What would you bring?

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T
Tyla
Emo Goth Italics
#21
^
Then there is no such thing as a "Balanced" team build?
j
jiggles
Desert Nomad
#22
[QUOTE=Tyla]Dervs, Rits and Paragons are balanced? lolz news to me[/QUOTE

to true :/
j
jiggles
Desert Nomad
#23
Quote: Originally Posted by Tyla
Dervs, Rits and Paragons are balanced? lolz news to me to true :/

12 chars
D
Dawning
Academy Page
#24
Balanced, i dunno.. but when i said it, i ment the most original. When i'm joining group's ( not starting my own, cuz i would take heroes and guildies only aswell) but if i join a group, there usually end up with
Warrior
Necro
Ele
Monk
Monk
and a couple of spots for random, which usually fills in with another necro etc.
cuz i know there are alot of hate against assassins for example, but when a nuker joins or a MM necro joins, i've never heard anyone complained.


Thanks for the replies i've got so far, very intressting to see what other thinks
And I apologize for my terrible english ^^

*and of the characters i've said, i would probably take a paragon.
M
Molock
Desert Nomad
#25
I usually have
-Mindblast Elementalist w/ utility
-D-slash warrior
-WoH heal/prot monk
-Discord necro/BHA ranger/elementalist
-Scythe assassin/MSDB assassin
-N/Rt healer
-SS necromancer
-Minion master/warrior/dervish

That's my usual 2 person + heroes set up. Necros are awesome in PvE ofc

If I had access to a player paragon I would take one of those.. imbagons makes things too easy though...
Orange Milk
Orange Milk
Desert Nomad
#26
Quote: Originally Posted by Kusandaa
Depends so much of my group setup and where we're heading... To true, I don't Ursan so I pretty much always consult wiki prior to heading out. There is no "One balanced build" every area is different, you need different stuff.
D
DutchSmurf
Krytan Explorer
#27
I would just take the first skilled players I can find, not caring about professions. If they know what they are doing, you should have no problems anywhere.
K
Kanyatta
Forge Runner
#28
Ditch the necro, bring a Para and a Rit.
Alex the Great
Alex the Great
Jungle Guide
#29
sin's

who needs anything else when you have shadow form?
upier
upier
Grotto Attendant
#30
Quote: Originally Posted by Mortal Amongst Mere Gods
Along with that, I'd kick the healing monks too. Then take an MM necro, SS necro, 2 Resto necros, Battery necro, Prot monk, DSlash+"SY!" warrior, and an Imbagon. Maybe replace the Imbagon with another Resto necros if I can't get one. Actually this is where the debate starts.
If you are bringing a full human team - then monks are the way to go.
If you are going AI - then resto necros are superb. And with that - anything melee isn't. So if you'd be going AI - then stuff like Barrage rangers (with SW on the 14 Channeling ritu) are better.
Ohh and a battery necro is bad.
So is Imbagon + prot monk + 2 resto necros ... does the defense ever stop!??
(Imba + Prot/WoH monky - should do the trick! Plus you'll prolly be running a channeling/resto ritu - and that guy can then also bring PwK/Life/WoW.)
Gregslot
Gregslot
Wilds Pathfinder
#31
Warrior - KD
Dervish Reaper's - Sweep
Assassin - attack spam with Moebius+CriticalStrike
Ranger - Broadhead Arrow, snare traps interrupts
Paragon - General imbagon
Rit - Recovery + weapons (great dwarf, sundering weapon)
2 Monks
Shyft the Pyro
Shyft the Pyro
Wilds Pathfinder
#32
What this thread needs is a reality check.

Ideally, I would bring the following:

1 Warrior: KD machine - hammer skills and/or [skill]Shock[/skill], [skill]Brawling Headbutt[/skill], [skill]Club of a Thousand Bears[/skill], with [skill]A Touch of Guile[/skill] for extra shutdown.

