what are good dervish class combos??

twain wolf tracker

Pre-Searing Cadet

Join Date: Jul 2008

none

R/W

I am currently a proph range war but i just got nigghtfall! I want to be a dervishe, bcuz turning into a god sounds sick... i just want to know what som good class combos are DERV/MESMER sounds cool bcuz i like mesmers however i havent played past pre sear on a mesmer soo....

the Puppeteer

the Puppeteer

Jungle Guide

Join Date: Apr 2007

Might want to check some player-tested builds. Could help you decide
http://www.pvxwiki.com/wiki/Main_Page

anyways I would go D/E for the [Conjure Flame][Conjure Lightning][Conjure frost]

Trax Reborn

Krytan Explorer

Join Date: Feb 2006

Michigan

wgk

W/

dervish/war is also good for wild blow.

SpiritThief

SpiritThief

Frost Gate Guardian

Join Date: Jan 2008

R/Me

D/W for a handful of good stuff but mainly [Wild Blow]

D/N for [[email protected]]

Really all of them are good it just depends on what you need. I like warrior b/c of Wild blow. Always crits, unblockable, removes stances, great for pve overall but make sure you use [Aura of Holy Might] with it for max damage. Also works great in pvp.

/Me is useful at times but I only find it good for farming purposes. and a few pvp uses.

MisterT69

MisterT69

Wilds Pathfinder

Join Date: May 2007

Scions of Carver [SCAR]

E/

D/E is hardcore. [Wounding strike] and [conjure lightning]=pwnd. As for wanting to be a god...well you're best off going D/Mo especially if going w/melandru. [draw conditions] and [avatar of melandru] = ftw

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

http://www.guildwarsguru.com/forum/s...php?t=10244740

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

go /W, [Protector's Strike] owns with [Avatar of Lyssa]
also [Wild Blow] owns Kournan Rangers

natmarie21

Academy Page

Join Date: Mar 2008

U.K

Tiny Tag

D/E

d/me is good for spreading conditions if you use wounding strike(with possibly more conditions like crip sweep or something) and epidemic.

d/w is good for wild blow

d/e is good for the conjures

CoonerTheRed

Academy Page

Join Date: Mar 2007

da Big Apple

The Amazon Basin

D/

for actually playing elona, wild blow is too good not to go /W

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

D/W for [wild blow] and ["save yourselves!"]

Darkside

Darkside

Krytan Explorer

Join Date: Dec 2006

Chantry of Secrets

[Angl]

D/

All the good combination already got mentioned but I would also like too point out that conjures although good early on in the game are not as good as Aura of Holy Might. I'd personally go /W just for Wild Blow. Critical hit with a scythe = ouch...not to mention removing annoying stances which there are a lot of once you hit Kourna.

Tender Care

Tender Care

Desert Nomad

Join Date: May 2008

Blackwater Park

MpF

P/

you can run a support dervish/para using those para skills which cost much energy and some adrenaline spear attack. I used in RA and worked great.

-Lotus-

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by Tender Care
you can run a support dervish/para using those para skills which cost much energy and some adrenaline spear attack. I used in RA and worked great. all good builds are proven in RA