Future Guild Wars as an action RPG?

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by ty3c
gothic sucked, so did all the rest of those exps

Diablo has always had GREAT music, GREAT players, GREAT support, and GREAT GAMEPLAY, and GREAT overall addiction, you could beat the game 1000s of times and still want to play it, plus the ingame movies where awesome, and to top things off, armour was in sets NOT crafted and most weapons where easy to get, and the skills did give the sense of POWER

I love all that gore stuff in the vids, totally awesome!

BLIZZARD does NOT make bad RPGS, they make EPIC,. and awesome RPGS.

Guild wars a LONGTIME ago was awesome, uber weapon skins, elite stuff all the time, no nerfs, and alot of gold item drops, now it SUCKS

So why are you here ? is it some kind of missionary work preaching salvation in the form of Diablo.
Or is it that Diablo while a great game doesn't really have many players any more and your lonely.

Only kidding if you love Diablo and have a great time playing it then good for you, I didn't find the experience that great.
D3 may well be the best game ever if so I am sure I will hear more of it in time.
I think GW2 could be great so I am sticking here for now.

Charrbane

Charrbane

Lion's Arch Merchant

Join Date: Jul 2005

Canada

W/E

Quote:
Originally Posted by Glider of chaos
I just don't get it.

Am I the only one who is not exited about D3? Videos are meh IMO. Gameplay is repetitive and boring.

Oblivion, Fable? Those games are a joke. Check Severance: Blade of Darkness to see what good combat looks like.
edit: Devil May Cry 3/4 will do too
I agree, Blade of Darkness was awesome. I wouldn't say Oblivion is a joke tho, especially when it's modded..... and there's a LOT of quality mods for that game. If a guy wanted to tweak the Oblivion combat there's the Deadly Reflex mod, for example, that not only adds dismemberment and many combat moves, it also makes the NPC's more deadly as well. That is the greatness that is Oblivion, you can add mods to make it the game that you want it to be. I don't see any other RPG's allowing you the same amount of freedom with adding plugins that change the entire game world.

Fable, now that's a joke. I don't talk about Fable.

I don't think we know what they're doing exactly with Guild Wars 2 as far as combat goes. I certainly can't wait to find out. I think I want more info before I start guessing.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Quote:
Originally Posted by GoodApollo1234
I think it'd be nice to a point, but that's really what separates GW from typical hack and slash RPG's like Diablo. These "action" RPG's like Diablo are definitely intended for an audience that likes some style mixed in with their action, which is fine, but how much is too much? When your guy is jumping 50ft in the air and killing 200+ monsters in minutes, that's when it gets absurd.

So my point: I would like to see a bit more action in GW2 with running, jumping, and possibly even attack combos that are separate from the skill bar (now that I think of it, that'd be pretty awesome), BUT I don't want GW to turn into a meaningless gorefest like Diablo that requires nothing more than a decent mouse-hand.

I like my fantasy with a touch of realism.
I don't really see how an action RPG is more prone to turning into a 'meaningless gorefest' than a game with GW-like combat. Warriors can actually aim at different parts of the body, Rangers have to aim their arrows, Mages have to aim their spells, you can run up to an enemy, hit them with a touch spell, and run back in a seamless motion. It seems so much more appealing, to me at least, to locking onto a target, clicking a button, and then everything else is out of your hands.

ty3c

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by gremlin
So why are you here ? is it some kind of missionary work preaching salvation in the form of Diablo.
Or is it that Diablo while a great game doesn't really have many players any more and your lonely.

Only kidding if you love Diablo and have a great time playing it then good for you, I didn't find the experience that great.
D3 may well be the best game ever if so I am sure I will hear more of it in time.
I think GW2 could be great so I am sticking here for now.
why am I here: thats an easy question

I played till 2007, have 12 characters, 11 of em lvl 20s with perfect stat armour and weapons,and will be buying guild wars II, but im not happy about the current state of guild wars: it is boring, friggin lame, I miss the trading days of selling a req 12 chaos for 1.2 million or a fellblade req 8 15^50 was deemed the pricless sword and only the elite of elite could get it, while guild wars is still awesome by looks and stuff like that, the loot and gameplay are not what they once was

trust me, I ran out to play this game the miniute I could, I even own ALL exp packs as well, but I'm not happy guild wars has taken away so much of the fun, now you gotta buy a key? to open a chest? and you MIGHT find something worth more then the key? thats lame.........

Also... ive waited 7 years for diablo III, and if you did really play it, and understand how good an RPG it is, people STILL play it to this day, and not only that, EVERYONE ive ran into knows about diablo, but not everyone has heard or played guild wars

btw, World of warcraft SUCKS, but im happy they got the cash to make Diablo III from it

ty3c

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by Charrbane
I agree, Blade of Darkness was awesome. I wouldn't say Oblivion is a joke tho, especially when it's modded..... and there's a LOT of quality mods for that game. If a guy wanted to tweak the Oblivion combat there's the Deadly Reflex mod, for example, that not only adds dismemberment and many combat moves, it also makes the NPC's more deadly as well. That is the greatness that is Oblivion, you can add mods to make it the game that you want it to be. I don't see any other RPG's allowing you the same amount of freedom with adding plugins that change the entire game world.

