Random PuGs in harder areas tend to fail, usually due to build inefficiencies, lack of teamwork which is caused by a lack of defined roles, then add a dash of face-punching mobs, environmental effects and whatever else. If they didn't fail, it would be easier, like the rest of the game is in the starting missions on NM. PuGs there don't usually fail.
Folks who have reached the harder areas enjoy not failing, so order has been made out of chaos. A team build that has been proven efficient has been developed, and people who don't want to fail agree to form groups with this build and include those who also want to run it, in the name if efficiency, that is, efficiency starting up, getting out, and finishing the quest.
This isn't new. In the new Tombs, Barrage/Pet is one example. It works well, people call for it, and run it all the time. Ursan is not much different. Some groups might be misinformed about how effective Ursan r7 is compared to r10, but many don't care. Many just hope that you don't over-aggro and get out of range of the monks. You know, play your role so that failure doesn't occur.
This isn't a bad thing. This is a good thing. It lets people play. Ursan is just one part of a team build, like minions or Barrage is one part of Barrage/Pet. Sway is a PvP example. No single aspect of the build is overpowered, but it is not hard to run once you learn how properly, and easy to set up a random team, and most importantly, you stand a chance to win if you play your role correctly.
Those who want deeper play in harder areas, play beyond PuGs, you need to know how to get groups that aren't PuGs, and the first step is to have and maintain friends list, or be in a like-minded guild.
If your main concern is that Ursan stagnates creative build making, then a duration nerf might be justified, so that Ursan becomes just one part of a player's skill bar, instead of the focus.
If your main concern against is finding a PuG in a high end area that doesn't want a specific build, then nerfing Ursan doesn't solve anything. The next most efficient build will just take its place.
If your main concern against Ursan is that it makes hard zones easier, you'll find that most good skills and team builds do. Energy Surge is better than Energy Burn, and plenty of things are better than Flare on a monk. Knowing AI patterns helps tons, and so does having a general strategy (even things like pulling, shutdown, not over extending, or killing priority targets like hard res characters first). Ursan just happens to be one that works the best. Again, if it's nerfed, the next most efficient build will just take its place.
To extend on this, if your main concern is that this build lets people who haven't beaten the area, beat it after you've already beat it some other way, then you should realize that it does not ever take anything away from you. There are people on the wiki complaining, because you can go back and update your HoM with Obsidian armor once GW2 is released. This is the same, and flawed way of thinking that more people doing things takes away from your personal accomplishments. The first cartographers had it hard, and even they swapped reference maps to find the last nooks. FFF is now streamlined efficient down to a science. The first explorers of the Deep and Urgoz probably died dozens of times, solving traps and simply learning how to progress.
Things get easier as knowledge becomes common. This has always been true.
That's how I see it. If Anet decides to nerf it, I hope they do so for the right reasons, and in the right way, and I hope they explain their justification well, and I hope it's a good one.
A Case for Ursan
Skye Marin
Rider
well said... I agree 100%
15 characters...over 6000 hours...3 years time...on 1 of 3 accts.
I've done it the hard way... I've done it the easy way... I don't care how anyone else does it... I do it the way that works best for me.
15 characters...over 6000 hours...3 years time...on 1 of 3 accts.
I've done it the hard way... I've done it the easy way... I don't care how anyone else does it... I do it the way that works best for me.
DarklingKiller
Quote:
Originally Posted by Skye Marin
That's how I see it. If Anet decides to nerf it, I hope they do so for the right reasons, and in the right way, and I hope they explain their justification well, and I hope it's a good one. |
Sweet Mystery
Then the next skill is nerfed and the next and so on and then all the skills will be useless because people keep moaning about them.... because they dont like them and other people who have every right to play the game are penalised because of using a skill
Div
How is this a suggestion? Someone should move it to Riverside to make it "yet another ursan thread."
Evil Genius
Quote:
Originally Posted by Sweet Mystery
Then the next skill is nerfed and the next and so on and then all the skills will be useless because people keep moaning about them.... because they dont like them and other people who have every right to play the game are penalised because of using a skill
|
And I am pretty sure Ursan won't be nerfed - if they were going to nerf it they would have already.
Sweet Mystery
Quote:
Originally Posted by Evil Genius
You don't get it.
And I am pretty sure Ursan won't be nerfed - if they were going to nerf it they would have already. |
Nerfing for the sake of nerfing is not good.... and more destructive to GW as people will stop playing the game and will not want to move to GW2
Cebe
There are many, many threads in Riverside discussing Ursan Blessing. There is already an established thread relating to Ursan Blessing in Sardelac Sanitarium. Also, this isn't a suggestion.
I'm going to close. Suggest you choose an existing thread on the subject if you want to repost.
/Locked.
I'm going to close. Suggest you choose an existing thread on the subject if you want to repost.
/Locked.