Ascended Henchmen

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

This is a suggestion to provide an alternative, and a compromise to players that enjoy playing UW and FOW, but for whatever reason, dont want to pug, or join a UB team.

Make the henchmen in all three UW/FoW outposts ascended so we can H/H these areas. This wouldnt really disadvantage Pugs in any way because there are plenty of UB players available, and UB is still a lot easier and faster to play, but it provides an equally easy alternative for players that dont like UB.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

/notsigned for ToA

Chantry and Zin Ku Corridor, maybe. Coming from the southern shiverpeaks to Lonar's Pass, maybe. However, you can just grab one other person who dislikes pugs (a guildie or friend) and take 6 heroes.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Finding one other person isnt always possible, and rarely ever happens for me. My friends list is also a full block of gray names now.

And my previous high end PVE guilds also only ever ran UB, so dont say to find a PVE guild because there arent any that dont run ursan.

Henchmen in ToA would be a failure for UW and FoW anyway, but fun to try it with. Im more interested in Sabway in cantha with rit hench and a modified Imbagon in NF with Sogolon then playing
UB.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

This would be good closer to the release of GW2 as most will be over there playing.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

bhavv, to be honest, there are a few PvE guilds that don't run Ursan, however that amount is small. And I have found people who prefer to use real builds over Ursan all the time, I think you need to socialize more (or as close to socializing you can get).

I am still /halfsigned on your idea, and Age is right, it would be better to add when GW2 releases as there will be a lot less people then. Heroes help enough with the filling in idiot's spots.

Omnidragon42

Krytan Explorer

Join Date: Oct 2005

Pantheon of Shadows [dei]

W/A

/notsigned

I think the reason there's not henchmen there already is to encourage you to play with people... so do that

It can't be that hard to find one person to play with, can it?

Stuart444

Stuart444

Krytan Explorer

Join Date: Aug 2007

Alexandria, Scotland

The Charter Vanguard [CV]

W/

/signed

just because it sounds like it could be a fun experience, even if only to try it, although the henchman need to be mhenlo and co (not alesia and co)

still sounds like it could be a fun experience >_>

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Azazel The Assassin
I think you need to socialize more (or as close to socializing you can get).
What on earth is the whole point behind socialising in a video game? How is that even possible?

Care to explain how you actually feel 'social' inside video games? Why exactly do threads like these always have to resort to what you believe is 'social' and bashing someone for choosing to play games solo?

There is no requirement for any video game, online or offline, to have to be social inside the game itself, it still sickens me to this day that people like you expect me to get the same rise out of playing with other people as you do.

Playing video games with other people doesnt work for me. It never has, it is not enjoyable and I do not prefer it as opposed to playing them solo.

I have real socialism in my life, I dont need to, nor have a desire to chat to people while playing a game. Sheeesh, get over it that not everyone plays games to play with other people.

Quote:
Originally Posted by Omnidragon42
/notsigned

I think the reason there's not henchmen there already is to encourage you to play with people... so do that

It can't be that hard to find one person to play with, can it?
I dont play Ursan way, that is all that other people do nowadays. I dont even want to bother finding one other person to play with anymore, I really shouldnt have to do that and I have always aimed to play GW as solo as I possibly can. Is it really hard to imagine that other people degrade my playing experience far more then I enjoy playing GW solo?

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
/notsigned for ToA
I don't see the logic here. Signing it for the other two and not ToA sounds very retarded to me.

Quote:
/notsigned

I think the reason there's not henchmen there already is to encourage you to play with people... so do that

It can't be that hard to find one person to play with, can it?
Yeah, I guess people should scim through their friends list and guild list, and ask everyone who would probably be Ursan'ing FoW and UW. You can't have anybody ready straight away that place and time all the time.

It's a "Why not" for me. Nice to just jump in, although for ToA they should slap the heroes' levels to 20 when you have entered an area.

/Signed.

Quote:
Originally Posted by Bhavv
Why exactly do threads like these always have to resort to what you believe is 'social' and bashing someone for choosing to play games solo?
Exactly, when you are already permitted the use of H/H, they shouldn't be denied access of use in the PvE portion of the game, regardless of the area.

R.Shayne

Wilds Pathfinder

Join Date: Oct 2007

/signed

My friends list is full but more and more of my friends never show up anymore. The game is getting old and that means fewer players are logging on. Add the restriction that I can not stand Ursan Blessing and my choice are narrowed even further. That narrows my choices to: Bug the few people that are still playing, PUG (never going to happen), PUG with a Ursan team (NOT THAT COLD YET), or go farm.

