Quote:
Originally Posted by Rakim B
[Nature's renewal]
[Tranquility] = N/Rts
if you don't have those, then monks>n/rts
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I've never brought those, on any hero, in any zone. Nor do I remember an area where they are used by mobs.
Quote:
Originally Posted by N1ghtstalker
N/Rt's are overrated for me
okay yea sure they got soul reaping 'n stuff and they get energy from things, but it's still a bit bleh to me
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So getting almost unlimited energy from that other necro's army of minions dying repeatedly is overrated?
Can't say I've ever seen an N/Rt or N/Mo hero run out of energy during a fight.
Quote:
Originally Posted by RiKio
Monks have Divine Favor and can prot.
/closethread.
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N/Mo can prot nicely as well.
Quote:
Originally Posted by Johny bravo
Well you have to look at it in perspective. Yes an N/RT can provide small spamable heals and minimal protection (WoR and VW are kind of like RoF) but in an area where there is spiking, hexing, and conditions they fail. Since there are mostof these is most places you need a monk for heals.
While there are some gimmick builds that rely solely on N/RTs or paras they often lack the high DPS and rely more on consistent pressure and the other team to give up to win. They still can't out heal/prot a monk.
As said above the secondary healing classes allow a party to bring some support to provide both assistance to the monks under heavy pressure while still contributing something else useful to the team.
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Spiking? So an N/Mo protter somehow doesn't use the same spells a Mo/* protter would just as well? Divine favor is helpful, but I'll go for unlimited energy.
Hexing? N/Mo have the same access to hex removals as the Mo/*.
Conditions? N/Rt and N/Mo THRIVE on conditions. Foul feast, baby. It's just fuel for them. It's even better than a prot monk's draw conditions.
It's not gimmicky either. It's EFFICIENT. Whether the battle is short or long, the N/* will have more energy to heal/protect with than the monk will.
Monks have more powerful heals thanks to divine favor and being able to drop some runes. But Necros can do SUSTAINED healing far better.
And there are VERY few areas where I wouldn't want a minion bomber with me on that same team. Those minions do so much, fuel the healer, reduce damage for the whole team by being decoys, produce damage through barbs and nova, block mobs from getting to the backlines, etc, etc. It's not gimmicky at all.
But I guess in GW people still love the:
Warrior + Ele + Monk idea. Anything that isn't that, is a gimmick.
Speaking in terms of PvE...
Warriors are overrated. There's no agro control and they do shit for damage.
Eles are fast becoming a joke thanks to mobs having high AL + HP. Armor ignoring damage is where it's at now.
Monks, as everyone has clearly seen, are no longer the new hotness. People have found better ways to make the red bars go up.