Superior Absorption why is it just for Warriors?
Sparks Dawnbringer
Ok, I get why it is of great use to Warriors and why they should have it. I have one on my Warrior.
But I would like to know why it is only for Warriors. It is a special rune just for Warriors that has no minus drawbacks that is not linked to an attribute. Wearing one does not subtract 75 from your health, so a Warrior can in effect wear 3 superior runes ( AB, Vig, and a weapon rune) and only loose 75 health. But if an Ele or anyone else were to wear 3 superior runes (Fire, Water, and Vig) it would subtract 150 health. And please don't give me the crap that Warriors take more hits or other professions inflict more dammage, the professions are very balanced in all ways, but I don't feel that Warriors who have the strongest armor in the game are so weak that they need Sup Absorption more than anyone else. It functions like Superior Vigor but anyone can use a Vigor Rune. If Warriors get a special rune that is profession linked why don't the other professions get one too.
The quick easy answer is to say that they are warriors and need better armor and protection, but my Warrior needs it less than my Ele or Monk.
Well, just a thought I wanted to throw out there for discussion.
But I would like to know why it is only for Warriors. It is a special rune just for Warriors that has no minus drawbacks that is not linked to an attribute. Wearing one does not subtract 75 from your health, so a Warrior can in effect wear 3 superior runes ( AB, Vig, and a weapon rune) and only loose 75 health. But if an Ele or anyone else were to wear 3 superior runes (Fire, Water, and Vig) it would subtract 150 health. And please don't give me the crap that Warriors take more hits or other professions inflict more dammage, the professions are very balanced in all ways, but I don't feel that Warriors who have the strongest armor in the game are so weak that they need Sup Absorption more than anyone else. It functions like Superior Vigor but anyone can use a Vigor Rune. If Warriors get a special rune that is profession linked why don't the other professions get one too.
The quick easy answer is to say that they are warriors and need better armor and protection, but my Warrior needs it less than my Ele or Monk.
Well, just a thought I wanted to throw out there for discussion.
Kirzath
They are warriors and need better armor and protection.
If your elementalist or monk is getting pounded by physicals in PvE, then you're doing it wrong.
If your elementalist or monk is getting pounded by physicals in PvE, then you're doing it wrong.
Sora267
Quote:
Originally Posted by Kirzath
If your elementalist or monk is getting pounded by physicals in PvE, then you're doing it wrong.
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Dzan
In pvp warriors dont use them anymore. In pve they pretty worthless and people SHOULDNT be using them anymore if they still are.
Savio
The drawbacks of absorption are that you could be taking another rune instead and that it's crap.
Just because profession A has something does not mean that professions B, C and D should have it also.
Just because profession A has something does not mean that professions B, C and D should have it also.
Age
The reason most don't use it anymore was due to the change in it being all phyiscal and not all damage especially elemental.This is what put dampener on Warrior runners as not being the best although still Kings of it.
The only good use it has today is farming with knights insignias on.
I would really like to see reverted back though.
The only good use it has today is farming with knights insignias on.
I would really like to see reverted back though.
Koricen
They need the help because Mending can't completely cover for Frenzy.
Omnidragon42
Quote:
Originally Posted by Dzan
In pvp warriors dont use them anymore. In pve they pretty worthless and people SHOULDNT be using them anymore if they still are.
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Rhamia Darigaz
Quote:
Originally Posted by Omnidragon42
I disagree with this. 3 damage off every physical attack I take while tanking in pve is well worth it compared to the +10 health a vitae rune would give me. I really can't say if it's worth it or not in pvp =\
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since you're a war they should be using their ele weapons on you anyway
(this is my idea of a clever way to say in pvp its not worth it )
Lord High Pwner
It was more usefull in the old days of Guild Wars when wars actually "tanked" i guess the word would be. Before all the added skills from the games after the original campaign, the war was generally thought to be up front and the -3 with no penelty was the difference in the skills we have now.
Trax Reborn
10 posts and nobody but me noticed that 2 sup elem runes+vig =/= -150 health
Wika Sham
Its definitley worth it more then the +10 health you get from vitae run. but only if you put it on the chest, health in gw isnt dealt to the whole body its dealt to different sources, mainly the chest, so a sup absorb on a chest is definitley worth it. And for everyone that says in pve its not worth it...wtf? R/D although slashing are still physical damage, idk gtting pounded on by r/d repitly might save you more the the 10 health from the vitae rune. Rspike, and all the other physical damage...Its still worth it on the chest. and about the not losing 75, is that it woudlnt be worth it, its not boosting an attribute, but only the ability to take more damage, its just something that gives warriors that extra tankage.
evenfall
Quote:
Originally Posted by Wika Sham
Its definitley worth it more then the +10 health you get from vitae run. but only if you put it on the chest, health in gw isnt dealt to the whole body its dealt to different sources, mainly the chest, so a sup absorb on a chest is definitley worth it, and about the not losing 75, is that it woudlnt be worth it, its not boosting an attribute, but only the ability to take more damage, its just something that gives warriors that extra tankage.
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deluxe
Aborbtion used to be really good when it worked against all types of damage, and you can stack absorbtion: -3 rune, -3 knight inscriptions and a oldskool dual reduction -2 stance/-2 enchanted shield. That way you could get -10 damage from anything.
Knights also used to be global, thats why every warrior back then had gladiator top with charr boots (survivor didnt exist, just knights, +energy and platemail... jesus i miss those times )
Nowadays the best option is: Survivor armor, if you pve you could put in a absorbtion rune, but clarity and vitae is best choice.
Knights also used to be global, thats why every warrior back then had gladiator top with charr boots (survivor didnt exist, just knights, +energy and platemail... jesus i miss those times )
Nowadays the best option is: Survivor armor, if you pve you could put in a absorbtion rune, but clarity and vitae is best choice.