I also feel some guilt when trying to put a party together because you are bugging people that may be doing something else.

I would rather see allowing a full party of Heroes then allowing Henchmen in the underworld but will take what I can get at this time.

Miska Bow

Miska Bow

Krytan Explorer

Join Date: Jan 2008

somewhere, Grinding some l33t titles

Order of the Divine WoodChuck

R/

/signed for full party of heroes in those area.

I tried ursanway in those but hitting Kboard with my forehead too much makes me bleed, then blood gets in my eyes and i cant see the screen no more.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Nope.

What they should do is REMOVING Henchmen from the Tombs of Primeval kings, and turning that into a real elite area with some unique drops, an unique set of weapons that drop there and one end-chest.

And then turn the first are in layers into an outpost without henchmen.

That way each chapter would have one elite area without henchmen.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by MithranArkanere
Nope.

What they should do is REMOVING Henchmen from the Tombs of Primeval kings, and turning that into a real elite area with some unique drops, an unique set of weapons that drop there and one end-chest.

And then turn the first are in layers into an outpost without henchmen.

That way each chapter would have one elite area without henchmen.
Tombs of Primeval Kings is different to ToA, but I believe that Prophecies' elite area was meant to be Sorrows Furnace? Tombs were originally where you went for HA, but they then converted it into a new high end area.

But better drops in Tombs would make me go there more often. I have tried H/H'ing a couple of times but only made it the third or fourth maps, but I dont really play it that much at all.

I would actually like to see the challenge missions get revamped and improved, I really enjoyed fighting mobs of afflicted in the Canthan one, but did feel I could have done a lot better with a full hero party there.

Ok, so this is going offtopic, but mabe allow full hero parties in challenge missions olny so that we can get our fix of build creativity? No one really plays them anyway, and their purpose is to grind for hero armors, so it wouldnt hurt anyone if you could take a full party of heroes into these missions.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by bhavv
What on earth is the whole point behind socialising in a video game? How is that even possible?

Care to explain how you actually feel 'social' inside video games? Why exactly do threads like these always have to resort to what you believe is 'social' and bashing someone for choosing to play games solo?

There is no requirement for any video game, online or offline, to have to be social inside the game itself, it still sickens me to this day that people like you expect me to get the same rise out of playing with other people as you do.

Playing video games with other people doesnt work for me. It never has, it is not enjoyable and I do not prefer it as opposed to playing them solo.

I have real socialism in my life, I dont need to, nor have a desire to chat to people while playing a game. Sheeesh, get over it that not everyone plays games to play with other people.
Let me first say, I personally prefer to play with H/H. And what I meant by socialize in the game, is to talk to people, make "friends" that can help you do stuff like duo FoW/UW with heroes. It is not hard to do so, and if you absolutly hate socializing on all degrees within a video game, why do you play a game which (at least once had) the franchise of "a social game" ANet said in the past they want to make a game for people to "socialize" in, and that they are trying to do so again in GW2.

Quote:
Originally Posted by Tyla
I don't see the logic here. Signing it for the other two and not ToA sounds very retarded to me.
My logic is because those Henchmen are not ascended at all.


Quote:
Exactly, when you are already permitted the use of H/H, they shouldn't be denied access of use in the PvE portion of the game, regardless of the area.
The reason why henchmen are not allowed in Elite Areas, is because THEY ARE ELITE AREAS -gasp-. Elite=Harder, Harder means no henchmen.

If you want to do an elite area with henchmen, do Sorrow's Furnace, Slavers', or Tombs, those are the only Elite Areas that allow henchmen, Urgoz doesn't, The Deep doesn't, DoA doesn't. Why do people only want Henchmen for UW/FoW? Just add them to DoA and the other places so we can never do anything with others and get stuck in our basements/attics all our life! (so people don't take that last part serious, /endsarcasm)

Quote:
Originally Posted by MithranArkanere
Nope.

What they should do is REMOVING Henchmen from the Tombs of Primeval kings, and turning that into a real elite area with some unique drops, an unique set of weapons that drop there and one end-chest.

And then turn the first are in layers into an outpost without henchmen.

