GWEN blessings based on surroundings
Tender Wolf
When we're grinding for GWEN reputation points, it's nice to get the extra bonuses every 25 kills. But it's a major pain if you get a boss bounty when there is no boss around, or even right after you kill one. There's no way you'll get to it in time. And the time attack when there are no mobs around? What's the point?
Give us something we can use. My fiance and I have the same idea - when we get a random bonus, don't make it so "random". Base it on the surroundings. For instance, if you are near a boss, you could get the boss bounty OR a random amount of points, or even a hunt rank up. But if you're not around a boss, don't give us a boss bounty because it's pointless. The same thing if there are no bosses left in the map because you already killed them all. I've even left a few bosses (like Myish) so that if I were to get the boss bounty I could go back to her. But by the time I get it I'm on the other end of the map. Give us something that we can use.
And don't give me anything about how this will make farming easier, it's still a major grind even when it's double rep weekend. In hard mode it would still be a challenge, but perhaps in hard mode that's when the random generator will work, with the boss bounty when no boss is around to see if you can get to one or something. But in normal mode, the random generators shouldn't be so random, they should be based on your surroundings.
Give us something we can use. My fiance and I have the same idea - when we get a random bonus, don't make it so "random". Base it on the surroundings. For instance, if you are near a boss, you could get the boss bounty OR a random amount of points, or even a hunt rank up. But if you're not around a boss, don't give us a boss bounty because it's pointless. The same thing if there are no bosses left in the map because you already killed them all. I've even left a few bosses (like Myish) so that if I were to get the boss bounty I could go back to her. But by the time I get it I'm on the other end of the map. Give us something that we can use.
And don't give me anything about how this will make farming easier, it's still a major grind even when it's double rep weekend. In hard mode it would still be a challenge, but perhaps in hard mode that's when the random generator will work, with the boss bounty when no boss is around to see if you can get to one or something. But in normal mode, the random generators shouldn't be so random, they should be based on your surroundings.
jiggles
While anet's at it can they make it so you cant recvieve the same blessing as your under? Its a pain seening 'You earned the hunt rampage' when youve had one for the past 20mins
/signed for yours too
/signed for yours too
Lourens
Good idea i like it , it would be very usefull cause you can better put the blessings to use and i go another idea for an instance like if you quickly are killing monsters like berserking you get the rampage bonus just like you had intended and let the per 25 kills blessing go away instead ^^
Squishy ftw
Quote:
Originally Posted by Tender Wolf
when we get a random bonus, don't make it so "random".
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Yes to making a random bonus less random.
romeus petrus
/notsigned
People dont need more incentive to grind.
People dont need more incentive to grind.
MagmaRed
/unsigned
Random is..... random. May as well start asking for everyone to get the mini pet they WANT, not a random one on their characters birthday. Or for a boss to drop an elite tome (in HM), green, or passage scroll based on what we want, not a RANDOM decision. Or, may make Smite Crawlers only drop Ecto, not something random.
Random has a place, and I like it in the blessing rewards. I don't like getting a Boss Bounty when I just killed the last boss, but I like the fact that it is random.
Random is..... random. May as well start asking for everyone to get the mini pet they WANT, not a random one on their characters birthday. Or for a boss to drop an elite tome (in HM), green, or passage scroll based on what we want, not a RANDOM decision. Or, may make Smite Crawlers only drop Ecto, not something random.
Random has a place, and I like it in the blessing rewards. I don't like getting a Boss Bounty when I just killed the last boss, but I like the fact that it is random.
Kook~NBK~
/not signed.
As magma said, "random is random." The only thing I'd like to see changed is how the random bonus is applied to multi-player parties. I think everyone in a party should get the same bonus. That way, everyone is on the same page when out vanquishing zones. It kinda sucks when player A gets the boss bounty, player B gets rampage bonus, and player C gets 30 rep points.
As magma said, "random is random." The only thing I'd like to see changed is how the random bonus is applied to multi-player parties. I think everyone in a party should get the same bonus. That way, everyone is on the same page when out vanquishing zones. It kinda sucks when player A gets the boss bounty, player B gets rampage bonus, and player C gets 30 rep points.
