Lore? What lore?
Reaper of Phear
I kinda feel sorry for the folks @ Anet who actually took the time to sit down and write up hundreds of years worth of lore/history for each of the three continents (and I guess GWeN too). I mean, it seems like nobody really makes any mention of the lore that much.
After having taken a 2 year GW break for WoW, I noticed how people actually appreciated the lore in WoW. I mean, they had RPers that would really get into it and wrote fan fics and everything. (RPing and fan-fics are definetely not my bag, but I did kinda feel happy for those that found a creative outlet in WoW)
I mean, GW has some substantial lore to explore, but it seems like almost nobody actually cares about the lore, like why the Luxons hate the Kurzicks or why Elona has 3 diff "countries" in it.
When I first got into GW (from beta, and then from launch, when they put out the lore in the boxes) I read the lore from the manuals and thought it was actually really good, especially since they had absolutely no previous franchise titles to draw from, unlike WoW.
Am I the only one who feels sorry for whoever wrote the lore/backstory for GW?
After having taken a 2 year GW break for WoW, I noticed how people actually appreciated the lore in WoW. I mean, they had RPers that would really get into it and wrote fan fics and everything. (RPing and fan-fics are definetely not my bag, but I did kinda feel happy for those that found a creative outlet in WoW)
I mean, GW has some substantial lore to explore, but it seems like almost nobody actually cares about the lore, like why the Luxons hate the Kurzicks or why Elona has 3 diff "countries" in it.
When I first got into GW (from beta, and then from launch, when they put out the lore in the boxes) I read the lore from the manuals and thought it was actually really good, especially since they had absolutely no previous franchise titles to draw from, unlike WoW.
Am I the only one who feels sorry for whoever wrote the lore/backstory for GW?
Moral55
Fan ficts are horrible, and we should be glad few player do that.
I never liked RPing either, but I would guess it's because we don't have to spend time on the game to feel justified in paying for it so we don't make up little time wasters like that, or become as attached to our aviators either.
Secondly WoW has more people, so you get more people who like that sort of thing.
Also you have to go out of your way to find the lore, seriously blizzards better at shoving lore down your through then Anet is.
I never liked RPing either, but I would guess it's because we don't have to spend time on the game to feel justified in paying for it so we don't make up little time wasters like that, or become as attached to our aviators either.
Secondly WoW has more people, so you get more people who like that sort of thing.
Also you have to go out of your way to find the lore, seriously blizzards better at shoving lore down your through then Anet is.
Shakti
Well if you're interested in lore, the forum here on Guru is Druid's Overlook
http://www.guildwarsguru.com/forum/f...play.php?f=221
If you want to see fan fiction, hit Lyssa's Fiction
http://www.guildwarsguru.com/forum/f...splay.php?f=20
For artwork etc, check out Nolani Academy of Arts
http://www.guildwarsguru.com/forum/forumdisplay.php?f=5
There is alot of great lore in GW and many ppl enjoy it greatly.
http://www.guildwarsguru.com/forum/f...play.php?f=221
If you want to see fan fiction, hit Lyssa's Fiction
http://www.guildwarsguru.com/forum/f...splay.php?f=20
For artwork etc, check out Nolani Academy of Arts
http://www.guildwarsguru.com/forum/forumdisplay.php?f=5
There is alot of great lore in GW and many ppl enjoy it greatly.
GoodApollo1234
Do I respect the writers? Absolutely.
Do I feel sorry for them? Are you kidding?
Step back and take a look at the big picture. They got payed thousands upon thousands of dollars to sit at their desks and make sh** up.
Don't get me wrong, I LOVE the lore of GW, and I would consider myself one of those few people who likes to read into it. Nothing pleases me more than to hop into the game, and just go around reading dialogues about towns, places, or past events.
But do I think we should feel sorry for them? Nah, they're probably just happy they can put bread on the table. They ARE writers after all.... They wouldn't do it if they didn't enjoy it.
By the way, I've NEVER read a fan fiction that I liked, and the lack of them is one of the many things I love about the GW community- GW players seem to be able to differentiate between the game world and their world without letting it interfere with their love for the game. They can play the game, love the game, even worship the game, but come on.... There's plenty of lore already written and being written at this very moment. Do we really need more? Let's leave it to the professionals.
