In general, I don't offer help with materials, gold or items.
This does not mean I don't give any away, just that I do this because I like to and not because others asked for them.
However, the kind of help I offer is to play with random people once in a while.
Just tagging along, chatting a little and making small comments on how to do stuff. Once in a while asking people about why they made certain choices in builds, though if they don't want to ping them it's ok with me when I lead.
However, and that's something else, I only tag along with people around my own level when possible.
I used to help with level 20's, but it gives the impression that stuff is easy, when it's not when you are level 5 and have a limited skillset.
It limits the learning experience for completely new players. Or somewhat unexperienced players.
So they have to deal with my ~level 14 ele and monk on my second account.
I bring the game and profession experience but they still need to work active with me to get things done.
Now to something specific:
Quote:
Originally Posted by Fril Estelin
While you're right and it sounds you speak from a lot of experience, I also noticed how people (not necessarily the experienced ones I guess) often mention that newbies are noobs.
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I think many people who call others noobs are unable to distinguish between people who are new, those who don't communicate well enough or those who don't learn. The last would be the 'noob' and there ain't that many around in low and midlevel gameplay. Many of those players are willing to learn but don't have anyone to bring them to the next level.
Now the most difficult one to spot is the bad communicator. And it's hard when playing PuG.
Let me give an example. When I play warrior I need to gain adrenaline to get things done. I know this from experience, so when I play monk I'm always trying to be aware of blind on warriors (or other physicals). Many are just busy attacking without realising they are blinded. And if they do realise, they might ping but it's still my job to remove it. Same with hexes.
The moment I go into an area as monk without condition and hex removers knowing that my physicals would suffer it's my mistake, not theirs if they can't hit.
But now the situation changes. Instead of blind the warrior is facing a target with Aegis or Guardian on it. The warrior can't help that he's missing 50% of the time. Only thing he can do is switch target (if possible, with Aegis on all opponents) to keep building adrenaline and wait for the spell to wear off. Of for a mid-liner to remove it.
Now who's task is it to spot and call a skill like guardian when playing PuG?
The same with builds. I've seen very inventive builds that were absolutely worthless in certain situations. But they helped players get to that point, so they were working once. Doesn't mean someone isn't willing to learn, it's more likely that he will think the build is ok at first and look for other causes for failure. Because, you know, it worked before....
Without someone pointing the weak spot in the build he will keep failing for a while.
Now to the point where I've seen people called noob and stuff like that a lot.
The higher end of PvE, people who have access to elite areas and hard mode.
I've seen a lot of them who truely think they know everything, only their way works and everyone who thinks different is a noob.
Oh, and I see it once in a while in RA or other unorganised PvP-ish stuff.
People don't appreciate the effect of learning by failure anymore, they think everything is about winning and winning only.
PvX every build, because we know they win. Everything else isn't proven, so it doesn't win.
It's actually those kind of players who are closest to noobs and they tend to call others noob more often than most other players.
Now I need to be honest.
I don't like to play with relatively new players all the time.
I'm getting annoyed after a while of constant flow of questions about runes, traders, prices, can you help me with Great Wall, I don't know how to... and that kind of stuff.
I'm more like, well, go figure it out, click every npc you see, read what skills say. You can ask for help when you can't do Great Wall, but first tell what you did try and what worked and what didn't.
Or, something I tend to say at my work a lot... Go figure it out. We have a test environment, try stuff. You can't really break things by trying.
If you still can't figure things out, we can look at what you did and why it didn't work out the way you intended.
The same is true for GW. It's a game, you can't break things (well, can, but then you are hacking). And maybe you'll even invent the next annoying PvX build someday