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I dont understand the complaining that seems to be coming from the Hardcore Elitist PvE crowd and a few PvP people as far as I can tell, which is really confusing, about this PvE skill that is too powerful???
What I get when I read is many people are upset because they feel that Ursan Blessing provides too easy of a way for people to play the game. Well, guess what, if you look at what goes on in GW you will see that the vast majority of players are not hardcore. Do you see groups doing dungeons in GWEN NM or HM, very few except for the few farming teams you see doing the end game dungeons. Alot of people paying for dungeon runs is what you see. Why, because most GW players dont have 2+ hours to sit around trying to form a group that will successfully be able to beat a dungeon. Ever try a PUG only to fail half way through. Very frustrating, which is a big part of the reason that you dont see many PuGs in the harder areas of the game, or you see people forming Ursan Groups because they dont want to waste their time in a Fail Group.
Also, for those that think Ursan is too powerful or whatever, there is nothing forcing you to use Ursan. My guild does UW, FoW, DoA without Ursan because playing Ursan is pretty boring, and I like to play mesmer. Let me be the first to say though that I would never go into HM UW or HM FoW with a non Ursan PuG because they would fail and it would be a huge waste of time. at least 33% of the Ursan PuGs ive been with failed.
The people doing Ursan are not stopping anyone from forming other types of teams, I see people forming balanced non ursan teams all the time, feel free to join one.
Also Nerfing Ursan will not help the game in any way. What you will see is what there was before Ursan, and that is a bunch of farming teams. 2man, 5man, whatever. It was like pulling teeth to find a PuG to even do Forgemaster.
Ursan has been good because now at least you have 8man teams there doing the missions to do them. Not a bucn of hardcore gamers making money of of noobs charging for spider runs, or whatever. I would actually like to see Ursan buffed to the point where people could do GWEN dungeons with it. Then at least people would play instead of paying for a run. Its really hard to find a PuG dungeon, (and I really wish I could because my guild and alliance doesnt do GWEN dungeons), because of everyone just paying some stupid 2man or 3man team for a run. Also its something that any character can do. Before Ursan you had certain team configurations that were populare in some areas and if you didnt have an ele, necro, or whatever then you couldnt get in a group cause everyone was doing the same crap.
Another good thing about Ursan for Anet is that Ursan helps them succeed in their original goal of making a MMORPG that you wouldnt have to be hardcore to play. Nerfing Ursan would backfire on Anet because they would be saying if you want to play this game in its entirety you have to be a hardcore gamer, you have to be willing to sit for 4+hours to be able to play in the high end areas of the game and close the door on the vast majority of GW players. Not a good thing to do with GW2 around the corner if you plan on keeping your current GW audience. Also I think that most people that post about games on sites like this are at least a little hardcore, so keep in mind that the posts suggesting an Ursan nerf probably only represent a very small percentage of the entire GW gaming community and for every post suggesting a nerf there are probably 90+ casual gamers that would be against it.
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