Whats more broken at this exact time, PvE or PvP. You decide.
shoyon456
pve
12char
12char
FlamingMetroid
Quote:
Originally Posted by romeus petrus
Clearly PvE is in the worst shape ever since the game started. I don't recall a "God Mode" emerging till very recently.
*cough [Shadow form] *cough |
DreamWind
PvE is clearly more broken...the problem is that the majority of PvE players don't give a crap. So in that sense PvP is more broken because most players give a crap.
Kanyatta
Quote:
Originally Posted by DarkNecrid
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I'm not all that familiar with EotN necro skills, sorry for the confusion, even though I'm not really sure if it's my bad. Maybe I just trusted Guru too much...
bhavv
Quote:
Originally Posted by Kanyatta
Everyone runs sig hum nowadays, and it's usually the RC that gets shut down, so that's the problem there, and since bleeding covers deep wound, Dismiss really does nothing except get rid of -3 degen. |
PS, if you arent aware that foul feast is a condition remover now, you are even more stupid then anyone else here.
http://guildwars.wikia.com/wiki/Foul_Feast
PWN face conditions with a non elite, YAY!!!
Plus you use this:
http://guildwars.wikia.com/wiki/Plague_Sending
GG.
I guess people playing PVP today are dumber then ever if they cant even use these to counter conditions yet :x
It would be great on an N/Rt Condition spreader and healer. These two skills plus heals.
C2K
Having played both, I will say they are both in need of some kind of balance.
PvE should lose the PvE skills and the outrageous buffs to certain skills should be reverted.
PvP needs to take a good look at Wounding Strike, the Signet Mesmer build. Thats a crucial balance. If you want to help HA, do something about Escape, it will blast one of the biggest gimmicks.
PvE should lose the PvE skills and the outrageous buffs to certain skills should be reverted.
PvP needs to take a good look at Wounding Strike, the Signet Mesmer build. Thats a crucial balance. If you want to help HA, do something about Escape, it will blast one of the biggest gimmicks.
Snow Bunny
PvE for sure.
The thing about it is that something like Wounding Strike/Signet mes is counterable.
Sure, it operates heavily on the shock and awe element of throwing around massive damage with condition stacking and RC disable, but it's counterable, especially by a split.
I personally hate playing against it but it's not like sinsplit, which auto-wins tournaments.
Imbagon/Ursan isn't really counterable by the AI.
Ridiculous damage output combined with implacable party defense (at least with the imbagon) simply overwhelms everything in PvE.
How does your idiot AI get past 100AL and cons? They can't.
Ursan/Imbagon are autowin buttons.
Current gimmicks floating around in TA/HA/GvG are not.
The thing about it is that something like Wounding Strike/Signet mes is counterable.
Sure, it operates heavily on the shock and awe element of throwing around massive damage with condition stacking and RC disable, but it's counterable, especially by a split.
I personally hate playing against it but it's not like sinsplit, which auto-wins tournaments.
Imbagon/Ursan isn't really counterable by the AI.
Ridiculous damage output combined with implacable party defense (at least with the imbagon) simply overwhelms everything in PvE.
How does your idiot AI get past 100AL and cons? They can't.
Ursan/Imbagon are autowin buttons.
Current gimmicks floating around in TA/HA/GvG are not.
Nessar
PvE hands down...its too easy to roll through
Esan
PvE in any MMOG, not just Guild Wars, will always be broken because it will always be human players versus an AI designed to be defeatable by most human players. This asymmetry is incurable unless you design the AI to counter any but the most skilled and balanced builds. We know that Guild Wars will never take this route.
(Contrary to popular belief, such an AI can easily be built, as nearly everything in PvP with the possible exception of pre-emptive body blocking is a rote application of an automatizable algorithm. Indeed, if one does pursue this style of design, the difficulty will be in keeping the AI challenging while still fun. This will mean drastic reductions in penalties for loss; for example, DP reduces over time.)
As to whether PvP is "more" broken than PvP, the answer is easy. Yes, because PvP isn't broken. The core concept of GW1-style PvP is sound. The implementation at any given time can have problems, but such is the nature of a dynamic metagame.
(Contrary to popular belief, such an AI can easily be built, as nearly everything in PvP with the possible exception of pre-emptive body blocking is a rote application of an automatizable algorithm. Indeed, if one does pursue this style of design, the difficulty will be in keeping the AI challenging while still fun. This will mean drastic reductions in penalties for loss; for example, DP reduces over time.)
