Originally Posted by Phantom Flux
You guys are taking this topic way out of hand. You are just talking about a Weapon Smith and Merchant. How about grinding to buy every npc including the 100k ones.
I put my time and gold nurturing a very good guild with a fully loaded hall. There should be a reward and commission. Making gold these days isn't easy anymore and this is a nice way to to go on about it, period. |
Guild Leaders Earn Commission Through Guild Hall Merchants
Darkobra
Quote:
MStarfire
Quote:
Originally Posted by NightOwl
I think you miss the point of those merchants. They're in game as a gold sink, removing gold from the economy to help keep prices at a reasonable level. If you make the gold sink less efficient, the prices on everything go up. Unless, of course, you're looking forward to the day an ecto costs 100 plat?
Anet can do this, and they should NOT. |
In any event, though, it's a bad idea. You'll have noobs everywhere wanting to start a guild so they can make money, without realizing how much it costs to actually start the guild. Then you'll have money-hungry guild leaders who yell and scream at their members if they use merchant npcs in a town or outpost.
Terrible idea.
SpotJorge
this thread is gona take good score on end of year when whe vote for the most crap post in Sardelac sanitarium
but anyway if the owner of this thread wana come to my guild and give me 10% each time he use the NPCs np by me
but anyway if the owner of this thread wana come to my guild and give me 10% each time he use the NPCs np by me
Solas
25-50%...So for evey 2-4 members that buy an item you get a free one?
its grand the way it is,
A guild isn't a buisness investment
its grand the way it is,
A guild isn't a buisness investment
Kanyatta
Quote:
Originally Posted by tehlemming
Is money really hard to get? seriously.
|
MithranArkanere
No. NEVER.
No one would buy anything from there if they had any ind of tax increasing the price.
On top of that: Lockpick. 1500 gold. 325..750 for the guild leader for each purchase.
Are you joking?
No, no, no, NEVER.
One different thing would be to allow people enter Merchants in captured Luxon/Kurzick outposts and have a 5% tax there.
But Guild Halls? Ha-ha! No.
No one would buy anything from there if they had any ind of tax increasing the price.
On top of that: Lockpick. 1500 gold. 325..750 for the guild leader for each purchase.
Are you joking?
No, no, no, NEVER.
One different thing would be to allow people enter Merchants in captured Luxon/Kurzick outposts and have a 5% tax there.
But Guild Halls? Ha-ha! No.
Dr.Jones
they only way i would like to see this implemented is that the profit goes to getting more npcs for your hall ie ones you dont have.
quickmonty
Quote:
Originally Posted by Phantom Flux
You guys are taking this topic way out of hand. You are just talking about a Weapon Smith and Merchant. How about grinding to buy every npc including the 100k ones.
I put my time and gold nurturing a very good guild with a fully loaded hall. There should be a reward and commission. Making gold these days isn't easy anymore and this is a nice way to to go on about it, period. |
- Are the greediest person to ever walk the earth
- Have an IQ less than your shoe size
- Are the most subtle troll to ever post on these forums
oliverrr1989
Um no offence but this idea sucks. That's like paying your Guild Leader tax to use the guild hall.
jiggles
crazybanshee
lol... no. Who even buys crap from merchants anymore, aside from id kits and salv kits. Nobody pays full price for picks, keys, booze, or whatever.
upier
Your's truly is the fanta-fabulous GL of JUNK!
The only reason why they gave me this honor is because all the other guys are lesbians at heart - and they couldn't create a good looking cape if their life depended on it.
I didn't buy a single merch.
Can you see where I am going with this?
I'll just say no to this.
The only reason why they gave me this honor is because all the other guys are lesbians at heart - and they couldn't create a good looking cape if their life depended on it.
I didn't buy a single merch.
Can you see where I am going with this?
I'll just say no to this.
Phantom Flux
or maybe players envy the idea of another player making more gold than him?
fireflyry
Nope.
The Guild mechanic is to open to change and/or abuse for this to ever work.
The Guild mechanic is to open to change and/or abuse for this to ever work.
Phantom Flux
Quote:
Originally Posted by quickmonty
You (pick one):
|
Player goes to guild hall, decides to purchase and ecto for 3.900k the npcs automatically give a 10% cut. Nothing major about it. Most guild leaders get the full halls just to attract more members anyway.
Hannes
erm... No.
This is GuildWars, not Sim Government.
