Weapon concept: Demon eye shield.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

More like a complete weapon, its polycount is only 220 ( intentionally kept low for modding possibilities. ) but I made a highpoly version for the normalmap.

is here: http://img246.imageshack.us/img246/5...drenderci6.png

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

^^ nice...anywho demon eye shield? sounds like a stygian shield to me ;:P

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

I just named it what it was. lulz.

If anyone is interested, here is the sword that goes with it:

http://img146.imageshack.us/img146/2...ertext1tp6.png

MisterT69

MisterT69

Wilds Pathfinder

Join Date: May 2007

Scions of Carver [SCAR]

E/

I like the sword, pretty badass imo

Xx Da Best Xx

Xx Da Best Xx

Frost Gate Guardian

Join Date: May 2008

LA

Id buy them both =)

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Sauron? In mah GW?

Pretty nice looking shield, but it would only be worth it in-game if it was animated. Both the sword and the shield seem to have a futuristic feel to them though, so I'd tone down the lights or turn them into gems or something.

lakatz

lakatz

Wilds Pathfinder

Join Date: Jun 2006

What program are you using?

The first 3D modelling I learned was low poly, and I'm glad that's how I started... because, as you prove so well with your fine shields and sword, you have to be rather creative to produce an aesthetically pleasing piece with few polygons. And, in terms of the internet where there are more and more 3D apps all the time, the lower the poly count the better.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

3DS max and Zbrush. I make a craptastic low poly in max, export it to Zbrush, make a high polygon version in Zbrush and bake its normal map to the low poly. Result is a nice "technically correct" normal map for the bump slot.

http://poopinmymouth.com/tutorial/normal_workflow.htm

Lawrence Chang

Wilds Pathfinder

Join Date: Apr 2007

United States

[SOHE]

W/

You should work for Anet, and the original designers should be fired. You just came up with something better than anything Anet has ever designed.

Of course, they always F up the items when they are in-game, as they look nothing like the original renders.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

I wouldn't go that far. We don't know what timeframe and specifications they are working on. I gave myself 3 days to do those, for all we know anet's artists only have 3 hours, in which case my stuff would not be much better ( or worse ) then theirs.

Also GW has no specular/normal maps on their items as far as I can tell, and their single diffuse maps look like 512x ( im using 1024x ). That makes a big difference. Maybe not from a distance, but up close it does.

Zidane Ortef

Zidane Ortef

Site Contributor

Join Date: Dec 2006

Martinsburg, WV

Scions of Carver [SCAR]/Trinity Of The Ascended [ToA]

W/

http://guildwars.wikia.com/wiki/Demonic_Aegis


kinda like something we already have.