Kurzick/Luxon Skills In ABs
Anson Carmichael
Idea:
Allow usage of Kurzick/Luxon PvE skills in AB
Justification:
It seems appropriate to the character of fighting for factions that the skills gained in their service could be used in pvp between them.
Comments:
Balance issues?
I love AB since it's such a madhouse. This would make it even more delightful.
Allow usage of Kurzick/Luxon PvE skills in AB
Justification:
It seems appropriate to the character of fighting for factions that the skills gained in their service could be used in pvp between them.
Comments:
Balance issues?
I love AB since it's such a madhouse. This would make it even more delightful.
RedStar
No.
It won't be "balanced" because those skills depends on a title, so people who grind more would have an advantage.
Also it would be annoying to fight a team with +100 armor.
It won't be "balanced" because those skills depends on a title, so people who grind more would have an advantage.
Also it would be annoying to fight a team with +100 armor.
MrGuildBoi
Quote:
Originally Posted by RedStar
No.
It won't be "balanced" because those skills depends on a title, so people who grind more would have an advantage. Also it would be annoying to fight a team with +100 armor. |
KoleAurow 23
/signed, I understand the NON-balancing and all...BUT if you have a "Luxon" skill, you really should be able to kill Kurziks with it...Thats just logical...
It would also add more "content" and new stratagies to AB, which is never a bad thing
It would also add more "content" and new stratagies to AB, which is never a bad thing
Anson Carmichael
SY would only apply to 1/3 the 12 team members at a time This would slightly enhance survivability for capping ncps as a group, but no respectable team/solo cap build should need that. I believe mass-mobs will still be as ineffective overall as before with SY. Summon spirits would give PvE spirit spammers a chance to actually do something before elementalists kill them all.
Winterclaw
I'm going to disagree with this idea, it sounds nice but looks terrible on paper and would be worse ingame.
Likewise, once you let PvE skills into PvP, people are going to be raging if Ursan isn't included.
Likewise, once you let PvE skills into PvP, people are going to be raging if Ursan isn't included.
wanmoke
/notsigned
They've PvE skills for a reason - they're pretty overpowered. Save Yourselves! would be a huge difference.
They've PvE skills for a reason - they're pretty overpowered. Save Yourselves! would be a huge difference.
Reptile
/notsigned
You know how much faster / easer it is for Kurz to farm faction with HFFF?
Way too unbalanced.. Lux would be at a disadvantace and get even less faction...
You know how much faster / easer it is for Kurz to farm faction with HFFF?
Way too unbalanced.. Lux would be at a disadvantace and get even less faction...
Konig Des Todes
I choose none of the above for the poll.
My idea: Let the NPCs only be able to use Kurzick/Luxon PvE-skills.
And extend that to Sunspear NPCs using Sunspear PvE-skills, along with the Order of Whispers and their 2 skills -would let them last a couple seconds longer in DoA
-.
MAYBE, and thats a big maybe, extend that idea to the EN PvE-only skills (exception of the Norn Blessings) to their respective races. And MAYBE, not so big of a maybe, extend that to the heroes (again, no Norn Blessings for Jora, but maybe she should be able to "become the bear?").
My idea: Let the NPCs only be able to use Kurzick/Luxon PvE-skills.
And extend that to Sunspear NPCs using Sunspear PvE-skills, along with the Order of Whispers and their 2 skills -would let them last a couple seconds longer in DoA

MAYBE, and thats a big maybe, extend that idea to the EN PvE-only skills (exception of the Norn Blessings) to their respective races. And MAYBE, not so big of a maybe, extend that to the heroes (again, no Norn Blessings for Jora, but maybe she should be able to "become the bear?").
HawkofStorms
This isn't a new idea. This was suggested a few months ago already and heavily shot down.
And what mod added a poll to this?
/notsigned
And what mod added a poll to this?
/notsigned
Friday
@ Hawk: http://www.guildwarsguru.com/forum/a...ement.php?f=19 Read the latest announcement - it's currently on trial.
@ OP: /notsigned because it opens the door that tiny crack and once thats done, there will be no end to the asking for more.
@ OP: /notsigned because it opens the door that tiny crack and once thats done, there will be no end to the asking for more.
Tyla
PvE-only skills.
Not to mention some of which are stupid. e.g Aura of Holy Might, and for the record, why bring grind-related skills into PvP aswell?
Not to mention some of which are stupid. e.g Aura of Holy Might, and for the record, why bring grind-related skills into PvP aswell?
