An island for each profession

sfniner08

Frost Gate Guardian

Join Date: Jul 2006

FoC

R/E

I think this would be a freaking awesome idea.

Each profession has an island that they can go to. On that island there are activities like maybe an obstacle course or contests of skill (fastest to take down X number of X monsters) or a king of the hill. You get the idea.

With those activities there are titles. So the fastest time on the ranger obstacle course has a name that only that ranger can have until it is beat. The one who beats it now gets that title. So it is incentive to maintain a title. Along the lines of KOABD there could be a max title that could be achieved by having the best times/accomplishments in all categories at once. Thought this would be a great way to incorporate community within the professions. Now these would work better with those people who are in love with a specific profession.

Anet could also have prizes awarded for completing all tasks in a certain range of time or damage or whatever.

Just some thoughts. What do you guys think?

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Sounds great actually although I don't like the title idea as we all know what that would promote.

I like the core idea of going to a class restricted section to share experiences and ideas though.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

No more titles pls... ...

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

I love the idea except for the titles part.

Stc95

Stc95

Frost Gate Guardian

Join Date: Dec 2007

USA

Spirit of Elisha [SOE]

Mo/

Ya, no more titles. Tho the title that other people can take is kinda interesting. Idk if it would be good or bad, but interesting.

But good idea!

sfniner08

Frost Gate Guardian

Join Date: Jul 2006

FoC

R/E

lol didn't realize there was that much of a burn out with titles.

My thinking is that there is only like 3 or 4 titles per profession period. Not everyone would have that title only one person per profession in all of guild wars would have it, that is what would make it unique. Doesn't really matter that much to me either way, just throwing ideas out there that sounded cool.

Lawrence Chang

Wilds Pathfinder

Join Date: Apr 2007

United States

[SOHE]

W/

even better...

each profession has their own island. each profession can invade/defend their own island. one profession can travel to another one's island, and it would be all out war, all 5000 characters fighting it out in our computer screens FOR WORLD DOMINATION!!!!!

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Quote:
Originally Posted by sfniner08
lol didn't realize there was that much of a burn out with titles.
The problem is the obvious effect it would have on these areas.

If you add titles it will firstly segregate the players in the section and too many people would merely concentrate on attaining them rather than communicate with other players who enjoy the class.

I'm not a fan of titles but it wouldn't ruin such an idea or area, it would just make it less enjoyable imo.

sfniner08

Frost Gate Guardian

Join Date: Jul 2006

FoC

R/E

True, didn't think of that...It could be just a title on that island tho...hmmm

Zomgyogi

Zomgyogi

Desert Nomad

Join Date: Apr 2007

In a park

Ya no more titles, and besides I don't think we want a wammo island.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

The concept is not a bad idea. But like others have said, the title thing is a no. All that's needed is a Record NPC like in the Challenge missions to record the best times.

/sign for the concept, /notsigned for the titles

Idea: Why not turn the old Prophecies arenas into these(for the core professions)? And add 6 areas in Factions, and 6 in Nightfall, one fore each profession that you can make in those campaigns.

For the Prophecies Arenas being turned into the profession areas, it would go like it:
Kryta Arena: Warrior
Maguuma Arena: Ranger
Desert Arena: Mesmer
Droknar Arena: Necromancer
Ring of Fire Arena: Elementalist
(New area): Monk (as there are not enough closed down arenas)

Or, the areas could just be added to the Battle Isles like how the Guild Halls were, either works.

Edit: Titles is not the reward that should be used, but there should be a reward, like weapons for that profession, or low amounts of gold (all based on how well you did).

MrGuildBoi

MrGuildBoi

Desert Nomad

Join Date: May 2006

A/

I like the idea of islands for achievements, but not the titles. I was thinking something like this earlier in the day where there would be profession-specific quests that would be like mini-games.

sfniner08

Frost Gate Guardian

Join Date: Jul 2006

FoC

R/E

I like your idea Azazel better, a NPC to record achievement...

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Quote:
Originally Posted by sfniner08
True, didn't think of that...It could be just a title on that island tho...hmmm
I'd go with none.Period.

