Kurzick/Luxon Skills In ABs

Anson Carmichael

Ascalonian Squire

Join Date: Jan 2007

US

Lost Guardians of Vormis

Idea:

Allow usage of Kurzick/Luxon PvE skills in AB

Justification:

It seems appropriate to the character of fighting for factions that the skills gained in their service could be used in pvp between them.

Comments:

Balance issues?

I love AB since it's such a madhouse. This would make it even more delightful.

RedStar

RedStar

Wilds Pathfinder

Join Date: Jul 2007

_____________________ (\__/) (\__/) (\__/)Help (='.'=)(='.'=)(='.'=)Bunny (")_(")(")_(")(")_(")

[Bomb]

E/

No.
It won't be "balanced" because those skills depends on a title, so people who grind more would have an advantage.
Also it would be annoying to fight a team with +100 armor.

MrGuildBoi

MrGuildBoi

Desert Nomad

Join Date: May 2006

A/

Quote:
Originally Posted by RedStar
No.
It won't be "balanced" because those skills depends on a title, so people who grind more would have an advantage.
Also it would be annoying to fight a team with +100 armor.
This. Especially Aura of Holy Might dervs and triple shot spiking. /notsigned

KoleAurow 23

KoleAurow 23

Frost Gate Guardian

Join Date: May 2008

R/

/signed, I understand the NON-balancing and all...BUT if you have a "Luxon" skill, you really should be able to kill Kurziks with it...Thats just logical...

It would also add more "content" and new stratagies to AB, which is never a bad thing

Anson Carmichael

Ascalonian Squire

Join Date: Jan 2007

US

Lost Guardians of Vormis

SY would only apply to 1/3 the 12 team members at a time This would slightly enhance survivability for capping ncps as a group, but no respectable team/solo cap build should need that. I believe mass-mobs will still be as ineffective overall as before with SY. Summon spirits would give PvE spirit spammers a chance to actually do something before elementalists kill them all.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

I'm going to disagree with this idea, it sounds nice but looks terrible on paper and would be worse ingame.

Likewise, once you let PvE skills into PvP, people are going to be raging if Ursan isn't included.

wanmoke

Frost Gate Guardian

Join Date: May 2007

In the land of Do Not Disturb

Wind Riders

R/

/notsigned

They've PvE skills for a reason - they're pretty overpowered. Save Yourselves! would be a huge difference.

Reptile

Reptile

Ascalonian Squire

Join Date: Dec 2006

Vanguard of the Forsaken

N/

/notsigned
You know how much faster / easer it is for Kurz to farm faction with HFFF?
Way too unbalanced.. Lux would be at a disadvantace and get even less faction...

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

I choose none of the above for the poll.

My idea: Let the NPCs only be able to use Kurzick/Luxon PvE-skills.

And extend that to Sunspear NPCs using Sunspear PvE-skills, along with the Order of Whispers and their 2 skills -would let them last a couple seconds longer in DoA -.

MAYBE, and thats a big maybe, extend that idea to the EN PvE-only skills (exception of the Norn Blessings) to their respective races. And MAYBE, not so big of a maybe, extend that to the heroes (again, no Norn Blessings for Jora, but maybe she should be able to "become the bear?").

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

This isn't a new idea. This was suggested a few months ago already and heavily shot down.
And what mod added a poll to this?
/notsigned

Friday

Friday

Krytan Explorer

Join Date: Oct 2006

[DVDF]

@ Hawk: http://www.guildwarsguru.com/forum/a...ement.php?f=19 Read the latest announcement - it's currently on trial.

@ OP: /notsigned because it opens the door that tiny crack and once thats done, there will be no end to the asking for more.

Tyla

Emo Goth Italics

Join Date: Sep 2006

PvE-only skills.

Not to mention some of which are stupid. e.g Aura of Holy Might, and for the record, why bring grind-related skills into PvP aswell?

Dr.Jones

Dr.Jones

Banned

Join Date: Jul 2008

if they would make this change they would obviously balance accordingly.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

["save yourselves!"]
i don't think further explanation is needed
/notsigned
for those who do need some explanation
this skill will wreak havoc when mobbing

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

It would mean that you would see people saying:

"LFP r7+ only!"

/notsigned

Knight O Cydonia

Knight O Cydonia

Frost Gate Guardian

Join Date: Apr 2007

No Goats No Glory [BAAA]

Me/

Quote:
Originally Posted by John McEnroe
You cannot be serious!
/not signed....

the Puppeteer

the Puppeteer

Jungle Guide

Join Date: Apr 2007

Is this thread serious...?
The skills are called pve skills for a reason...