That way each chapter would have one elite area without henchmen.
/signed for that idea, and I wouldn't mind an auto-removal of henchmen when going into Slavers' (or Sorrow's Furnace, although some people who have Prophecies won't have heroes to help there)


Overall, the point of henchmen not being ascended is to make the Elite Areas harder, allowing them into one Elite area that they currently can't will cause such massive QQ on both sides (those being "Why are can they go there now! It's no longer Elite!" from the Elitists, and "Why aren't they in Urgoz, Deep, and DoA!!!1!!1" from people like you who want Henchmen in the Elite Areas).

It would be better off if nothing happens or henchmen are removed from Tombs, Slavers', and Sorrow's Furnace. (or Maybe the removal of Henchmen all together and add them as Heroes for Factions and Prophecies, would love to see Devona with a sword instead of Hammer for once like in the trailer, and to make their builds.)

But doing that last part, would mean having to make it at least a part of 5 heroes with your one character, to even things out a little for those who like to solo (like myself, and bhavv, it seems).

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
The reason why henchmen are not allowed in Elite Areas, is because THEY ARE ELITE AREAS -gasp-. Elite=Harder, Harder means no henchmen.
Wait, playing with real players which can change their skill bars and actually not be retarded is harder than H/H? Holy crap, news to me.

Quote:
My logic is because those Henchmen are not ascended at all.
When you get ascended, all of your henchmen should do so aswell. Every one of them. As for entering it from ToA; make them level 20 when you've entered.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Tyla
Wait, playing with real players which can change their skill bars and actually not be retarded is harder than H/H? Holy crap, news to me.
Not what I was getting at. Not playing with henchmen make it less playable and forces people to make groups, which makes it harder to enter, not do.


Quote:
When you get ascended, all of your henchmen should do so aswell. Every one of them. As for entering it from ToA; make them level 20 when you've entered.
The henchmen are ascended and whatnot based on the location, not on how far your character is. If henchmen stats were based on your character's stats, then you could get level 20 henchmen in Ascalon if you were level 20, and they would get an elite once you get to Dragon's Lair.

I honestly feel like I'm talking to a troll with an IQ of 60, but that's Guru for you.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

It's not about making them harder or easier.
It's about requiring parties without henchmen there.
Henchmen are a 'last resort' for when you have no time to or do not want to find other players.

But like you need other players in PvP, Elite areas have that rule, and they require that leve of game, with other players too.

CoopaTroopa

Ascalonian Squire

Join Date: Mar 2006

Mo/E

/signed

I don't see how forcing players to wait around to find an unreliable PuG would make an area "more elite." Sure, the game was designed to be social, with the realms of the gods being meant for 8 actual players. But look at any of the elite areas nowadays; they're either limited to players trying to solo (tombs and many UW players), full of pugs only looking for ursan (doa, fow, team uw groups), or they're just empty (deep, urgoz, sf). For many people, if the choice is obnoxious pug full of 12 year old ursans or just going and doing something else, they'll choose something else every time. I think adding henchmen would rejuvenate these areas for many players, and its not like them having henchmen would take away from your own "social" aspect of the game.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Azazel The Assassin
/notsigned for ToA

Chantry and Zin Ku Corridor, maybe. Coming from the southern shiverpeaks to Lonar's Pass, maybe. However, you can just grab one other person who dislikes pugs (a guildie or friend) and take 6 heroes.
Your logic really makes no sense. Why not ToA but yes to Chantry and Zin Ku? Also, some people H/H so they can go alone and not with anyone; even friends or guildies.

Wholehearted /sign from me. I really see no reason not to, as it disadvantages nothing. In fact, Henchmen should be ascended everywhere, as there is no reason not to.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

ANet didn't want to allow henchmen in elite areas as a design decision. But heroes are now allowed, so I don't really see the point in excluding them any longer.

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

/notsigned

Uw, FoW, Urgoz, Deep and DoA are elite areas that are made for players to team up and do this. It would ruin a lot of the concept having people loning the entire area.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Kanyatta
Your logic really makes no sense. Why not ToA but yes to Chantry and Zin Ku? Also, some people H/H so they can go alone and not with anyone; even friends or guildies.

Wholehearted /sign from me. I really see no reason not to, as it disadvantages nothing. In fact, Henchmen should be ascended everywhere, as there is no reason not to.
First, I explained my logic in a post above, try reading everything. Second, Henchmen are not ascended everywhere due to the fact that they are "stuck" in the storyline. Where you go to get henchmen is where in the storyline they are. If you go to ToA, those henchmen are still serving the White Mantle, you go to CHantry of Secrets, those henchmen are on the way to Vabbi, etc. etc.