This is GuildWars, not Sim Government.
Phantom Flux
Quote:
Originally Posted by Hannes
erm... No.
This is GuildWars, not Sim Government. |
pamelf
ummm, no...just no... Seriously why? I'd like an explanation as to why this would be an important feature. Please, saying you want it isn't enough. Why should a Guild Leader earn money this way?
Rushin Roulette
Quote:
Originally Posted by Phantom Flux
Wow, I sense potential jealousy if this does happen. NO one is telling players to pay guild leader anything. And most of you are actually exagerrating the idea than for what it really is.
Player goes to guild hall, decides to purchase and ecto for 3.900k the npcs automatically give a 10% cut. Nothing major about it. Most guild leaders get the full halls just to attract more members anyway. |
Whos to say that every single GL of every single guild has bought the NPCs themselves. Any member is able to buy the NPCs. The only thing only a GL can do is change the hall and the cape.
Now, lets take your shiny example see how it really ends up as?
we have a guild of 5 players;
GL
Officer1
Officer2
Member1
Member 2
GL pays;
100K for Merchant
20K for Rare Mat trader
0K for Reg. Mat trader (but buys it at the Guild Lord as hes keeping the collection)
Officer1 pays;
0K for the Merchant
20K for the Rare Mat trader (pays for it as hes holding the collection)
50K for the Reg Mat trader
Officer2 pays;
0K for Merchant
20K for the Rare Mat trader
50K for the Reg Mat trader
Member1 Pays;
0K for Merchant
20K for the Rare Mat Trader
0K for the Reg Mat trader
Member2 pays;
0K for Merchant
20K for the Rare Mat Trader
0K for the Reg Mat trader
Now, after reading that (you may use your finger to follow the letters if you want to keep track of them). Who is entitled to these commissions from each trader?
Tosha
MAYBE when the commission you mentioned didnt go directly to the leader, but to a sort of "guild bank account" which can be used for buying other NPCs ONLY, then MAYBE I would say yes.
But your idea like it is now.... No. Just no.
But your idea like it is now.... No. Just no.
Fuzzie
This thread gave me a good laugh
/notsigned
/notsigned
mage767
I think guil leaders should not earn any commission at all.
Rather:
1. There should be a Guild treasury.
2. The treasury gets 5% of all the sales made by NPCs at a Guild Hall.
3. Sales occur when members SELL (not BUY) items or services at a guild hall.
4. The guild leader or officers CANNOT use the money collected by treasury for personal use.
5. The money can only be used to buy additional NPCs or more guild halls, or used for party items.
6. Party items will benefit everyone present at a guild hall.
7. Only the guild leader can determine when and how the money is spent.
Rather:
1. There should be a Guild treasury.
2. The treasury gets 5% of all the sales made by NPCs at a Guild Hall.
3. Sales occur when members SELL (not BUY) items or services at a guild hall.
4. The guild leader or officers CANNOT use the money collected by treasury for personal use.
5. The money can only be used to buy additional NPCs or more guild halls, or used for party items.
6. Party items will benefit everyone present at a guild hall.
7. Only the guild leader can determine when and how the money is spent.
Lady Raenef
Quote:
Originally Posted by mage767
1. There should be a Guild treasury.
2. The treasury gets 5% of all the sales made by NPCs at a Guild Hall. 3. Sales occur when members SELL (not BUY) items or services at a guild hall. 4. The guild leader or officers CANNOT use the money collected by treasury for personal use. 5. The money can only be used to buy additional NPCs or more guild halls, or used for party items. 6. Party items will benefit everyone present at a guild hall. 7. Only the guild leader can determine when and how the money is spent. |
I'd buy thousands of capes. For the hell of it.
quickmonty
Quote:
Originally Posted by Phantom Flux
Wow, I sense potential jealousy if this does happen. NO one is telling players to pay guild leader anything. And most of you are actually exagerrating the idea than for what it really is.
Player goes to guild hall, decides to purchase and ecto for 3.900k the npcs automatically give a 10% cut. Nothing major about it. Most guild leaders get the full halls just to attract more members anyway. |
Also, your OP suggests 50 to 25% cut. Now, because of negative responses, you are reducing it to 10%?
Our guild got all the NPC's because we (all the guild members) wanted to. We all chipped in. The hall belongs to the members, not me. For that matter the guild belongs to all the members. It is not MY guild.
