Up the dye limit to 5-6.
DoomFrost
Give us a few more options than just 4 limit max. I recently came into possession of 3 mixed dyes, previewed 2 of them together and liked it the combo. One mixed dye was Silver, Green x2 - and the other was Yellow and Purple. It was a really nice color. Unfortunately the sum of both mixed dyes totals 5, and I can't replicate the color that came out with just 4.
My request is up the limit from 4 to somewhere around 5 to 6. Please give more dye options if you can.
Thank you.
(I didn't use the mixed dyes, just previewed them, they're still in my inventory in case you're wondering)
My request is up the limit from 4 to somewhere around 5 to 6. Please give more dye options if you can.
Thank you.
(I didn't use the mixed dyes, just previewed them, they're still in my inventory in case you're wondering)
Proff
Or stop trying to be unique and dye everything black.
Tatile
Upping the limit sounds like fun, but I feel for the people doing the dye preview guides. The number of combinations rises... well, by a lot (not good at maths, can't be bothered with hyperbole).
I'm of mixed opinion, I love colour, but upping the amount of dyes seems somewhat impractical.
(I cannot spell sometimes, ugh)
I'm of mixed opinion, I love colour, but upping the amount of dyes seems somewhat impractical.
(I cannot spell sometimes, ugh)
Fanita
With the current number of dye slots available (4), there is a total of 7920 combinations possible. With 5 dye slots there would be 55440 combinations possible. With 6 dye slots there would be 332640 combinations possible. The numbers go up quite dramatically with just slight changes as you can see.
Tatile
Wow, that's a lot of dye combo's, but sadly even with that people would probably dye their armour black still.
Colour combinations are better, in my opinion.
Colour combinations are better, in my opinion.
Marty Silverblade
By the time you add the fourth dye, the mixed dye is so diluted that any more dyes doesn't have much of an effect. Although it'd be nice to have more uniquely colored armor, this solution is a bit impractical.
pumpkin pie
just give me this :P~
pamelf
My god pumpkin, how many times are you going to plug that idea that everyone in the thread said was terrible?
/unsigned for more dye slots though. I would however like to be able to mix dyes again, that way we keep the 4 slots, but could technically do more combos if we wanted.
/unsigned for more dye slots though. I would however like to be able to mix dyes again, that way we keep the 4 slots, but could technically do more combos if we wanted.
pumpkin pie
My god pamelf, are you stalking me? did you not see the title of my post, it says shameless shameless i am going to pound it into Arena Net's developers head until they do it :P~
if selecting color the way i describe is a bad idea
then all the imaging programs out there on the market today have bad coloring method :P~ because its exactly the same, i am only remining arena net about the existance of such a function, where infact it is already in the game THE CAPE DESIGN COLOR SELECTOR IS EXACTLY THE SAME, the same! open any imaging program, and see for yourself. everyone choose color with a slider !
if selecting color the way i describe is a bad idea
then all the imaging programs out there on the market today have bad coloring method :P~ because its exactly the same, i am only remining arena net about the existance of such a function, where infact it is already in the game THE CAPE DESIGN COLOR SELECTOR IS EXACTLY THE SAME, the same! open any imaging program, and see for yourself. everyone choose color with a slider !
Yawgmoth
Better fix the damn bugged mixing system.
Revert the mixing algorithms back to pre-Nightfall, just keeping the preview window.
More dye slots wouldn't help at all - Under current bugzored mixing rules the colors used for determining a mix effect are DIFFERENT than the colors you expect, different than the ones you see when you use just that 1 dye.
So even 20xBlack+1xColor would in many cases be far far away from a single black, and would be less black than a 2xBlack+1Color pre-NF. Because the black the game engine uses for mixing often isn't black at all!
for illustration see this:
http://img206.imageshack.us/img206/9...emixingxl5.jpg
Same applies to all other colors, not just black, biggest differences can be observed on black, red or white, depending on item.
Revert the mixing algorithms back to pre-Nightfall, just keeping the preview window.
More dye slots wouldn't help at all - Under current bugzored mixing rules the colors used for determining a mix effect are DIFFERENT than the colors you expect, different than the ones you see when you use just that 1 dye.
So even 20xBlack+1xColor would in many cases be far far away from a single black, and would be less black than a 2xBlack+1Color pre-NF. Because the black the game engine uses for mixing often isn't black at all!
for illustration see this:
http://img206.imageshack.us/img206/9...emixingxl5.jpg
Same applies to all other colors, not just black, biggest differences can be observed on black, red or white, depending on item.
pamelf
Also, just as an addition, I always felt that dye remover allowed for a greater variety of colour schemes. I got some great colours using dye remover which I have never been able to re-create with the new system...
