Whats your wishlist?
ajc2123
Saw this on the pvp skill forums and thought it was a good idea for the pve ones. Just about what you WANT for the next pve update, not what should be balanced.
Ursan :If not going to nerf it, then at least scale armor gain by profession that uses it so that mesmers can match warrior armor and be just as useful. They still lack 20 armor vs ele and 40 vs physical compared to warrior if I am thinking about it right, I might be wrong.
Make NPCS walk through chests so some canthan missions don't fail. Saw this on another thread and I /Signed.
Shadow form: Reduce damage dealt by 75%. But also negates touch skills. PBAoE still affects
Healers boon: MAke it an maintanable enchantment again for PvE only. I'm sick of my nec healer using rt skills
SPawning Power: Make it add ARmor to spirits as well as health, and also increase item spell duration. ATM spawning really has no edge over other primaries and makes me cry whenever I want to play rits.
, since spirit health is low, armor is low, and they can burn, kinda compared to other things.
Favorable winds: Make it affect spears too. And why not wands/staves while we are at it? lol FRENZY WAND
Those are just some. Remember, I know some or a good amount of those are completly unbalanced, but let me remind you please, that this is about what you want, and while sometimes I wan't balanced play, Sometimes I just want something else.
So what do YOU want?
Ursan :If not going to nerf it, then at least scale armor gain by profession that uses it so that mesmers can match warrior armor and be just as useful. They still lack 20 armor vs ele and 40 vs physical compared to warrior if I am thinking about it right, I might be wrong.
Make NPCS walk through chests so some canthan missions don't fail. Saw this on another thread and I /Signed.
Shadow form: Reduce damage dealt by 75%. But also negates touch skills. PBAoE still affects
Healers boon: MAke it an maintanable enchantment again for PvE only. I'm sick of my nec healer using rt skills
SPawning Power: Make it add ARmor to spirits as well as health, and also increase item spell duration. ATM spawning really has no edge over other primaries and makes me cry whenever I want to play rits.
, since spirit health is low, armor is low, and they can burn, kinda compared to other things.
Favorable winds: Make it affect spears too. And why not wands/staves while we are at it? lol FRENZY WAND
Those are just some. Remember, I know some or a good amount of those are completly unbalanced, but let me remind you please, that this is about what you want, and while sometimes I wan't balanced play, Sometimes I just want something else.
So what do YOU want?
jiggles
Foc recharge to go down to 10 secs 10e to cast keep the same damage
WoD to last about double its curent length increase recharge as appropiate
And a dragon redux festival. Please.
WoD to last about double its curent length increase recharge as appropiate
And a dragon redux festival. Please.
upier
Undo the spirit nerf.
If the para can do Ritual Lord like protection in PvE (on top of doing some VERY sweet damage!) - then I don't see why the ritualist shouldn't be able to do it also.
Is it overpowered?
Yes it is.
But the whole idea of the PvP/PvE split implies that we're going to have some insanely strong skills around.
Plus it gives a prot monk a run for his money - which means it actually brings diversity into PvE.
If the para can do Ritual Lord like protection in PvE (on top of doing some VERY sweet damage!) - then I don't see why the ritualist shouldn't be able to do it also.
Is it overpowered?
Yes it is.
But the whole idea of the PvP/PvE split implies that we're going to have some insanely strong skills around.
Plus it gives a prot monk a run for his money - which means it actually brings diversity into PvE.
KartMan
put back frozen chest and lost strongbox
remove inscriptions
make hoh/zaishen chest drop uninsc stuff
anyways :
remove 10 hits on spirit bond
remove 50% on shadow form
remove inscriptions
make hoh/zaishen chest drop uninsc stuff
anyways :
remove 10 hits on spirit bond
remove 50% on shadow form
ajc2123
Quote:
Originally Posted by KartMan
put back frozen chest and lost strongbox
remove inscriptions
make hoh/zaishen chest drop uninsc stuff
anyways :
remove 10 hits on spirit bond
remove 50% on shadow form Are thsoe the chests before they introduced Keys and 'random' chest spawns?
remove inscriptions
make hoh/zaishen chest drop uninsc stuff
anyways :
remove 10 hits on spirit bond
remove 50% on shadow form Are thsoe the chests before they introduced Keys and 'random' chest spawns?
Gift3d
(This all goes for PvE)
Mind Blast / Rodgort's reduced to old recharge times.
Energizing Wind lasts more than 3 seconds.
Steelfang Slash 1s recharge removed.
And a buff to some random Rit elite that no longer makes OoS the only good elite rit skill.
Mind Blast / Rodgort's reduced to old recharge times.
Energizing Wind lasts more than 3 seconds.
Steelfang Slash 1s recharge removed.
And a buff to some random Rit elite that no longer makes OoS the only good elite rit skill.
Larcen
Quote:
Originally Posted by ajc2123
Ursan :If not going to nerf it, then at least scale armor gain by profession that uses it so that mesmers can match warrior armor and be just as useful. They still lack 20 armor vs ele and 40 vs physical compared to warrior if I am thinking about it right, I might be wrong.
Make NPCS walk through chests so some canthan missions don't fail. Saw this on another thread and I /Signed.
Shadow form: Reduce damage dealt by 75%. But also negates touch skills. PBAoE still affects
Healers boon: MAke it an maintanable enchantment again for PvE only. I'm sick of my nec healer using rt skills
SPawning Power: Make it add ARmor to spirits as well as health, and also increase item spell duration. ATM spawning really has no edge over other primaries and makes me cry whenever I want to play rits.