As to whether PvP is "more" broken than PvP, the answer is easy. Yes, because PvP isn't broken. The core concept of GW1-style PvP is sound. The implementation at any given time can have problems, but such is the nature of a dynamic metagame.
bhavv
Quote:
Originally Posted by Kanyatta
Oh wow, that's very different from the description when you hover your cursor over the skill in this thread. That should probably be updated...?
I'm not all that familiar with EotN necro skills, sorry for the confusion, even though I'm not really sure if it's my bad. Maybe I just trusted Guru too much... |
Target Ally has deep wound + bleeding? Foul Feast, +4 energy > Spirit Light.
Next Ally, Foul Feast, +4 energy > Mend Body + Soul.
Target nearest enemy, Plague Sending.
Keep going. The heals only need to be done if required. If the ally has over 75% health, leave him for the monk or whatever else. I might not PVP anymore, but I know pretty well how to heal / support with Monks, Rits, Paras, Necros and Ellys.
Woohoo for Necro healers! (Really, if you arent using these in PVP yet .... )
The best way to do it not to take condition removals on your monks, and use 2 monks and 1 N/Rt maybe, and let the N/Rt handle conditions with Foul Feast. One monk concentrates on pushing red bars up with a lil help from the N/Rt, the other monk prots. Great backline support.
Lady Raenef
Both, but PvE far more. I'm never more bored in my life than doing a mission.
bhavv
PVE seriously bores me, and I want to make an Imbagon as well
I will likely give up after a few days, but I want one with Primeval armor, and its hella boring to do.
I'm going to try make it a challenge by only using free collector armor with 50 and 65 AR levels for as ling as possible, and just save up for the Primeval armor lol. But I believe it will still be really easy.
I will likely give up after a few days, but I want one with Primeval armor, and its hella boring to do.
I'm going to try make it a challenge by only using free collector armor with 50 and 65 AR levels for as ling as possible, and just save up for the Primeval armor lol. But I believe it will still be really easy.
Trub
Quote:
Originally Posted by Nessar
PvE hands down...its too easy to roll through
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(I'm sorry..HM just didn't cut it for a challenge, the monsters STILL have the same predictable patroling, movements.)
You will have the less experienced players screaming to the high heavens about how the game is too 'hard.'
*sigh*
Maybe someday, someday....someday
R.Shayne
Quote:
Originally Posted by Mad King Corn
I don't play PVP so I don't know, but I do like the way PVE is now with PVP/PVE seperation. If anything, its the forums that are broken by allowing people to whine about PVE skills needing nerfing, which is depressing to see all the time. I think anet did the right thing separating PVE/PVP because PVP skill balance always ruined PVE skills. Now we have people (Godlike Eliteists) that feel that anet should nerf some of these PVE skills which will only ruin the game for the many many people that enjoy using them. I have 3 years under my belt playing GW and I find that I am actually able to get more enjoyment out of the game because of these skills. For me, its these skills that still keep me playing GW, it makes it interesting and new. There are skills in the game that I absolutely hate, and guess what? I am not going to ask Anet to remove them or ruin them, I have respect for others and if they like the skill, then they are free to use it, I will simply choose the skills that I enjoy.
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Economy thing doesn't work because it is not broken, only people trying to charge three times what things are worth are broken. My wife who like to play trader made 170k (cleared pure profit) last night in two hours time just selling / buying elite and normal tomes. At the same time I tried Shadow Farming raptors and vermin (she wanted more elite sin tomes). My profit during that time was 12k and never got any elite tomes.
Investing your money in real life may be a good thing but investing game gold in something like ecto is just stupid. It is a game and has one simple rule, "Once the new wears off the price will drop". It just depends on how fast the new wears off.
As for forming pugs, this is not 2005. The game is 3 years old and add to that the fact that nothing new has happen in 1 year. The number of players is decreasing. PUGS or any group will get harder to form as time moves on, just the way the game is played.
If you are an elitist and PvE is not hard enough for you there is a very simple solution, PvP. If you need a challenge then that is really where you should be because no dungeon / elite area is ever going to come close to pvp.
I don't consider PvE broken and that is all I do so I have no clue how PvP is right now.