1 Dervish: [skill]Armor of Sanctity[/skill] + [skill]Veil of Thorns[/skill] + [skill]Reap Impurities[/skill] + [skill]Wearying Strike[/skill] + [skill]Contagion[/skill] + [skill]Dark Aura[/skill] + [skill]Signet of Agony[/skill]

1 Paragon: [skill]There's Nothing To Fear![/skill] + [skill]Go for the Eyes![/skill] + [skill]They're on Fire![/skill] + [skill]Save Yourselves![/skill] + [skill]Focused Anger[/skill] + [skill]Aggressive Refrain[/skill] + [skill]Hexbreaker Aria[/skill]

1 Ranger: [skill]Broad head Arrow[/skill] + [skill]Distracting Shot[/skill] + [skill]Concussion Shot[/skill] + [skill]Apply Poison[/skill] + [skill]Throw Dirt[/skill] + [skill]Screaming Shot[/skill] + [skill]Pestilence[/skill]

1 Necromancer: [skill]Foul Feast[/skill] + [skill]Plague Sending[/skill] + [skill]Weaken Armor[/skill] + [skill]Enfeebling Blood[/skill] + [skill]Epidemic[/skill] + [skill]Masochism[/skill] + [skill]Cultist's Fervor[/skill]

1 Elementalist: [skill]Mind Blast[/skill] + [skill]Mark of Rodgort[/skill] + [skill]Rodgort's Invocation[/skill] + [skill]Pain Inverter[/skill] + [skill]Finish Him![/skill] + [skill]You Move Like A Dwarf![/skill] + [skill]Blinding Flash[/skill]

1 Monk: [skill]Glyph of Renewal[/skill] + [skill]Divine Spirit[/skill] + [skill]Protective Spirit[/skill] + [skill]Patient Spirit[/skill] + [skill]Remove Hex[/skill] + [skill]Cure Hex[/skill] + [skill]Reversal of Fortune[/skill]

1 Ritualist: [skill]Glyph of Swiftness[/skill] + [skill]Attuned was Songkai[/skill] + [skill]Splinter Weapon[/skill] + [skill]Great Dwarf Weapon[/skill] + [skill]Weapon of Warding[/skill] + [skill]Wielder's Boon[/skill] + [skill]Soothing Memories[/skill]

Basically, the above is condition-way on steroids: Bleeding (D, R, W if sword), Blind (E, R), Burning (E), Cracked Armor (E, N), Crippled (D, E), Dazed (R), Deep Wound (D, E, W if axe), Poison (R), Weakness (D, N). Disease is absent because it may spread through the team on occasion, though the necro could just steal it off the party and throw it back if desired. Between Epidemic, Pestilence, and Plague Sending there should be no shortage of condition transfer whatsoever.

Weakness, [skill]There's Nothing to Fear![/skill], [skill]Save Yourselves![/skill], and [skill]They're on Fire![/skill] will all reduce enemy damage output greatly. The only real danger will be keeping the necro and the dervish from dying to sacrifice, but each of the party's healers has a way to spam their skills.

Damage-wise, there are no "big guns," but party synergy should more than make up for it. [skill]Splinter Weapon[/skill], [skill]Great Dwarf Weapon[/skill] and Cracked Armor will crank up the damage of the physical attackers, and the constant condition spam should keep the enemies at max degen. And that's without even mentioning the ever-popular boss-remover, [skill]Pain Inverter[/skill].

That's what I'd run in ideal conditions. In reality, though, most pugs lack any form of coordination, and always fall back to the "tried and true" methods. What you're most likely to see is:

1 tank (to hold aggro)
2 tank (to hold aggro when tank 1 dies/ragequits)
1 nuker (to spam Mind Blast)
2 nuker (to spam Searing Flames)
1 monk (to heal)
2 monk (to prot/bond/overheal/heal when monk 1 dies/ragequits)
1 necro (a.k.a. "battery," with or without curses spells)
1 "whatever joins" - Ritualist, Ranger, Dervish or Paragon, mostly - or yet another "redundancy" slot.

Yes, I know Mesmers and Assassins aren't on the list, but that's only because most Me or A players have long given up on getting into pugs (the recent Shadow Form incident notwithstanding).
distilledwill
distilledwill
Forge Runner
#33
Quote: Originally Posted by Alex the Great
sin's

who needs anything else when you have shadow form? Ouch, bet you feel foolish now.


(see latest update)
a
azizul1975
Lion's Arch Merchant
#34
emmm... first of all. define "balanced team". or should it actually be "synergised team".
D
Dawning
Academy Page
#35
Quote: Originally Posted by azizul1975
emmm... first of all. define "balanced team". or should it actually be "synergised team". Yes, i'm sorry. if you can't read between the lines. i've changed my question to what would you bring to a "synergised team"..
K
Kanyatta
Forge Runner
#36
Quote: Originally Posted by Dawning
cuz i know there are alot of hate against assassins for example, Ever think there could be a reason for that? Maybe it's not just a blind hate towards assassins? Personally, 99% of assassin's I've ever partied up with in PvE shadow step in, so they get into the agro faster than the warriors, start taking damage way before the monks even have a chance to arrive, and since they only have 70 armor, they die straight away and then the infamous "WTF WHY NO HEAL NOOBZ!!" message pops up in team chat. Because it's obviously not their fault, since they're a muthafuggin ninja.
K
Kanyatta
Forge Runner
#37
Quote: Originally Posted by distilledwill
Ouch, bet you feel foolish now.


