Ecto Drop
Darks Legacy
I think this may be somewhere hidden in the forums but i coudlnt find it. SO the question is, when farming monsters for ecto, do taking on groups individually drop more ectos than having you pull a whole mass of groups together?
LordOfTheSquids
no, pulling a bunch of groups is just faster.
minaau
i heard that pulling a big mass of groups together reduces chances to get an ecto
not sure if its right
not sure if its right
The Arching Healer
no, pulling a bunch of groups is just faster. + you get the same number of ecto's
Icy The Mage
Drop rate is determined when you walk into the instance, it makes no difference on how you kill them.
xPIMPx
Umm i always thought if you kill a large amount in 1 go then only normal drops such as golds and purples will drop less per monster. But ectos are unaffected.
Mr. Undisclosed
Quote:
Originally Posted by xPIMPx
Umm i always thought if you kill a large amount in 1 go then only normal drops such as golds and purples will drop less per monster. But ectos are unaffected.
Matterials nor gold items are effected by mass kills.
Nestaron
More info @ http://wiki.guildwars.com/wiki/Loot_scaling
A Leprechaun
Mass kill = Less drops (ecto and gold weapons unaffected).
By my reckoning.
~A Leprechaun~
By my reckoning.
~A Leprechaun~
Marverick
Quote:
Originally Posted by A Leprechaun
Mass kill = Less drops (ecto and gold weapons unaffected).
By my reckoning.
~A Leprechaun~ Conspiring is bad.
Mass killing does not decrease drops. There was a thread somewhere here in the farming forum comparing the drops of a SV vs SS 55hp necro farming. Search for it. They were the same drops.
/endthread
By my reckoning.
~A Leprechaun~ Conspiring is bad.
Mass killing does not decrease drops. There was a thread somewhere here in the farming forum comparing the drops of a SV vs SS 55hp necro farming. Search for it. They were the same drops.
/endthread
Kazamafury
What should have been the /endthread was the link to lootscaling.
Pasting again for emphasis: http://wiki.guildwars.com/wiki/Loot_scaling
Everything else in this thread is purely based on experience and not what the official word of the mechanics of the drop system is.
Pasting again for emphasis: http://wiki.guildwars.com/wiki/Loot_scaling
Everything else in this thread is purely based on experience and not what the official word of the mechanics of the drop system is.
Marverick
Quote:
Originally Posted by Kazamafury
What should have been the /endthread was the link to lootscaling.
Pasting again for emphasis: http://wiki.guildwars.com/wiki/Loot_scaling
Everything else in this thread is purely based on experience and not what the official word of the mechanics of the drop system is. Wiki is based on the word of the community. Anyone can edit it. Which means it's also based on user experience.
Pasting again for emphasis: http://wiki.guildwars.com/wiki/Loot_scaling
Everything else in this thread is purely based on experience and not what the official word of the mechanics of the drop system is. Wiki is based on the word of the community. Anyone can edit it. Which means it's also based on user experience.
Divinus Stella
Quote:
Originally Posted by Marverick
Conspiring is bad.
Mass killing does not decrease drops. There was a thread somewhere here in the farming forum comparing the drops of a SV vs SS 55hp necro farming. Search for it. They were the same drops.
/endthread Try it out yourself, mass killing = less drops.
Mass killing does not decrease drops. There was a thread somewhere here in the farming forum comparing the drops of a SV vs SS 55hp necro farming. Search for it. They were the same drops.
/endthread Try it out yourself, mass killing = less drops.
Sora267
Quote:
Originally Posted by Divinus Stella
Try it out yourself, mass killing = less drops.
Only for the drops affected by loot scaling. It appears to me that golds and rare material drops stay the same whether I mass kill or not.
weretoad
some guy a bit back proved that mass kill doesn't change it and killing one at a time does help
Icy The Mage
Quote:
Originally Posted by Divinus Stella
Try it out yourself, mass killing = less drops.
Which was proven wrong by someone on this forum (search for it, I'm too lazy to link it). He and his brother both entered the same instance (different PCs, solo, same connection) one of them went in as a 55 monk with SoJ, and another went SV 55 Necro, and they got the EXACT same drops.
Infectious
Mass killing = faster = more drops over time
/end thread
/end thread
shulkor
Quote:
Originally Posted by IcyFiftyFive
Drop rate is determined when you walk into the instance, it makes no difference on how you kill them.
When you walk into an instance?!
ROFL See that neat little link down below? Go read up!
http://wiki.guildwars.com/wiki/Loot_scaling
When you walk into an instance?!
