Non-monk healers? No.
Scythe O F Glory
I honestly think that if a profession, in some cases, can heal better than a monk, then something is wrong. Terribly wrong. What is the main purpose of a monk? Keeping your party alive. With that option taken away by N/Rt's and others, then what is left for a monk to do? Smite? Please feel free to criticise or support my opinion.
Edit: I do realize the use of Protection Prayers, but thats all. Healing has been taken away by Paras, Rits, and on rare occasions, Dervs. Pretty soon all you are gonna see in HA is "GLF 1 RC, 1 N/RT". Bye bye Healing Prayers attribute! The pont of this is that I dont like the idea of a non-monk healer that is slowly taking the place of Monks.
P.S. this is mainly about PvP.
Edit: I do realize the use of Protection Prayers, but thats all. Healing has been taken away by Paras, Rits, and on rare occasions, Dervs. Pretty soon all you are gonna see in HA is "GLF 1 RC, 1 N/RT". Bye bye Healing Prayers attribute! The pont of this is that I dont like the idea of a non-monk healer that is slowly taking the place of Monks.
P.S. this is mainly about PvP.
vaxmor
heaven forbid that monks ever lose their place in the holy trinity.
non-monks providing party support? immediate nerf nowz!
non-monks providing party support? immediate nerf nowz!
sph0nz
Protection prayers = ftw?
N/Rt heroes are only used because soul reaping allows them to continue spamming skills since that is something heroes love to do, and because Ritualist heals don't have any bonus that allows them to heal more like Divine Favor does for monks.
N/Rt heroes are only used because soul reaping allows them to continue spamming skills since that is something heroes love to do, and because Ritualist heals don't have any bonus that allows them to heal more like Divine Favor does for monks.
Lady Lozza
Smite is actually a wonderful option for monks in Shards of Orr. My sister and I hh'ed that basically with a team of smiters. Fendi was a bit of a pain but the rest of the dungeon was a breeze.
Ritualists have always been capable of healing. N/Rt is actually a rit build, but for the energy feedback from SR. There are still things that monks do better. I've never been in a team with two N/Rt, or two Rt healers for that matter.
Non-monk healers are good. Or perhaps rather were good before the advent of heroes. ER HP ele spammers were all the rage for a little while. Monks still have a place in teams, but teams are now less reliant on them - which is good. Sometimes you couldn't get a monk (back before heroes). Sometimes you could only get bad monks.
Ritualists have always been capable of healing. N/Rt is actually a rit build, but for the energy feedback from SR. There are still things that monks do better. I've never been in a team with two N/Rt, or two Rt healers for that matter.
Non-monk healers are good. Or perhaps rather were good before the advent of heroes. ER HP ele spammers were all the rage for a little while. Monks still have a place in teams, but teams are now less reliant on them - which is good. Sometimes you couldn't get a monk (back before heroes). Sometimes you could only get bad monks.
Kusandaa
Taken away? Nah... I still heal as a monk, or I switch to prot, or sometimes yes, I smite (it's fun and depending on the area, can be really effective). I don't feel as my job has been stolen by N/Rt's or rits in general, but I use them. Depends of my mood, of the areas.
Then, view it this way. Monks have the options of running heal, prot or smiting; smiters are damagers. So why couldn't another class, let's take rits who are good healers as well, but have good damage output, couldn't heal anyways?
Then, view it this way. Monks have the options of running heal, prot or smiting; smiters are damagers. So why couldn't another class, let's take rits who are good healers as well, but have good damage output, couldn't heal anyways?
Kyomi Tachibana
Monks can prot, have great condition and hex removal, can choose secondaries based on what they need, /Me for Channeling or Mantra of Resolve, /W for block stances, /N for old school Boon Prot, or /E for Glyph of Lesser Energy.
N/Rt is stuck as just that, or he can't do his job, sure he has great energy management, but no prot, he has no hex removal, and condition removal is largely dependent on the presence of spirits.
Motivation paragons rely on adrenaline and blind/blocking totally screw him over, he has minimal hex removal, good condition removal, and good party wide healing, but lack spike prevention/heals.
