I've decided to clean out my storage so if you could help me out with prices on any of these things it would be much appreciated. I tried to organize them to make it as easy as possible. Thanks in advance.
Warrior
Swords
1.Furious Desolation Sword of Fortitude (Inscribable)
15-22 (Req. 13)
15^50
+30 Health
10% Dbl. Adren.
2.Sundering Butterfly Sword of Fortitude
15-22 (Req. 10)
15^50
+20% Armour Pen. (19%)
+29 Health
3.Cruel Golden Machete (Inscribable)
15-22 (Req. 11)
Lengthen Deep Wound 33%
15^50
4.Ebon Greater Highlander Blade (Inscribable)
15-22 Earth (Req. 12)
+15% while enchanted
5.Barbed Scimitar of Swordsmanship
15-22 (Req. 13)
Lengthen Bleeding 33%
Swordsmanship +1 (19%)
6.Poisonous Scimitar of Deathbane
15-22 (Req. 11)
Lengthen Poison 33%
+20% vs. Undead
Axes
1.Battlepick of Fortitude Inscribable
6-28 (Req. 12)
+30 Health
15^50
2.Icy Dwarven Axe of Deathbane Inscribable
6-28 Cold (Req. 9)
+20% vs. Undead
3.Furious Great Axe of Enchanting Inscribable
6-28 (Req. 12)
10% Dbl. Adren.
Enchantments 20% longer
4.Hand Axe of Fortitude Inscribable
6-28 (Req. 12)
+29 Health
+14% in a stance
5.Double-bladed Axe of Giant Slaying
+20% vs. Giants
6.Murakai's Reaver
Hammers
1.Vampiric Foehammer Inscribable
19-35 (Req. 13)
Life stealing 5
10% half cast time
2.Vampiric Bronze Crusher of Enchanting Inscribable
19-35 (Req. 13)
Life stealing 5
Enchantments 20% longer
10% half cast time
3.Heavy Iron Hammer of Warding Inscribable
18-35 (Req. 11)
Lengthen weakeness 33%
+7 Elemental Armor
14^50
4.Zealous Ram's Hammer of Shelter
+19% while hexed
Energy gain on hit 1
+7 Physical Armor
Shields
1.Tall Shield
15 Armor (Req. 11 tactics)
-5 physical 19%
2.Darkwing Defender of Fortitude Inscribable
16 Armor (Req. 9 strength)
+28 Health
+9 piercing armor
Ranger
1.Ebon Hornbow of Marksmanship
15-28 Earth (Req 13)
+15% while enchanted
Marksmanship +1 20%
2.Ebon Deadbow of Enchanting Inscribable
15-28 Earth (Req. 11)
Enchantments 20% longer
+15% in stance
3.Crippling Shortbow of Deathbane Inscribable
15-28 (Req. 11)
Lengthen Cripple 33%
+5 Energy
+19% vs. undead
4.Ivory bow Inscribable
15-28 (Req. 9)
+15% while enchanted
5.Poisonous Deadbow of Skeleton Slaying
15-28 (Req. 13)
Lengthen Poison 33%
+19% vs Skeletons
6.Longbow
15-28 (Req. 11)
+5 energy
7.Shortbow
15-28 (Req. 9)
+20 while hexed
Dervish
1.Saurian Scythe of Fortitude Inscribable
9-41 (Req. 10)
+29 Health
+19% while hexed
Assassin
1.Kaya's Daggers
2.Ebon Jeweled Daggers of Dagger Mastery Inscribable
7-17 Earth (Req. 9)
Dagger Mastery +1 19%
+15% Dmg. -10 armor while attacking
Ritualist
1.Miki's staff
2.Paper Fan
+44 Health while enchanted
Paragon
1.Ebon Spiraling Spear of Defense Inscribable
14-27 Earth (Req. 10)
+5 armour
10% half cast time
2.Cyndr's Aegis
3.Vabbian Defender of Devotion Inscribable
16 Armor (Req. 13)
+44 Health while enchanted
+10 Lightening armor
Elementalist
Fire
1.Hale Fire Staff of Defense
11-22 (Req. 9)
Reduce weakness 20%
+27 Health
+5 armour
2.Defensive Fire Staff of Skeleton Slaying
11-22 (Req. 9)
19% half cast time water magic
+5 armour
19% vs. skeletons
3.Blazing Wing Wand of Memory Inscribable
11-22 (Req 12)
19% half cast time fire
+5 energy ^50
Energy Storage
1.Swift Portal Staff of Devotion Inscribable
11-22 (Req. 12)
10% half cast time
+43 health while enchanted
+5 energy while enchanted
Water
1.Swift Water Staff Inscribable
11-22 (Req 10)
10% half cast time
+14% vs Hexed foes
Earth
1.Swift Earth Staff of Deathbane
11-22 (Req. 9)
10% half cast time
+20% vs undead
2.Guardian Branch of Quickening Inscribable
11-22 (Req. 13)
9% half recharge
9% half cast time
Air
1.Adept Air staff of Deathbane Inscribable
11-22 (req. 9)
20% half cast air magic
+5 energy ^50
+19% vs undead
2.Air wand
11-22 (Req. 13)
+4 energy under 50%
3.Dolyak Prod Staff Inscribable
11-22 (Req. 9)
20% half cast time air magic
4.Adept Dolyak Prod Staff of Warding Inscribable
11-22 (Req. 13)
+7 Elemental Armor
+15% Dmg. -10 armor while attacking
5.Storm Artifact
+10 armor while hexed
Necromancer
1.Raven Staff of Fortitude
11-22 (Req. 12 Death magic)
10% half cast time
+29 health
2.Dead Scepter of Memory Inscribable
11-22 (Req. 12 soul reaping)
20% half recharge soul reaping
+15% dmg -5 energy
3.Accursed Icon of Swiftness Inscribable
+12 energy (Req. 12 curses)
+10 armour while hexed
Mesmer
Illusion
1.Forgotten Fan
2.Gorrel's Cane
3.Cane
11-22 (Req. 13)
19% half cast time inspiration
4.Hypnotic Scepter Inscribable
9% half cast time
Domination
1.Cane
11-22 (Req 13)
10% half recharge
2.Cane
11-22 (Req 11)
+5 energy below 50%
3.Cane
11-21 (Req 11)
19% half cast inspiration
4.Ominous Eidolon of Fortitude Inscribable
+12 energy (Req 12)
+27 health
10% half recharge
Monk
1.Smiting Rod
11-22 (Req. 11 smiting)
+5 energy while enchanted
2.Defensive Smiting Staff of Protection Prayers
11-22 (Req. 10 smiting)
+5 armor
Protection prayers +1 19%
Random
1.The Bison Cup
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