Quick Question
Tkah
I was wondering if this computer could run guild wars.
If anyone could help that'd be great.
tell me if i need to add more information, it seems i can't post the whole DxDiag.
------------------
System Information
------------------
Time of this report: 7/10/2008, 17:38:08
Machine name: WEST
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
Language: English (Regional Setting: English)
System Manufacturer: ABIT
System Model: 6A69SA19
BIOS: BIOS Rev:0.1
Processor: Intel(R) Pentium(R) 4 CPU 1700MHz
Memory: 512MB RAM
Page File: 346MB used, 903MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode
---------------
Display Devices
---------------
Card name: NVIDIA GeForce3
Manufacturer: NVIDIA
Chip type: GeForce3
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0200&SUBSYS_064E10B0&REV_A3
Display Memory: 64.0 MB
Current Mode: 1024 x 768 (32 bit) (60Hz)
Monitor: Default Monitor
If anyone could help that'd be great.
tell me if i need to add more information, it seems i can't post the whole DxDiag.
------------------
System Information
------------------
Time of this report: 7/10/2008, 17:38:08
Machine name: WEST
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
Language: English (Regional Setting: English)
System Manufacturer: ABIT
System Model: 6A69SA19
BIOS: BIOS Rev:0.1
Processor: Intel(R) Pentium(R) 4 CPU 1700MHz
Memory: 512MB RAM
Page File: 346MB used, 903MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode
---------------
Display Devices
---------------
Card name: NVIDIA GeForce3
Manufacturer: NVIDIA
Chip type: GeForce3
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0200&SUBSYS_064E10B0&REV_A3
Display Memory: 64.0 MB
Current Mode: 1024 x 768 (32 bit) (60Hz)
Monitor: Default Monitor
moriz
well.... you might be able to start the game, but you won't get playable performance.
Sparka
ur gfx card is weak :/
Brianna
I've played it on a GeForce 3 series, you might be able to run the game on minimum settings, lowest. No eye candy, nothing pretty, just be able to play.
So the game will look like crap in other words, but if you really want to push it then you can probably play it yeah.
So the game will look like crap in other words, but if you really want to push it then you can probably play it yeah.
Lord Sojar
Play isn't the term I would use. Launch the game and crash, probably. That PC is pretty ancient.
Aera
My gf is able to pull out 5-10 fps on a 1.5 ghz 512 mb integrated graphics laptop, so you might pull out 11 fps! ( lowest of the lowest settings of course )
Lord Sojar
I doubt even that. The Geforce3 was such a poorly designed card. Let's see here...
That was the NV20 fab if my lists are correct (which they better well be...)
Here is a feature list:
<table align="left" border="4" cellspacing="0">
<tr>
<td align="cener" bgcolor="green">
<font color="black" size="4">nVidia</font>
</td>
</tr>
<tr>
<td align="center" bgcolor="white">
<font color="black" size="4">Geforce 3</font>
</td>
</tr>
</table>
nfiniteFX engine for full programmability
Lightspeed Memory Architecture for unmatched performance
Surface engine for high-order surfaces and patches
Programmable Vertex Shader
Procedural deformations
Programmable matrix palette skinning
Keyframe animation interpolation
Morphing
Fog effects:
- Radial
- Elevation
- Non-linear
Lens effects:
- Fish eye
- Wide angle
- Fresnel effects
- Water refraction
Programmable Pixel Shader
- Phong-style lighting for per-pixel accuracy
- Dot3 bump mapping
- Environmental bump mapping (EMBM)
- Procedural textures
- Per-pixel reflections
HRAA÷high-resolution antialiasing Featuring Quincunx AA mode
Integrated hardware transform engine
Integrated hardware lighting engine
DirectX ¨ and S3TC ¨ texture compression
Dual cube environment mapping capability
- Reflection maps
- Accurate, real-time environment reflections
Hardware accelerated real-time shadows
True, reflective bump mapping
- Z-correct bump mapping
- Phong-style lighting effects on bump maps with reflections
High-performance 2D rendering engine
- Optimized for 32-, 24-, 16-, 15- and 8-bpp modes
- True-color hardware cursor with alpha
- Multi-buffering (double, triple or quad) for smooth animation and video playback
API support
- OpenGL 1.2 and lower
- DirectX 8.0 Version 1.1 and lower
PERFORMANCE
3.2 billion AA samples per second fill rate
7.36GB/sec memory bandwidth
Lightspeed Memory Architecture amplifies memory bandwidth
In short, no. It won't run it. It will maybe startup, and that is a big MAYBE.
That was the NV20 fab if my lists are correct (which they better well be...)
Here is a feature list:
<table align="left" border="4" cellspacing="0">
<tr>
<td align="cener" bgcolor="green">
<font color="black" size="4">nVidia</font>
</td>
</tr>
<tr>
<td align="center" bgcolor="white">
<font color="black" size="4">Geforce 3</font>
</td>
</tr>
</table>
nfiniteFX engine for full programmability
Lightspeed Memory Architecture for unmatched performance
Surface engine for high-order surfaces and patches
Programmable Vertex Shader
Procedural deformations
Programmable matrix palette skinning
Keyframe animation interpolation
Morphing
Fog effects:
- Radial
- Elevation
- Non-linear
Lens effects:
- Fish eye
- Wide angle
- Fresnel effects
- Water refraction
Programmable Pixel Shader
- Phong-style lighting for per-pixel accuracy
- Dot3 bump mapping
- Environmental bump mapping (EMBM)
- Procedural textures
- Per-pixel reflections
HRAA÷high-resolution antialiasing Featuring Quincunx AA mode
Integrated hardware transform engine
Integrated hardware lighting engine
DirectX ¨ and S3TC ¨ texture compression
Dual cube environment mapping capability
- Reflection maps
- Accurate, real-time environment reflections
Hardware accelerated real-time shadows
True, reflective bump mapping
- Z-correct bump mapping
- Phong-style lighting effects on bump maps with reflections
High-performance 2D rendering engine
- Optimized for 32-, 24-, 16-, 15- and 8-bpp modes
- True-color hardware cursor with alpha
- Multi-buffering (double, triple or quad) for smooth animation and video playback
API support
- OpenGL 1.2 and lower
- DirectX 8.0 Version 1.1 and lower
PERFORMANCE
3.2 billion AA samples per second fill rate
7.36GB/sec memory bandwidth
Lightspeed Memory Architecture amplifies memory bandwidth
In short, no. It won't run it. It will maybe startup, and that is a big MAYBE.
Tarun
Needs Service Pack 3.
Lord Sojar
Quote:
Originally Posted by Tarun
Needs Service Pack 3.
|
Snograt
SP3, plus a new mobo, proc, GPU, memory - that should do it.
Lord Sojar
You forgot power supply. lol.