, since spirit health is low, armor is low, and they can burn, kinda compared to other things.
Favorable winds: Make it affect spears too. And why not wands/staves while we are at it? lol FRENZY WAND I agree to all, spawning power is worthless really. If it did more of what it does, it might be alright.
Ursan, it is what it is. Do something about it, or leave it alone, whatever.
Shadow Form. Same as Ursan. Its been hit hard really, leave well enough alone. *shrugs*
Healer's Boon. Amen.
Make NPCS walk through chests so some canthan missions don't fail. Saw this on another thread and I /Signed.
Shadow form: Reduce damage dealt by 75%. But also negates touch skills. PBAoE still affects
Healers boon: MAke it an maintanable enchantment again for PvE only. I'm sick of my nec healer using rt skills
SPawning Power: Make it add ARmor to spirits as well as health, and also increase item spell duration. ATM spawning really has no edge over other primaries and makes me cry whenever I want to play rits.
, since spirit health is low, armor is low, and they can burn, kinda compared to other things.
Favorable winds: Make it affect spears too. And why not wands/staves while we are at it? lol FRENZY WAND I agree to all, spawning power is worthless really. If it did more of what it does, it might be alright.
Ursan, it is what it is. Do something about it, or leave it alone, whatever.
Shadow Form. Same as Ursan. Its been hit hard really, leave well enough alone. *shrugs*
Healer's Boon. Amen.
KartMan
Quote:
Originally Posted by ajc2123
Are thsoe the chests before they introduced Keys and 'random' chest spawns?
the frozen chest and the lost strongbox were unlocked chests that spawned in dreadnought drift (frozen chest also in ice floe)
below old topic about it
http://www.guildwarsguru.com/forum/s...d.php?t=108450
below old topic about it
http://www.guildwarsguru.com/forum/s...d.php?t=108450
zelgadissan
Just what I want and not what's balanced? I like the sound of this.
Spawning Power - just find a way to make it relevant. I don't even care WHAT it is, just make my rit worth playing.
Soul Reaping - remove counter.
Death Magic - remove minion cap/tie to Death Magic.
[Ursan Blessing] - sets your armor to a set level (60, 70, whatever). Max of 25 energy. Zealous weapons/+15 -1 sets drop your degen to -3 (or -4 if both). Main skill becomes melee attack instead of touch. +Health gain scaled to 10...100. When used by a party member all enemies gain the ability to switch into Ursan as well along with half hex duration and instant condition removal. Also spawns a level 33 Shiro Tagachi for each use of Ursan Blessing, and a group of six Burning Spirits for each use of an Ursan skill.
If they do that in an update then I will take back any negativity I've ever said towards Anet
For the record, first three 100% serious, fourth one mostly serious.
Spawning Power - just find a way to make it relevant. I don't even care WHAT it is, just make my rit worth playing.
Soul Reaping - remove counter.
Death Magic - remove minion cap/tie to Death Magic.
[Ursan Blessing] - sets your armor to a set level (60, 70, whatever). Max of 25 energy. Zealous weapons/+15 -1 sets drop your degen to -3 (or -4 if both). Main skill becomes melee attack instead of touch. +Health gain scaled to 10...100. When used by a party member all enemies gain the ability to switch into Ursan as well along with half hex duration and instant condition removal. Also spawns a level 33 Shiro Tagachi for each use of Ursan Blessing, and a group of six Burning Spirits for each use of an Ursan skill.
If they do that in an update then I will take back any negativity I've ever said towards Anet
For the record, first three 100% serious, fourth one mostly serious.
ajc2123
Quote:
Originally Posted by zelgadissan
Just what I want and not what's balanced? I like the sound of this.
Spawning Power - just find a way to make it relevant. I don't even care WHAT it is, just make my rit worth playing.
Soul Reaping - remove counter.
Death Magic - remove minion cap/tie to Death Magic.
[Ursan Blessing] - sets your armor to a set level (60, 70, whatever). Max of 25 energy. Zealous weapons/+15 -1 sets drop your degen to -3 (or -4 if both). Main skill becomes melee attack instead of touch. +Health gain scaled to 10...100. When used by a party member all enemies gain the ability to switch into Ursan as well along with half hex duration and instant condition removal. Also spawns a level 33 Shiro Tagachi for each use of Ursan Blessing, and a group of six Burning Spirits for each use of an Ursan skill.
If they do that in an update then I will take back any negativity I've ever said towards Anet
For the record, first three 100% serious, fourth one mostly serious.
HAHHAHAHAHAa omg. lvl 33 Shiros all over the place? BUT WHYYYYYYYYY.
I love that suggestion lol.
Spawning Power - just find a way to make it relevant. I don't even care WHAT it is, just make my rit worth playing.
Soul Reaping - remove counter.
Death Magic - remove minion cap/tie to Death Magic.
[Ursan Blessing] - sets your armor to a set level (60, 70, whatever). Max of 25 energy. Zealous weapons/+15 -1 sets drop your degen to -3 (or -4 if both). Main skill becomes melee attack instead of touch. +Health gain scaled to 10...100. When used by a party member all enemies gain the ability to switch into Ursan as well along with half hex duration and instant condition removal. Also spawns a level 33 Shiro Tagachi for each use of Ursan Blessing, and a group of six Burning Spirits for each use of an Ursan skill.
If they do that in an update then I will take back any negativity I've ever said towards Anet
For the record, first three 100% serious, fourth one mostly serious.
HAHHAHAHAHAa omg. lvl 33 Shiros all over the place? BUT WHYYYYYYYYY.