DreamWind
Quote:
Originally Posted by R.Shayne
Good post. I too fail to see why someone running Ursan Blessing or Shadow Form in a instance game is going to affect anyone outside the group using it.
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Quote:
Originally Posted by R.Shayne
I don't consider PvE broken and that is all I do so I have no clue how PvP is right now.
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Lest121
I don't play PvP, PvE is fine...............the only ones that thinks it's broken are the Elitist A-holes..........normal Gamers enjoy the game, Elitist A-holes QQ about every thing...........that is my opinion.
Kashrlyyk
Quote:
Originally Posted by DreamWind
Tell that to anybody who has seen the ecto price flux.
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Pleikki
PvE is definately more broken..
Sha Noran
At least it's possible to lose in PvP...
Zahr Dalsk
PvE broken.
PvP is fine, at least in RA and AB, which is where I've been rolling around lately. (My interest in Gw has been declining the more I hear about Gw2 and the more I hear about Diablo 3.)
PvP is fine, at least in RA and AB, which is where I've been rolling around lately. (My interest in Gw has been declining the more I hear about Gw2 and the more I hear about Diablo 3.)
FF_Timmeh
pve ofc O.o'
upier
Quote:
Originally Posted by DreamWind
PvE is clearly more broken...the problem is that the majority of PvE players don't give a crap. So in that sense PvP is more broken because most players give a crap.
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PvE players aren't taught the concept of balance.
masta_yoda
OP because u suck at pvp doesnt mean its broken, and its not broken u probably just fail.
i dont see how pvp is broken, go look at the updates please, r u happy with the nerfs???
searing flames got to be the easiest team to beat in holding. because you cant get there and knock them out.
you probably just fail and fail twice as hard for making this thread
end of story
i dont see how pvp is broken, go look at the updates please, r u happy with the nerfs???
searing flames got to be the easiest team to beat in holding. because you cant get there and knock them out.
you probably just fail and fail twice as hard for making this thread
end of story
mafia cyborg
Quote:
Originally Posted by Trub
I agree...but if ANet did actually make PvE areas more challenging..
(I'm sorry..HM just didn't cut it for a challenge, the monsters STILL have the same predictable patroling, movements.) You will have the less experienced players screaming to the high heavens about how the game is too 'hard.' *sigh* Maybe someday, someday....someday |
so its the long term farmers with no skill who want that crap -alongside consumables- to have an advanatge over the frest of the community.
new players are not happy about pve skills and consumables....cos they dont even have them.
thats why pve is broken.....cos it only gives rewards to time wasters ....and gettin better at the game does not get you as far as eating cake and using endgame pve skills.
Tyla
Quote:
Originally Posted by masta_yoda
i dont see how pvp is broken, go look at the updates please, r u happy with the nerfs???
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Shadowstepping, the killer of positioning.
A small part of the Signet Mesmer.
What survives? SoH + Conjure stacking, Wounding Strike, Dervs in general, Paragons, etc. and the list goes on.
Quote:
OP because u suck at pvp doesnt mean its broken, and its not broken u probably just fail. |
Darkobra
Coming from someone who dabbles in PVP and PVE, PVE is far more desecrated. It got to the point where I quit the game and went back to Oblivion. (So. Much. Better.)
zwei2stein
Quote:
Originally Posted by DreamWind
PvE is clearly more broken...the problem is that the majority of PvE players don't give a crap. So in that sense PvP is more broken because most players give a crap.
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masta_yoda
Quote:
Originally Posted by Tyla
Shadowstepping, the killer of positioning. |
around
Quote:
Originally Posted by masta_yoda
are u RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing retarded? thats what shadow stepping is for , gtfo please
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Or do you just QQ because sinsplit got nerfed and you can't farm GvG any more?
DarkNecrid
Quote:
Originally Posted by spawnofebil
Because completely bypassing positioning, not giving monks a chance to preprot, completely negating kiting etc etc is really good for the game amirite?
Or do you just QQ because sinsplit got nerfed and you can't farm GvG any more? |
All that needs to be said to this failure of a guy imo.
If guys who have never GvG'd before in their entire life can figure out why Shadowsteps are bad for the game and you can't yoda, then idk what to tell you.