I think you are a very selfish, greedy person that needs to rethink the concept of playing games with friends.
crazybanshee
wow /notsigned
imho dumb idea - the guild leader may not even be the person who paid to put the merchant in the hall
if you want discounted crap go win a town
imho dumb idea - the guild leader may not even be the person who paid to put the merchant in the hall
if you want discounted crap go win a town
Puebert
No way. If you don't care about the guild enough to pay for those, then it should show.
Edit.
Ugh, I looked at the month of the tread, but not the year.
Eff.
Edit.
Ugh, I looked at the month of the tread, but not the year.
Eff.
Haxor
Initial costs:
100g: Guild Creation
100g: Invite account B
100k: Rare material trader
10k: Celestial Sigil
Total setup cost: 110,200g
Buy price per ecto: 4.5k
Sell price per ecto: 3.6k
25% of each purchase goes to guild leader (account A) - 1,125g/ecto
Slow person: 2 seconds per ecto to buy, 15 seconds to trade money.
Account B buys 1 ecto every 2 seconds - takes ~45 seconds to spend 100k. (22 ecto/100k)
Account A has received 24.75k during these 45 seconds.
Account A trades money to account B for next set of purchases - 15 seconds
Account B sells 1 ecto every 2 seconds - takes ~45 seconds to make 79.2k
Rinse and repeat.
This takes 1 minute, 45 seconds (105sec) for 3.95k profit.
Per hour (3,600 sec) this means ~34 (3,600/105) x 3.95k = ~134.3k
Regular person: 1.5 seconds per ecto to buy, 10 seconds to trade money.
Account B buys 1 ecto every 1.5 seconds - takes ~33 seconds to spend 100k. (22 ecto/100k)
Account A has received 24.75k during these 33 seconds.
Account A trades money to account B for next set of purchases - 10 seconds
Account B sells 1 ecto every 2 seconds - takes ~33 seconds to make 79.2k
Rinse and repeat.
This takes 1 minute, 16 seconds (76sec) for 3.95k profit.
Per hour (3,600 sec) this means ~47 (3,600/76) x 3.95k = ~185.6k
Fast person: 1 second per ecto to buy, 5 seconds to trade money.
Account B buys 1 ecto every second - takes 22 seconds to spend 100k. (22 ecto/100k)
Account A has received 24.75k during these 22 seconds.
Account A trades money to account B for next set of purchases - 5 seconds
Account B sells 1 ecto every second - takes 22 seconds to make 79.2k
Rinse and repeat.
This takes 49 seconds for 3.95k profit.
Per hour (3,600 sec) this means ~73 (3,600/49) x 3.95k = ~288.3k
No more farming. Sign me up.
100g: Guild Creation
100g: Invite account B
100k: Rare material trader
10k: Celestial Sigil
Total setup cost: 110,200g
Buy price per ecto: 4.5k
Sell price per ecto: 3.6k
25% of each purchase goes to guild leader (account A) - 1,125g/ecto
Slow person: 2 seconds per ecto to buy, 15 seconds to trade money.
Account B buys 1 ecto every 2 seconds - takes ~45 seconds to spend 100k. (22 ecto/100k)
Account A has received 24.75k during these 45 seconds.
Account A trades money to account B for next set of purchases - 15 seconds
Account B sells 1 ecto every 2 seconds - takes ~45 seconds to make 79.2k
Rinse and repeat.
This takes 1 minute, 45 seconds (105sec) for 3.95k profit.
Per hour (3,600 sec) this means ~34 (3,600/105) x 3.95k = ~134.3k
Regular person: 1.5 seconds per ecto to buy, 10 seconds to trade money.
Account B buys 1 ecto every 1.5 seconds - takes ~33 seconds to spend 100k. (22 ecto/100k)
Account A has received 24.75k during these 33 seconds.
Account A trades money to account B for next set of purchases - 10 seconds
Account B sells 1 ecto every 2 seconds - takes ~33 seconds to make 79.2k
Rinse and repeat.
This takes 1 minute, 16 seconds (76sec) for 3.95k profit.
Per hour (3,600 sec) this means ~47 (3,600/76) x 3.95k = ~185.6k
Fast person: 1 second per ecto to buy, 5 seconds to trade money.
Account B buys 1 ecto every second - takes 22 seconds to spend 100k. (22 ecto/100k)
Account A has received 24.75k during these 22 seconds.