I love that suggestion lol.
kostolomac
Old [Mantra of Recovery] please for the love of god.
Minor buffs to smiting monks , mesmers , sins and rits in general.
If ursan is nerfed more buffs to to mesmers , sins and rits (SP needs to be buffed serioulsy).
Give paras other useful options rather to cry "Save yourselves!" all day.
Make rep titles account based , wisdom , drunkard and sweet tooth too.
PvE leech report function.
Make caster weapons attract the same aggro as martial weapons.
Give a crit chance to caster weapons depending on the weapon attribute.
Minor buffs to smiting monks , mesmers , sins and rits in general.
If ursan is nerfed more buffs to to mesmers , sins and rits (SP needs to be buffed serioulsy).
Give paras other useful options rather to cry "Save yourselves!" all day.
Make rep titles account based , wisdom , drunkard and sweet tooth too.
PvE leech report function.
Make caster weapons attract the same aggro as martial weapons.
Give a crit chance to caster weapons depending on the weapon attribute.
Abedeus
Just one:
KILL URSAN!! KILL IT!! MAKE IT BLEED!!!
KILL URSAN!! KILL IT!! MAKE IT BLEED!!!
-Lotus-
make mesmers useful! add something to fast casting that is remotely useful in PVE. maybe some form of energy managment.
JDRyder
Ursan: 1 of 2 things
1 Kill it and make it "bleed"
2 the more ursans you have in your group the less useful all of them all, Eg 1 ursan in group has same power as 1 today, 6 ursans in a group have 1/6 of the power a ursan has today.
I like the kill it thing better cause i like to see what people come up with in builds, even if they are bad ideas they still may be useful for something or may get something to light up in your mind telling you "hey what if i did this" this is a lot of what makes guild wars fun IMO
Healers boon: So let me get this right they nerfed Boon Prots, and Healers boon is still here? Boon prots take far more skill then healers boon does. Healers boon is just a build takes hitting 1-4 when a bar go down.
IMO Make it so HB only gives you 25% to heal with faster cast time. The maintained idea will not change a lot imo and most likely people will just take a BiP if it has any effect.
Wands against melee in PvE: Maybe take it down to a 25sec recharge
NPCs Conditions/Hexes:
1: Make a LOT more NPCs have conditions "and not just bleeding..."
2: Make more NPCs have useful Hexes
3: In Hard Mode make it so ALL hexes/conditions are useful, Eg Diversion on monks, Blind/weakness on melee, Dazed on casters. I'm not just saying in a few places, Im talking about w/e your fighting NPCSs will have something to F*** your team up to the point that is crippled any thing if they don't counter it. I think PVE need to be harder in hard mode all that was really changed is Lvls armor and dps went up, nothing a prot spirit or SoA cant save. Just to make it fair I'm sure a lot people will be mad cause some people got the HM titles easier so maybe make it a new mode "Eg God Mode" or something. Something that may also be cool is make it so when you change to "God Mode" it lets you have 8 members to you party in places like ascal or LA and if you'd try to change back to HM or NM it just splits the party up or something. I know it seems like a lot of content to be added "not that that's a bad thing" but really id think it'd take less the a month to set this system up, its just a matter of changing a few skills and AI a little "Eg If monk=1, BHA=1 on monk lol .." maybe adding 4 title, 1 clearing every campaign in God mode.
Quote:
Originally Posted by -Lotus-
1 Kill it and make it "bleed"
2 the more ursans you have in your group the less useful all of them all, Eg 1 ursan in group has same power as 1 today, 6 ursans in a group have 1/6 of the power a ursan has today.
I like the kill it thing better cause i like to see what people come up with in builds, even if they are bad ideas they still may be useful for something or may get something to light up in your mind telling you "hey what if i did this" this is a lot of what makes guild wars fun IMO
Healers boon: So let me get this right they nerfed Boon Prots, and Healers boon is still here? Boon prots take far more skill then healers boon does. Healers boon is just a build takes hitting 1-4 when a bar go down.
IMO Make it so HB only gives you 25% to heal with faster cast time. The maintained idea will not change a lot imo and most likely people will just take a BiP if it has any effect.
Wands against melee in PvE: Maybe take it down to a 25sec recharge
NPCs Conditions/Hexes:
1: Make a LOT more NPCs have conditions "and not just bleeding..."
2: Make more NPCs have useful Hexes
3: In Hard Mode make it so ALL hexes/conditions are useful, Eg Diversion on monks, Blind/weakness on melee, Dazed on casters. I'm not just saying in a few places, Im talking about w/e your fighting NPCSs will have something to F*** your team up to the point that is crippled any thing if they don't counter it. I think PVE need to be harder in hard mode all that was really changed is Lvls armor and dps went up, nothing a prot spirit or SoA cant save. Just to make it fair I'm sure a lot people will be mad cause some people got the HM titles easier so maybe make it a new mode "Eg God Mode" or something. Something that may also be cool is make it so when you change to "God Mode" it lets you have 8 members to you party in places like ascal or LA and if you'd try to change back to HM or NM it just splits the party up or something. I know it seems like a lot of content to be added "not that that's a bad thing" but really id think it'd take less the a month to set this system up, its just a matter of changing a few skills and AI a little "Eg If monk=1, BHA=1 on monk lol .." maybe adding 4 title, 1 clearing every campaign in God mode.