As a restatement from before, I'm hardcore about henchmen not being allowed in Elite Areas, especially if they can only go to UW and FoW after an update, but no other that they currently cannot go into. And as stated before, I would much rather see the removal of all Henchmen (and a few heroes) and make Devona and co. heroes. (Removal of a few heroes to make the amount of heroes balanced at 3 per profession with the addition of new heroes)

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Sword Hammer Axe
/notsigned

Uw, FoW, Urgoz, Deep and DoA are elite areas that are made for players to team up and do this. It would ruin a lot of the concept having people loning the entire area.
No, compared to the actual elite areas, UW and FoW are easy cake.

They arent elite areas, they are just slightly challenging, yet completely easy.

You couldnt even get anywhere in Urgoz / Deep / DoA with H/H anyway because of the map layouts, environmental layouts, spawn patterns and boss skills.

UW and FoW are not elite in anyway at all, they are just ordinary places that you have to pay to enter.

Theres another thing. If you want to solo UW / FoW you need to pay the full 1k everytime., whereas in a full group of players, you only pay 120g. If someone is willing to pay the full price and go in alone, why not let them?

People are already doing this to solo ecto and shards, how much difference would it make if these players went in with H/H instead? None at all.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Azazel The Assassin
Let me first say, I personally prefer to play with H/H. And what I meant by socialize in the game, is to talk to people, make "friends" that can help you do stuff like duo FoW/UW with heroes.
I've already done that for the last three years. My friends dont play the game anymore, and the few new friends I make are busy with other things, they cant do whatever I want, whenever I want.

Also, I am completely unable to feel 'socially connected' with anyone in a video game who I dont know in real life, and dont even know what they look like or have never personally met them. I get my social fix from real people that I can see and talk to, not characters running around in a video game. For some reason, I can only socially interact with people in real social circumstances, I cannot do it over the interwebz. I usually forget people that I once knew inside the game because it is hard remembering every fictional name you come across.

Quote:
Originally Posted by Azazel The Assassin
Overall, the point of henchmen not being ascended is to make the Elite Areas harder, allowing them into one Elite area that they currently can't will cause such massive QQ on both sides (those being "Why are can they go there now! It's no longer Elite!" from the Elitists, and "Why aren't they in Urgoz, Deep, and DoA!!!1!!1" from people like you who want Henchmen in the Elite Areas).
Yes, elite areas are really hard with ursan blessing :x

Using H/H in elite areas would be far more elite then using real players. There wouldnt really be many complaints because everyone that enjoys solo farming there wont oppose to this chage, neither will the people that would prefer to H/H.

Also, it doesnt matter at all how many people complain anymore, after all, UB still hasnt been nerfed. People would appreciate this change. If you wouldnt like it, no one would be forcing you to use it, just like no one is forcing me to play ursan way.

And in case you missed the whole point for this suggestion - I dont play ursan way, period.

It is very hard finding non ursan groups for some elite areas and dungeons now because the majority are running ursan way.

You really cannot consider or see the point of view from people that dont like playing the same way that you do. We arent all identical, just because you like and enjoy something like ursan and player groups, doesnt mean that everyone else feels the same way.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by bhavv
Yes, elite areas are really hard with ursan blessing :x
then why don't you use Ursan Blessing. The reason why you started this thread was to get away from UB, so why even bring that up?

Quote:
Also, it doesnt matter at all how many people complain anymore, after all, UB still hasnt been nerfed. People would appreciate this change. If you wouldnt like it, no one would be forcing you to use it, just like no one is forcing me to play ursan way.
Seeing how you obviously havn't been keeping track of things, ANet said that they are looking at UB (to nerf it). So just wait a little with that ok? And no, no one will be farcing me to use it, and yes I will use it, but no I don't want it, I want some areas to be a little less doable than everywhere else.

Quote:
And in case you missed the whole point for this suggestion - I dont play ursan way, period.
Never said you did, I never even brought it up, you did, multiple times in your posts.

Quote:
It is very hard finding non ursan groups for some elite areas and dungeons now because the majority are running ursan way.

You really cannot consider or see the point of view from people that dont like playing the same way that you do. We arent all identical, just because you like and enjoy something like ursan and player groups, doesnt mean that everyone else feels the same way.
How I see it, we play the same way, but we have different "perfect game" ideals. I get that, but you don't seem to get that I get that. I am not saying this is a god awful suggestion, I am saying I don't agree with it, and why. I am starting to get that you believe I am an Ursan lover (FAR from the truth) or an Elitist (again, FAR from the truth). I'm not an idiot either, I know that no one plays like me, wants to play like me, or should play like me. I prefer everyone to have their own playstyle, HOWEVER, I still disagree with any henchmen concept, especially those in Elite Areas.