What that does is purely promote it as an area to have a chat and share advice with others who enjoy the class.Your effectively filtering out any competitiveness in the area which only leaves room for, hopefully, relaxed socializing.

The potential such an idea has for improving the community as a whole is really quite staggering in terms of beginners or less experienced players being able to garner class specific build, gear, mission, PvP, etc, etc advice from those with more experience.

In saying the GW community would probably turn it into an area for flame wars over builds and how 1337 they are.

Still...great idea.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Actually, not a bad idea. You could have like a ranger target range with targets moving at variable distances, any skills allowed and you have to weapon swap to hit certain ones. Maybe sticking RTW in to hit moving targets.
And interuption practise with ele monsters running at you and casting spells of varying cast times.

Maybe with varying difficulties and "practise" modes, to give new players an introduction to what it means to play that particular class.

As Fireflyry says, it might be a nice area to share advice and such.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

I suggested something similar a while back.

My idea was to have each profession recieve profession only quests that take place on Island of the Nameless, or some completely new island.

The monsters on the island would range from lvl 0 to 30, well spaced out and agro would be triggered by the players/teams lvl rather than by the agro bubble.

Mosnters either would have 0 drops, the quests rewards would be scalled based on the lvl of the player/team and the difficutly they chose.

Or they would have drops but be limited to non-gold items, you could still get a max r9/8 item with inscriptions but Purple. This should prevent abuse as a farming location.

Odinius

Odinius

Krytan Explorer

Join Date: Jun 2006

Netherlands

[OBEY]

N/R

I like it, too late for GW1 I'm afraid.
They should implement this with GW2 so that each race has it's own starting area, but I'm sure that will be the case.

R.Shayne

Wilds Pathfinder

Join Date: Oct 2007

I really like the suggestion because if it was setup proporely it would encourage a player to get better at a profession. When I started playing my mesmer I thought it was the most god awful profession ever created. After playing several months not only did I realize it was me causing the problems but I also began to realize that Mesmer is truely a fun profession to play.

As for wammo island, I would hope that the island could be setup so players would realize what makes a good build and even go further and help them understand game mechanics so they understand the difference in things like a sundering mod on different types of weapons. Also try to explain how spells and weapons really work.

GW2 suggestion. Instead of starting in a village why not start in a school for your class that actually taught players how and why to do things instead of having them become FEDEX. Guess it would become too borring for the masses so having it as an optional island sounds better.

Learning through action, dialog, and cutscenes sound great to me and in a master / student relationship sounds even better.

So kuddos for the great suggestion and I HATE TITLES.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

adding new things to the game is always welcome.

/signed

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

They kind of have this on the Isle of the Nameless already, just not to the extent that you're proposing.

IslandHermet

Wilds Pathfinder

Join Date: Aug 2007

Quote:
Originally Posted by fireflyry
I'd go with none.Period.

What that does is purely promote it as an area to have a chat and share advice with others who enjoy the class.Your effectively filtering out any competitiveness in the area which only leaves room for, hopefully, relaxed socializing.

The potential such an idea has for improving the community as a whole is really quite staggering in terms of beginners or less experienced players being able to garner class specific build, gear, mission, PvP, etc, etc advice from those with more experience.

In saying the GW community would probably turn it into an area for flame wars over builds and how 1337 they are.

Still...great idea.
It is a great idea.

but this is GW and a relaxed social conversation does not exist in all chat

Don Doggy

Lion's Arch Merchant

Join Date: Oct 2006

W/

A great and interesting suggestion as it will give bored players a new activity to try. However like others I disagree with adding a new title we already have enough in the game.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Jetdoc
They kind of have this on the World of Warcraft already, just not to the extent that you're proposing.
Fix'd.

/notsigned

Edit: The last thing Guild Wars needs is to try to be more of a WoW "me too!" game.

sfniner08

Frost Gate Guardian

Join Date: Jul 2006

FoC

R/E

any reasons Kanyatta you are not signing? didn't give any objections.

Never played WoW, had no idea.hmm

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Jetdoc
They kind of have this on the Isle of the Nameless already, just not to the extent that you're proposing.
I second that.