Quote:
make mesmers useful! add something to fast casting that is remotely useful in PVE. maybe some from of energy managment.
mesmers already are very useful in PVE and they have very good energy management, But a lot of pvers don't see the usefulness cause if its not ursan it sucks to them and fast casting is useful to the class cause a lot spells are 3secs and can be taken down to less then 2 secs with fast casting. Most NPCs use 1 attribute type power block can 100% knock out a NPC, and that saves you monks a lot of energy, most people just don't use mesmers right in pve
upier
Off-topic:
Quote:
Originally Posted by JDRyder
Quote:
Most NPCs use 1 attribute type power block can 100% knock out a NPC, and that saves you monks a lot of energy, most people just don't use mesmers right in pve
Or you just send in the minions who take up the beating.
And you didn't even have to bother interrupting anything!
Heck - it works on non caster foes also!
(That's the issue - it's too specific and takes too much work. Those poor minions will work everywhere ...)
And you didn't even have to bother interrupting anything!
Heck - it works on non caster foes also!
(That's the issue - it's too specific and takes too much work. Those poor minions will work everywhere ...)
toastgodsupreme
Maybe instead of asking for an Ursan nerf, you ask for a buff to Volfen and Raven.
Cause honestly, it's getting really *Red Engine*ing old hearing the babies cry about Ursan. STOP NERF HERDING, YOU'RE RUINING THE GAME.
So what do I wish was changed in PvE?
Varried skill bars for NPCs of the same type. - I'm tired of every single Kournan Bow user to throw up what feels like an unending whirling defense. Sure, stance cancel is fine, unless you have to face like 5 of them per group. Give each group of NPCs 2 or 3 POSSIBLE skill sets that they can spawn with. Old flavor of [deadly paradox] back. - Or at LEAST just reduce the energy back to 5. So annoying to use [deadly paradox] and be left with just 10 energy to throw up whatever enchant that will just get ripped off in a matter of a few seconds (hence the need for less recharge since i have to recast it again after getting removed). No, I've never SF farmed with my sin. Yes, I DO actually use [deadly paradox] in builds that don't have SF in them. Yes, I know I'm weird for that. Do something with [Wastrel's Collapse]. - I mean seriously... wtf is that? And it's an ELITE?!?!Hair and face changer. - Really, some people have had their characters for over 3 years now. Time for a makeover. I'm sure they're just numbers stored in a database. Why exactly has this not happened yet? Does it really break the suspension of disbelief if you allow people to adjust how their characters look? Maybe add in a fee for it (5k). Turn it into a gold sink like you did with skills.
Allow for title transfer of certain titles. - So I have my old ele. Got a lot of drunk time on it, lot of party points, etc. But I don't like my ele anymore. Haven't played it in months.
Allow me to title transfer certain titles (excluding ones that would be ridiculous to transfer like LDOA, cartographer titles, mission completion titles, LS, etc, etc).
So for example:
Ele has 5000 party points.
Mesmer has 250 party points.
Transfer points from Ele TO Mesmer =
Ele has 0 party points.
Mesmer has 5000 party points.
I know this idea is a lot of work given the recent announcement that more titles will be account based instead of character, but this would allow for people to delete chars they no longer want or play without losing that investment.
Cause honestly, it's getting really *Red Engine*ing old hearing the babies cry about Ursan. STOP NERF HERDING, YOU'RE RUINING THE GAME.
So what do I wish was changed in PvE?
Varried skill bars for NPCs of the same type. - I'm tired of every single Kournan Bow user to throw up what feels like an unending whirling defense. Sure, stance cancel is fine, unless you have to face like 5 of them per group. Give each group of NPCs 2 or 3 POSSIBLE skill sets that they can spawn with. Old flavor of [deadly paradox] back. - Or at LEAST just reduce the energy back to 5. So annoying to use [deadly paradox] and be left with just 10 energy to throw up whatever enchant that will just get ripped off in a matter of a few seconds (hence the need for less recharge since i have to recast it again after getting removed). No, I've never SF farmed with my sin. Yes, I DO actually use [deadly paradox] in builds that don't have SF in them. Yes, I know I'm weird for that. Do something with [Wastrel's Collapse]. - I mean seriously... wtf is that? And it's an ELITE?!?!
Allow me to title transfer certain titles (excluding ones that would be ridiculous to transfer like LDOA, cartographer titles, mission completion titles, LS, etc, etc).
So for example:
Ele has 5000 party points.
Mesmer has 250 party points.
Transfer points from Ele TO Mesmer =
Ele has 0 party points.
Mesmer has 5000 party points.
I know this idea is a lot of work given the recent announcement that more titles will be account based instead of character, but this would allow for people to delete chars they no longer want or play without losing that investment.
Ataxia
Ursan: Decrease armor to 1 ... 10. Make energy -3 pips, gain 2 energy on attack.
Jagged Bones: Increase energy to 15. Recharge to 30 seconds. Make it effect all of your minons. Lasts for 10 ... 25 seconds. (Major change, basically making more friendly to human players who don't have micro skills/very lazy.)
"Incoming!": Duration to 10 seconds at 11 command. Decrease damage taken by 25%.
Anthem of Guidance: The next 1 ... 5 attack skills used by each ally within earshot cannot be blocked.
Just some random PvE ideas that I'd like to see.
Jagged Bones: Increase energy to 15. Recharge to 30 seconds. Make it effect all of your minons. Lasts for 10 ... 25 seconds. (Major change, basically making more friendly to human players who don't have micro skills/very lazy.)
"Incoming!": Duration to 10 seconds at 11 command. Decrease damage taken by 25%.
Anthem of Guidance: The next 1 ... 5 attack skills used by each ally within earshot cannot be blocked.
