded, either you'll be able to shake them off or you're pretty much screwed.

Breakfast Mc Rit

Breakfast Mc Rit

Krytan Explorer

Join Date: Apr 2008

[Sin]

Me/

Quote:
Originally Posted by neighto
taken from Gw.com:

Data Facility Maintenance - June 22 - 25, 2008

We will be performing power maintenance in one of our data facilities during the times listed below.

Some players may experience a decrease in game performance or an increase in lag during the maintenance period.

Planned Start: Sunday 6/22/2008 12:01 am PDT (3:01 am EDT; 7:01 GMT)
Planned Finish: Wednesday 6/25/2008 11:59 pm PDT (2:59 am EDT; 18:59 GMT on 6/26)
Impact Duration: Three days, intermittent

maybe that has something to do with it?
As far as I know this has been happening for a while. I believe the /stuck command was introduced for that reason, but I may be mistaken.

Inger

Lion's Arch Merchant

Join Date: Apr 2007

R/Rt

Well the maintenance is probably not the reason for the rubberbanding, its been a problem since... I started playing GW.

I definitely agree that rubberbanding is very very annoying, especially while running or farming. Hopefully the server maintenance they're doing will help improve upon the connection.


On a side note, how the hell do you get 200fps, I'm running a core 2 duo 2.4ghz, 2.5gigs of ram and a nvidia 8800gt and only get around 80fps.

Lothlorian Sassun

Lothlorian Sassun

Frost Gate Guardian

Join Date: Dec 2006

Dragonestos

N/

Yes Lag sux ..............

hellknight17

hellknight17

Lion's Arch Merchant

Join Date: Oct 2005

AZ

W/

No sorry been this way for a very long time, nothing to do with that.

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

increased rubber banding is a result of the weekend work rubber banding in general is usually not anets fault but your connection

BLOODGOAT

BLOODGOAT

Wilds Pathfinder

Join Date: Jun 2007

long a

Mo/

I'm going to give you lads an idea of the rubber band I have been suffering from.

Running alliance-mates from LA to Ascalon after they ferried from NF. Sprint past a group of melee gentlemen, only to see a flurry of 0s shrouding my screen. I type /stuck and teleport to my original location. I am standing in front of all of the enemies attacking me. Yes, IN FRONT. And they still managed to body-block me to a halt? YES, AMAZINGLY.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by hellknight17
This is one of the most annoying things in GW. Mostly when ever I use a run skill and get stuck on an object or monster. I keep running but the monsters are attacking air way back behind me.
It's awful and seems to be getting worse. Especially near those damn Behemoths.

Akolo

Akolo

Krytan Explorer

Join Date: Jul 2006

V??xj??, Sweden

Stop Stealing [agro]

Mo/

rubberbanding is your own fault.
when you get bodyblocked you only appear to run past but you are actually still back there. learn not to get bodyblocked and dont get rubberband.

kratimas

kratimas

Wilds Pathfinder

Join Date: Dec 2005

Order of the Setting Sun

R/

Quote:
Originally Posted by neighto
taken from Gw.com:

Data Facility Maintenance - June 22 - 25, 2008

We will be performing power maintenance in one of our data facilities during the times listed below.

Some players may experience a decrease in game performance or an increase in lag during the maintenance period.

Planned Start: Sunday 6/22/2008 12:01 am PDT (3:01 am EDT; 7:01 GMT)
Planned Finish: Wednesday 6/25/2008 11:59 pm PDT (2:59 am EDT; 18:59 GMT on 6/26)
Impact Duration: Three days, intermittent

maybe that has something to do with it?
Nope unless the dates are wrong and the Maintenance started early 2005 and has an end date of late 2010

Channeling_Monk

Banned

Join Date: Jun 2008

Quote:
Originally Posted by Breakfast Mc Rit
As far as I know this has been happening for a while. I believe the /stuck command was introduced for that reason, but I may be mistaken.
Actually it was aded because of a bug that made players get stuck in the walkmesh. Oddly enough, that never happens anymore, so /stuck has a completely different purpose now.