Fable, now that's a joke. I don't talk about Fable.

I don't think we know what they're doing exactly with Guild Wars 2 as far as combat goes. I certainly can't wait to find out. I think I want more info before I start guessing.
Fable sucks, diablo and guild wars rank at the TOP of my list

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Quote:
Originally Posted by ty3c
why am I here: thats an easy question

I played till 2007, have 12 characters, 11 of em lvl 20s with perfect stat armour and weapons,and will be buying guild wars II, but im not happy about the current state of guild wars: it is boring, friggin lame, I miss the trading days of selling a req 12 chaos for 1.2 million or a fellblade req 8 15^50 was deemed the pricless sword and only the elite of elite could get it, while guild wars is still awesome by looks and stuff like that, the loot and gameplay are not what they once was

trust me, I ran out to play this game the miniute I could, I even own ALL exp packs as well, but I'm not happy guild wars has taken away so much of the fun, now you gotta buy a key? to open a chest? and you MIGHT find something worth more then the key? thats lame.........

Also... ive waited 7 years for diablo III, and if you did really play it, and understand how good an RPG it is, people STILL play it to this day, and not only that, EVERYONE ive ran into knows about diablo, but not everyone has heard or played guild wars

btw, World of warcraft SUCKS, but im happy they got the cash to make Diablo III from it
Agreed. I like how PvP is even in the sense that it really is about skill over time, but with PvE, it can't be like that. Some people should have better weapons, better armor than others. They need to not give in to the fanbase, and hand everyone the best weapons on a silver platter. Hopefully there is some sort of special damage mod or something that only 5-10% of the population could ever use.

Lawrence Chang

Wilds Pathfinder

Join Date: Apr 2007

United States

[SOHE]

W/

Quote:
Originally Posted by GoodApollo1234
I think it'd be nice to a point, but that's really what separates GW from typical hack and slash RPG's like Diablo. These "action" RPG's like Diablo are definitely intended for an audience that likes some style mixed in with their action, which is fine, but how much is too much? When your guy is jumping 50ft in the air and killing 200+ monsters in minutes, that's when it gets absurd.

So my point: I would like to see a bit more action in GW2 with running, jumping, and possibly even attack combos that are separate from the skill bar (now that I think of it, that'd be pretty awesome), BUT I don't want GW to turn into a meaningless gorefest like Diablo that requires nothing more than a decent mouse-hand.

I like my fantasy with a touch of realism.
Lol? What realism is in GW? Do those 2 terms go together?

You only stated one aspect (the killing alot of monsters in a short period of time) and conclude that GW is more "realistic" than Diablo

No jumping. Basically every character moves at the same speed REGARDLESS of what they are wearing/using. You learn so many skills, and suddenly, when you go to battle, you forget all but 8. A weak little monk carrying a huge ass maul? Limited boundaries in which your character can go into? INSTANCES? Not real world? Weapons don't break in GW? You get unlimited arrows for bows? Where the hell is the realism in GW. Granted, GW was never meant to be realistic. In fact, they eliminated ALOT of realism for the sole purpose of eliminated the so called "grind" .

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Quote:
Originally Posted by Lawrence Chang
Lol? What realism is in GW? Do those 2 terms go together?

You only stated one aspect (the killing alot of monsters in a short period of time) and conclude that GW is more "realistic" than Diablo

No jumping. Basically every character moves at the same speed REGARDLESS of what they are wearing/using. You learn so many skills, and suddenly, when you go to battle, you forget all but 8. A weak little monk carrying a huge ass maul? Limited boundaries in which your character can go into? INSTANCES? Not real world? Weapons don't break in GW? You get unlimited arrows for bows? Where the hell is the realism in GW. Granted, GW was never meant to be realistic. In fact, they eliminated ALOT of realism for the sole purpose of eliminated the so called "grind" .
The grind was eliminated for the 'skill over time' factor, which never really got put into play, as not only is very little skill involved in PvE, but it's an entirely even playing field. Which for newcomers is good, but not so much for those with 500+ hours logged over the past 3 years.

idicious

Lion's Arch Merchant

Join Date: Dec 2006

Holland

LoD

P/W

I actually hope they will keep the combat/skill system similar to GW 1, I find combat systems in Diablo and Oblivion hideously boring, just point, click, slash and if your a few levels higher than enemy you win. In the more difficult area's in GW success is dependent on good teamwork, builds that synergise with each other and people executing those builds well. I really hope that aspect gets carried on to GW2.

ty3c

Wilds Pathfinder

Join Date: Jun 2005

another reason Guild wars sucks is the lvl cap

thats just soo frigign lame

all of us lvl 20? LAME

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Depends on if the implementation is "lame". DnD uses level 20 caps, and I'd hardly consider it simple or boring.

ty3c

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by Bryant Again
Depends on if the implementation is "lame". DnD uses level 20 caps, and I'd hardly consider it simple or boring.
well DND is better then guild wars.......

ugh, I just think lvl 20 is too low

for goodness sakes make it at least lvl 50 or somethin

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

I personally feel that the lower the cap, the better, because it means less time to hit 20, so more time having fun and less time leveling each character. Low level caps work better for those of us who play multiple characters.

