Pogahn Passage Hm and Nebo

kuhu

kuhu

Frost Gate Guardian

Join Date: Aug 2005

Hardcore Caravan

N/Me

Seriously, how the hell do I kill this boss! He like instantly wipes the party no matter what strategy I use! Any help would be appreciated.

Icy The Mage

Icy The Mage

Forge Runner

Join Date: Apr 2008

Canada

E/

Two Words.....
[Pain Inverter]

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

Flag your [Broad Head Arrow] ranger hero in, mark the boss as the target, make sure Daze hits. Then send everyone else in and watch the boss fail to do anything.

You do have a [broad head arrow] ranger hero, right?

Akkarin Kentra

Akkarin Kentra

Pre-Searing Cadet

Join Date: Feb 2006

WOLF

Mo/E

Haven't tried that particular boss yet, but you'd be amazed how many eles can be overcome by simply flagging your team with wide spaces between them, so AOE only hits one guy.. 1 guy's easy to heal up.. especially if you know the ele's gonna hit and you pre-protted him. Hint hint - bait

kuhu

kuhu

Frost Gate Guardian

Join Date: Aug 2005

Hardcore Caravan

N/Me

My alliance leader came and helped me. We pretty much used the same build I had, but he made it look so much easier, haha.

Thanks for the advice everyone!

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

DONT NEED TO KILL HIM - REPEAT NO NEED TO KILL HIM!


just flag all h/h into the bosses mob to trigger his aggro and then you leg it with NPC to the end of the docks...you complete the mission even though the mis isn't complete just as long as you kormir and sha...makes it to the end of the pier...easy!

Nestaron

Nestaron

Krytan Explorer

Join Date: Mar 2006

Glasgow, Scotland

Banished Dragons

A/

I found the easiest way to do the end bit is to take advantage of the map and create a decoy... I flagged the heros in to get aggro then flagged them to the large open space along from where you are located. All the Kournan soldiers follow them out of the bottleneck into the space which gives you a safe passage to run through...