Captain Herbalife
Quote:
Originally Posted by Proff
Or stop trying to be unique and dye everything black.
|
Red Sand
Quote:
Originally Posted by Fanita
With the current number of dye slots available (4), there is a total of 7920 combinations possible.
|
But of course, this isn't about needs, it's about wants and when it comes to wants, people are not at all reasonable.
/notsigned
Marverick
Quote:
Originally Posted by Fanita
With the current number of dye slots available (4), there is a total of 7920 combinations possible. With 5 dye slots there would be 55440 combinations possible. With 6 dye slots there would be 332640 combinations possible. The numbers go up quite dramatically with just slight changes as you can see.
|
Since when update did the order of putting dyes into the dye window affect the color output?
Kanyatta
Quote:
Originally Posted by Fanita
With the current number of dye slots available (4), there is a total of 7920 combinations possible.
|
Yawgmoth
Your figures are way off, the actual number of different combinations you can make is 1265.
(all different mixes of 2, 3 or 4 dyes, including repeats, excluding mixes of 2/3/4 of the same dye and excluding double pairs)
But the problem is not in the numbers!
The problem is this, look:
See that red? Now realise that there isn't even 1 dye mix that's anywhere close to that vibrant red. You can try 3 red + anything, but the effect will always be dull - reason is below...
Post-NF mixing system sucks. It doesn't use the real colors for determining mixing output but there is an alternative color for every dye, often looking very different, and that one is being used for mixing. Not the one you expect.
You can check what color is going to be used for the mix by putting 2 of the same dye into preview window.
Try doing some experiments, you will be surprised. Try 2 blacks, on about half armors I tested on it's not black at all! And there are armors on which adding a White to a mix makes the output actually darker! Reason is obvious - the white used for mix isn't white at all - a quick test of 2x White for that armor shows a quite dark gray...
Should I make more screenshots?
(all different mixes of 2, 3 or 4 dyes, including repeats, excluding mixes of 2/3/4 of the same dye and excluding double pairs)
But the problem is not in the numbers!
The problem is this, look:
See that red? Now realise that there isn't even 1 dye mix that's anywhere close to that vibrant red. You can try 3 red + anything, but the effect will always be dull - reason is below...
Post-NF mixing system sucks. It doesn't use the real colors for determining mixing output but there is an alternative color for every dye, often looking very different, and that one is being used for mixing. Not the one you expect.
You can check what color is going to be used for the mix by putting 2 of the same dye into preview window.
Try doing some experiments, you will be surprised. Try 2 blacks, on about half armors I tested on it's not black at all! And there are armors on which adding a White to a mix makes the output actually darker! Reason is obvious - the white used for mix isn't white at all - a quick test of 2x White for that armor shows a quite dark gray...
Should I make more screenshots?
Red Sand
Lots of color changes don't change the way it would be if you could paint an item, it changes the way the system thinks it should change, by how the original artist laid out the item's color palette and how the programmer set the item to change color.
The point is, there are a ton of different colors to choose from, but they are inadequate for you to get just the right color you wanted. Give one good reason why ANet should spend any money to on programming time to give you a dozen more shades of red?
The point is, there are a ton of different colors to choose from, but they are inadequate for you to get just the right color you wanted. Give one good reason why ANet should spend any money to on programming time to give you a dozen more shades of red?
Lawrence Chang
Quote:
Originally Posted by Red Sand
Lots of color changes don't change the way it would be if you could paint an item, it changes the way the system thinks it should change, by how the original artist laid out the item's color palette and how the programmer set the item to change color.
The point is, there are a ton of different colors to choose from, but they are inadequate for you to get just the right color you wanted. Give one good reason why ANet should spend any money to on programming time to give you a dozen more shades of red? |
Red Sand
Quote:
Originally Posted by Lawrence Chang
Because we paid money for this game and we expect Anet to spend money improving this game.
|
It's like going back to the dealer and asking them to put new tires on your three year old car, free of charge. You're smart enough not to try that, Larry, but you think somehow ANet is in something other than a profit making business. Just because it's programming doesn't make it free for them to give you what you want.