ROFL See that neat little link down below? Go read up!
http://wiki.guildwars.com/wiki/Loot_scaling
Skinny Corpse
"...are scaled to your party size and to the speed at which enemies are killed."
Now, the speed-part of the explaination is new to me.. never seen that before on the actual wiki..
..nor experienced any difference.
Now, the speed-part of the explaination is new to me.. never seen that before on the actual wiki..
..nor experienced any difference.
isamu kurosawa
You do get less drops by killing faster. An example is to use a VwK warrior to kill mobs, then use a shadowform ele or sin.
The ele will kill all foes at the same time and will get less drops.
It seems to be a loot scalling bug as it doesn't affect drops exempt from loot scalling as already stated.
The ele will kill all foes at the same time and will get less drops.
It seems to be a loot scalling bug as it doesn't affect drops exempt from loot scalling as already stated.
|pyro|
Killing a mob epr mob is more profitable in the short run but takes longet time, but on the long run, its better to kill fast hope for a an ecto and move to the next group.
A Leprechaun
Quote:
Originally Posted by Marverick
Conspiring is bad.
Mass killing does not decrease drops. There was a thread somewhere here in the farming forum comparing the drops of a SV vs SS 55hp necro farming. Search for it. They were the same drops.
/endthread Tbh I don't care one bit what you think. I ,on many occasions, have tested this, not only on separate runs but also on the same runs with different groups. There is a difference.
Maybe the sun shines out your arse and A-net has decided to give you no difference between mass killing and individual killing, I don't know, but for me there is a difference.
You can prove it all you like, I will still hold my ground.
~A Leprechaun~
Mass killing does not decrease drops. There was a thread somewhere here in the farming forum comparing the drops of a SV vs SS 55hp necro farming. Search for it. They were the same drops.
/endthread Tbh I don't care one bit what you think. I ,on many occasions, have tested this, not only on separate runs but also on the same runs with different groups. There is a difference.
Maybe the sun shines out your arse and A-net has decided to give you no difference between mass killing and individual killing, I don't know, but for me there is a difference.
You can prove it all you like, I will still hold my ground.
~A Leprechaun~
buckscrib
I just kill for the sport of it.
pg
pg
R.Shayne
Wiki can be edited by anyone so the part about the info on the wiki is not valid.
I have been looking through the developers update and I am unable to find anything that says, "Killing everything at one time no longer affects what drops". Is there a link that someone can provide that a developer posted stating that this anti-farming code (specifically this anti-farming code) was completely removed from the game.
The only developer statement I can find is the one concerning re-entry into an area no longer affecting drops.
I have been looking through the developers update and I am unable to find anything that says, "Killing everything at one time no longer affects what drops". Is there a link that someone can provide that a developer posted stating that this anti-farming code (specifically this anti-farming code) was completely removed from the game.
The only developer statement I can find is the one concerning re-entry into an area no longer affecting drops.
thebullion24k
Quote:
Originally Posted by A Leprechaun
Maybe the sun shines out your arse and A-net has decided to give you no difference between mass killing and individual killing, I don't know, but for me there is a difference.
You can prove it all you like, I will still hold my ground.
~A Leprechaun~ Funny...
So I guess you're also saying drops are determined by luck regardless of killing speed.
You can prove it all you like, I will still hold my ground.
~A Leprechaun~ Funny...
So I guess you're also saying drops are determined by luck regardless of killing speed.
A Leprechaun
Quote:
Originally Posted by thebullion24k
Funny...
So I guess you're also saying drops are determined by luck regardless of killing speed. Of course there is a luck aspect but the difference in drops between mass killing and individual killing is much greater than that.
~A Leprechaun~
So I guess you're also saying drops are determined by luck regardless of killing speed. Of course there is a luck aspect but the difference in drops between mass killing and individual killing is much greater than that.
~A Leprechaun~
Drunken Bulldog
Loot scaling was taken out of the code...confirmed by Gaile Grey. And wiki is full of lies...I can edit that page to say loot scaling is moot. The question is one of psycology, not loot scaling. If you don't get the drop, you remember the instance and complain. It's a glass half empty world for you my friend.
isamu kurosawa
Quote:
Originally Posted by Drunken Bulldog
Loot scaling was taken out of the code...confirmed by Gaile Grey. And wiki is full of lies...I can edit that page to say loot scaling is moot. The question is one of psycology, not loot scaling. If you don't get the drop, you remember the instance and complain. It's a glass half empty world for you my friend.
The anti-farming code was removed when loot scalling was added but loot scalling itself has not been removed from the game.