Quote:
Originally Posted by Hugh Manatee
I don't necessarily want PvE skills on heores, I might not even need the 4 extra heroes if they'd put some sort of ascended henchmen in the "temple" districts, DoA and Urgoz/Deep(like the zaishen in the Tombs of the Primeval Kings). Give me Elite Luxons and Kurziks in Urgoz and Deep that can handle the teleporting puzzles, give me Zaishen henchmen in Temple of Ages, Chantry of Secrets, and Zin Ku Corridor(that couldn't leave the zone, only enter the realms of the gods), and some Elite whisper agents in DoA and I'd be happy, and I'd never have to put up with ursan grinding again.
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Agreed. I think I'll fall short on requesting 7 heroes everywhere. Incentive to party with people is a good thing. I'm sure there are good people out there that you would like to be in your guild if only you met them - why not give them a chance every so often?
On the other hand, incentive is one thing, being forced is another. It WOULD be nice to be able to go into elite areas (UW and FoW especially) with a full party when its convenient for you to do so. It doesn't have to be seven heroes - henchmen with decent builds will do, and might even be better for the game by leaving a greater incentive to team up... but it would still leave the
option to try it alone if, for whatever reason, it isn't convenient to try to get a team.
Regarding the three weekends:
On the hero weekend, I'd probably take the advantage to go through the UW and FoW a few times.
On the hench weekend... I might find areas where henchmen are worthwhile and MM are poor options to play in, treat it like the no-AI weekend, or play my necromancer in EOTN or some other area with decent henchmen (.
On the no-AI weekend, I'd see it as an opportunity to do missions and quests that do have a significant benefit from having more people along, such as taking down Cyndr.
I'd probably have the most activity on the first weekend... but being able to bring henchmen into the UW and FoW would have the same effect. Of the other two, my relative activity would probably depend on the ability to find good groups - I'd imagine, though, the proportion might be higher from other people who normally H/H deciding that they might as well give it a try than it would be normally.
(Come to think of it, one thing that may prove to be an amusing test-of-concept: Put the Enchanted Snowmen and Mad King's Guards in the appropriate outposts during their respective holidays, and allow them to be brought into the elite areas (in enough numbers to fill out a party), possibly with reduced or removed costs to enter. It wouldn't exactly result in the most balanced parties, but I think it would be
fun...)