Right now, every player playing GW is an expense, not profit. ANet supports you because you are potential profit in GW2. Stop fantasizing that ANet owes you something cause you paid them a hundred or so bucks in chapters and expansions. They don't owe any of us anything.
Dante the Warlord
Hmmm i like it I could finally get a nice metallic blue/green color that ive been wanting...
DarkGanni
May be offtopic but I wish Anet brings the old black dye back.
- Ganni
- Ganni
Yawgmoth
Quote:
Originally Posted by Red Sand
Lots of color changes don't change the way it would be if you could paint an item, it changes the way the system thinks it should change, by how the original artist laid out the item's color palette and how the programmer set the item to change color.
The point is, there are a ton of different colors to choose from, but they are inadequate for you to get just the right color you wanted. Give one good reason why ANet should spend any money to on programming time to give you a dozen more shades of red? |
You would prefer playing a low quality game where the devs don't care about fixing bugs? There are a lot in the market, you can buy, taste the crap and never want to buy anything else from their creators.
And not all players that keep playing now are just generating costs, wrong. Many still haven't bought all expansions, many can bring friends to play the game if they are satisfied with quality of service, and they all gain more trust in a company that cares about quality and are more likely to buy their future products. Quality matters.
freelancer604
Quote:
Originally Posted by Proff
Or stop trying to be unique and dye everything black.
|
OR WHITE
Red Sand
Quote:
Originally Posted by Yawgmoth
You would prefer playing a low quality game where the devs don't care about fixing bugs? There are a lot in the market, you can buy, taste the crap and never want to buy anything else from their creators.
|
Quote:
Originally Posted by Yawgmoth
And not all players that keep playing now are just generating costs, wrong.
|
Still, my point is you can't get something for nothing: ANet doesn't owe you a new paint job.
EDIT: Put "low quality" in quotes to differentiate that idea from my own opinion.
кιωι
The problem isnta dding more slots, its adding the different shades for 1000's more combos. 4 is enough imo, dye it black, be cool.
DoomFrost
I've dyed enough of my armors black to get sick of it though. =P
romeus petrus
/signed
I like unique color combos.
I like unique color combos.
Nude Nira
/signed for bringing back dye remover....
but
/notsigned for more dye slots.
but
/notsigned for more dye slots.
buckscrib
I think a max of 6 mixes would be ok.
pamelf
Quote:
Originally Posted by Red Sand
Guess what Larry? You paid your money and got a product that works. Any further support you get from ANet is out of the "kindness of their corporate heart", with the caveat that they believe that you will buy GW2 down the line and therefore can make some more money off of you in the future. Expecting ANet to give you anything because you paid for the game is ludicrous. If you've played this game for more than three months, you've already gotten your money's worth. Your money was spent on server time, electricity costs and connectivity.
|
MithranArkanere
The problem is not how much color you can add.
The proble is how the dye system works.
If any of you have ever used Photoshop, it's like using the "Color/Saturation" filter dialog box.
In that dialog box, there is a 'colorize' checkbox. When you check it, you are doing something like turning the image gray, and then apply color over it, like 'dying'. The whole picture changes to all shades of thar color.
If you don't check that option it, you will only change the light, the saturation and the Hue. You can turn red to blue, but while doing so blue is turned to another color too.
For example, most necromancer armors have a RED base color.
IF you add Silver and Grey, the armor should turn into a 'old silver' color, a lightly darker silver.
What do you get? A dark desaturated GREEN. A change in hue has taken place. Red to Green. And then the base red, change to green, gets mixed with the whole. (Like when you use red in a chaos axe)
Now, if you add Silver and Yellow to most elementalist armors, you shoudl get GOLD, a slightly desaturated darker yellow.
What do you get? Khaki. Why? Because the BASE purple gets mixed with yellow, resulting in a light brown, and that brown gets mixed with Silver, resulting in a lighter slight greener brownish color: Khaki.
To fix that, you have to add GREEN to the yellow and silver. And you get a gold-like color.
You don't have so many problems with most monk and ranger armors. Why?
Because they already have a base color that is not very affeced by that, and do not change much the mix.
It doesn't matter how many dies they allow, if they don't fix the dye system.
They should either make the dyes ignore the base color, colorizing the texture, or make all base textures have different base colors, so they do not alter much the miture when they join: Gray for metal, Sepia for leather and Beige for clothing.
The proble is how the dye system works.
If any of you have ever used Photoshop, it's like using the "Color/Saturation" filter dialog box.