Do I feel sorry for them? Are you kidding?
Step back and take a look at the big picture. They got payed thousands upon thousands of dollars to sit at their desks and make sh** up.
Don't get me wrong, I LOVE the lore of GW, and I would consider myself one of those few people who likes to read into it. Nothing pleases me more than to hop into the game, and just go around reading dialogues about towns, places, or past events.
But do I think we should feel sorry for them? Nah, they're probably just happy they can put bread on the table. They ARE writers after all.... They wouldn't do it if they didn't enjoy it.
By the way, I've NEVER read a fan fiction that I liked, and the lack of them is one of the many things I love about the GW community- GW players seem to be able to differentiate between the game world and their world without letting it interfere with their love for the game. They can play the game, love the game, even worship the game, but come on.... There's plenty of lore already written and being written at this very moment. Do we really need more? Let's leave it to the professionals.
kostolomac
I greatly enjoyed reading the lore , quite nice Especially the proph lore.
aaje vhanli
You explained it in your initial post: WoW has previous games full of story and events to build itself on while GW doesn't.
In my opinion, GW (including campaigns and expansion) did great at introducing a seriously significant amount of lore in a single game (single game being GW1). GW has less fanboys and fangirls based on this very fact because any fan of GW is a "first time" fan. This will be greatly reflected when GW2 comes out because we will have fans of old (GW players) as well as new fans joining. The new fans will have a different experience from the old fans and those new fans will be split between people who play GW1 to experience the backstory and those who don't (and just read summaries if at all).
Feel sorry for the writers? Not at all. I think they have provided a great amount of lore in this first game (considering GW1 as one game) and it has received a great response from its players. I have to admit, however, that I fully agree with you on wishing we had more lore with Cantha and Elona... a GW:EN-like expansion for each of these continents linking to wherever they lay in GW2 would be highly preferred in my book. Doubt we'll ever see that though.
As far as fan fiction comes along, I agree with GoodApollo1234 in that I have never read a fan fiction that I liked; or, to further elaborate, I have never read a fan fiction that I thought was well-written. Granted, I am biased because I do not understand the interest in and do not care to read fan-written "lore" or stories that are unofficial.
In my opinion, GW (including campaigns and expansion) did great at introducing a seriously significant amount of lore in a single game (single game being GW1). GW has less fanboys and fangirls based on this very fact because any fan of GW is a "first time" fan. This will be greatly reflected when GW2 comes out because we will have fans of old (GW players) as well as new fans joining. The new fans will have a different experience from the old fans and those new fans will be split between people who play GW1 to experience the backstory and those who don't (and just read summaries if at all).
Feel sorry for the writers? Not at all. I think they have provided a great amount of lore in this first game (considering GW1 as one game) and it has received a great response from its players. I have to admit, however, that I fully agree with you on wishing we had more lore with Cantha and Elona... a GW:EN-like expansion for each of these continents linking to wherever they lay in GW2 would be highly preferred in my book. Doubt we'll ever see that though.
As far as fan fiction comes along, I agree with GoodApollo1234 in that I have never read a fan fiction that I liked; or, to further elaborate, I have never read a fan fiction that I thought was well-written. Granted, I am biased because I do not understand the interest in and do not care to read fan-written "lore" or stories that are unofficial.
Silent Coyote
I use to enjoy the lore back when Prophecies was the only one out. Factions was hard to get into the story/lore given the terrible cut-scenes and voice acting. I lost interest when Nightfall came out and tried to tie everything together.
Murmel
I actually really appreciate the lore in GW. Though I never read it... Think I might go read some when I get up in the morning :-)
RedStar
Well some people don't care at all about the lore and some do (like me). You can't force people to know everything.
englitdaudelin
I really enjoyed reading all the quest dialogue boxes, all the lore--especially in Prophecies and in Nightfall-- all the manuals, even some of the lore discussions in forums. And no, I don't feel "sorry" for the writers, because I think LOTS of people read that material, and LOTS of people appreciated the immersion in the game world that it attempted to provide.
It doesn't get discussed much in Riverside, at least, because most Riverside discussions seem to center around *ahem* skills; state-of-the-game flames, rants, discussions, and analyses; and SOME storyline/mission/quest discussion (more of that in other sections of the forums, really).
