/notsigned
As favor only affects pve, it should have nothing to with pvp.
Territory Based Favor revised
2 pages • Page 2
Sorry but you people are accusing me of complaining and I just dont know where you have seen me complaining about wanting thr old system. I personally want the old system I am not crying about it. I am asking for your opinions and I do not want to hear you people say I am complaining when I am not. Read my post before you make a post please.
Quote:
|
Originally Posted by Sarevok Thordin
This would just cause a zerg in the european districts.
|
Plus the occasional explorer that would desire shrine bonuses.
Others just wouldn't care.
Quote:
|
Originally Posted by Azazel The Assassin
People hated it then, why bring it back?
|
So a lot of people may have complained about it, but there's no denying that at the initial stages of the game, wanting to attain favor brought a large influx of players in PvP (even during factions, my PvE formed HA runs occasionally to win a few games and hopefully get America favor once in a while). While it may not have the same effects now, you can't say that it didn't bring in new PvPers in the past.
Quote:
|
Guild Wars Wiki notes * This update added an extra 30,000 minutes of favor. |
Quote:
|
Originally Posted by MMSDome
Sorry but you people are accusing me of complaining and I just dont know where you have seen me complaining about wanting thr old system. I personally want the old system I am not crying about it. I am asking for your opinions and I do not want to hear you people say I am complaining when I am not. Read my post before you make a post please.
|
Quote:
|
Originally Posted by holymasamune
Correction: the vocal complainers on guru hated it then.
So a lot of people may have complained about it, but there's no denying that at the initial stages of the game, wanting to attain favor brought a large influx of players in PvP (even during factions, my PvE formed HA runs occasionally to win a few games and hopefully get America favor once in a while). While it may not have the same effects now, you can't say that it didn't bring in new PvPers in the past. |
Quote:
| This just shows how dead the game is/how bad the current system is and how Anet relies on the double weekends to stockpile favor minutes and then add time to the counter. If they're going through the troubles of keeping favor always active, why even add minutes for titles? Just make it so you can go in whenever. |
Here is my current idea for a new favor system. Add an elite area in PvE that won't allow use of PvE-only skills (or no elite skills) *to prevent Ursan groups from over doing this* that has a new set up. Maybe something similar that was suggested in this old thread. The idea put in there seemed rather good to have a "completion of this gives x minutes of favor" based on how fast/much is done. Having teams cross each other in PvE and trying to get to the end, which would "gain the god's attention." Just a suggestion.
Why don't we change this thread from "OMFG LETZ CHANGE FAVOR BACK" and "LOL NOOB OLD WAY SUKZ!" to "how can we make the system better?"
Quote:
|
Originally Posted by Azazel The Assassin
Wall of text
|
The current system is bad, and highlights the lack of foresight on Anet's behalf. It's just the type of failure you see over and over by Anet, and it's sad a lot of the good suggestions go unnoticed and a lot of bad ones get implemented incorrectly.
Quote:
|
Originally Posted by holymasamune
Most people hate going to college, but because college allows them to get better jobs later on in life as opposed to flipping burgers or mowing my lawn, a lot of people still do it. A lot still don't.
|
Quote:
| The current system is bad, and highlights the lack of foresight on Anet's behalf. It's just the type of failure you see over and over by Anet, and it's sad a lot of the good suggestions go unnoticed and a lot of bad ones get implemented incorrectly. |
The old system simply had a sense of charm. In fact, this game used to have a sense of charm.
Quote:
|
Originally Posted by MMSDome
Since my last thread was closed because of vulgarity i revised this one
![]() suggest we once again make favor based on territory and close districts down once again. Make it so your country needs to hold halls once again. What do you think?! |
N
So this thread is suggesting to re-break what was a fundamentally broken game mechanic that took years to unbreak? That's a really bad idea.
And no, no one ever "came to PVP" from PVE to get favor. PVE players had zero chance whatsoever of ever getting favor, so they never bothered trying to. Nor would they now if the system was re-broken in the manner described in this thread.
/not-signed
And no, no one ever "came to PVP" from PVE to get favor. PVE players had zero chance whatsoever of ever getting favor, so they never bothered trying to. Nor would they now if the system was re-broken in the manner described in this thread.
/not-signed
S
Alright I'll throw out my two cents...
The way favor currently works is terribly broken. They couldn't find a new system that works so they just gave infinite access to FoW/UW. Sounds like a great idea...
