as I was handing out the A/E chaos plains build in ToA (also in this forum), I noticed people still had issues with the fact that you couldn't boss farm as well. I thought i'd dust this old gem off. PLEASE NOTE:I am posting this build because I am not sure if it still produces the same results. I know it works but I need help testing (unless someone already knows) how loot scaling effects flagged hero/hench!
10 Domination
12 Inspiration
X your self heal attb
(I have been known to swap this around a bit to pump more into another attb, usually when I am warrior for tactics)
get your energy as high as possible
[Signet of Midnight][Spirit of [email protected]][[email protected]] +A Self Heal
and sometimes
[[email protected]]
Use H/H (NO MINION MASTERS) to clear the way to and the group around a physical boss you want dead (hopefully we can compile I list of what this works on). Once the group is dead flag the H/H away and drop the boss by spamming the skills i listed above. If you get hit through the blind, drop a heal. Use ignorance on warrior bosses that like to spam healing signet
What about the other slots? I like PvE only skills, especially ["Finish Him!"] and ["You Move Like a Dwarf!"]. When I am a warrior primary I like to use ripostes and such against some bosses. Basically, just find out what you need to counter on the bosses bar. If you can get him alone and he doesn't have anything that can bypass blind=GG
Bosses I know it works on (off the top of my head, I know there are a lot more i've done and even more I haven't tried):
Ssaki, Dragon's Birth
Eshau Longspear
Strongroot Tanglebranch
Wing, Threeblade
Lieutenant Shagu
Video (Eshau and Ssaki)
Mesmers farming bosses
DeviantTeknique
Icy The Mage
If heros/henches are out of your SoI, they will not influence drop rates. (if their name is grayed out)
Abedeus
Why not just go perma SF with hex spells and degen + interrupt for self-heals?
kostolomac
The build I use is [build=OQdVAOxOKf8XhHXCd2EgBhQDkBA] plus a sup dom and minor fc and insp runes.
Craero
Going to go ahead and link this so you can skip the figuring out how to beat certain bossses part, haven't used it in almost a year now though.
http://www.guildwarsguru.com/forum/s...php?t=10099054
Don't bump it
http://www.guildwarsguru.com/forum/s...php?t=10099054
Don't bump it
Torabo
Quote:
Originally Posted by DeviantTeknique
as I was handing out the A/E chaos plains build in ToA (also in this forum), I noticed people still had issues with the fact that you couldn't boss farm as well. I thought i'd dust this old gem off. PLEASE NOTE:I am posting this build because I am not sure if it still produces the same results. I know it works but I need help testing (unless someone already knows) how loot scaling effects flagged hero/hench!
No offense or anything, and thanks for sharing this build (though I already know about it), but the problem with the nerf (at least for me) is that the nerf prevents the killing of bosses that can heal, or mobs with lots of healers. Killing pure physical bosses is still possible after the update, just more time consuming....
DeviantTeknique
I figured that was here somewhere, thanks for the link.
I used to green farm with the A/E build, but there were always some bosses I couldn't get down (like strongroot), I figured with the SF nerf there might be a few more that it would work on that A/E just has issues bringing down.
/thread
I used to green farm with the A/E build, but there were always some bosses I couldn't get down (like strongroot), I figured with the SF nerf there might be a few more that it would work on that A/E just has issues bringing down.
/thread