Just some random PvE ideas that I'd like to see.
toastgodsupreme
Quote:
Originally Posted by Ataxia
Ursan: Decrease armor to 1 ... 10. Make energy -3 pips, gain 2 energy on attack.
Jagged Bones: Increase energy to 15. Recharge to 30 seconds. Make it effect all of your minons. Lasts for 10 ... 25 seconds. (Major change, basically making more friendly to human players who don't have micro skills/very lazy.)
"Incoming!": Duration to 10 seconds at 11 command. Decrease damage taken by 25%.
Anthem of Guidance: The next 1 ... 5 attack skills used by each ally within earshot cannot be blocked.
Just some random PvE ideas that I'd like to see. The one time I played with jagged, it was easy. I don't even have to target anything. I just press the button, and bam, it's cast on a nearby minion that it wasn't before.
Jagged Bones: Increase energy to 15. Recharge to 30 seconds. Make it effect all of your minons. Lasts for 10 ... 25 seconds. (Major change, basically making more friendly to human players who don't have micro skills/very lazy.)
"Incoming!": Duration to 10 seconds at 11 command. Decrease damage taken by 25%.
Anthem of Guidance: The next 1 ... 5 attack skills used by each ally within earshot cannot be blocked.
Just some random PvE ideas that I'd like to see. The one time I played with jagged, it was easy. I don't even have to target anything. I just press the button, and bam, it's cast on a nearby minion that it wasn't before.
JDRyder
Quote:
Originally Posted by upier
Off-topic:
Or you just send in the minions who take up the beating.
And you didn't even have to bother interrupting anything!
Heck - it works on non caster foes also!
(That's the issue - it's too specific and takes too much work. Those poor minions will work everywhere ...) you cant make minions out of every thing :P
Hell's precipice is good at showing off how a lot of times minion masters are useless "zomg i said mm's are sometimes useless on a pve forum im so going to flamed" even if you make minions from the sparks they are just going to get killed in 1 hit and your basically going to have a leecher in your group. I went away from game a few moths ago to play CSS in CAL/TWL and after i got back i helped some 1 do Hells precipice and saw that they added a new thing at the end of the proh campaign, so i started doing it over with all my toons. A friend of a friend wanted to add a MM when they were helping me do it over, I asked them not to "cause we had 2 HB monks with no prots, needless to say i was scared s***less cause i love prots" but lucky i was on my mesmer so i just Power blocked 1 spark as i Cryed/Leech signeted/guilted the other 2 and the monks didnt even have to heal. Ive done this mission a lot since i got back and groups with mesmers fly passed the mission a lot faster than group that are w/o a mesmer cause have to go slower and die more than groups with mesmers
lesson of the story MESMERS OWN FACE and that every class suck next to other classes sometimes and every mission/quest has classes/builds that work best but sometimes people are to stupid to see it cause its not ursan or a nuker
Or you just send in the minions who take up the beating.
And you didn't even have to bother interrupting anything!
Heck - it works on non caster foes also!
(That's the issue - it's too specific and takes too much work. Those poor minions will work everywhere ...) you cant make minions out of every thing :P
Hell's precipice is good at showing off how a lot of times minion masters are useless "zomg i said mm's are sometimes useless on a pve forum im so going to flamed" even if you make minions from the sparks they are just going to get killed in 1 hit and your basically going to have a leecher in your group. I went away from game a few moths ago to play CSS in CAL/TWL and after i got back i helped some 1 do Hells precipice and saw that they added a new thing at the end of the proh campaign, so i started doing it over with all my toons. A friend of a friend wanted to add a MM when they were helping me do it over, I asked them not to "cause we had 2 HB monks with no prots, needless to say i was scared s***less cause i love prots" but lucky i was on my mesmer so i just Power blocked 1 spark as i Cryed/Leech signeted/guilted the other 2 and the monks didnt even have to heal. Ive done this mission a lot since i got back and groups with mesmers fly passed the mission a lot faster than group that are w/o a mesmer cause have to go slower and die more than groups with mesmers
lesson of the story MESMERS OWN FACE and that every class suck next to other classes sometimes and every mission/quest has classes/builds that work best but sometimes people are to stupid to see it cause its not ursan or a nuker
jiggles
Quote:
Originally Posted by Ataxia
Jagged Bones: Increase energy to 15. Recharge to 30 seconds. Make it effect all of your minons. Lasts for 10 ... 25 seconds. (Major change, basically making more friendly to human players who don't have micro skills/very lazy.)
For the love of effing god, no NO. IF you dont want to micro minions please dont use a skill that requires you to micro, only to not like it and want it changed so you dont have to do much, quite frankly i think its perfect as it is. as does everyone else.
edit: ive really gotta stop typing early in the morning >.>
edit: ive really gotta stop typing early in the morning >.>
-Lotus-
Quote:
Originally Posted by JDRyder
mesmers already are very useful in PVE and they have very good energy management, But a lot of pvers don't see the usefulness cause if its not ursan it sucks to them and fast casting is useful to the class cause a lot spells are 3secs and can be taken down to less then 2 secs with fast casting. Most NPCs use 1 attribute type power block can 100% knock out a NPC, and that saves you monks a lot of energy, most people just don't use mesmers right in pve
the same argument comes up evey time someone mentions mesmers failing at Pve. im sorry, its true, they suck. no, im not playing them wrong, your not playing other classes right. you fail to realize that GW characters get a primary and a SECONDARY profession. aside from SoI + PvE skill gimmicks, mesmer PRIMARIES do nothing better than another class. necros are better at domination stuff because of energy management, eles are better at casting ther own nukes and monks are better at healing and prot.