It doesn't get discussed much in Riverside, at least, because most Riverside discussions seem to center around *ahem* skills; state-of-the-game flames, rants, discussions, and analyses; and SOME storyline/mission/quest discussion (more of that in other sections of the forums, really).
samifly
Quote:
Originally Posted by Silent Coyote
I use to enjoy the lore back when Prophecies was the only one out. Factions was hard to get into the story/lore given the terrible cut-scenes and voice acting. I lost interest when Nightfall came out and tried to tie everything together.
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ajc2123
WoW is more RPing then lore/story until near the end really. (What i mean is all you do is kill boars and stuff for a long time before the REAL story happens) GW puts you in the story right away, but doesn't leave much room for 'serious' RPing in game imo. My guild has two Fanfiction writers (myself and a friend) and while im only ok at it, my friend is an actual author and his stories blow me away. So, our guild respects the Lore a LOT and love to add our own stories to it. Most of us have little profiles for our characters that tie into the main story somehow.
Recently I've made a 2nd warrior to be my RPing character, doing ALL possible quests and reading them all of the way as opposed to using the wiki. Going through them all and doing more then following the green arrow is immersing and you start to really respect the writers. However it also shows first hand how little amount of quests there are (In prophecies) NF is pretty packed though.
There are people who love lore, but I think the problem is most people want to finish the game, so they follow green arrows then farm to get purty armor, Which is fine and their choice. Others like me however appreciate the story part of it.
So to wrap it up, no your not alone
Recently I've made a 2nd warrior to be my RPing character, doing ALL possible quests and reading them all of the way as opposed to using the wiki. Going through them all and doing more then following the green arrow is immersing and you start to really respect the writers. However it also shows first hand how little amount of quests there are (In prophecies) NF is pretty packed though.
There are people who love lore, but I think the problem is most people want to finish the game, so they follow green arrows then farm to get purty armor, Which is fine and their choice. Others like me however appreciate the story part of it.
So to wrap it up, no your not alone
bigtime102
Well it takes effort to read all that jibberish. And you get nothing for doing but wasted time. Add to that the terrible writting its just a chore to read something that has no affect on your character and you miss nothing by skipping it.
Lame attempts at humor, no personally to the characters they all talk like the writter and he talks like a tool. I dont see the reason to torture us with this, if they're nott going to try jsut leave it out save yourselves the time concentrate on something else. I get enough RP by trying to vanquish an area or get to the next outpost in one peice or grind out a title. I dont need to read or think about stories while im playing, the story should be what im playing and it is, thats why I dont read anything. Even the char have more personality than any of the character in this game they didnte even get a line of text.
Lame attempts at humor, no personally to the characters they all talk like the writter and he talks like a tool. I dont see the reason to torture us with this, if they're nott going to try jsut leave it out save yourselves the time concentrate on something else. I get enough RP by trying to vanquish an area or get to the next outpost in one peice or grind out a title. I dont need to read or think about stories while im playing, the story should be what im playing and it is, thats why I dont read anything. Even the char have more personality than any of the character in this game they didnte even get a line of text.
aaje vhanli
bigtime102 has a good point concerning the lame attempts at humour and characters talking like the writer. The script does sound like it's meant for 12 year olds (bad anime, anyone?). I do have to agree that the dialogue is absolute crap. I hope the writer(s) have better tuned their skills for GW2. If anything, they should take more classes or the direction/design team should all hire professional writers to give it depth.
toastgodsupreme
For me, I never got into any of the lore because the storylines, EXCEPT FOR GWEN, were TERRIBLE.
Seriously.
SERIOUSLY.
Prophecies I forgave. It was their first try. And honestly, there are moments that while they make you cringe, are so bad they're funny.
Factions was TERRIBAD. I feel sorry for anyone who has JUST Factions. They're trapped playing in one of the most depressing games ever. And the story about Shiro was just laughable. He was so bipolar.