Marverick
/sign for everyone getting the same bonuses. That way we won't have people rushing off into mobs to complete their time attack, while another guy is frantically pinging a boss for his boss bounty, and while the rest of the team is casually strolling to a shrine to get bounties because they don't have any bonuses to complete.
Also, I will /sign for not receiving the same bonus over and over again.
Also, I will /sign for not receiving the same bonus over and over again.
zelgadissan
I'm with Kook and Marverick on this one. I don't care what the bonus is as long as the whole party is working towards the same goal.
However I'm very anti-PUG so I'll be talking on Vent about what I got to anybody I care to run with, so I'm pretty much indifferent.
So I guess /signed?
However I'm very anti-PUG so I'll be talking on Vent about what I got to anybody I care to run with, so I'm pretty much indifferent.
So I guess /signed?
Shayne Hawke
Worst experience I've ever had with blessings is almost finishing up my last vanquish and getting a Time Attack. There were nine enemies left.
As long as we don't get stupid stuff like that and no boss bounties when we've killed all of the bosses, I'd be happy. I couldn't care less about anything else.
As long as we don't get stupid stuff like that and no boss bounties when we've killed all of the bosses, I'd be happy. I couldn't care less about anything else.
Tender Wolf
Ah yes, how could I forget overlapping bonuses? Yeah if you have the rampage already, for crying out loud don't give ti to us again. What good does that do? Now if it's about to die or has died, sure. I also agree that everyone in a party should get the same blessing to prevent the constant splitting up and instakills. It's also annoying when someone keeps pinging their bounty like we don't know they have the time attack or boss bounty. If we all have the same blessing, it's easier on everyone. But again, make it match the surroundings as mentioned above.
Regarding the random mini pets, I made a post awhile back with a solution to that - if a character on your account has already gotten a particular mini, no other character on that account should get it again. Why would someone want 5 whiptails? It's not like they can sell them, the price guide states they're the least popular mini in the game. Boss drops, on the other hand, are fine. Sure it's nice to get a green or elite tome from them or even a gold but I think their drops are okay.
Regarding the random mini pets, I made a post awhile back with a solution to that - if a character on your account has already gotten a particular mini, no other character on that account should get it again. Why would someone want 5 whiptails? It's not like they can sell them, the price guide states they're the least popular mini in the game. Boss drops, on the other hand, are fine. Sure it's nice to get a green or elite tome from them or even a gold but I think their drops are okay.
Omnidragon42
The only thing that should be changed is that you shouldn't be able to get a bonus you already have. Other than that it's fine.
mazey vorstagg
It supposed to be like that. If you got a boss bounty whenever you were near a boss they might as well give you 300 points. Giving you a boss bounty randomly is supposed to make you suddenly rush off to the nearest boss, it adds a little panic and time frame. Same with time-attack...
Div
Quote:
Originally Posted by Tender Wolf
when we get a random bonus, don't make it so "random".
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Konig Des Todes
Quote:
Originally Posted by romeus petrus
/notsigned
People dont need more incentive to grind. |
Quote:
Originally Posted by MagmaRed
/unsigned
Random is..... random. |
Steboy93
/notsigned
Random is random, you can't change that. The system is fine the way it is, there's no reason to change it.
Random is random, you can't change that. The system is fine the way it is, there's no reason to change it.
pamelf
/signed. It's a great idea.
MithranArkanere
Quote:
Originally Posted by MagmaRed
Random is..... random.
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- The bounties given should be the same for the whole party.
- The +rank should be given at fixed % of monsters killed (25,50 and 75%), and NPCs should not give ranks ups, just points.
- Boss hunts should be given only if there are bosses left.
The rest may or may not remain random. I don't care about those much.
MagmaRed
Quote:
Originally Posted by MithranArkanere
And it shouldn't be so random.
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Abedeus
There is a difference between ,,good random'' and ,,bad random''.
For example, good random is when a dungeons is unique, but is possible to conquer.
Bad random when dungeon is either lame and short or impossible to get out of (for example, Mind Level of that strange scientist in Hellgate - I was searching for the exit for like 30 minutes and I had to resort to relog ;d).
Or RANDOM EVENTS. Good random - they are balanced. Bad random - one event repeats every 2 months (GvG was in april...).
