Hi, I've recently started running the Imperial Sanctum Mission in NM and HM with heroes, but the results are not consistent. Here's the setup:
Me:
[Build=MS DB; OwBi0tjLVm5/cw0wo/UDOABAAA]
Note: I take the celestial skill in the last slot.
Heroes:
[Build=Shiro SV; OANCQ8zjK8NMIMECAAAAAAA]
[Build=Shiro SS;OAVDIqhHP5BNQZoqeGAAAABA]
[Build=WoH Hybrid; Owgk0sPJUGajGZjIQurb66x0/iB]
Any ideas on how I can improve the builds? Also, is there a way to make Mhenlo follow me instead of following the people that I'm running?
Imperial Sanctum Running Help
Dumah
Konig Des Todes
First, no need for monk, I can easily run this mission on my Assassin with just myself and 2 Necros that only have 5 skills (Signet of Lost souls, Resurrection Signet, just in case, and 3 spells).
If you don't really want to see my explanations, scroll down to the builds
Also, [Moebius Strike]=bad because your tempted to do that and death blossom all the time, which can get screwed up when you need to use Wild Strike.
For your necros, no need for [Price of Failure] really, but it is a good backup, or [Order of Pain]. Add [Signet of Lost Souls] to your SV, and remove the [Barbed Signet] as well, no need for Bleeding. Add [Insidious Parasite] to one of your necros as well. For good energy management, it is good to only have 3 spells on each. [Awaken the Blood] is not needed, but useful. [Signet of Sorrow] is also good to put on the Necromancers, as it costs no energy.
If you want to bring a third hero, I suggest bringing a Blood Necro with [Life Transfer] and some life stealing skills (NO TOUCHES!)
My Builds:
Player:
[Assassin;OwBj0tf44SlZ+PHMDQ1gEQxZuMA]
(Shadow Refuge can be replaced with the Celestial Skill if wanted: only use the celestial skill after Shiro uses Meditation of the Reaper )
[SV Necro;OABDQsNHPqw9AZAAMVfDVVBA]
[SS Necro;OAVDIsNHP5BNQZAAMVfDVVBA]
[Optional Blood Necro;OABCQsxkfQbQmQj4U1bQVlAA]
Note: Awaken the Blood is completely optional, as is Signet of Lost Souls, Signet of Sorrow, and Soul Barbs. The optional Necro can also bring Order of Pain if wanted, but that Necro as a whole is not needed. Only bring it to speed things up when you don't have a full party of people to run (which is rare as it is, for me at least).
If you don't really want to see my explanations, scroll down to the builds
Also, [Moebius Strike]=bad because your tempted to do that and death blossom all the time, which can get screwed up when you need to use Wild Strike.
For your necros, no need for [Price of Failure] really, but it is a good backup, or [Order of Pain]. Add [Signet of Lost Souls] to your SV, and remove the [Barbed Signet] as well, no need for Bleeding. Add [Insidious Parasite] to one of your necros as well. For good energy management, it is good to only have 3 spells on each. [Awaken the Blood] is not needed, but useful. [Signet of Sorrow] is also good to put on the Necromancers, as it costs no energy.
If you want to bring a third hero, I suggest bringing a Blood Necro with [Life Transfer] and some life stealing skills (NO TOUCHES!)
My Builds:
Player:
[Assassin;OwBj0tf44SlZ+PHMDQ1gEQxZuMA]
(Shadow Refuge can be replaced with the Celestial Skill if wanted: only use the celestial skill after Shiro uses Meditation of the Reaper )
[SV Necro;OABDQsNHPqw9AZAAMVfDVVBA]
[SS Necro;OAVDIsNHP5BNQZAAMVfDVVBA]
[Optional Blood Necro;OABCQsxkfQbQmQj4U1bQVlAA]
Note: Awaken the Blood is completely optional, as is Signet of Lost Souls, Signet of Sorrow, and Soul Barbs. The optional Necro can also bring Order of Pain if wanted, but that Necro as a whole is not needed. Only bring it to speed things up when you don't have a full party of people to run (which is rare as it is, for me at least).
Dumah
Thank you for your valuable advice. I followed your builds and included the third necro; however, Mhenlo usually follows the runnees and I'm left without a viable source of healing. Bringing along the Monk works that out, but I'm still cutting it close. Most of the time, Shiro will rush one of the necros and kill him right off the bat, even if I flag them at the gate.
But, it's worked out so far. Is there a definitive method of making Mhenlo follow you? He seems to behave like the Griffons in FoW. Also, it must be quick enough to not cause the run to last more than 2 mins. Again, thank you.
But, it's worked out so far. Is there a definitive method of making Mhenlo follow you? He seems to behave like the Griffons in FoW. Also, it must be quick enough to not cause the run to last more than 2 mins. Again, thank you.