Night Fall... oh where do I begin? Firstly, I wouldn't mind a campaign/story as long as NF if I could RUN THROUGH it with new chars. On top of that, who in their right mind that is playing this game is actually interested in the political drama of princes and those groups? AND on top of that, when it came to Kormir... I DID NOT CARE. I hoped she would've died early on. At least Rurick had the decency to do that much. When she got blinded, all I thought was, "Good!" When you're actually happy that the main character you're supposed to sympathize with in a story gets hurt, somebody did a REALLY bad job at writing the story.
GWEN... was great. Simply put. I enjoyed it. I don't mind playing through it. The voice acting and script was great. It kept me interested. MAJOR improvement. They must've fired the people who did storylines for the other campaigns.
So that's why the lore never stuck for me. Lore is only as good as the story it inspires.
Seriously.
SERIOUSLY.
Prophecies I forgave. It was their first try. And honestly, there are moments that while they make you cringe, are so bad they're funny.
Factions was TERRIBAD. I feel sorry for anyone who has JUST Factions. They're trapped playing in one of the most depressing games ever. And the story about Shiro was just laughable. He was so bipolar.
Night Fall... oh where do I begin? Firstly, I wouldn't mind a campaign/story as long as NF if I could RUN THROUGH it with new chars. On top of that, who in their right mind that is playing this game is actually interested in the political drama of princes and those groups? AND on top of that, when it came to Kormir... I DID NOT CARE. I hoped she would've died early on. At least Rurick had the decency to do that much. When she got blinded, all I thought was, "Good!" When you're actually happy that the main character you're supposed to sympathize with in a story gets hurt, somebody did a REALLY bad job at writing the story.
GWEN... was great. Simply put. I enjoyed it. I don't mind playing through it. The voice acting and script was great. It kept me interested. MAJOR improvement. They must've fired the people who did storylines for the other campaigns.
So that's why the lore never stuck for me. Lore is only as good as the story it inspires.
1 up and 2 down
Quote:
Originally Posted by Reaper of Phear
After having taken a 2 year GW break for WoW, I noticed how people actually appreciated the lore in WoW. I mean, they had RPers that would really get into it and wrote fan fics and everything. (RPing and fan-fics are definetely not my bag, but I did kinda feel happy for those that found a creative outlet in WoW) |
Also, there isn't much room for RPing in Guild Wars.
toastgodsupreme
Quote:
Originally Posted by 1 up and 2 down
There are fan fics about Guild Wars. Just go to fan fic websites and search for Guild Wars and you will find many.
Also, there isn't much room for RPing in Guild Wars. |
This was before all the other crazy districts joined the fun.
But yeah, in WoW, it's probably easier to RP given that it's an open and shared world, instead of instanced everything.
aaje vhanli
Quote:
Originally Posted by toastgodsupreme
GWEN... was great. Simply put. I enjoyed it. I don't mind playing through it. The voice acting and script was great. It kept me interested. MAJOR improvement. They must've fired the people who did storylines for the other campaigns.
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HawkofStorms
I have writen fan fics for other genres before, as well as been in an organization that had regular writting competitions. That said, 80% of fan ficts ARE terrible. However, there was a small group of around 10 people (myself included) who were fairly educated and could write a compelling, believable (within the universe we were writing about), and interesting piece.
Really, fan ficts, like any form of creative writting, is a talent/skill that requires pratice to develop successfully.
Really, fan ficts, like any form of creative writting, is a talent/skill that requires pratice to develop successfully.
Amadei
Quote:
Originally Posted by Moral55
Fan ficts are horrible, and we should be glad few player do that.
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Quote:
Originally Posted by BLOODGOAT
People who write fan fics are either nerds or nerds.
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Also, there is fanfiction for GW, but you need to know where to look for it (right here, on this forum!). Most of it is pretty bad, featuring people's own Mary-Sue--uh, characters, but some of it is halfway decent.
It's pretty rich seeing a bunch of nerds making fun of other nerds for their hobby, though, keep up the good work!
toastgodsupreme
Quote:
Originally Posted by aaje vhanli
I don't see how you can condemn the stories of the other games on one hand and then praise GW:EN's writing on the other hand. Absolutely, GW:EN's story was more three dimensional than the other stories, but the writing still had the same stereotypical archetypes, cliché events and conflicts, dry dialogue and mediocre voice acting. At best, the finished script looks like a rough first draft.