You can continue to delude yourself if you want, but i would like a useful mesmer for pve. the mesmer has always been a great class in PvP, but crap in PvE because any buffs would make them overpowered in PvP. with the PvP/PvE split they can finally be useful.
make mesmers useful please
You can continue to delude yourself if you want, but i would like a useful mesmer for pve. the mesmer has always been a great class in PvP, but crap in PvE because any buffs would make them overpowered in PvP. with the PvP/PvE split they can finally be useful.
make mesmers useful please
KartMan
oh I just remember something I'd like for my mes :
make fast cast affect aftercast delay too, not only casting time
make fast cast affect aftercast delay too, not only casting time
upier
Quote:
Originally Posted by JDRyder
you cant make minions out of every thing :P
Hell's precipice is good at showing off how a lot of times minion masters are useless "zomg i said mm's are sometimes useless on a pve forum im so going to flamed" even if you make minions from the sparks they are just going to get killed in 1 hit and your basically going to have a leecher in your group. I went away from game a few moths ago to play CSS in CAL/TWL and after i got back i helped some 1 do Hells precipice and saw that they added a new thing at the end of the proh campaign, so i started doing it over with all my toons. A friend of a friend wanted to add a MM when they were helping me do it over, I asked them not to "cause we had 2 HB monks with no prots, needless to say i was scared s***less cause i love prots" but lucky i was on my mesmer so i just Power blocked 1 spark as i Cryed/Leech signeted/guilted the other 2 and the monks didnt even have to heal. Ive done this mission a lot since i got back and groups with mesmers fly passed the mission a lot faster than group that are w/o a mesmer cause have to go slower and die more than groups with mesmers
lesson of the story MESMERS OWN FACE and that every class suck next to other classes sometimes and every mission/quest has classes/builds that work best but sometimes people are to stupid to see it cause its not ursan or a nuker Or you could have just brought some protection.
Hell - the monks kinda have a reason for being there.
The story would be completely different if your mesmer would be the reason that the monks didn't have to do anything for the WHOLE mission. But as long as you have them there - using a party slot so that they don't need to do anything vs. 10ish foes isn't reason enough to take a mesmer.
(When building a perfect party of course! For normal PvE - the mesmer will do just fine because of how much room PvE leaves for error.)
Hell's precipice is good at showing off how a lot of times minion masters are useless "zomg i said mm's are sometimes useless on a pve forum im so going to flamed" even if you make minions from the sparks they are just going to get killed in 1 hit and your basically going to have a leecher in your group. I went away from game a few moths ago to play CSS in CAL/TWL and after i got back i helped some 1 do Hells precipice and saw that they added a new thing at the end of the proh campaign, so i started doing it over with all my toons. A friend of a friend wanted to add a MM when they were helping me do it over, I asked them not to "cause we had 2 HB monks with no prots, needless to say i was scared s***less cause i love prots" but lucky i was on my mesmer so i just Power blocked 1 spark as i Cryed/Leech signeted/guilted the other 2 and the monks didnt even have to heal. Ive done this mission a lot since i got back and groups with mesmers fly passed the mission a lot faster than group that are w/o a mesmer cause have to go slower and die more than groups with mesmers
lesson of the story MESMERS OWN FACE and that every class suck next to other classes sometimes and every mission/quest has classes/builds that work best but sometimes people are to stupid to see it cause its not ursan or a nuker Or you could have just brought some protection.
Hell - the monks kinda have a reason for being there.
The story would be completely different if your mesmer would be the reason that the monks didn't have to do anything for the WHOLE mission. But as long as you have them there - using a party slot so that they don't need to do anything vs. 10ish foes isn't reason enough to take a mesmer.
(When building a perfect party of course! For normal PvE - the mesmer will do just fine because of how much room PvE leaves for error.)
ajc2123
Now lets not make this a fighting thread. This is all about what you want, not what is practical or what needs or need not be changed. Please, I don't want this to be antother hate filled closed thread X_x.
Something Else I want, I know this is a pvp suggestion but I want PvP arenas for levels like 10, 15, 5 also. All pvp only characters will automatically be switched to those levels and have to use skills wisely with the low health, and attribute points. I miss Northern Shiverpeak RA. It was fun.
I also want a dwarven tavern where players gather to buy, sell, drink, sing, dance, whatever. I just like the idea of being in a dwarven tavern ^_^
Sometimes the music in areas don't play right away. I wish that would be fixed because sometimes I REALLY like it, but others I just turn on my ipod sooo..... lol
hmm can't think of any others atm.
Also, Clumsiness + wandering eye + echo = 300+ damage to AoE very very fast so....just saying....
Something Else I want, I know this is a pvp suggestion but I want PvP arenas for levels like 10, 15, 5 also. All pvp only characters will automatically be switched to those levels and have to use skills wisely with the low health, and attribute points. I miss Northern Shiverpeak RA. It was fun.
I also want a dwarven tavern where players gather to buy, sell, drink, sing, dance, whatever. I just like the idea of being in a dwarven tavern ^_^
Sometimes the music in areas don't play right away. I wish that would be fixed because sometimes I REALLY like it, but others I just turn on my ipod sooo..... lol
hmm can't think of any others atm.
Also, Clumsiness + wandering eye + echo = 300+ damage to AoE very very fast so....just saying....
exploiter
I wish ecto to be again 5k AT LEAST...
kostolomac
ajc2123 made me remember something , give a 6 sec duration do ineptitude , clumsiness and wandering eye. It often happens that a monster stops attacking and runs away for no reason. Also clumsiness should have a reduced energy cost , it's a weaker version of wandering eye. Ineptitude should get a 15 sec recharge and visions of regret should trigger on every attack skill (with reduced damage of course).