Like I said many times, I'd rather see people able to play with 5 heroes rather than 3 heroes and 4 henchmen. You don't seem to get my point of view, but I get yours. I'm giving alternative suggestions and your spitting in my face (verbally, mind you) seemingly implying that I'm an idiot who doesn't know what he is talking about and saying that I am trying to force things on others, which, as I said, is NOT the case. I have been stating my opinion, explaining them, and defending them. Please stop accusing me for something I am not doing (and, please note, I did not accuse you of anything, just stated how I am taking things of what you said, that is excluding the part about you thinking I want everyone to play the same, as you did say that, and again, that is not true.)

R.Shayne

Wilds Pathfinder

Join Date: Oct 2007

Doesn’t Matter if they nerf what ever build is currently the most powerful teams will just want whatever classes that gets them to the end chest the fastest. Currently the fastest team for UW Speed Clear is 2 W/Me R10 Ursan, 1 Permasin, 3 Terra Tanks, and 2 HB Monks. If they nerf ursan blessing (and notice IF since ANET has not disclosed if they will or not) the only thing that will happen is that they will replace the 2 Ursan with what every build is the most powerful.

The first problem that players will face is that teams do not want classes that do not fit in with the current speed clear party. Players will be forced to switch character classes and they will most likely be forced to bring the “correct” build. So if someone primary character is a Mesmer and they want to actually finish the Underworld it is not going to happen.

The second problem and this one is going to affect everyone is the game is 3 years old. The last expansion was almost a year ago and the number of people is growing smaller every day. Starting a pug right now for a UW Clear is almost laughable and takes way to long just getting a group together. If you believe a ursan nerf is going to solve this problem I have only one question to ask, “Do they drug test where you work?”

I hate pugs and refuse to do it but the good news is I have 2 accounts. So when I feel like completing the UW I don’t have to pug. I just do it with 6 Heroes instead of 7. Others here have stated that they would rather not do an elite area then be forced to try with a pug. So if you give these people henchmen or heroes it does not really matter, they would not have been enjoying your company anyway.

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Also since ToA doesn't have lvl20 henchmen, make them lvl20 upon FoW/UW entrance (similar to what already exists when doing HM).

/signed

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Azazel The Assassin
then why don't you use Ursan Blessing. The reason why you started this thread was to get away from UB, so why even bring that up?
Quote:
Originally Posted by Azazel The Assassin
Never said you did, I never even brought it up, you did, multiple times in your posts.
Please learn to read and comprehend a little better. The whole reasoning behing allowing henchmen into UW and SoW in my OP is so that people who DONT want to use Ursan can feel free to play it their own way.

You are clouded by your own personal beliefs of how the game should be played. UW and FoW are literally no-go areas for non ursan players. You cannot just say 'well why dont you use it' to people that strongly oppose and dislike ursan way.

You should really stop posting in a thread which you cant understand.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by R.Shayne

So if someone primary character is a Mesmer and they want to actually finish the Underworld it is not going to happen.

Starting a pug right now for a UW Clear is almost laughable and takes way to long just getting a group together.

I hate pugs and refuse to do it but the good news is I have 2 accounts.
All great points. A mesmer or an assasin could at least attemt to complete UW / FoW with H/H. They may still not be able to play the Elite areas, but UW and FoW are not Elite areas anyway (anyone that thinks they are = nubcake)

Starting a pug for UW or FoW with any character except for monks without ursan on your skill bar and R10 norn title track is laughable.

And I wish I had 2 accounts as well for 6 heroes

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Azazel The Assassin
Not what I was getting at. Not playing with henchmen make it less playable and forces people to make groups, which makes it harder to enter, not do.
To me, a game shouldn't be made harder just because less people play it.

Quote:
Originally Posted by MithranArkanere
Henchmen are a 'last resort' for when you have no time to or do not want to find other players
And that would be your opinion. For me, real people are a 'last resort' if I can't accomplish something H/H. I'd rather not take the chance of dealing with a really stupid person (who run rampant in GW) or waiting an extra hour just to form up a group.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

And many people uses Pringles cans to make WiFi antennae.

You seeing something in a way does not change the real use of that thing.
Pringles cans are meant to carry Pringles.
Henchmen are meant to be a last resort.