Tyla
Quote:
Originally Posted by masta_yoda
are u RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing retarded? thats what shadow stepping is for , gtfo please
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Oh you're right, shadowstepping is a good mechanic for the game.
NoXiFy
Quote:
Originally Posted by tehlemming
@OP: Nobody gives a crap about HA.
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pretty sure people do...
kostolomac
PvE hands down is more broken than pvp will ever be.
Bryant Again
Quote:
Originally Posted by upier
This sums it up best.
PvE players aren't taught the concept of balance. |
kazi_saki
Quote:
PvE is clearly more broken...the problem is that the majority of PvE players don't give a crap. So in that sense PvP is more broken because most players give a crap. |
anyways, the split shoud have kept both parties mollified and no one can stop QQers from QQing anyways. PvP is a bit more broken too because of some of Anet's lazy methods of balancing.
Jesses Paradigm
Quote:
Originally Posted by Abedeus
Nothing new. Para farms, be it FoW, DoA or UW are slow, veeery slow.
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Captain Robo
PVE cannot be 'broken' because PVE pits you against the computer. When you can beat the game with nothing but heroes and auto-attack, it ceases to become a challenge. PVE is pointless in Guild Wars because you can never exceed the gear cap; once you reach the gear cap (which is pathetically easy), continuing to play PVE is all about farming and weapon skins/armor. The game has, and always will, be balanced around PVP, which should show you exactly how badly they're screwing the pooch right now with respect to game balance.
If you want a challenge for PVE, have War Machine's GVG roster as a dungeon boss. You'll beg for ursanway.
Go play wow if you want PVE.
Changes that affect PvP have more drastic repercussions because they change the way players interact against other players. I really couldn't care less if your single player experience against the AI suffers in a game intended for team play.
If you want a challenge for PVE, have War Machine's GVG roster as a dungeon boss. You'll beg for ursanway.
Go play wow if you want PVE.
Changes that affect PvP have more drastic repercussions because they change the way players interact against other players. I really couldn't care less if your single player experience against the AI suffers in a game intended for team play.
around
Quote:
If you want a challenge for PVE, have War Machine's GVG roster as a dungeon boss. You'll beg for ursanway. |
moko
PvE has more imbalanced skills at the moment. it is however not required to use these to beat PvE.
PvP has less imbalanced stuff at the moment, which is basically a requirement to win something.
people play to win, in PvE, they use what wins the fastest and easiest, whatever gets them most money in the shortest time, or whatever can speed up their grind.
in PvP, they use whatever it takes to remain competetive, win, possibly grind titles.
in the end, it's the players choice. PvP can be perfectly balanced for a moment -- if 2 teams decide not to run broken things and face eachother with a basic balance :P.
but really, who cares? especially about HA -- most things (as you may think) aren't broken, they just abuse the stupidity of players in there. SF? why would you not win with it? people ball, ON PURPOSE? why do you think monks run channeling? sure some HA maps force you to ball a lot but eh..yeah. stupidity for 99%.
PvP has less imbalanced stuff at the moment, which is basically a requirement to win something.
people play to win, in PvE, they use what wins the fastest and easiest, whatever gets them most money in the shortest time, or whatever can speed up their grind.
in PvP, they use whatever it takes to remain competetive, win, possibly grind titles.
in the end, it's the players choice. PvP can be perfectly balanced for a moment -- if 2 teams decide not to run broken things and face eachother with a basic balance :P.
but really, who cares? especially about HA -- most things (as you may think) aren't broken, they just abuse the stupidity of players in there. SF? why would you not win with it? people ball, ON PURPOSE? why do you think monks run channeling? sure some HA maps force you to ball a lot but eh..yeah. stupidity for 99%.
Snow Bunny
Quote:
Originally Posted by NoXiFy
@noob
pretty sure people do... |
Lol Noxify just called Lemming a noob. Noxify, I think you're about 1 post from eating shit pancakes. Oh, and for the record, No One Cares About HA. NO ONE. GvG is all that matters (TA had potential ), but no one cares about the gimmick fest.
Quote:
Originally Posted by masta_yoda
are u RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing retarded? thats what shadow stepping is for , gtfo please
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Stop being terrible.
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If you want a challenge for PVE, have War Machine's GVG roster as a dungeon boss. You'll beg for ursanway. |
If WM's roster was a dungeon boss, I'd pay to play Guild Wars.