Rubberbanding is a result of arenanet optimizing server work. If the servers don't think you're moving, it never sends your client the new location, and your client keeps thinking you're moving. One day, they changed something and now the way the client behaves and the way the servers behave are very different.

Alexandra-Sweet

Alexandra-Sweet

Wilds Pathfinder

Join Date: Dec 2006

That one place with the trees, mountains and snow

Ember Power Mercenaries [EMP]

Me/

I always thought it was a game engine/server engine issue that Arena Net either couldn't fix or couldn't be arsed to fix.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by Akolo
rubberbanding is your own fault.
when you get bodyblocked you only appear to run past but you are actually still back there. learn not to get bodyblocked and dont get rubberband.
Even if you try to evade melee-mobs by halve a radar range you are still bound to get stuck before them. Happens to the Aatxes when you want to run from the first room to the Ice Wastes, ever since I've been farming it.

Part if it is learning not to get blocked, I agree, but the other part is learning what places sport those weird quirks.

Ben-A-BoO

Ben-A-BoO

Wilds Pathfinder

Join Date: Aug 2006

Europe

It has been around for so long that I rather call it a feature then a bug.
I mean we adjusted movement tactics to it. It's easy to get other people to rubberband with a bit of training as it is as easy to rubber-check once you are in the danger zone. I use a longer cast time skill (if available) to check while constantly mouse moving - the canceled actions gets you right back to the spot.

I don't see hope for GW1 to resolve this issue. But Anet stated earlier somewhere, mouse movement will be gone in GW2. Meanwhile we pray they don't implement this feature again.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

yes it gets old,
not much you can do about it....

so deal with it or dont play....(accept the things you can not change).

Ctb

Desert Nomad

Join Date: Apr 2006

W/

Ancient bug is ancient.

Quote:
rubberbanding is your own fault.
when you get bodyblocked you only appear to run past but you are actually still back there. learn not to get bodyblocked and dont get rubberband.
You have no idea what you're talking about.

Or, apparently, a working shift key.

Elite God

Elite God

Academy Page

Join Date: Jun 2007

The Island Below Shing Jea Monastary

Forever Knights

R/

Quote:
Originally Posted by Breakfast Mc Rit
Yeah, it's annoying, but if you see damage numbers flying off of you when you're still running, type in /stuck and you'll go back to the location you got stuck at. If you're surrounded, either you'll be able to shake them off or you're pretty much screwed.

Oh thanks thats very helpful

nekopowa

nekopowa

Lion's Arch Merchant

Join Date: Dec 2006

Croatia

A/P

Quote:
Originally Posted by Alexandra-Sweet
I always thought it was a game engine/server engine issue that Arena Net either couldn't fix or couldn't be arsed to fix.
Not really an issue, it's the consequence of allowing keyboard movement.

You gotta take the delay between the client and the server into consideration which is around 300-400ms if you play on foreign or ~100ms if you play on home servers, but it highly depends on the speed of the internet connection and the distance between the two sides.

Keeping that in mind the movements you do with your keyboard aren't synced with the server itself, but they first appear on your screen (client-side) and it takes a few ms till the server actually registers them, hence rubberbanding happens.

Yes, it can be avoided easily if you understand how it works, sadly most people don't and they keep on calling it a bug/whining.

Buzzer

Buzzer

Wilds Pathfinder

Join Date: Nov 2005

Australia

Give your character a bit of leeway: don't run next to walls etc. and you won't get rubberbanded back.

BuD

BuD

Krytan Explorer

Join Date: Mar 2006

Nunya

E/Mo

Yes its been around for a while, plenty of time to learn how to prevent it, get used to it.

The Red Messenger

The Red Messenger

Krytan Explorer

Join Date: Mar 2008

America

I play a little game when i rubberband...