It's not my opinion, is design.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by bhavv
Please learn to read and comprehend a little better. The whole reasoning behing allowing henchmen into UW and SoW in my OP is so that people who DONT want to use Ursan can feel free to play it their own way.

You are clouded by your own personal beliefs of how the game should be played. UW and FoW are literally no-go areas for non ursan players. You cannot just say 'well why dont you use it' to people that strongly oppose and dislike ursan way.

You should really stop posting in a thread which you cant understand.
Funny, it seems you can't understand my posts, but I understand yours. I said you made this thread to get away from PuGs and Ursan Blessing. And I never made that a suggestion, you did. So please stop trying to flame me with pointless "facts" because you clearly do not understand what I am saying.

I'll even bold it for you this time: I was just stating my opinions. And while I did that, you say I'm trying to force you to play how I want you to play. I never said that, I said how I would rather have the game, I never said "This is how the game MUST be!11!1!!one!1!1eleven!" I said "This is how I would prefer the game to be." There is a difference, a big difference.

I stated my opinions, and now I'm forced to defend how they were opinions on how I wish the game was, and not that I'm trying to force you to do things how I want. I gave alternate suggestions, I said why I dislike your suggestion, and I said why it wasn't done in the first place. No where did I insult you without you insulting me first, same goes to Tala.

Please don't say to stop posting in a thread where I do not understand when I do understand, and it is you who doesn't understand what I am saying.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

"Devona is using Healing signet!"
"Bladed Aatxe used Savage Slash!"
*pain*
/notsigned
henches aren't of any use in the UW or FoW
just team up with another person so you can get heroes

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
No where did I insult you without you insulting me first, same goes to Tala.
Tala? The "Y" is nowhere near the "A" on a common Querty keyboard.

As for personal attacks, nobody has done so whatsoever. I merely had a problem about your suggestion to this suggestion to limit it to the other two outposts only.

jimme

jimme

Lion's Arch Merchant

Join Date: Jan 2007

Netherlands

Mo/

Quote:
Originally Posted by Tyla
Tala? The "Y" is nowhere near the "A" on a common Querty keyboard.
The U is nowhere near the W

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Tyla
Tala? The "Y" is nowhere near the "A" on a common Querty keyboard.

As for personal attacks, nobody has done so whatsoever. I merely had a problem about your suggestion to this suggestion to limit it to the other two outposts only.
My apologies on the name thing, it was on the last page and I did not feel like looking back. Tala, and Tyla kind of sound the same anyways >.> And my limiting suggestion is based on the lore part of the game.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by MithranArkanere
It's not my opinion, is design.
Once you find an interview with a dev or an instance where they say "henchmen are not meant to be used unless you cannot find real people", then I will agree with you.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I'm not googling for something that doesn't really matter...

But you can see the game boxes. Mine of the Prophecies Special Edition (in Spanish) says that you can use henchmen "If you can't find other players".

The point is that Elite areas are important. Not something you do in spare time. IT's something to gather people, plan and work together.

They require tactics and such, not skills using the Spacebar to make the Warrior Henchmen lure enemies, and using the flag to move the AI party.

Heroes are allowed there because they are the 'final resort' when there's absolutely no one to join, but at least someone else should be there in Elite missions.

CoopaTroopa

Ascalonian Squire

Join Date: Mar 2006

Mo/E

Personally, I'd say elite areas would be made HARDER with only h/h. Imagine a PvE area where you HAD to use only set henchmen and heroes. This would immediately cut out a large chunk of the PvE only builds that just molest their way through the game (ursan teams, imbagons, etc). It would be dependent on YOUR skill, not whether johny ursan over there has farmed enough norn points.

As for the design of the game being for real people, meh. I can see how they want to encourage play with other humans, but I think that making PvE only skills unusable on heroes is about as much of a catch as there needs to be.

Let the henchmen see these areas, they've been hearing people talk about them for ages now and still don't know what they look like

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by N1ghtstalker
"Devona is using Healing signet!"
"Bladed Aatxe used Savage Slash!"
*pain*
/notsigned
henches aren't of any use in the UW or FoW
just team up with another person so you can get heroes
Dont take Devona then.

So I hear Herta, Sogolon, Khim, and Mhenlo make your team bullet proof!

Some people know how to use henchmen and can use them far better then a pug team.

You wouldnt have to use henchmen if you didnt want to, but plenty of good H/H'ers would have no problem playing through UW and FoW with H/H.

I dont team up with other people anymore.