I don't understand why people are crying about PvP controlling PvE with the old system. The one and only thing that it controlled was access to FoW/UW and you would also get the bonus stats from statues in explorable areas. To cry that only 2 missions are made so you don't have access 24/7 is outrageous.
Maybe some of you are newer players and don't remember the old days...but when it got down to America winning 2 more for favor, I know for a fact people went to HA to try and help. I even did myself. Who cares if we would just get 8 random people to try and win something. The fact is, it pulled us to PvP.
Really all the old system did was create a way to split the times to UW/FoW between the continents. And now everyone can go in whenever.
Hmmph...scrolls.
The way favor currently works is terribly broken. They couldn't find a new system that works so they just gave infinite access to FoW/UW. Sounds like a great idea...
I don't understand why people are crying about PvP controlling PvE with the old system. The one and only thing that it controlled was access to FoW/UW and you would also get the bonus stats from statues in explorable areas. To cry that only 2 missions are made so you don't have access 24/7 is outrageous.
Maybe some of you are newer players and don't remember the old days...but when it got down to America winning 2 more for favor, I know for a fact people went to HA to try and help. I even did myself. Who cares if we would just get 8 random people to try and win something. The fact is, it pulled us to PvP.
Really all the old system did was create a way to split the times to UW/FoW between the continents. And now everyone can go in whenever.
Hmmph...scrolls.
The old system was shittier than the current system. PvP deciding what you can do in PvE was always stupid, especially now, when it's clear ANet want to pretty much completely separate PvE and PvP. Personally, I thought it was retarded that I'd have to wait until 11pm every night to play a PvE area because america sucked at HA.
Besides, even if they did want to revert it, they'd have to change the way territories work again. Do you really think they're going to take time out of GW2 to change favor/territories back? Regardless of what you want, it's unrealistic for them to change it back.
Besides, even if they did want to revert it, they'd have to change the way territories work again. Do you really think they're going to take time out of GW2 to change favor/territories back? Regardless of what you want, it's unrealistic for them to change it back.
Quote:
|
Originally Posted by Arkantos
The old system was shittier than the current system. PvP deciding what you can do in PvE was always stupid, especially now, when it's clear ANet want to pretty much completely separate PvE and PvP. Personally, I thought it was retarded that I'd have to wait until 11pm every night to play a PvE area because america sucked at HA.
|
Quote:
|
Originally Posted by Squawkers
I don't understand why people are crying about PvP controlling PvE with the old system. The one and only thing that it controlled was access to FoW/UW and you would also get the bonus stats from statues in explorable areas. To cry that only 2 missions are made so you don't have access 24/7 is outrageous.
|
Prior to Factions and SF/Tombs update, the UW and FoW were literally the ONLY highend place to go. That was the PvE endgame. That was it. No dungeons. No HM. Nothing. If your region didn't have favor and you were a PvE player... you really didn't have anything to do but solo farm.
/Definitely not signed.
Aside from the aforementioned issues of PvP controlling PvE (which I don't really care about because I don't do FoW or UW) I would never advocate that they do something that splits up the population and causes more rivalry between the players, especially over region based issues.
There's already enough divisiveness in the real world, I don't want that in Tyria as well.
Aside from the aforementioned issues of PvP controlling PvE (which I don't really care about because I don't do FoW or UW) I would never advocate that they do something that splits up the population and causes more rivalry between the players, especially over region based issues.
There's already enough divisiveness in the real world, I don't want that in Tyria as well.
S
Quote:
|
Originally Posted by Arkantos
The old system was shittier than the current system. PvP deciding what you can do in PvE was always stupid, especially now, when it's clear ANet want to pretty much completely separate PvE and PvP. Personally, I thought it was retarded that I'd have to wait until 11pm every night to play a PvE area because america sucked at HA.
Besides, even if they did want to revert it, they'd have to change the way territories work again. Do you really think they're going to take time out of GW2 to change favor/territories back? Regardless of what you want, it's unrealistic for them to change it back. |
If Anet really wants to seperate PvE and PvP, then maybe they should start by not giving you skills in PvP that you got from PvE. Obviously the current way ties the two together. They will never be separate, so why does PvP having an impact on PvE make no sense while PvE having an impact on PvP seem fine? There can't be a double standard for this.
And like I said before, PvP controlling 2 (that's not a typo, it's really only 2) missions in PvE control what you can do? Let's count how many missions you can do apart from UW/FoW. Not to mention scrolls were implemented for a reason and all.
The only reason I see for NOT changing it back is because of everyone being able to jump servers. Otherwise, I see no other way how you could argue against it.