In that dialog box, there is a 'colorize' checkbox. When you check it, you are doing something like turning the image gray, and then apply color over it, like 'dying'. The whole picture changes to all shades of thar color.
If you don't check that option it, you will only change the light, the saturation and the Hue. You can turn red to blue, but while doing so blue is turned to another color too.
For example, most necromancer armors have a RED base color.
IF you add Silver and Grey, the armor should turn into a 'old silver' color, a lightly darker silver.
What do you get? A dark desaturated GREEN. A change in hue has taken place. Red to Green. And then the base red, change to green, gets mixed with the whole. (Like when you use red in a chaos axe)
Now, if you add Silver and Yellow to most elementalist armors, you shoudl get GOLD, a slightly desaturated darker yellow.
What do you get? Khaki. Why? Because the BASE purple gets mixed with yellow, resulting in a light brown, and that brown gets mixed with Silver, resulting in a lighter slight greener brownish color: Khaki.
To fix that, you have to add GREEN to the yellow and silver. And you get a gold-like color.
You don't have so many problems with most monk and ranger armors. Why?
Because they already have a base color that is not very affeced by that, and do not change much the mix.
It doesn't matter how many dies they allow, if they don't fix the dye system.
They should either make the dyes ignore the base color, colorizing the texture, or make all base textures have different base colors, so they do not alter much the miture when they join: Gray for metal, Sepia for leather and Beige for clothing.
Red Sand
Quote:
Originally Posted by pamelf
Actually it's all about wanting future support for their product. Yes we have our money's worth for the current product, but not regularly updating this current project won't really keep people coming back for more purchases. It's an 'investment' for Anet to keep udating.
|
Now, you have to ask yourself: Would creating a 256 color palette be worth the expense to ANet. Everyone would use it, I'm sure. But would adding a 256 color palette sell more copies of GW? Probably not. Who buys a game because you can customize the color of their characters equipment? We had full color change capability in Everquest; didn't sell more copies of EQ.
In contrast, does Ursan's Blessing sell more copies of GW? You bet it does, because it allows the player to make that personal investment in their account toward their characters in GW2.
Sai Rith
/signed in a way that doesn't matter. Although this can help me a little more unique, I don't care whether or not ANET looks into this. 4 is good enough IMO, however 5 won't hurt. 6 is too much.
pamelf
Quote:
Originally Posted by Red Sand
ANet knows that those of us who own GW, and several expansions and bonus packs, are going to buy GW2. Updates will not make money for ANeT from the current player base. For the most part, players who have been playing GW for a six months or more don't have many more purchases to make, and can't fill ANet's pocketbook anymore. So any updates to GW1 should be looked at as expenses or investments in GW2.
Now, you have to ask yourself: Would creating a 256 color palette be worth the expense to ANet. Everyone would use it, I'm sure. But would adding a 256 color palette sell more copies of GW? Probably not. Who buys a game because you can customize the color of their characters equipment? We had full color change capability in Everquest; didn't sell more copies of EQ. In contrast, does Ursan's Blessing sell more copies of GW? You bet it does, because it allows the player to make that personal investment in their account toward their characters in GW2. |
Cosmetic changes may seem relatively minor to a lot of players, but to some they make or break a game. Especially one that comes under the RPG umbrella. The first thing that turned me off HG:L for example was it's utterly attrocious character customization and creation. (That among many other factors after purchasing it of course). While I didn't agree 100% with the OP's idea, I do believe that cosmetic changes are important. People who don't grind for titles do other things in game...some collect armour, other's weapons etc. Anet needs to keep us ALL interested, not just the people who you assumer are already going to buy GW2.
cosyfiep
yes please fix the dye thing...if adding 2 more will help I am for it....my monk is not capable of getting a good deeeeeep ANY color on most of the armor (just try getting dark orange on woven go ahead---its turns a very light flesh color bleh).
and yes 2 blacks make-----blue? had to search for the screenshot I took a while back, but its horrendous the way they 'fixed' the dye system.
so
1 bring back dye remover
2 bring back the pre-dye nerf colors, ahem pre-nightfall
3 allow for more slots for mixing colors
4 fix the dang thing so black actually makes things DARKER!!!
and yes 2 blacks make-----blue? had to search for the screenshot I took a while back, but its horrendous the way they 'fixed' the dye system.
so
1 bring back dye remover
2 bring back the pre-dye nerf colors, ahem pre-nightfall
3 allow for more slots for mixing colors
4 fix the dang thing so black actually makes things DARKER!!!