Dr.Jones
if they would make this change they would obviously balance accordingly.
N1ghtstalker
["save yourselves!"]
i don't think further explanation is needed
/notsigned
for those who do need some explanation
this skill will wreak havoc when mobbing
i don't think further explanation is needed
/notsigned
for those who do need some explanation
this skill will wreak havoc when mobbing
distilledwill
It would mean that you would see people saying:
"LFP r7+ only!"
/notsigned
"LFP r7+ only!"
/notsigned
Knight O Cydonia
Quote:
Originally Posted by John McEnroe
You cannot be serious!
|
the Puppeteer
Is this thread serious...?
The skills are called pve skills for a reason...
The skills are called pve skills for a reason...
Steps_Descending
First of all : /notsigned
Because you are fighting for the Luxons or the Kurzick in Luxon or Kurzick territory, so it makes sense RP-wise to use Luxons or the Kurzick abilities/training. (that used a lot of italic, didn't it)
I don't know why but I get a feeling SY wouldnt be the most troublesome skill we'd get, compared to some more offensive skills (Aura of Holy Might, triple shot spike and well...)Still... adren denial ftw? hehehe that would at least make mesmer aven more fun and create a use for Visions of regret.
Still, balance issues is worth the /notsigned. Maybe as a weekend event that might be... interesting.
Quote:
Originally Posted by Tyla
Not to mention some of which are stupid. e.g Aura of Holy Might, and for the record, why bring grind-related skills into PvP aswell?
|
Quote:
Originally Posted by N1ghtstalker
PvE only "Save Yourselves!" (Kurzick)8Shout. For 3..6 seconds, all other party members gain 100 armor. (Attrib: Kurzick rank)
i don't think further explanation is needed /notsigned |
Still, balance issues is worth the /notsigned. Maybe as a weekend event that might be... interesting.
BlackSephir
Quote:
Originally Posted by KoleAurow 23
/signed, I understand the NON-balancing and all...BUT if you have a "Luxon" skill, you really should be able to kill Kurziks with it...Thats just logical...
|
Steps_Descending
Quote:
Originally Posted by BlackSephir
"Logical", too bad we're talking about a game here and it seems like you have no idea what balance or pve ONLY skills mean.
|
But as you said GW is a game that tries to maintain an illusion of balance in PvP and Alliance-skills would seriously sever that balance. Need to explain more?
In short, it makes sense, that's probably undeniable. But it can't be done without reworking the skills(which I am not saying I am asking for).
RiKio
[SARCASM]
/signed.
At least, it would add a meta to 12.
[Cacophony].[Shatter Enchantment], [Vocal Minority]
[/SARCASM]
/signed.
At least, it would add a meta to 12.
[Cacophony].[Shatter Enchantment], [Vocal Minority]
[/SARCASM]
KoleAurow 23
Quote:
Originally Posted by BlackSephir
"Logical", too bad we're talking about a game here and it seems like you have no idea what balance or pve ONLY skills mean.
|
You just saw "/signed" and felt like flaming someone...

BlackSephir
Quote:
Originally Posted by KoleAurow 23
You just saw "/signed" and felt like flaming someone...
![]() |
And people wonder why damned PvPers say that AB is Pve. Anyway, arguing with people who shit on balance is pointless.
Jetdoc
Putting PvE skills in any sort of PvP setting is simply a horrible idea. There is absolutely no justification for it, unless you give them to the NPC's.
Changing the Kurzick and Luxon skills to allow them in those types of PvP will simply cheapen AB and FA even further...which is something that I'm wholeheartedly against.
Changing the Kurzick and Luxon skills to allow them in those types of PvP will simply cheapen AB and FA even further...which is something that I'm wholeheartedly against.
KoleAurow 23
All i'm saying is that these skills are part of your allegience, why not use them against the opposing allegiance? It's been said before, it is RP "logical." Dont say that its not. What isnt logical about it is the balance, which I also said in MY OP.
What someone else said about this (I dont feel like quoting) is that Kurzick have a MUCH better HFFF, then Luxon do, maybe Anet could MAKE a better Luxon HFFF.
tbh my biggest concern is those ppl that say "LFG - r7+ only"
What someone else said about this (I dont feel like quoting) is that Kurzick have a MUCH better HFFF, then Luxon do, maybe Anet could MAKE a better Luxon HFFF.
tbh my biggest concern is those ppl that say "LFG - r7+ only"
Tyla
RPWise it makes sense.
Balancewise and logic-wise it doesn't.
PvE-only skills belong in PvE. Simple as, no questions asked.
