Non-monk healers? No.
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A good monk is better than a good nrt...
as monk u channel tank, plus u can heal+prot
as nrt you gotta wait for anyone to die... if no one dies then you dont get energy and one guy from your team will die. not good
and as others say, monk got prot and nrt dont. weapon of warding does not count as true prot.
as monk u channel tank, plus u can heal+prot
as nrt you gotta wait for anyone to die... if no one dies then you dont get energy and one guy from your team will die. not good
and as others say, monk got prot and nrt dont. weapon of warding does not count as true prot.
I still think monks can heal better than rits, but Rits are right up on top next to them. I see both in RA, monks more than Rit healers though. Rarely see a N/Rt there but that's because SR isn't that great in RA all the time.
Those high end guilds I sometimes Obs are still using monks haha. Must be for a reason.
Those high end guilds I sometimes Obs are still using monks haha. Must be for a reason.
T
The reason I would take an N/Rt, is on a hero that spams his skills and can't manage energy.
If it was a human player, I would take a stronger form of healing.
Ritualists are best for a hybrid of Damage / Heal, just as Monks are best for a hybrid of Prot / Heal.
And since this is about PvP, stop talking about all of those shitways and observe any GvG, no infact all of them and then you have your proof.
No. Ritualists shine in Damage / Heal and Monks shine in Prot / Heal.
If it was a human player, I would take a stronger form of healing.
Ritualists are best for a hybrid of Damage / Heal, just as Monks are best for a hybrid of Prot / Heal.
And since this is about PvP, stop talking about all of those shitways and observe any GvG, no infact all of them and then you have your proof.
Quote:
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Originally Posted by MStarfire
protting is for monks. Healing is for ritualists.
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I'm a bit sad to admit it but my favorite profession is so mandatory it's bad for the game. Didn't i made a tread about most parties typically needing two monks? That means 25% of the active player population must be monk or someone will be left partyless. Usually fans of the non-trinity professions.
So monks may not be in GW2 in their current form, if all profession are supposed to be equally valuable.
So monks may not be in GW2 in their current form, if all profession are supposed to be equally valuable.

First of all - there is the problem of not-having a class as insane as the monk which causes for a completely different game dynamic.
Imagine being able to only engage one or two foes - or having to bring 2ish self-heals on a skillbar with 8 skills.
That wouldn't be sweet.
I like my game fast.
The other problem though - is that monky skills are too good.
Which means you kinda need to run them.
Not the best way to go if you have 10 classes and only 8 party slots.
So I am a bit torn:
I kinda want the monkies to die, but at the same time I do like my GOGOGOGOGOGO!1!!!!-PvE.
Imagine being able to only engage one or two foes - or having to bring 2ish self-heals on a skillbar with 8 skills.
That wouldn't be sweet.
I like my game fast.
The other problem though - is that monky skills are too good.
Which means you kinda need to run them.
Not the best way to go if you have 10 classes and only 8 party slots.
So I am a bit torn:
I kinda want the monkies to die, but at the same time I do like my GOGOGOGOGOGO!1!!!!-PvE.
F
They are called Monks, not healers. Healing is a function, not a profession. I have no problem with different forms of healer, the problem may be one of balance, is monk healing too weak or Rit healing too strong? I think probably not, but the issue isn't the strength of healing but the strength of e-management.
Its not as if monks have a god-given right to heal anyhow! no, wait..
Its not as if monks have a god-given right to heal anyhow! no, wait..
R
e
^^ QFT
You know, I ran a N/MO for nearly a year as a back-up Healer for PuGs (sometimes as the only healer), and no one complained at all. Clearly the OP wouldn't have wanted to be in a party with such a creature as I. I mean, we all know that Blood necros *suck* at any kind of heals, right?
(...wanders off thinking of all the non-monkly Wells pulled that saved the party's bacon...)
You know, I ran a N/MO for nearly a year as a back-up Healer for PuGs (sometimes as the only healer), and no one complained at all. Clearly the OP wouldn't have wanted to be in a party with such a creature as I. I mean, we all know that Blood necros *suck* at any kind of heals, right?
(...wanders off thinking of all the non-monkly Wells pulled that saved the party's bacon...)
J
Well you have to look at it in perspective. Yes an N/RT can provide small spamable heals and minimal protection (WoR and VW are kind of like RoF) but in an area where there is spiking, hexing, and conditions they fail. Since there are mostof these is most places you need a monk for heals.
While there are some gimmick builds that rely solely on N/RTs or paras they often lack the high DPS and rely more on consistent pressure and the other team to give up to win. They still can't out heal/prot a monk.
As said above the secondary healing classes allow a party to bring some support to provide both assistance to the monks under heavy pressure while still contributing something else useful to the team.
While there are some gimmick builds that rely solely on N/RTs or paras they often lack the high DPS and rely more on consistent pressure and the other team to give up to win. They still can't out heal/prot a monk.
As said above the secondary healing classes allow a party to bring some support to provide both assistance to the monks under heavy pressure while still contributing something else useful to the team.