I like to see how far i can get before i get warped back

we should have a contest to see who can screenshot the longest rubberband run

Ec]-[oMaN

Ec]-[oMaN

Desert Nomad

Join Date: May 2005

Toronto, Ont.

[DT][pT][jT][Grim][Nion]

W/

Quote:
Originally Posted by placebo overdose
increased rubber banding is a result of the weekend work rubber banding in general is usually not anets fault but your connection
False. It simply occurs when the server differs location from the client. TBH more of the fault is Anet's servers, as movements appear/coincide instantly on your screen, but takes it's damn time to relay that info back to Anet. I can ping google.ca under 10ms, I can boot up FPS games and ping under 30ms. From my location to an Anet server its going from Toronto to Texas, which sux, no reason for my ping to be 4xhigher though.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by nekopowa
Not really an issue, it's the consequence of allowing keyboard movement.

You gotta take the delay between the client and the server into consideration which is around 300-400ms if you play on foreign or ~100ms if you play on home servers, but it highly depends on the speed of the internet connection and the distance between the two sides.

Keeping that in mind the movements you do with your keyboard aren't synced with the server itself, but they first appear on your screen (client-side) and it takes a few ms till the server actually registers them, hence rubberbanding happens.
It happens with mouse movement also.

You are right about the problem though. It's an issue where you aren't where you appear to be due to client-server lag. If you are rubberbanding and cast a spell and then try to move with the mouse, you will snap back the the right location. This is because casting and then moving forces an update to the client. The solution to the problem is to have the client and server update more often if:

1) Multiple monsters are in your aggro bubble
2) You are under the effects if an IMS

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

The only real problem I have with rubber banding is in AB, when you start on a map and move to a telleport pad only to find out when the clock hits 0 your still standing way back at the start.

Its not a big problem, but very anoying. If your stuck and rubber banding and NOT taking any damage you have no way of knowing untill you either pass through a portal and can't zone, use a skill or notice your hench/heros are not following you.

Murmel

Murmel

Krytan Explorer

Join Date: Mar 2008

Land of Confusion

[swea]

W/

Rubberbanding.. God I hate it -_-...

Have it on almost every UW run with my W/Rt when trying to run past those Aattxes in the narrow corridor leading to Ice Wastes. Even if they're half radar range away <.<

Quote:
The only real problem I have with rubber banding is in AB, when you start on a map and move to a telleport pad only to find out when the clock hits 0 your still standing way back at the start.
That's also extremely annoying.

Nessar

Nessar

Krytan Explorer

Join Date: Jun 2008

West Siiiiiiiiiiiiiide

Gwen Has A Thing For [Pyre]

Aye rubberbanding is full of fail >.<

Hate rubberbanding in Griffons Mouth while running someone, It's a pain >>

Lest121

Lest121

Wilds Pathfinder

Join Date: Apr 2007

Army of Darkness

A/Mo

Yesterday I am in KC at the rune Trader, went to storage and just before I open storage I get thrown all the way back to the rune trader.

Samurai Goroh

Ascalonian Squire

Join Date: Jun 2008

If you c-space it will get you back to the monsters so you can get around them. Which makes you wonder what that has to do with lag since if it was lag you wouldnt instantly go back to the monsters by c-spacing but you do.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Its about the only game engine weakness they never bothered to fix, which is somewhat dissappointing given how damned annoying it is.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by neighto
Data Facility Maintenance - June 22 - 25, 2008

We will be performing power maintenance in one of our data facilities during the times listed below.

Some players may experience a decrease in game performance or an increase in lag during the maintenance period.

Planned Start: Sunday 6/22/2008 12:01 am PDT (3:01 am EDT; 7:01 GMT)
Planned Finish: Wednesday 6/25/2008 11:59 pm PDT (2:59 am EDT; 18:59 GMT on 6/26)
Impact Duration: Three days, intermittent

maybe that has something to do with it?
Rubber banding has been around as far back as I can remember (which is almost 3 years). I have high-speed cable, a decent computer (I can run Crysis on low, BioShock and CoD4 on medium, no lag. Both of which are infinitely more demanding than GW), and yet I rubber band almost every PvP match I ever do at least once.