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aaje vhanli
Quote:
Originally Posted by HawkofStorms
I have written fan fics for other genres before, as well as been in an organization that had regular writing competitions. That said, 80% of fan fics ARE terrible. However, there was a small group of around 10 people (myself included) who were fairly educated and could write a compelling, believable (within the universe we were writing about), and interesting piece.
Really, fan fics, like any form of creative writing, is a talent/skill that requires practice to develop successfully. |
I'm just being facetious though. I will always be the first to say that there's always an exception. In the case of fan fics, I simply have not encountered that exception.
None the less, to each his own.
Quote:
Originally Posted by toastgodsupreme
because in direct comparison to the other three, it's fabulous. lol.
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I don't know about fabulous though... GW:EN had all the same flaws it was just better thought-out and had a lot to expand upon.
Nightow
Well, I'd love to get into the lore more often but I feel that it has it's short comings and holes.
For instance, one of the lesser known links between Proph. and EotN is the quest, Unspeakable, Unknowable. In this quest, we retrieve the Tome of the Rubicon This tome is an ancient Dwarven artifact that is buried deep within Sorrow's Furnace. The Tome holds the true name of the Great Destroyer. In the quest Unspeakable, Unknowable, the Stone Summit seek to unearth this Tome and learn the true name of the Great Destroyer to use it for their nefarious purposes. High Priest Alkar enlists the aid of players in stopping them and burying the Tome deep within the ruins of the Stone Basilica.
Now, before EotN came out I thought to myself, "Wow, this is awesome how they can take a small facet of the Proph. storyline and create an expansion from it, filled with it's own lore. I wonder who exactly unearthed the tome and uttered the name of the Great Destroyer. Speaking of which, I wonder what it's name actually is."
Do we ever find out who unearthed the tome? No.
Do we ever find out who uttered the name of the Great Destroyer? No.
Do we ever learn what the true name of the Great Destroyer is? No but we find out who his boss is.
Does the EotN dialog even mention the quest which it was based on? No.
Other questions were also left unanswered but it's late and I'm too tired to list any more examples right now. I think most people here can understand where I'm coming from with this. Like I said before, I'd love to delve more and more into the world of Guild Wars but it's shortcomings leave me less than appealed.
EDIT: In b4 "Wait for GW2."
For instance, one of the lesser known links between Proph. and EotN is the quest, Unspeakable, Unknowable. In this quest, we retrieve the Tome of the Rubicon This tome is an ancient Dwarven artifact that is buried deep within Sorrow's Furnace. The Tome holds the true name of the Great Destroyer. In the quest Unspeakable, Unknowable, the Stone Summit seek to unearth this Tome and learn the true name of the Great Destroyer to use it for their nefarious purposes. High Priest Alkar enlists the aid of players in stopping them and burying the Tome deep within the ruins of the Stone Basilica.
Now, before EotN came out I thought to myself, "Wow, this is awesome how they can take a small facet of the Proph. storyline and create an expansion from it, filled with it's own lore. I wonder who exactly unearthed the tome and uttered the name of the Great Destroyer. Speaking of which, I wonder what it's name actually is."
Do we ever find out who unearthed the tome? No.
Do we ever find out who uttered the name of the Great Destroyer? No.
Do we ever learn what the true name of the Great Destroyer is? No but we find out who his boss is.
Does the EotN dialog even mention the quest which it was based on? No.
Other questions were also left unanswered but it's late and I'm too tired to list any more examples right now. I think most people here can understand where I'm coming from with this. Like I said before, I'd love to delve more and more into the world of Guild Wars but it's shortcomings leave me less than appealed.
EDIT: In b4 "Wait for GW2."
gremlin
A good tip for Anet would be to hire some hardcore roleplayers to write their lore.
Nothing wrong with making a roleplaying element to the game for some to enjoy and others to ignore and if the lore is accurate enough and deep enough to provide an insite into the game then I welcome it.
I became fascinated by roleplaying well before D&D arrived on the scene and have spent far more hours than I care to remember thinking up plots sub plots and sub sub plots.
We wrote enough lore to fill several books, much of it crap but some good stuff came out of it.