Balancewise and logic-wise it doesn't.
PvE-only skills belong in PvE. Simple as, no questions asked.
N1ghtstalker
Quote:
Originally Posted by Steps_Descending
I don't know why but I get a feeling SY wouldnt be the most troublesome skill we'd get, compared to some more offensive skills (Aura of Holy Might, triple shot spike and well...)Still... adren denial ftw? hehehe that would at least make mesmer aven more fun and create a use for Visions of regret.
Still, balance issues is worth the /notsigned. Maybe as a weekend event that might be... interesting. |
75% of the people there are retards
and you're right aura of holy might would also be quite imba there
crit scythe sin anyone?
MithranArkanere
If this were done, it would require PvP versions of the skills. And they would be weak that you won't use them.
So why to bother about making the change?
So why to bother about making the change?
Anson Carmichael
I suppose the majority of the argument, even if pvp versions were necessary, is that it's more purist to the rp sense of factions. Should alliance battles truly be considered pvp? They're about the control of pve territory and the enacting of pve disputes.
Cyb3r
/notsigned 3/4th of pvp is allready full enough with broken gimmicks no need to add even more, let anet fix some disturbing bugs in pvp first.(chilling victory comes to my mind the second attack is added even if you're target has more health than the condition states)
Vilaptca
I don't even think RP-wise it makes sense.
They are the same skills for both factions. Its not like the Luxons have a different skill than the Kurzicks. Why don't we just change a couple skills to have different icons depending on what faction you are going for? Because thats all these skills are.
I hardly AB, but I'd rather not see these skills in PvP. They weren't designed with PvP balance in thought. But we now have a split between PvP and PvE, each gets its own skillbalance now, so technically, we could add these to AB but just make PvP versions of it.
They are the same skills for both factions. Its not like the Luxons have a different skill than the Kurzicks. Why don't we just change a couple skills to have different icons depending on what faction you are going for? Because thats all these skills are.
I hardly AB, but I'd rather not see these skills in PvP. They weren't designed with PvP balance in thought. But we now have a split between PvP and PvE, each gets its own skillbalance now, so technically, we could add these to AB but just make PvP versions of it.
deathwearer
No for most of the reason already stated.
Dr.Jones
Quote:
Originally Posted by BlackSephir
Not just someone, a clueless guy who think he knows better.
And people wonder why damned PvPers say that AB is Pve. Anyway, arguing with people who shit on balance is pointless. |
i like how this "expanding to Fort Aspenwood and the Jade Arena could revitalize their use as well" was tacked on to this tread but no one has talked about it. i think that adding this alone to the very end of the map cycles (when its really "deep" on one side) would make them get 100% more use. and would be worth a try.
EDITED TO MAKE MORE SENSE
Shadowspawn X
/not signed
Don't see how that adds anything to the game really.
Don't see how that adds anything to the game really.
fireflyry
Seems awfully rhetorical to me.
moriz
terribaed suggestions are terribaed
Jetdoc
Quote:
Originally Posted by Dr.Jones
if balance is sooo important for ab then i think we would see balance changes made for it. but we dont we see balance changes for gvg and rarely ha. lastly if they were to add these skills anet would BALANCE them accordingly.
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2. Introducing PvE-only skills into AB and then balancing them would basically make them into PvP skills. Wouldn't that piss off more people that like PvE-only skills than make people happy about AB? Or are you talking about introducing PvP-only versions of PvE-only skills? Man, that's confusing.
Aldric
I've always found the allegiance skills terribly stupid.
PVP grind to get stronger PVE skills was a bad concept in my opinion and the skills as they currently stand could not be added to any form of PVP without getting a massive thwack with the nerfbat.
PVP grind to get stronger PVE skills was a bad concept in my opinion and the skills as they currently stand could not be added to any form of PVP without getting a massive thwack with the nerfbat.
romeus petrus
/Notsigned
Why? Two words [save yourselves]
Why? Two words [save yourselves]
Dr.Jones
Quote:
Originally Posted by Jetdoc
1. Your first two sentences make no sense. So, you don't see changes to skills to balance them solely for AB. But you don't see changes to skills to balance them for GvG and HA. So...balance is meaningless for all of PvP? Whut?
2. Introducing PvE-only skills into AB and then balancing them would basically make them into PvP skills. Wouldn't that piss off more people that like PvE-only skills than make people happy about AB? Or are you talking about introducing PvP-only versions of PvE-only skills? Man, that's confusing. |
and i think they would be AB skills if they were changed.