@-Lotus-: mesmers don't suck in pve , but compared to other professions and thanks to general public opinion it seems like they do. I would rather take armor ignoring damage that follows the target rather than nukes that become useless in hard mode any day.
One more thing , FIX THE CLIPPING WITH THE MALE MESMER ARMORS ALREADY
@-Lotus-: mesmers don't suck in pve , but compared to other professions and thanks to general public opinion it seems like they do. I would rather take armor ignoring damage that follows the target rather than nukes that become useless in hard mode any day.
One more thing , FIX THE CLIPPING WITH THE MALE MESMER ARMORS ALREADY
JDRyder
Quote:
Originally Posted by -Lotus-
You can continue to delude yourself if you want, but i would like a useful mesmer for pve. the mesmer has always been a great class in PvP, but crap in PvE because any buffs would make them overpowered in PvP. with the PvP/PvE split they can finally be useful.
make mesmers useful please
Quote:
Originally Posted by upier
Or you could have just brought some protection.
Hell - the monks kinda have a reason for being there. The story would be completely different if your mesmer would be the reason that the monks didn't have to do anything for the WHOLE mission. But as long as you have them there - using a party slot so that they don't need to do anything vs. 10ish foes isn't reason enough to take a mesmer. (When building a perfect party of course! For normal PvE - the mesmer will do just fine because of how much room PvE leaves for error.) even when i re did the mission on other chars with good monks i added in a mesmer hero and PS was not need for sparks. Yes the monks did heal some but even if you had a MM, monks still need to heal. What do you mean foes are not a good enough reason to bring a mesmer? Why not just solo every mission w/o heros, henchman or other players than? Its not about leaving room for error, every time a mesmer or ranger interrupts something useful other than spamming Dshot and leech signet like a F***ing retard, Thats 10 to 15 energy monks don't have to use, meaning your party is stronger and less likely to die. If you were going for "the perfect party" seems a little room for error will be welcome ad in any way. PVE'ers seems like they are picking at every little thing about mesmers to make people think they are useless. If people were to pick at any other class like they pick at mesmer every class will be 100% useless upier
Quote:
Originally Posted by JDRyder
What do you mean foes are not a good enough reason to bring a mesmer? Why not just solo every mission w/o heros, henchman or other players than? Its not about leaving room for error, every time a mesmer or ranger interrupts something useful other than spamming Dshot and leech signet like a F***ing retard, Thats 10 to 15 energy monks don't have to use, meaning your party is stronger and less likely to die. If you were going for "the perfect party" seems a little room for error will be welcome ad in any way. |
The fact that they don't need to do on certain occasions means NOTHING if you can't switch out a monk for a different role.
You are still running two monks.
You didn't do anything special. You just did your part. And just doing your part means that you are expendable.
You didn't bring anything to the party that others couldn't.
Quote:
Originally Posted by JDRyder
PVE'ers seems like they are picking at every little thing about mesmers to make people think they are useless. If people were to pick at any other class like they pick at mesmer every class will be 100% useless
Nope - some classes just ARE godly.
Better mesmer PvE options is a VERY legitimate request. So lets just leave it there. JDRyder
Quote:
Originally Posted by upier
The fact that they don't need to do on certain occasions means NOTHING if you can't switch out a monk for a different role. You are still running two monks. You didn't do anything special. You just did your part. And just doing your part means that you are expendable. You didn't bring anything to the party that others couldn't. |
Yes mesmers do bring something that other classes cant
and i didnt get the monk part :P
Quote:
Originally Posted by upier
Nope - some classes just ARE godly.
Better mesmer PvE options is a VERY legitimate request. So lets just leave it there. Builds are only as good as you play it some builds are just easier to play than others. Mesmer is not hard to play but most people have a hard time playing them due to lack of knowing how to play them cause its not a damage class and any time you say "scan targets and hit 1, 2 or 3 when they use something useful" it seems it become a impassable task buckscrib
Quote:
Originally Posted by KartMan
put back frozen chest and lost strongbox
remove inscriptions make hoh/zaishen chest drop uninsc stuff Yes. upier
Quote:
Originally Posted by JDRyder
Yes mesmers do bring something that other classes cant and i didnt get the monk part :P |
If you bring an Imbagon - you are mostly able to run with only one monk.
What you did - was just full up the remaining slots.
And your slot could be filled by various other options.
You could run BHA (for one foe) and interrupts for the other.
You could run an assassin - interrupts, KD, ...
You once again - could run a Barrage ranger - onto which the ritualist would drop Warmongers.
OR could just send in the warrior first - prot him - and he'd take all the almost (then non-existent) beating, you wouldn't have to bother healing the party much and the guy would still be able to perform the shutdown role.
Those are all other options - since you aren't filling a required role, but are rather just an extra.
Now the big question appears what happens when you don't run into Sparks.
What happens if you run into warriors or rangers?
Barrage/Warmongers still works.
BHA doesn't.
The assassin would still have the KD.
The warrior can still be protted - sent in - and the guy takes non-existent damage.
Your PB and your Guilt will be useless.
And it's because of that - the warrior would be a better choice.
The guy will be able to work with a pretty much the same efficiency at each foe you run into.
So you have certain classes that work that way. And you'd want to fill up the rest of the party by guys that would work well with those guys.
And the mesmer has nothing (in the PvE sense of course!) to offer to those guys.