Nothing wrong with making a roleplaying element to the game for some to enjoy and others to ignore and if the lore is accurate enough and deep enough to provide an insite into the game then I welcome it.
I became fascinated by roleplaying well before D&D arrived on the scene and have spent far more hours than I care to remember thinking up plots sub plots and sub sub plots.
We wrote enough lore to fill several books, much of it crap but some good stuff came out of it.
jzupko
Quote:
Originally Posted by gremlin
A good tip for Anet would be to hire some hardcore roleplayers to write their lore.
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http://wiki.guildwars.com/wiki/User:Bobby_Stein
http://wiki.guildwars.com/wiki/Jeff_Grubb
Konig Des Todes
Quote:
Originally Posted by Reaper of Phear
I kinda feel sorry for the folks @ Anet who actually took the time to sit down and write up hundreds of years worth of lore/history for each of the three continents (and I guess GWeN too). I mean, it seems like nobody really makes any mention of the lore that much.
|
Quote:
I mean, GW has some substantial lore to explore, but it seems like almost nobody actually cares about the lore, like why the Luxons hate the Kurzicks or why Elona has 3 diff "countries" in it. |
If your serious, shame on you, if your trolling, more shame on you.
ALF71BE
In WoW you have to pay for play. When the WoW teenagers monthly subscriptions ends, then they need to wait a couple of weeks before mom and dad give them money. But in these two weeks, they're still addicted to WoW (much like us to GW) so the best they can do is to chill their impulses and start drawing/making shit stories.
In GW we play all what we want, no time restrictions (well only your human needs), and if we ever get tired of it, we stop. We know we can play without subscriptions anytime, so no need of doing that kind of stuff.
And seriously, not even half of any fan art is worth more than a quarter. The good artists are out there, in RL, making real paints/drawings and earning money, real money.
In GW we play all what we want, no time restrictions (well only your human needs), and if we ever get tired of it, we stop. We know we can play without subscriptions anytime, so no need of doing that kind of stuff.
And seriously, not even half of any fan art is worth more than a quarter. The good artists are out there, in RL, making real paints/drawings and earning money, real money.
aaje vhanli
Quote:
Originally Posted by Nightow
Well, I'd love to get into the lore more often but I feel that it has it's short comings and holes.
For instance, one of the lesser known links between Proph. and EotN is the quest, Unspeakable, Unknowable. In this quest, we retrieve the Tome of the Rubicon This tome is an ancient Dwarven artifact that is buried deep within Sorrow's Furnace. The Tome holds the true name of the Great Destroyer. In the quest Unspeakable, Unknowable, the Stone Summit seek to unearth this Tome and learn the true name of the Great Destroyer to use it for their nefarious purposes. High Priest Alkar enlists the aid of players in stopping them and burying the Tome deep within the ruins of the Stone Basilica. Now, before EotN came out I thought to myself, "Wow, this is awesome how they can take a small facet of the Proph. storyline and create an expansion from it, filled with it's own lore. I wonder who exactly unearthed the tome and uttered the name of the Great Destroyer. Speaking of which, I wonder what it's name actually is." Do we ever find out who unearthed the tome? No. Do we ever find out who uttered the name of the Great Destroyer? No. Do we ever learn what the true name of the Great Destroyer is? No but we find out who his boss is. Does the EotN dialog even mention the quest which it was based on? No. Other questions were also left unanswered but it's late and I'm too tired to list any more examples right now. I think most people here can understand where I'm coming from with this. Like I said before, I'd love to delve more and more into the world of Guild Wars but it's shortcomings leave me less than appealed. EDIT: In b4 "Wait for GW2." |
If aNet hired a professional writer to really explore the natures of this (GW) land and lore, we could have a truly amazing game on our hands.
Who is to say they're not doing this in GW2? While the sequel may be extensively better and, still, I do indeed find GW to be above average; I'm referring to how the game could be not only above average but brilliant though, honestly, I won't get my hopes up.
zwei2stein
WoW lore is much deeper.
Why? Because it simply had history-like quality. You have multiple sources of lore, sometimes contradicting. You get it from lots of points of view. You get to experience most of it in-character. It evolved over long time. Its imcomplete in places and has rought edges, giving it genuine ancient lore thing as it does not spell out everything. It feels quite ... immersive. You just can't help but feel presence of those games that were before wow. And if you realize that most of stuff you see/hear is backed up with several sources ...