Kanyatta
Quote:
Originally Posted by Sparks Dawnbringer
( AB, Vig, and a weapon rune) and only loose 75
(Fire, Water, and Vig) it would subtract 150 health. |
Fire, Water, Vig = -100hp
On Topic: Abs isn't that good, so it really doesn't matter. BTW, shouldn't this be in Sardelac?
deluxe
Quote:
Originally Posted by Kanyatta
AB, Vig and Weap = -25hp
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so that would make: AB, Vig and Weap = +50hp
Kanyatta
Quote:
Originally Posted by deluxe
Are you stating that you lose 75 hp for the abs rune, or would you use a sup weapon mastery? because you dont lose hp from a abs rune, and (nearly) nobody uses sup weapon runes.
so that would make: AB, Vig and Weap = +50hp |
So yeah, basically, read the OP before reading the rest of the thread.
FF_Timmeh
from the view of a monk. +armor and adsorption is a lot better than +health you dont need to heal armor or prevented health lost.
only + point on +health is it helps vs degen.
only + point on +health is it helps vs degen.
Marty Silverblade
It is a bit unfair that Warriors get a special non-attribute related rune for themselves, but it's not all that good. In PvP, people will swap to an elemental mod, thus negating it completely, and physical damage in PvE isn't that much of a threat to you anyway. The choice between sup absorb/vitae/condition reducing rune doesn't make much of a difference.
Wika Sham
Quote:
Originally Posted by evenfall
Superior Absorption rune is global, you can put it anywhere.
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Also if you think sup absorb is unfair, look at how powerful warriors used to be. Hello...IWAY?
cellardweller
Quote:
Originally Posted by Wika Sham
I know that its global, but the majority of damage you take is on the chest part of armor, so therefore it is most useful to put it on the chest piece.
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Shikaru
Quote:
Originally Posted by Wika Sham
I know that its global, but the majority of damage you take is on the chest part of armor, so therefore it is most useful to put it on the chest piece. And as far as people switching to elemental mods in pve, ehh doesnt happen so much in high ranked groups as far as ive seen, plus theres plenty of sways it helps against :]
Also if you think sup absorb is unfair, look at how powerful warriors used to be. Hello...IWAY? |
I don't think you understand what global means...Global means that you can put it on any piece and it will reduce the damage no matter where the damage hits you. You can put it on your feet and you'll still get -3 if damage hits you in the chest. (Not that it matters anyways...insignias are the only thing that get more benefits from putting it on different armor pieces.)
upier
Quote:
Originally Posted by Wika Sham
I know that its global, but the majority of damage you take is on the chest part of armor, so therefore it is most useful to put it on the chest piece.
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Edit: A tad to late ...
Blkout
Quote:
Originally Posted by Wika Sham
I know that its global, but the majority of damage you take is on the chest part of armor, so therefore it is most useful to put it on the chest piece. And as far as people switching to elemental mods in pve, ehh doesnt happen so much in high ranked groups as far as ive seen, plus theres plenty of sways it helps against :]
Also if you think sup absorb is unfair, look at how powerful warriors used to be. Hello...IWAY? |
MirkoTeran
So you want bad runes on even more characters. Interesting.
N1ghtstalker
Quote:
Originally Posted by Dzan
In pvp warriors dont use them anymore. In pve they pretty worthless and people SHOULDNT be using them anymore if they still are.
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play a serious warrior build and you'll learn what potential they have
zwei2stein
Quote:
Originally Posted by N1ghtstalker
i lol'd at this post
play a serious warrior build and you'll learn what potential they have |
Dzan
Quote:
Originally Posted by N1ghtstalker
i lol'd at this post
play a serious warrior build and you'll learn what potential they have |
RPGmaniac
Warriors don't use it as it is (because most people use elemental weapons on warriors, negating the bonus), so why should we open it up for the other professions? They're not going to use it either when there are better ways to negate damage than giving up a rune slot.
Casters have defensive weapon sets
Rangers have stances and decent armor
Dervishes have more health innately and plenty of enchantments to help
Paragons have almost as much armor as a warrior
Assassins just need the health more than an absorption rune
Casters have defensive weapon sets
Rangers have stances and decent armor
Dervishes have more health innately and plenty of enchantments to help
Paragons have almost as much armor as a warrior
Assassins just need the health more than an absorption rune
Damian979
Brawny paper towels ftw:Superior absorption you can put anywhere and anyone can use it.
MithranArkanere
Because tanking is Warrior's specialty.
It's like Necromancers being the only ones with the Bloodstained rune.
What I do think is that other professions should have an 'alternate' runes like that too.
3 damage absorption is not a great big deal, but combined with armor, it's something else. With armor high enough, you can reduce damage, and then damage absorption takes place, removing damage from the endured damage.
So a hit that would deal 50 damage to 60AL, would deal 25 to 100AL, and then you can remove 3, that makes 22 damage. With many hits that's something.
It's like Necromancers being the only ones with the Bloodstained rune.
What I do think is that other professions should have an 'alternate' runes like that too.
3 damage absorption is not a great big deal, but combined with armor, it's something else. With armor high enough, you can reduce damage, and then damage absorption takes place, removing damage from the endured damage.
So a hit that would deal 50 damage to 60AL, would deal 25 to 100AL, and then you can remove 3, that makes 22 damage. With many hits that's something.
Steps_Descending
Quote:
Originally Posted by deluxe
Nowadays the best option is: Survivor armor, if you pve you could put in a absorbtion rune, but clarity and vitae is best choice.
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Then again I am not saying this would be a good idea.