Ritualists are highly dependent on spirits and/or item spells to do their job efficiently, Mend Body and Soul only removes condition(s) if there is a spirit in ear shot, Spirit Light sacrifices health if no spirits are within earshot. Soothing Memories returns no energy if you're not holding an item, Renewing Memories doesn't reduce the cost of weapon spells unless you're holding an item, although they have the advantage over N/Rt in being able to choose a secondary with hex removal, they lose the super energy management that is Soul Reaping.
Also, the reason people are using monks less and less is because most people rely on heroes to do their 'monking' for them, and monk AI leaves a lot to be desired.
My point being that each type of healer has it's advantages and disadvantages.
With a N/Rt build you could essentially role your face across the keyboard and keep people alive, but with a monk it requires actual thought on who to use that RoF on.
N/Rt is stuck as just that, or he can't do his job, sure he has great energy management, but no prot, he has no hex removal, and condition removal is largely dependent on the presence of spirits.
Motivation paragons rely on adrenaline and blind/blocking totally screw him over, he has minimal hex removal, good condition removal, and good party wide healing, but lack spike prevention/heals.
Ritualists are highly dependent on spirits and/or item spells to do their job efficiently, Mend Body and Soul only removes condition(s) if there is a spirit in ear shot, Spirit Light sacrifices health if no spirits are within earshot. Soothing Memories returns no energy if you're not holding an item, Renewing Memories doesn't reduce the cost of weapon spells unless you're holding an item, although they have the advantage over N/Rt in being able to choose a secondary with hex removal, they lose the super energy management that is Soul Reaping.
Also, the reason people are using monks less and less is because most people rely on heroes to do their 'monking' for them, and monk AI leaves a lot to be desired.
My point being that each type of healer has it's advantages and disadvantages.
With a N/Rt build you could essentially role your face across the keyboard and keep people alive, but with a monk it requires actual thought on who to use that RoF on.
kerpall
I like healing either way. I have a Monk, Ritualist, and a N/rt. Every group needs a healer, so it makes finding a party easy.
Seeing as i have one of every healer anyways, i lose the monk, dont effect me.
Seeing as i have one of every healer anyways, i lose the monk, dont effect me.
Gift3d
Quote:
Originally Posted by Scythe O F Glory
I honestly think that if a profession, in some cases, can heal better than a monk, then something is wrong. Terribly wrong. What is the main purpose of a monk? Keeping your party alive. With that option taken away by N/Rt's and others, then what is left for a monk to do? Smite? Please feel free to criticise or support my opinion.
Edit: I do realize the use of Protection Prayers, but thats all. Healing has been taken away by Paras, Rits, and on rare occasions, Dervs. Pretty soon all you are gonna see in HA is "GLF 1 RC, 1 N/RT". Bye bye Healing Prayers attribute! The pont of this is that I dont like the idea of a non-monk healer that is slowly taking the place of Monks. P.S. this is mainly about PvP. |
God, if you'd just get a clue and use common sense you'd know these things, why rant and whine and bitch about stuff which you are clearly clueless about?
Yoshikuni Mahsu
--------------------------------------------------------
Monks:
Healing
- Per Hit
- Spike Heal
- Pressure Heal
- Regular Generic Heal
Blocking
- Partywide
- Target
Prot
- Dmg Reduction
- Healing Dmg as its taken
Condition Removal
- Healing Per Condition
- Prot Per Conditions
Hex Removal
- Healing Per Hex
- Prot Per Hex
Partywide Heals
- Heal Per Enchantment
- Heal for lots of NRG
- Elite Pwide Heal
EManagement
- Divine Spirit
Res's
- Renew Life
- Restore Life
- Resurrect
- Rebirth
- Resurrection Chant
- Unyielding Aura
- Vengeance
- Light of Dwayna
----------------------------------------------------------------------
Other professions:
Healing
- Generic Heals
- Imbue Health
Prot
- Weapon of Warding
Res's
- Flesh of my Flesh
- Death Pact Signet
- That one item spell that res's when its dropped
Condition Removal
- Mend Body and Soul - Condition is not easily met.