GW lore on the other hand feels very, very artificial. You get random shootouts that are designed to allow to plug-in new content, but they are never designed with reall forethought. They are usually twisted a bit to match whatever next chapter is. Its like devs threw bits of stuff around with purporse of intengrating future world parts while having no clue what they will look/feel like.
Plus, most of non-imgane lore published feels more like design document than lore. (timelines, i am looking at you.). Lack of "backgrounding" makes it read like wiki entry outlining gw lore rather than actuall lore.
Best thing GW did lorewise is BMP.
In short: WoW lore has tolkien-like quality. GW lore has more of airport fantasy quality. Good thing is that GW is not game where lore is strong gameplay element.
Dont worry, if GW gets more games in franchise (especially non-rpg ones), book spinoffs, more in-character prose, etc, it will eventually have good lore.
Why? Because it simply had history-like quality. You have multiple sources of lore, sometimes contradicting. You get it from lots of points of view. You get to experience most of it in-character. It evolved over long time. Its imcomplete in places and has rought edges, giving it genuine ancient lore thing as it does not spell out everything. It feels quite ... immersive. You just can't help but feel presence of those games that were before wow. And if you realize that most of stuff you see/hear is backed up with several sources ...
GW lore on the other hand feels very, very artificial. You get random shootouts that are designed to allow to plug-in new content, but they are never designed with reall forethought. They are usually twisted a bit to match whatever next chapter is. Its like devs threw bits of stuff around with purporse of intengrating future world parts while having no clue what they will look/feel like.
Plus, most of non-imgane lore published feels more like design document than lore. (timelines, i am looking at you.). Lack of "backgrounding" makes it read like wiki entry outlining gw lore rather than actuall lore.
Best thing GW did lorewise is BMP.
In short: WoW lore has tolkien-like quality. GW lore has more of airport fantasy quality. Good thing is that GW is not game where lore is strong gameplay element.
Dont worry, if GW gets more games in franchise (especially non-rpg ones), book spinoffs, more in-character prose, etc, it will eventually have good lore.
Konig Des Todes
Quote:
Originally Posted by zwei2stein
WoW lore is much deeper.
Why? Because it simply had history-like quality. |
Give GW time, and if ANet plays their lore cards right, GW will have just as much lore. The OP still seems like a troll to me though, as there are obvious accounts of GW lore and fan-fictions (and the OP has yet to respond to anything of what I've notice).
Free Runner
Quote:
Originally Posted by Azazel The Assassin
In other words, Warcraft (not just World of Warcraft) has been around longer, giving the lore writers more time to come up with lore and background. GW hasn't been around as long, earliest I've seen a mention of GW was in '02 and that was making the actual game, usually lore comes in after the storyline, gameplay, graphics, etc. (the actual game and not the background of the game).
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Nightow
Quote:
Originally Posted by Free Runner
Its not that World of Warcraft has been around longer. Its that it is supported by previous games full of lore. Its like how GW2 will have the previous 4 games to support it. When the creators made WoW most of Azeroth had already been fleshed out. Tyria was completely new and ArenaNet have introduced much of the lore in quests people ignore. Its why we get people coming in saying "GW doesnt have any lore".
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Konig Des Todes
Quote:
Originally Posted by Nightow
More or older content is not an excuse for holes in a plot like the ones I explained earlier.
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GW will lack in "history lore" (background) but shouldn't lack in "modern lore" (storyline). Yes GW does have holes in both, and there is a good "explanation" for the lack of history lore, that being that as time passes more and more stuff is forgotten. In GW2, many NPCs will not know of things that took place during GW1, however we will know, and seeing how there isn't a Pre-GW game/book or whatever, then we technically can't get the info due to that fact (lack of history is true in every case, even the real world).
There are storyline plots with holes, and those could be fixed, and the reason for the Tome issue is probably because ANet rushed EN, although that doesn't mean they can't add in a quest that will explain it (hint hint anet). Let alone add more quests to help explain the lore of GW.