For example, good random is when a dungeons is unique, but is possible to conquer.
Bad random when dungeon is either lame and short or impossible to get out of (for example, Mind Level of that strange scientist in Hellgate - I was searching for the exit for like 30 minutes and I had to resort to relog ;d).
Or RANDOM EVENTS. Good random - they are balanced. Bad random - one event repeats every 2 months (GvG was in april...).
noneedforclevernames
/notsigned
there is literary no point. In the long run, the boss bounty will not matter, and if you can execute it every time, it will make the titles even easier to max.
there is literary no point. In the long run, the boss bounty will not matter, and if you can execute it every time, it will make the titles even easier to max.
MithranArkanere
Quote:
Originally Posted by MagmaRed
So you want them to remove the random part. I understand, I just don't agree.
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It's like that level in one of the dungeons where there are 5 hidden dwarves...
...just before the door.
Why are they there, if they are available after you have already killed everything in there, and they won't accompany you to the next level?
This is the same.
There's a Spanish expression for this:
"Ir pa ná es tontería" (Going for nothing has no meaning)
Killing number bonus, rampage bonus, point bonus, special effect bonus...
They can be random. But not +rank and kill boss.
There is no need to force it to appear if there is a boss nearby. But it should not appear if there are no bosses left, like the Rank2 bonus won't appear if you have rank 2 already.
MirkoTeran
No. Keep it random. There should be more random things in game, not less.
Sword Hammer Axe
I've always been very unlucky with those blessings.
/signed
/signed
Maria The Princess
the only thing i would /sign for is for the entire party to get the same bonus...
other then that, whats the fun in the game if there is no game of chance at all? even in chess theres SOME chance factor (the opponent doesn't see my tower facing his queen, happens even to the best of us, right?)
there has to be SOME mixture of excitment and chance of dispointent for you to wantto come back for more
other then that, whats the fun in the game if there is no game of chance at all? even in chess theres SOME chance factor (the opponent doesn't see my tower facing his queen, happens even to the best of us, right?)
there has to be SOME mixture of excitment and chance of dispointent for you to wantto come back for more
Zesbeer
i think some of the bonuses should be random but some of them not so much the boss bounty shouldnt be. rather it should be but you should have a higher chance of getting it if you get closer to them some of the bonus though i have found to be just worthless like the armor bonus. that lasts for 30 seconds. i think a better bonus would be a random moral boost. so there was a chance that you could get rid of some dp that comes along with vanquishing.
Tender Wolf
I like your idea Zesbeer, about if you're closer to a boss you have a higher chance of getting the bounty. And I'll add that if you're closer to a mob you have a higher chance of the rampage bonus. Ugh, today I got boss bounty after all bosses were dead because it wouldn't spawn when I was near one, and then there were like three enemies left and it gave me time attack. That sucks...
I hate when I get Strength of the Norn, Great Dwarf Armor, and Energy Channel too. They're pretty pointless, even in hard mode. It's points we want, not random things we won't use. Sure if we're at the max rank and there's nothing else to give us that's fine, but still.
Not in favor of shrine NPC's not giving hunt ranks up, I like being able to get one from 25 or so kills and then another one right at the shrine.
And for those that keep saying keep them random to make it funner and harder and have something to look forward to? I didn't know everyone loved the joy of grinding. In fact, last I checked, everyone said there was too much grind in the game. So why not change it and make it less of a hassle by giving us bonuses that aren't worthless?
I hate when I get Strength of the Norn, Great Dwarf Armor, and Energy Channel too. They're pretty pointless, even in hard mode. It's points we want, not random things we won't use. Sure if we're at the max rank and there's nothing else to give us that's fine, but still.
Not in favor of shrine NPC's not giving hunt ranks up, I like being able to get one from 25 or so kills and then another one right at the shrine.
And for those that keep saying keep them random to make it funner and harder and have something to look forward to? I didn't know everyone loved the joy of grinding. In fact, last I checked, everyone said there was too much grind in the game. So why not change it and make it less of a hassle by giving us bonuses that aren't worthless?
Sword Hammer Axe
Wait why did I sign this? I must have been out of my mind! Oh well I guess I'll just say
/notsigned
/notsigned