----------------------------------------------------------------------
Dont think monks are in any threat of losing they're job.
Monks:
Healing
- Per Hit
- Spike Heal
- Pressure Heal
- Regular Generic Heal
Blocking
- Partywide
- Target
Prot
- Dmg Reduction
- Healing Dmg as its taken
Condition Removal
- Healing Per Condition
- Prot Per Conditions
Hex Removal
- Healing Per Hex
- Prot Per Hex
Partywide Heals
- Heal Per Enchantment
- Heal for lots of NRG
- Elite Pwide Heal
EManagement
- Divine Spirit
Res's
- Renew Life
- Restore Life
- Resurrect
- Rebirth
- Resurrection Chant
- Unyielding Aura
- Vengeance
- Light of Dwayna
----------------------------------------------------------------------
Other professions:
Healing
- Generic Heals
- Imbue Health
Prot
- Weapon of Warding
Res's
- Flesh of my Flesh
- Death Pact Signet
- That one item spell that res's when its dropped
Condition Removal
- Mend Body and Soul - Condition is not easily met.
----------------------------------------------------------------------
Dont think monks are in any threat of losing they're job.
dilan155
imho the rits and all the other profs that arent core are poorly thought up,but notice that monks are still better at healing than rits, specially in the area or spike heals, unless you have a spirit you cant use it to cover the spike. also healing monks can not only heal but do other things like non-conditional hex remover and non-conditional condition removal. dw monks are gonna stay for a looong time
GourangaPizza
Monk stinks? You got to be kidding. Look at WoH, it makes other healing prayers elites a joke of an existence. 200+ instaheal is no joke in PvP.
Scythe O F Glory
I am just hoping that monks are the only healing/party support prof in GW2.
Crescent Sky
Quote:
Originally Posted by Scythe O F Glory
I am just hoping that monks are the only healing/party support prof in GW2.
|
Clarissa F
The only place I've seen N/Rt be taken over a monk is for H/H sway. Who cares if others might heal a little better? The Monk's strength is in Protection. If you are a GOOD monk, you keep the damage from happen, and use healing as a back-up for what you can't prevent. N/Rt's, N/Mo's don't compare to a monk in that respect. Spike heals will never beat a good prot.
FoxBat
Quote:
Originally Posted by Scythe O F Glory
P.S. this is mainly about PvP.
|
The only reason you can't pug one in low-level HA is because everyone is on S-way. Of course, zergway time was similar. Monks generally take some amount of skill to play, which makes them a recipe for pug failure.
NoXiFy
n/rt = sway teams and such. in pve, its all about prot, not about raw heals. unless u have consumables or ursan or a simlar armor bonus, than they are needed for the higher level areas.
Alex Morningstar
When it comes to h/h healing in PvE, N/Rts win due to energy management (Soul Reaping). Human monks anymore are hit or miss because they either never learned how because they've always had h/h to do it for them, are retarded or are of this new generation (post factions) where everything was handed to them on a plate, where they had dozens of skills to choose from and skill didn't really matter.
PvP, it wont matter what class you are, skill is going to be what people want, whether it be from a Monk or a N/Rt. A pro would play both just as easily, therefore wouldn't care.
PvP, it wont matter what class you are, skill is going to be what people want, whether it be from a Monk or a N/Rt. A pro would play both just as easily, therefore wouldn't care.
HawkofStorms
N/Rts are NOT better healers then monks... they just have better energy management with soul reaping... allowing them to spam spells adnosum... making them effective for heroes who have a tendency to spam skills. No monk hero has the AI to not quickly run out of energy in a fight.
Monks are still far and away the best healer/support type in this game... because of the uniqueness of the prot skill line (compared to other games).
If you want to see the monk reign supreme, either try or observe some high end PvP. Monks are still the most skilled and efficient healers under non-gimmick situations.
Monks are still far and away the best healer/support type in this game... because of the uniqueness of the prot skill line (compared to other games).