So what you are left with is - the mesmer not being one of the best options which would demand a slot in the party NOR is it one of the best options to support the best options.
And then you have 10 classes - and 8 party slots.
It's not important which class is the worst - what matters is which class isn't the best!
And the mesmer isn't among the best.
Quote:
Originally Posted by JDRyder
Builds are only as good as you play it some builds are just easier to play than others. Mesmer is not hard to play but most people have a hard time playing them due to lack of knowing how to play them cause its not a damage class and any time you say "scan targets and hit 1, 2 or 3 when they use something useful" it seems it become a impassable task
Surprisingly - probably the best mesmer PvE option is (pretty much) C+Space followed by AP (1) +3 PvE skills (2,3,4) and 5-8 - which mostly includes additional chaos nukes.
Foe dies - you start at 1 again. ajc2123
come on knock it off. This isn't about mesmers, its just a wishlist. Anymore fighting and a mod is gonna close me >_<
One more thing for a PVE suggestion wishlist thingie, Is I want to explore the Northern Ring of Fire looking Island! In GW2 it will probably be there but, I WANNA GO NOW >_< MisterT69
Quote:
Originally Posted by exploiter
I wish ecto to be again 5k AT LEAST...
Why? Because you realized you made a terrible investment in ectos and now they're worth s***. I'd be happier once they become cheaper than shards so people realize how stupid they were to invest an item with no sort of fallback to it.
And I agree about the mesmer PVE buff idea. Mah mes needs some more epic damage XD ajc2123
OH OH Make hammers have like a 5% chance to KD from regular hits!!!!
And I know that some monsters can't be KD because their massive, BUT at least make the KD interrupt them! I mean, A massive blow has to do something right? JDRyder
Quote:
Originally Posted by upier
You didn't contribute enough to the team (although you brag about it by saying that the monks didn't have to do anything vs. certain foes) which if you did - could result result in being able to run with only one monk (because you are preventing damage!).
If you bring an Imbagon - you are mostly able to run with only one monk. What you did - was just full up the remaining slots. And your slot could be filled by various other options. You could run BHA (for one foe) and interrupts for the other. You could run an assassin - interrupts, KD, ... You once again - could run a Barrage ranger - onto which the ritualist would drop Warmongers. OR could just send in the warrior first - prot him - and he'd take all the almost (then non-existent) beating, you wouldn't have to bother healing the party much and the guy would still be able to perform the shutdown role. Those are all other options - since you aren't filling a required role, but are rather just an extra. Now the big question appears what happens when you don't run into Sparks. What happens if you run into warriors or rangers? Barrage/Warmongers still works. BHA doesn't. The assassin would still have the KD. The warrior can still be protted - sent in - and the guy takes non-existent damage. Your PB and your Guilt will be useless. yes any monk that 1/2 knows what hes doing is able to do most missions with as a solo monk, you dont need a mesmer for that but it does make life easier. yes theres about 4million ways to do something but not every thing can be KDed, Rangers are not as good at support as mesmers Mesmers have a lot of anti melee for when you run in to run in to rangers, wars etc like[Clumsiness][Empathy][Ineptitude][Signet of Clumsiness][Signet of Midnight] etc how are you going to say PB/guilt etc are useless? If you think like that any class that is not monk or ele is useless. ajc2123
DOES NO ONE LISTEN TO THE OP ANYMORE? THIS THREAD IS ABOUT WHAT YOU WANT IN PVE, NOT ABOUT WHY MESMERS ARE GOOD OR BAD. LEAVE IT ALONE AND GET BACK ON TOPIC PLEEEEEEEEEAAAAAAAAAAAAASSSSSSEEEEEEEEEEEEEEEEEEEE EE
Honestly, do you REALLY have to prove your right to a complete stranger on the internet? Let people think what they want man >_< -Lotus-
mesmers being good or bad is on topic. they suck as of now, my wish is for them to not suck.
@ JD, please stop. if you can provide one reason that mesmer PRIMARIES are useful in PvE you have a valid point. can they do anything better than another primary profession other than abuse a few PvE skills with SoI. Remember that mesmer skills can be used by mesmer secondaries, no one is saying clumsieness and wandering eye suck (ineptitude is decent as well, but the recharge is hideous), but the point is that the primary profession offers no advantage over other primaries. if you cant think of a reason why mesmer primaries are useful, please stop clogging this thread and taking it on a train straight to closed-ville. thank you PS. no more minion limit please. also restore Depravity to it's pre-nerfed state, that skill had potential. Gibz
Skills
-All EoTN PvE skills: restricted to their respective areas.(can only use norn skills in norn areas etc) -Save Yourselves: Reduce armor gain to 50 -Dragon Slash: Decrease adrenaline gain -Shadow Form: Reduce duration -Protective Spirit: Ends after 10 hits (like spirit bond) Elite Areas -Give all monsters secondary professions and better skill bars. stuff like Rending Touch on aatxes, power drain + leech signet on Priests of Menzies, d-shot on dredge rangers etc etc JDRyder
Over the last few days I've been making over my monk and 1 more thing id like to see "less to do with having skills" is make it so when you make your search window bigger, it gets bigger :P now even if you make it take up all your screen the text does not get longer and i cant see what some people have on their list of WTS when trading cause half of it is cut off :P
Master Necromanz
Nobody says anything about blood magic, the most useless attribute in the game I think. Cmon make it useful, the necro has not so many great skills (in PvE), if the necro has some buffs in blood magic, people play more necro or play another builds instead of the generic heal, support, ss and mm shit...
But SR is oke ^^ :P |