Steps_Descending

Steps_Descending

Wilds Pathfinder

Join Date: Apr 2007

IN my pocket plane. Obviously!

Little Tom's Pocket Plane [THom]

Me/Mo

First of all : /notsigned

Quote:
Originally Posted by Tyla
Not to mention some of which are stupid. e.g Aura of Holy Might, and for the record, why bring grind-related skills into PvP aswell?
Because you are fighting for the Luxons or the Kurzick in Luxon or Kurzick territory, so it makes sense RP-wise to use Luxons or the Kurzick abilities/training. (that used a lot of italic, didn't it)


Quote:
Originally Posted by N1ghtstalker
PvE only "Save Yourselves!" (Kurzick)8Shout. For 3..6 seconds, all other party members gain 100 armor. (Attrib: Kurzick rank)

i don't think further explanation is needed
/notsigned
I don't know why but I get a feeling SY wouldnt be the most troublesome skill we'd get, compared to some more offensive skills (Aura of Holy Might, triple shot spike and well...)Still... adren denial ftw? hehehe that would at least make mesmer aven more fun and create a use for Visions of regret.


Still, balance issues is worth the /notsigned. Maybe as a weekend event that might be... interesting.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by KoleAurow 23
/signed, I understand the NON-balancing and all...BUT if you have a "Luxon" skill, you really should be able to kill Kurziks with it...Thats just logical...
"Logical", too bad we're talking about a game here and it seems like you have no idea what balance or pve ONLY skills mean.

Steps_Descending

Steps_Descending

Wilds Pathfinder

Join Date: Apr 2007

IN my pocket plane. Obviously!

Little Tom's Pocket Plane [THom]

Me/Mo

Quote:
Originally Posted by BlackSephir
"Logical", too bad we're talking about a game here and it seems like you have no idea what balance or pve ONLY skills mean.
That's the point, using them in ab makes sense RP-wise : They are Luxon technique, Luxons are fighting against Kurzick, so you should be able to fight Kurzick with them if you are Luxon. I'll be surprised if anyone can give me a reason why we shouldn't have them RPwise.

But as you said GW is a game that tries to maintain an illusion of balance in PvP and Alliance-skills would seriously sever that balance. Need to explain more?


In short, it makes sense, that's probably undeniable. But it can't be done without reworking the skills(which I am not saying I am asking for).

RiKio

RiKio

Krytan Explorer

Join Date: Dec 2007

Plato's Cave

W/E

[SARCASM]


/signed.

At least, it would add a meta to 12.

[Cacophony].[Shatter Enchantment], [Vocal Minority]

[/SARCASM]

KoleAurow 23

KoleAurow 23

Frost Gate Guardian

Join Date: May 2008

R/

Quote:
Originally Posted by BlackSephir
"Logical", too bad we're talking about a game here and it seems like you have no idea what balance or pve ONLY skills mean.
Yes, i have NO IDEA about balancing...That might be the reason I said "I understand non-balancing here..." lol...and if I didnt know they were PvE only skills, why would I post in this thread to change those specific PvE only skills to AB allowed skills?

You just saw "/signed" and felt like flaming someone...

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by KoleAurow 23
You just saw "/signed" and felt like flaming someone...
Not just someone, a clueless guy who think he knows better.
And people wonder why damned PvPers say that AB is Pve. Anyway, arguing with people who shit on balance is pointless.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Putting PvE skills in any sort of PvP setting is simply a horrible idea. There is absolutely no justification for it, unless you give them to the NPC's.

Changing the Kurzick and Luxon skills to allow them in those types of PvP will simply cheapen AB and FA even further...which is something that I'm wholeheartedly against.

KoleAurow 23

KoleAurow 23

Frost Gate Guardian

Join Date: May 2008

R/

All i'm saying is that these skills are part of your allegience, why not use them against the opposing allegiance? It's been said before, it is RP "logical." Dont say that its not. What isnt logical about it is the balance, which I also said in MY OP.

What someone else said about this (I dont feel like quoting) is that Kurzick have a MUCH better HFFF, then Luxon do, maybe Anet could MAKE a better Luxon HFFF.

tbh my biggest concern is those ppl that say "LFG - r7+ only"

Tyla

Emo Goth Italics

Join Date: Sep 2006

RPWise it makes sense.
Balancewise and logic-wise it doesn't.

PvE-only skills belong in PvE. Simple as, no questions asked.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

Quote:
Originally Posted by Steps_Descending
I don't know why but I get a feeling SY wouldnt be the most troublesome skill we'd get, compared to some more offensive skills (Aura of Holy Might, triple shot spike and well...)Still... adren denial ftw? hehehe that would at least make mesmer aven more fun and create a use for Visions of regret.