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

Quote:
Originally Posted by idicious
I actually hope they will keep the combat/skill system similar to GW 1, I find combat systems in Diablo and Oblivion hideously boring, just point, click, slash and if your a few levels higher than enemy you win. In the more difficult area's in GW success is dependent on good teamwork, builds that synergise with each other and people executing those builds well. I really hope that aspect gets carried on to GW2.
success in guild wars is based on 6 people using ursan or someone bringing their three necro heroes or a p/w with the god mode build.

and lower level cap makes no sense. it like working out in the gym for weeks and some magical force keeps you from being able to bench press more that 200 pounds because it was deemed that way. If I repeatably bench press 200 pounds, my muscles will become bigger to allow me to bench 210. My lvl 20 in Guild Wars repeatably beats up on lvl 28s, so he should become stronger as he is challenged by things that are stronger than he is, or to use the bench press analogy, be able to build more muscle as more weight is added to the bar.

idicious

Lion's Arch Merchant

Join Date: Dec 2006

Holland

LoD

P/W

If you want to make the game boring for yourself yes you can do it that way. I was getting so insanely bored of my war only being called on for UB I made a para and a rit just to be able to not play UB in elite missions.

ty3c

Wilds Pathfinder

Join Date: Jun 2005

I'm happy GW2 they said will be soloable, because I was sick of groups kicking me off the team due to lvl, and stuff

but all in all GW sucks if your solo, because you really cant do that, and they keep nerfing skill sets that did let you fight solo or for farming and thats for SHAME.........

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Quote:
Originally Posted by holymasamune
GW2 will never be as awesome as D3 in terms of the action involved! Simply because that's not their direction.
GFT.. ... ..

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

Quote:
Originally Posted by Bryant Again
Depends on if the implementation is "lame". DnD uses level 20 caps, and I'd hardly consider it simple or boring.
D&D levels generally do quite a lot more though - especially for casters. GW largely gives you small incremental adjustments to your statistics, versus opening up entirely new worlds of pain.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by wetsparks
success in guild wars is based on 6 people using ursan or someone bringing their three necro heroes or a p/w with the god mode build.

and lower level cap makes no sense. it like working out in the gym for weeks and some magical force keeps you from being able to bench press more that 200 pounds because it was deemed that way. If I repeatably bench press 200 pounds, my muscles will become bigger to allow me to bench 210. My lvl 20 in Guild Wars repeatably beats up on lvl 28s, so he should become stronger as he is challenged by things that are stronger than he is, or to use the bench press analogy, be able to build more muscle as more weight is added to the bar.
There is a limit to what the human body can do. The level 20 character has reached that limit.

At least in theory - in pre-Hard Mode Prophecies ALL humans, both PCs and NPCs, were limited to a maximum level of 20. Factions, of course, broke that with having level 24 human bosses.

And to the person advising an exclusive damage bonus: NO. The whole point to GW is it's a game where the elite only gain a benefit for pure eliteness, not a mechanical bonus that goes on top. I'll back the right to have exclusive vanity items, but NOT to an exclusive mechanical benefit that, if you can get it, you probably don't need in the first place.

Quote:
Originally Posted by lawnmower
many of the skills are badly in need of special effects, updated animations and sounds. its like they just made three basic attacks and copy pasted them with different effects.
To be fair, most of the skills - especially melee attack skills - in Diablo 2 were pretty boring too. Whirlwind is an exception, of course, but 'hit everyone near you' skills in Guild Wars have a special animation too.

Admittedly, especially considering the time gap, Diablo 2 skills were, as a rule, more spectacular than Guild Wars skill (Blizzard versus Maelstrom, anyone), but on the other hand, D2 with expansion has 7 classes with 30 skills each (some of which are passive and require no animation at all) while GW has 10 classes with about a hundred skills each.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by ty3c
ugh, I just think lvl 20 is too low

for goodness sakes make it at least lvl 50 or somethin
And why exactly is it too low?

Quote:
Originally Posted by Zahr Dalsk
I personally feel that the lower the cap, the better, because it means less time to hit 20, so more time having fun and less time leveling each character. Low level caps work better for those of us who play multiple characters.
Number of levels has nothing to do with how long it takes you to reach it. ANet could make the level cap be 5 and have it be ten years long to level up.

Quote:
Originally Posted by Sirius-NZ
D&D levels generally do quite a lot more though - especially for casters. GW largely gives you small incremental adjustments to your statistics, versus opening up entirely new worlds of pain.
Exactly. It's not the number that matters, but the depth.

roshanabey2

Frost Gate Guardian

Join Date: May 2007

[lion]

N/Mo

I was actually thinking about making a thread like this after just finishing god of war...... i don't think i saw god of war as an example here, that game is awesome, why wasn't it mentioned!!

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Because the RPG elements within it are very thin and simple?

Unless you want a God of War-like RPG/Action hybrid...