Mr Face

Frost Gate Guardian

Join Date: Jul 2006

England

Wuss

Mo/Me

Quote:
Originally Posted by placebo overdose
increased rubber banding is a result of the weekend work rubber banding in general is usually not anets fault but your connection
Sorry, that simply just isn't right. This happens to every single player at one time or anyother, and happens to me regularly when 55ing in the UW, although I ping around 100ms most of the time and have a good quality connection.

I can only presume that client/server syncronization occurs less frequently than, say, a first person shooter. I'm guessing this is to keep bandwidth usage to a minimum, and causes sync to be lost every now and again. You can see this happening sometimes if you stand still and move foward slightly, then use a skill straight away, doing this will sometimes make you 'teleport' back the small distance you moved. GW was coded for use on 56k modems after all.

Not that I'm defending the developers at all, this is a very very annoying bug and really should have been fixed a long time ago.

Ctb

Desert Nomad

Join Date: Apr 2006

W/

Quote:
Not really an issue, it's the consequence of allowing keyboard movement... Yes, it can be avoided easily if you understand how it works, sadly most people don't and they keep on calling it a bug/whining.
You also have no idea what you're talking about.

Getting bodyblocked because of a 250ms lag is not to be unexpected in an online game. The problem is that when bodyblocked there's a bug which frequently causes either:

a) the client to not properly update your display with your real position from the server
b) the server to not calculate and/or send down your real position

A slight snap-back is normal in an online game from time to time, but this bug causes you to just run and run and run forever like you're in the clear while you see damage numbers flying off you. The only "fix" I know of is to stop and c-space so you attack whatever the closest body-blocking MOB is which will cause you to get a new position and snap all the way back to the proper location.

It's a known bug that causes your proper position to not be updated unless you stop and force it to happen.

I believe ANET has even acknowledged it and may have been the ones that offered clipping caused by an oversized hitbox for armor graphics as an explanation for it.

Rick_

Ascalonian Squire

Join Date: Apr 2008

Vanguard of the Forsaken [vF]

N/Me

depending how the anet servers operate, uw might be rubberbanding more because its getting hammered by all the perma sf sins. tried different districts? i band wose in europe than america districts.

Mr Face

Frost Gate Guardian

Join Date: Jul 2006

England

Wuss

Mo/Me

Sorry Rick, SF farming can't be blamed for everything lol. This has been happening since the release of GW, the developers presumably know about it but for some reason can't fix it.

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

yeah, we should nevar rubberb& with all that money we pay for the servers with
OWAIT-

Ctb

Desert Nomad

Join Date: Apr 2006

W/

Quote:
Originally Posted by FlamingMetroid
yeah, we should nevar rubberb& with all that money we pay for the servers with
OWAIT-
Since you clearly have no idea what's being discussed, consider using the various scrolling and clicking mechanisms provided by your mouse to go back through this thread where it was explained multiple times by several different people.

Perhaps then you'll be able to make a comment that is in some way, shape, or form at least tangentially related to what everyone else here is talking about.

aaje vhanli

aaje vhanli

Krytan Explorer

Join Date: Dec 2006

Certainly, there have been rubber banding problems throughout Guild Wars. I found that I had more problems than usual recently; but I think it did have something to do with maintenance because, for me, I had much more extreme rubber banding and lag issues during the times stated than I have ever had before.

Okay, I lied. I had thought that it stopped, but it persists. I rarely have issues with this either...

nekopowa

nekopowa

Lion's Arch Merchant

Join Date: Dec 2006

Croatia

A/P

Quote:
Originally Posted by Ctb
Since you clearly have no idea...
Quote:
Originally Posted by Ctb
You also have no idea what you're talking about.
Quote:
Originally Posted by Ctb
You have no idea what you're talking about.
Self explanatory.

lol