Still, balance issues is worth the /notsigned. Maybe as a weekend event that might be... interesting.
yea adren denial ftw but it's still AB
75% of the people there are retards
and you're right aura of holy might would also be quite imba there
crit scythe sin anyone?

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

If this were done, it would require PvP versions of the skills. And they would be weak that you won't use them.

So why to bother about making the change?

Anson Carmichael

Ascalonian Squire

Join Date: Jan 2007

US

Lost Guardians of Vormis

I suppose the majority of the argument, even if pvp versions were necessary, is that it's more purist to the rp sense of factions. Should alliance battles truly be considered pvp? They're about the control of pve territory and the enacting of pve disputes.

Cyb3r

Lion's Arch Merchant

Join Date: Feb 2008

AFO

E/

/notsigned 3/4th of pvp is allready full enough with broken gimmicks no need to add even more, let anet fix some disturbing bugs in pvp first.(chilling victory comes to my mind the second attack is added even if you're target has more health than the condition states)

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

I don't even think RP-wise it makes sense.

They are the same skills for both factions. Its not like the Luxons have a different skill than the Kurzicks. Why don't we just change a couple skills to have different icons depending on what faction you are going for? Because thats all these skills are.

I hardly AB, but I'd rather not see these skills in PvP. They weren't designed with PvP balance in thought. But we now have a split between PvP and PvE, each gets its own skillbalance now, so technically, we could add these to AB but just make PvP versions of it.

deathwearer

deathwearer

Krytan Explorer

Join Date: May 2005

Canada/Quebec

Silentum Altum

E/Mo

No for most of the reason already stated.

Dr.Jones

Dr.Jones

Banned

Join Date: Jul 2008

Quote:
Originally Posted by BlackSephir
Not just someone, a clueless guy who think he knows better.
And people wonder why damned PvPers say that AB is Pve. Anyway, arguing with people who shit on balance is pointless.
if balance is sooo important for ab then i think we would see balance changes made for it. but we dont we see balance changes for ab but we do see them for gvg and rarely ha. i also see that you agree that most people call ab pve. so what would it matter if they added the skills to ab? lastly if they were to add these skills anet would BALANCE them accordingly.

i like how this "expanding to Fort Aspenwood and the Jade Arena could revitalize their use as well" was tacked on to this tread but no one has talked about it. i think that adding this alone to the very end of the map cycles (when its really "deep" on one side) would make them get 100% more use. and would be worth a try.

EDITED TO MAKE MORE SENSE

Shadowspawn X

Shadowspawn X

Jungle Guide

Join Date: Jun 2005

Fellowship of Champions

R/E

/not signed

Don't see how that adds anything to the game really.

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Seems awfully rhetorical to me.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

terribaed suggestions are terribaed

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Dr.Jones
if balance is sooo important for ab then i think we would see balance changes made for it. but we dont we see balance changes for gvg and rarely ha. lastly if they were to add these skills anet would BALANCE them accordingly.
1. Your first two sentences make no sense. So, you don't see changes to skills to balance them solely for AB. But you don't see changes to skills to balance them for GvG and HA. So...balance is meaningless for all of PvP? Whut?

2. Introducing PvE-only skills into AB and then balancing them would basically make them into PvP skills. Wouldn't that piss off more people that like PvE-only skills than make people happy about AB? Or are you talking about introducing PvP-only versions of PvE-only skills? Man, that's confusing.

Aldric

Wilds Pathfinder

Join Date: Jul 2007

[IG]

R/

I've always found the allegiance skills terribly stupid.

PVP grind to get stronger PVE skills was a bad concept in my opinion and the skills as they currently stand could not be added to any form of PVP without getting a massive thwack with the nerfbat.

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

/Notsigned

Why? Two words [save yourselves]

Dr.Jones

Dr.Jones

Banned

Join Date: Jul 2008

Quote:
Originally Posted by Jetdoc
1. Your first two sentences make no sense. So, you don't see changes to skills to balance them solely for AB. But you don't see changes to skills to balance them for GvG and HA. So...balance is meaningless for all of PvP? Whut?

2. Introducing PvE-only skills into AB and then balancing them would basically make them into PvP skills. Wouldn't that piss off more people that like PvE-only skills than make people happy about AB? Or are you talking about introducing PvP-only versions of PvE-only skills? Man, that's confusing.
lol i wrote that wrong i meant to say "if balance is sooo important for ab then i think we would see balance changes made for it. but we dont we see balance changes for ab but we do see them for is gvg and rarely ha. lastly if they were to add these skills anet would BALANCE them accordingly."

and i think they would be AB skills if they were changed.