Crit/Barrage Help Needed
C R A F T
New to playing a sin.
That said, is there a "priority" list of skills to obtain?
I'm just starting and the skills available to me through the trainer are getting me killed too often. What skills should I start with, which should I stay away from, and which can be upgraded?
Any hints or links would help.
That said, is there a "priority" list of skills to obtain?
I'm just starting and the skills available to me through the trainer are getting me killed too often. What skills should I start with, which should I stay away from, and which can be upgraded?
Any hints or links would help.
miskav
What I can recall from when I used to play it; Keen arrow, Distracting shot, Barrage (duh lol) Critical eye, that assasin pve skill (Sunspear) And for the rest I have no idea at the moment >> Sorry for that.
Super Igor
Err Barrage + Ebsoh on r10 ebon vanguard is so aweasome.
TheDragonmaster
May I suggest you take a look at this?
TheDragonmaster
My recommendation, after taking a second look, is to drop the Shadow Arts and Shadow Refuge, change Critical Strikes to 12+1+1, and go with one of the variants for the last skill slot (I suggest either Ebon Battle Standard of Honor or Sharpen Daggers for more AoE offence, Keen Arrow for spike damage, or Assassins Remedy if you believe you will encounter foes that blind you).
TheDragonmaster
Oh, and don't trust them for weapons... use a recurve bow, that way every attack you make will be a barrage (thanks to the attack speed of the recurve bow)...
Unreal Havoc
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Originally Posted by TheDragonmaster
Oh, and don't trust them for weapons... use a recurve bow, that way every attack you make will be a barrage (thanks to the attack speed of the recurve bow)...
http://guildwars.wikia.com/wiki/Bow
Flatbow with Favorable Winds is actually much better for Barragers due to a quicker refire rate.
Flatbow with Favorable Winds is actually much better for Barragers due to a quicker refire rate.
Dervaholic
i have played crit barrage in Fort Aspenwood alot you can be nearly invincible if you use
Atributes 12 markmanship 10+3 Critical strikes 8 shadow arts
Barrage,distractiong shot, savage shot, critical eye, way of the master,way of perfection, critical defenses
and a zealous 15^while enchanted recurve bow of fortitude (much better then flatbow contrary to popular belief)
Atributes 12 markmanship 10+3 Critical strikes 8 shadow arts
Barrage,distractiong shot, savage shot, critical eye, way of the master,way of perfection, critical defenses
and a zealous 15^while enchanted recurve bow of fortitude (much better then flatbow contrary to popular belief)
Unreal Havoc
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Originally Posted by The Meth
Its not much better, because of the recharge on barrage the max rate of barrages is about once every 2.3 seconds (someone go ahead and correct me on that number if I am off slightly). Since Flatbows attack once every 2 seconds, you can do one of three things. A. Mash Barrage constantly, interrupting the normal attack every time to do a barrage, which is a pain in the ass. B. Use barrage normally and you will end up doing some normal attacks instead of barrages, lowering DPS. C. Use a recurve or longbow, getting 100% barrages naturally. Take a flatbow if you wish, but its definitely not 'much better' dps for a barrager, its just a few %.
Favorable winds is kind of a pain anyway, casting it takes up like 1/3rd of the battle. That lowers DPS quite a lot. It makes your build look more impressive and all, but in the end hurts as much as it helps. The few percent DPS make all the difference. As for not using Favorable Winds, it not only decreases flight time but also arc aswell basically giving you pretty much the attack speed of a shortbow coupled with the range of a longbow along with your quicker refire rate. Recharge of Barrage matters little. Any good Barrager worth his salt uses a Flatbow in a B/P team, and with good reason.
Favorable winds is kind of a pain anyway, casting it takes up like 1/3rd of the battle. That lowers DPS quite a lot. It makes your build look more impressive and all, but in the end hurts as much as it helps. The few percent DPS make all the difference. As for not using Favorable Winds, it not only decreases flight time but also arc aswell basically giving you pretty much the attack speed of a shortbow coupled with the range of a longbow along with your quicker refire rate. Recharge of Barrage matters little. Any good Barrager worth his salt uses a Flatbow in a B/P team, and with good reason.
DDL
Plus let's be honest: if you cast a spirit like favourable winds WHILE IN BATTLE, you're pretty much doing it wrong.
I'm assuming this is PvE (since there are rarely enough actual enemy players bunched up to make barrage super useful in PvP), in which case battles almost always happen at your own instigation: start casting fav winds, then begin the assault just as it's finishing, whereupon you can rain down criticals like nobodies business for no actual battletime loss.
I'm assuming this is PvE (since there are rarely enough actual enemy players bunched up to make barrage super useful in PvP), in which case battles almost always happen at your own instigation: start casting fav winds, then begin the assault just as it's finishing, whereupon you can rain down criticals like nobodies business for no actual battletime loss.
faraaz
If you want a Crit Barrager for PvE use, use this:
[build;OwJikxjMtIq/UDuYgrNTKTCAAA]
Optional slot for antidote signet, rez sig or w/e else you want. Does oodles of damage.
[build;OwJikxjMtIq/UDuYgrNTKTCAAA]
Optional slot for antidote signet, rez sig or w/e else you want. Does oodles of damage.