If you want to see the monk reign supreme, either try or observe some high end PvP. Monks are still the most skilled and efficient healers under non-gimmick situations.
Nessar
I don't think monks are going anywhere, anytime too soon, or even in the future.
Like said before, monks can remove hexes/conds/prot/spike heal with ease.
So..monks may be replaced by some places, but not in high end GvG
Like said before, monks can remove hexes/conds/prot/spike heal with ease.
So..monks may be replaced by some places, but not in high end GvG
Striken7
Fail, because non-monk healing/support is the reason Rits and Paras were created. Having only one class capable of doing a job is bad for the game.
Fail, because if you really were talking about PvP, then you are clueless. Monks are still by far the best healer/support characters in good PvP.
Fail, because if you really were talking about PvP, then you are clueless. Monks are still by far the best healer/support characters in good PvP.
MStarfire
protting is for monks. Healing is for ritualists.
Daenara
If you're just looking to push red bars up then /rit's can be sufficient healers, but in no way can they be as versatile as monks. No hex removal, limited protection options...
I have no fear that a n/rt will take a monks place.. except in gimmicky groups.
I have no fear that a n/rt will take a monks place.. except in gimmicky groups.
Dallcingi
A good monk is better than a good nrt...
as monk u channel tank, plus u can heal+prot
as nrt you gotta wait for anyone to die... if no one dies then you dont get energy and one guy from your team will die. not good
and as others say, monk got prot and nrt dont. weapon of warding does not count as true prot.
as monk u channel tank, plus u can heal+prot
as nrt you gotta wait for anyone to die... if no one dies then you dont get energy and one guy from your team will die. not good
and as others say, monk got prot and nrt dont. weapon of warding does not count as true prot.
garethporlest18
I still think monks can heal better than rits, but Rits are right up on top next to them. I see both in RA, monks more than Rit healers though. Rarely see a N/Rt there but that's because SR isn't that great in RA all the time.
Those high end guilds I sometimes Obs are still using monks haha. Must be for a reason.
Those high end guilds I sometimes Obs are still using monks haha. Must be for a reason.
Lady Lozza
Heh, would be interesting to see a N/Rt at work in any form of pvp. N/Rt works so well in pve because there is so much that is (generally) dying around the team. Without meaning to state the obvious that isn't the case in pvp.
Tyla
The reason I would take an N/Rt, is on a hero that spams his skills and can't manage energy.
If it was a human player, I would take a stronger form of healing.
Ritualists are best for a hybrid of Damage / Heal, just as Monks are best for a hybrid of Prot / Heal.
And since this is about PvP, stop talking about all of those shitways and observe any GvG, no infact all of them and then you have your proof.
No. Ritualists shine in Damage / Heal and Monks shine in Prot / Heal.
If it was a human player, I would take a stronger form of healing.
Ritualists are best for a hybrid of Damage / Heal, just as Monks are best for a hybrid of Prot / Heal.
And since this is about PvP, stop talking about all of those shitways and observe any GvG, no infact all of them and then you have your proof.
Quote:
Originally Posted by MStarfire
protting is for monks. Healing is for ritualists.
|
EPO Bot
I'm a bit sad to admit it but my favorite profession is so mandatory it's bad for the game. Didn't i made a tread about most parties typically needing two monks? That means 25% of the active player population must be monk or someone will be left partyless. Usually fans of the non-trinity professions.
So monks may not be in GW2 in their current form, if all profession are supposed to be equally valuable.
So monks may not be in GW2 in their current form, if all profession are supposed to be equally valuable.
Tarkin
Healing potions nowwwwwwwwwwww...
upier
First of all - there is the problem of not-having a class as insane as the monk which causes for a completely different game dynamic.
Imagine being able to only engage one or two foes - or having to bring 2ish self-heals on a skillbar with 8 skills.
That wouldn't be sweet.
I like my game fast.
The other problem though - is that monky skills are too good.
Which means you kinda need to run them.
Not the best way to go if you have 10 classes and only 8 party slots.
