Quote:
Originally Posted by gremlin
Rangers must by necessity spread their points accross 3 or more areas...
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As do Mesmers, Paragons, Assassins and Dervishes, as well as most Elementalists with decent utility on their bar or any decent Hybrid Monk.
The only ones that usually are fine with two attribute line skill bars are Warriors, Necromancers and Ritualists. There are exceptions of course but some of the strongest most persitent builds in Guild Wars spread over three attribute lines. For me an indicator for balance.
If you just go for damage output on the Ranger you are usually fine with Expertise and Marksmanship. No need to spec in Wilderness just for [[Troll Unguent], let the Monks do their job and an Ritualist support you with [[splinter weapon].
In general I find it hard to put the Ranger in one category as they are very versatile and can be masters in many domains ...
Interrupting
([[Broad head Arrow], [[Magebane Shot], [[Practiced Stance] + [[choking gas], and of course [[Distracting shot] & [[savage shot]);
Trapping
([[spike trap], [[Smoke trap], [[Trapper's Focus])
Pressure
([[Burning Arrow], [[Poison Arrow], [[Prepared shot], [[Barrage])
Spiking
([[Glass Arrows] & [[Punishing shot])
Gimmicks
([[Escape] + Scythe or Dagger, [[Rampage as One] + Hammer, [[Heal as one] + Spear, [[Offering of Blood] + Touch skills)
And these are just a few examples of what your Ranger can do, once he or she is out of puberty.
You can find more basic information on the wiki's:
Unofficial Wiki and
Official Wiki
Or here on Guru:
Ranger Subforum and
Celestial Beavers Guide to Playing Ranger
Have fun.