The Meth
Quote:
Originally Posted by Unreal Havoc
I just tested against master of damage, 15 Barrages with a flatbow took 34 seconds, with a recurve 35 seconds. For comparison, a flatbow not limited by barrage's recharge rate takes 29 seconds to get off 15 shots. This was with my spamming barrage as fast as possible, in a normal environment you won't be able to hit barrage the microsecond its finished and the gap will close even more. If you think that <3% speed increase is worth taking nearly a third of the battle time to put down a spirit, go ahead. Now if in a full B/P team, the damage of FW given to an entire group makes up for the short delay to a single character, but thats not what we were discussing. In any case every good B/P team is going to be using Splinter Weapon, whose damage is 100x greater then bow damage and makes the damage increase from FW meaningless in comparison anyway.
Quote:
Originally Posted by DDL
Plus let's be honest: if you cast a spirit like favourable winds WHILE IN BATTLE, you're pretty much doing it wrong.
I'm assuming this is PvE (since there are rarely enough actual enemy players bunched up to make barrage super useful in PvP), in which case battles almost always happen at your own instigation: start casting fav winds, then begin the assault just as it's finishing, whereupon you can rain down criticals like nobodies business for no actual battletime loss. Either way, you lose 5 seconds. If you take 5 seconds in your group to cast FW, then in my group I will have already killed 1 or 2 enemies before you let loose your first area. Therefore my group will be killing faster then you. As I said before, yeah you get slightly bigger numbers, but your group is slower with you laying spirits down constantly. rick1027
Quote:
Originally Posted by faraaz
If you want a Crit Barrager for PvE use, use this:
[build;OwJikxjMtIq/UDuYgrNTKTCAAA] Optional slot for antidote signet, rez sig or w/e else you want. Does oodles of damage. id try to put an interupt in there somewhere Unreal Havoc
Quote:
Originally Posted by The Meth
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Quote: I just tested against master of damage, 15 Barrages with a flatbow took 34 seconds, with a recurve 35 seconds. Thankyou for proving to yourself that a Flatbow is faster for Barraging.
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Once again, you waste 5 seconds doing what recurves do for free. Wasting 5 second out of battle is wasting 5 seconds. A recurve team is therefore faster then yours because they win the battle 5 seconds earlier. If you need to 'prepare' before each battle get a better team. Maybe your monks should stop being healing breeze spammers and your rangers should stop using mending. -10 points for even mentioning tanks. lulz.
For comparison, a flatbow not limited by barrage's recharge rate takes 29 seconds to get off 15 shots. This was with my spamming barrage as fast as possible, in a normal environment you won't be able to hit barrage the microsecond its finished and the gap will close even more. If you think that <3% speed increase is worth taking nearly a third of the battle time to put down a spirit, go ahead. Now if in a full B/P team, the damage of FW given to an entire group makes up for the short delay to a single character, but thats not what we were discussing. In any case every good B/P team is going to be using Splinter Weapon, whose damage is 100x greater then bow damage and makes the damage increase from FW meaningless in comparison anyway.
Do you even know why you take Favorable Winds in a Barrage team? Do you think it's all because of that little bit of extra damage? No. To reduce flight arc and time. Why are you using a spirit mid-battle? Lay it out of battle when the rest of your team is preparing, tank is soaking up aggro, etc. If all you do is just rush into battle regardless of anything else the rest of your team is doing that says alot. Quote:
Lets see... longer range? OK, that matters for 1/2 of a second or is taken away by a bow switch. Quicker refire rate? Nope, just disproved that. Lessened arc and flight time? Again, recurve already won that. The recharge of barrage TOTALLY matters, if you weren't using barrage your pro-flatbow position would be correct, but when using barrage the DPS advantage goes away. Unless you are mashing your barrage like a trained monkey you can actually get LESS DPS with a flatbow then a recurve, because unless you hit barrage within about .3 seconds of it recharging every single time you end up putting out normal attacks instead of barrages.
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Anyone else see the irony here?
Originally Posted by Unreal Havoc
Do you even know why you take Favorable Winds in a Barrage team? Do you think it's all because of that little bit of extra damage? No.
I just tested against master of damage, 15 Barrages with a flatbow took 34 seconds, with a recurve 35 seconds.
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Also as for Tanks considering, as you said, that the discussion is towards outside of a Barrage/Pet team how else do you intend to hold aggro to lay down Barrage into clumped foes? No aggro control means you shouldn't bother with barrage, better off with MS/DB instead in my opinion. In an organised team you will take some sort of aggro control, be it minions, pets, or a party tank. If not and you're just letting the enemy run amok around you, why the hell are you even running Barrage on your Assassin?
Also if you're not hitting Barrage every hit because of this reason then by your previous statements a Flatbow actually is indeed better, especially coupled with [Critical Agility].
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Again, as I said if you are using spirits for damage you seriously need to check out [Splinter Weapon] and/or [Great Dwarf Weapon]. Those skills are 100x better then every spirit in the game combined. Just for laughs though, lets look again at these two statements.
Do I need to point out that neither of these can be equipped by an Assassin to be useful for an Assassin? Quote:
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