So I am a bit torn:
I kinda want the monkies to die, but at the same time I do like my GOGOGOGOGOGO!1!!!!-PvE.
Imagine being able to only engage one or two foes - or having to bring 2ish self-heals on a skillbar with 8 skills.
That wouldn't be sweet.
I like my game fast.
The other problem though - is that monky skills are too good.
Which means you kinda need to run them.
Not the best way to go if you have 10 classes and only 8 party slots.
So I am a bit torn:
I kinda want the monkies to die, but at the same time I do like my GOGOGOGOGOGO!1!!!!-PvE.
Fay Vert
They are called Monks, not healers. Healing is a function, not a profession. I have no problem with different forms of healer, the problem may be one of balance, is monk healing too weak or Rit healing too strong? I think probably not, but the issue isn't the strength of healing but the strength of e-management.
Its not as if monks have a god-given right to heal anyhow! no, wait..
Its not as if monks have a god-given right to heal anyhow! no, wait..
Age
No one can remove conditions or hexes like a Monk can and thier healing with high points in DF can out heal others as to HB in HA.
Maximumraver
Quote:
Originally Posted by Yoshikuni Mahsu
- Unyielding Aura
- Vengeance - Light of Dwayna |
Rakim B
[Nature's renewal]
[Tranquility] = N/Rts
if you don't have those, then monks>n/rts
[Tranquility] = N/Rts
if you don't have those, then monks>n/rts
eximiis
Monk are the best at what they do and that's why you have a prot monk and a healing monk in almost all gvg team.
With the exception of Nature's renewal and Tranquility. The monk will be better then other profession for keeping the team alive.
With the exception of Nature's renewal and Tranquility. The monk will be better then other profession for keeping the team alive.
The Meth
This is either a QQ about how the OP is unable to use protection prayers, a QQ about how the OP fails to manage energy, or a QQ about how monks are supposed to be the master race of guild wars with the rest of the professions mere peasants. Take your pick.
FalconDance
^^ QFT
You know, I ran a N/MO for nearly a year as a back-up Healer for PuGs (sometimes as the only healer), and no one complained at all. Clearly the OP wouldn't have wanted to be in a party with such a creature as I. I mean, we all know that Blood necros *suck* at any kind of heals, right?
(...wanders off thinking of all the non-monkly Wells pulled that saved the party's bacon...)
You know, I ran a N/MO for nearly a year as a back-up Healer for PuGs (sometimes as the only healer), and no one complained at all. Clearly the OP wouldn't have wanted to be in a party with such a creature as I. I mean, we all know that Blood necros *suck* at any kind of heals, right?
(...wanders off thinking of all the non-monkly Wells pulled that saved the party's bacon...)
N1ghtstalker
N/Rt's are overrated for me
okay yea sure they got soul reaping 'n stuff and they get energy from things, but it's still a bit bleh to me
okay yea sure they got soul reaping 'n stuff and they get energy from things, but it's still a bit bleh to me
RiKio
Monks have Divine Favor and can prot.
/closethread.
/closethread.
kobey
You forgot one thing:
Monk fow armor is guuud.
Monk fow armor is guuud.
Johny bravo
Well you have to look at it in perspective. Yes an N/RT can provide small spamable heals and minimal protection (WoR and VW are kind of like RoF) but in an area where there is spiking, hexing, and conditions they fail. Since there are mostof these is most places you need a monk for heals.
While there are some gimmick builds that rely solely on N/RTs or paras they often lack the high DPS and rely more on consistent pressure and the other team to give up to win. They still can't out heal/prot a monk.
As said above the secondary healing classes allow a party to bring some support to provide both assistance to the monks under heavy pressure while still contributing something else useful to the team.
While there are some gimmick builds that rely solely on N/RTs or paras they often lack the high DPS and rely more on consistent pressure and the other team to give up to win. They still can't out heal/prot a monk.
As said above the secondary healing classes allow a party to bring some support to provide both assistance to the monks under heavy pressure while still contributing something else useful to the team.