miss chance works exactly like block, except from the attacker's perspective. And yes, it stacks multiplicatively like block. So 50% + 50% = 75%, add another 50% and you have 87.5%. If you have blind and blurred vision, for example, then you'd have 90% and 50% which would be 95%.
Also if you want to find the total chance of something hitting, it will stack multiplicatively with block, as well. Suppose you have blurred vision and aegis, there is a 50% chance it will miss, and a 50% chance that it will get blocked, giving a total of 75% chance to miss.
As an example, suppose that out of 4 hits in this situation, you have a 50% miss chance. It follows that 2 of the 4 hits will
not miss . Of these 2 hits that don't miss, one of them will be blocked, and one will actually hit, giving a total miss chance of 75%.
Miss is distinguished from block only in that it is an effect on all attacks by the attacker, whereas block is an effect that applies to all incoming attacks on the defender.
Edited. Thanks to sindy