(see latest update) Ouch, bet you feel foolish now.


(see latest PvXwiki sin build)
upier
upier
Grotto Attendant
#38
Quote: Originally Posted by Shyft the Pyro
1 Necromancer: [skill]Foul Feast[/skill] + [skill]Plague Sending[/skill] + [skill]Weaken Armor[/skill] + [skill]Enfeebling Blood[/skill] + [skill]Epidemic[/skill] + [skill]Masochism[/skill] + [skill]Cultist's Fervor[/skill] Let's be honest - that's one of the scariest builds I had ever seen.
JDRyder
JDRyder
Jungle Guide
#39
Quote: Originally Posted by Dawning I've been thinking about this for a while now, since ursan came there haven't been much use of other groups (This is not a QQ-thread), in FoW,DoA and other highend HM stuff.

But my question is; if you don't run ursan, and instead running a synergised team (Warrior,monk,necro,ele) what would you bring as the last spot?
  • Paragon, Dervish, Mesmer, Ritualist, Ranger, Assassin
    Thanks =)

    Edit; Added ranger and assassins.
    1 Hammer war
    [Earth Shaker][Crushing Blow][Hammer Bash][Counter Blow][Enraging Charge][Flail][Distracting Blow][Rebirth]

    2 fire eles
    [Mind Blast][Fireball][Rodgort's Invocation][Searing Heat][Meteor Shower][Fire Attunement][Glyph of Sacrifice][Death Pact Signet]

    1 jagged bones necro
    [Jagged Bones][Animate Bone Minions][Blood of the Master][Death Nova][Taste of Death][Signet of Lost Souls][Aegis][Resurrection Signet]


    1 Power block mesmer
    [Power Block][Cry of Frustration][Leech Signet][Guilt][Empathy][Diversion][Drain Enchantment][Resurrection Chant]

    1 burning arrow ranger
    [Burning Arrow][Distracting Shot][Savage Shot][Concussion Shot][Troll Unguent][Natural Stride][Apply Poison][Resurrection Signet]

    1 AoE rit
    [Offering of Spirit][Spirit Rift][Ancestors' Rage][Splinter Weapon][Bloodsong][Mend Body and Soul][Protective Was Kaolai][Flesh of My Flesh]

    1 Lod or Woh monk w/e the monk likes better
    [Word of Healing][Reversal of Fortune][Guardian][Protective Spirit][Aegis][Dismiss Condition][Holy Veil][Shield of Absorption]
    [Light of Deliverance][Reversal of Fortune][Guardian][Protective Spirit][Patient Spirit][Dismiss Condition][Holy Veil][Shield of Absorption]

    it be something like that :P
  • The Meth
    The Meth
    Desert Nomad
    #40
    Quote: Originally Posted by distilledwill
    I dont think a team could be called "balanced" if there weren't a spot in it for each profession. In that case I've got your balanced team right here:
    [build box name="Warrior" prof=W][Ursan Blessing][Resurrection Signet][/build]
    [build box name="Ranger" prof=R][Ursan Blessing][Resurrection Signet][/build]
    [build box name="Necromancer" prof=N][Ursan Blessing][Resurrection Signet][/build]
    [build box name="Mesmer" prof=Me][Ursan Blessing][Resurrection Signet][/build]
    [build box name="Monk" prof=Mo][Ursan Blessing][Resurrection Signet][/build]
    [build box name="Elementalist" prof=E][Ursan Blessing][Resurrection Signet][/build]
    [build box name="Assassin" prof=A][Ursan Blessing][Resurrection Signet][/build]
    [build box name="Ritualist" prof=Ri][Ursan Blessing][Resurrection Signet][/build]
    [build box name="Dervish" prof=D][Ursan Blessing][Resurrection Signet][/build]
    [build box name="Paragon" prof=P][Ursan Blessing][Resurrection Signet][/build]

    lols bear jokes.