Account A trades money to account B for next set of purchases - 5 seconds
Account B sells 1 ecto every second - takes 22 seconds to make 79.2k
Rinse and repeat.
This takes 49 seconds for 3.95k profit.
Per hour (3,600 sec) this means ~73 (3,600/49) x 3.95k = ~288.3k
No more farming. Sign me up.
Martin Alvito
Nah, because then the Communist Trader (TM) runs out of ecto. Figure that everybody smart runs the math and starts doing this.
So what happens is like the day that the traders got reset back in '05: trader runs out and there are lines of people waiting to collect the free money from each transaction. Basically, every guild hall looks like a Leningrad bread line for a week.
Eventually, ecto hits a point where the spread is 25% or greater and we get a new price floor for ecto. (I think there's one that's 11k sell/8k buy. I KNOW there's a 5500/3800 one, but it seems to be fragile.)
So what happens is like the day that the traders got reset back in '05: trader runs out and there are lines of people waiting to collect the free money from each transaction. Basically, every guild hall looks like a Leningrad bread line for a week.
Eventually, ecto hits a point where the spread is 25% or greater and we get a new price floor for ecto. (I think there's one that's 11k sell/8k buy. I KNOW there's a 5500/3800 one, but it seems to be fragile.)
The Savage I
not signed, bad quality
upier
Quote:
Your's truly is the fanta-fabulous GL of JUNK!
The only reason why they gave me this honor is because all the other guys are lesbians at heart - and they couldn't create a good looking cape if their life depended on it. I didn't buy a single merch. Can you see where I am going with this? I'll just say no to this. |
Look at my crappy spelling skills a year ago.
I spellt "yes" with the letters "no".
WTF girlfriend, WTH!??!??!
Haxor
Y'know, I didn't even notice this was from '08. Damn.
lilDeath
What's with all the thread rezzing lately?
omf... no no no
/HELL NO NOT SIGNED
omf... no no no
/HELL NO NOT SIGNED
Yawgmoth
This idea is terribad and the thread should be closed.
There are FAR better things that could be done to improve the guilds and guildhalls but this thread doesn't deserve to have them posted in it.
There are FAR better things that could be done to improve the guilds and guildhalls but this thread doesn't deserve to have them posted in it.
Necromas
NOOOOO.
The economic reasons have already been explained, but also because it would reduce outpost population since people would always go to guild halls instead of anywhere else to use merchants.
The economic reasons have already been explained, but also because it would reduce outpost population since people would always go to guild halls instead of anywhere else to use merchants.
Kook~NBK~
As a guild leader, I can safely say that (after a year's worth of careful consideration) there have been many dumb suggestions, but very few have been as bad as this one.
Short
Quote:
Jealousy? I'm a guild leader. Have been for about three years. There is NO way I would except this. I GIVE stuff away to any guild or alliance member that needs it. How is there any jealousy in that?
Also, your OP suggests 50 to 25% cut. Now, because of negative responses, you are reducing it to 10%? Our guild got all the NPC's because we (all the guild members) wanted to. We all chipped in. The hall belongs to the members, not me. For that matter the guild belongs to all the members. It is not MY guild. I think you are a very selfish, greedy person that needs to rethink the concept of playing games with friends. |
Awex Mafyews
If anything it should be the person who bought the NPC that gets a small cut of the money
but tbh its a bad idea all around.
/notsigned
but tbh its a bad idea all around.
/notsigned
Need More Donuts
Sounds kind of like taxes and no one likes taxes.....
Besides players would likely avoid using there-said merchants if they knew where their money was going
Besides players would likely avoid using there-said merchants if they knew where their money was going
Div
87.3% of guild hall NPCs are bought by someone other than the guild leader.
58.2% of guild hall NPCs are bought by someone who is no longer in the guild anymore.
Only 0.42% of guild leaders buy all the guild hall NPCs.
So tell me why should guild leaders be the ones that get commission?
P.S. 63.5% of statistics is made up on the spot, but you get the point.
58.2% of guild hall NPCs are bought by someone who is no longer in the guild anymore.
Only 0.42% of guild leaders buy all the guild hall NPCs.
So tell me why should guild leaders be the ones that get commission?
P.S. 63.5% of statistics is made up on the spot, but you get the point.
Arghore
Gives CrazyBanshee a reward for resurrecting this silly thread after a year, reading through it made me rofl lol and lmao though ...
/not signed for obvious reasons
/not signed for obvious reasons