Ursan: 1 of 2 things
1 Kill it and make it "bleed"
2 the more ursans you have in your group the less useful all of them all, Eg 1 ursan in group has same power as 1 today, 6 ursans in a group have 1/6 of the power a ursan has today.
I like the kill it thing better cause i like to see what people come up with in builds, even if they are bad ideas they still may be useful for something or may get something to light up in your mind telling you "hey what if i did this" this is a lot of what makes guild wars fun IMO
Healers boon: So let me get this right they nerfed Boon Prots, and Healers boon is still here? Boon prots take far more skill then healers boon does. Healers boon is just a build takes hitting 1-4 when a bar go down.
IMO Make it so HB only gives you 25% to heal with faster cast time. The maintained idea will not change a lot imo and most likely people will just take a BiP if it has any effect.
Wands against melee in PvE: Maybe take it down to a 25sec recharge
NPCs Conditions/Hexes:
1: Make a LOT more NPCs have conditions "and not just bleeding..."
2: Make more NPCs have useful Hexes
3: In Hard Mode make it so ALL hexes/conditions are useful, Eg Diversion on monks, Blind/weakness on melee, Dazed on casters. I'm not just saying in a few places, Im talking about w/e your fighting NPCSs will have something to F*** your team up to the point that is crippled any thing if they don't counter it. I think PVE need to be harder in hard mode all that was really changed is Lvls armor and dps went up, nothing a prot spirit or SoA cant save. Just to make it fair I'm sure a lot people will be mad cause some people got the HM titles easier so maybe make it a new mode "Eg God Mode" or something. Something that may also be cool is make it so when you change to "God Mode" it lets you have 8 members to you party in places like ascal or LA and if you'd try to change back to HM or NM it just splits the party up or something. I know it seems like a lot of content to be added "not that that's a bad thing" but really id think it'd take less the a month to set this system up, its just a matter of changing a few skills and AI a little "Eg If monk=1, BHA=1 on monk lol .." maybe adding 4 title, 1 clearing every campaign in God mode.
Quote:
Originally Posted by -Lotus-
make mesmers useful! add something to fast casting that is remotely useful in PVE. maybe some from of energy managment.
mesmers already are very useful in PVE and they have very good energy management, But a lot of pvers don't see the usefulness cause if its not ursan it sucks to them and fast casting is useful to the class cause a lot spells are 3secs and can be taken down to less then 2 secs with fast casting. Most NPCs use 1 attribute type power block can 100% knock out a NPC, and that saves you monks a lot of energy, most people just don't use mesmers right in pve