Nightow
Quote:
Originally Posted by Azazel The Assassin
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Reaper of Phear
Quote:
Originally Posted by Azazel The Assassin
May I direct your attention to Druid's Overlook, and more importantly the Lore guild that has been being discussed for a while in both Guru and GWO, and has recently been made. Guru is small on lore though, for better lore fans, go to GWO's Lore Forum. Please do a little research before posting non-sense like this. As a person who loves lore (not just of GW, but nearly any video game I play, movie I watch, and book I read), I am greatly offended to hear that "no one else likes GW lore."
If your serious, shame on you, if your trolling, more shame on you. |
And if you're offended that "no one else likes GW lore" dont take offense from me, cause I love the lore they set up, I was just sayin that it seems like most other players dont like/care for it.
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Quote:
Originally Posted by zwei2stein
WoW lore is much deeper...It evolved over long time...You just can't help but feel presence of those games that were before wow.
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Quote:
Originally Posted by Free Runner
Its not that World of Warcraft has been around longer. Its that it is supported by previous games full of lore. Its like how GW2 will have the previous 4 games to support it. When the creators made WoW most of Azeroth had already been fleshed out. Tyria was completely new and ArenaNet have introduced much of the lore in quests people ignore. Its why we get people coming in saying "GW doesnt have any lore".
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Quote:
Originally Posted by Azazel The Assassin
In other words, Warcraft (not just World of Warcraft) has been around longer, giving the lore writers more time to come up with lore and background.
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Quote:
Originally Posted by Reaper of Phear
I read the lore from the manuals and thought it was actually really good, especially since they had absolutely no previous franchise titles to draw from, unlike WoW.
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Free Runner
Actually the Tome was explained in the manuscripts. After repeated attempts by the Stone Summit at unearthing it, Alkar went in and took it back to safety. Upon opening it he found out it not only contained the whole "speak the name and he appears" verse but also accounts of early days and the details of a final conflict where the Great Destroyer would rise and spread his minions across the world of Tyria.
Dru Stratas
Quote:
Originally Posted by underverse_ninja
Lore??? story??? WTH is that??? GW story is bland and can be seen right through.
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I really enjoy the lore, and as others have said, I don't feel sorry for the writers, because, at least for me, their work hasn't gone amiss. Also, they got paid for it
Konig Des Todes
Quote:
Originally Posted by Nightow
Azazel? ...It's tome, not tomb. Tomb is where we bury the dead and a tome is a book. Please, know the difference.
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Quote:
Originally Posted by Reaper of Phear
Does nobody read the opening post? XD
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Quote:
Originally Posted by Free Runner
Actually the Tome was explained in the manuscripts. After repeated attempts by the Stone Summit at unearthing it, Alkar went in and took it back to safety. Upon opening it he found out it not only contained the whole "speak the name and he appears" verse but also accounts of early days and the details of a final conflict where the Great Destroyer would rise and spread his minions across the world of Tyria.
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Quote:
Originally Posted by Dru Stratas
I disagree, when I started playing, which coincided with the release of NightFall, I could never have predicted the identity of the Lich. I find that, even the small snippets on the Tablets of Janthir, along divinity coast, and the excerepts from the various gods on their satues, all add up in the long run, and you really appreciate the work that went into it.
I really enjoy the lore, and as others have said, I don't feel sorry for the writers, because, at least for me, their work hasn't gone amiss. Also, they got paid for it |
Free Runner
Quote:
Originally Posted by Azazel The Assassin
Gonna have to reread the EN manual, been too long since I did. Still, they could have made an in game dialogue, like Alkar saying "I was a fool to read the name" or something.
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Konig Des Todes
Quote:
Originally Posted by Free Runner
He did not read the name. The passage makes it very clear that the Great Destroyer was going to rise at one point anyway (further evidenced by him being Primordus's "alarm clock"). Coincidently this was going to be six years after the heroes buried it. Sometime in those six years, Alkar went back in,took it away and translated all of it, finding out about the battle that was supposed to transform the dwarven race forever. Which is the reason the Dwarves are already in action the moment we enter the tunnels.
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Also, now that you mention it, I am reminded about how Odgen spoke of a "prophecy" (not sure if that's the words he used) about the dwarves. Suppose that would count as in game content regarding the tome, as it is the only known source of information on the battle against the destroyers.