Quote:
Originally Posted by Bryant Again
Unless you nerf [skill]Signet of stamina[/skill], the professions will never be on "equal ground".
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That is such a stupid thing to use. You basically take away all your auto attack damage and energy, which is a decent amount under Ursan Roar. And why do you need all that health? You should already have around 850 health from Ursan Blessing. 950 with a Grail of Might. Do you really need 1150 health???
Anyway,
Ursan Blessing
Put Ursan Strike at a 20s recharge.
Add an effect: If target struck foe dies within 2 seconds, all of your skills instantly recharge.
Put Ursan Rage at 30s recharge and make it:
All foes in the area are struck for 10...100 damage and knocked down for 4 seconds.
Make Ursan Roar: for 5...10 seconds, you deal 33% more damage with attacks. Foes struck by your attacks are weakened for 5 seconds.
Raven Blessing
Raven Swoop: put it at 20s recharge
If this skill hits a knocked down foe, all foes in the area take 10...100 damage and are dazed and, this skill and recharges 75% faster.
Raven Talons: make it ranged
If target foe is suffering from 4 or more conditions, that foe takes 10...100 damage and is knocked down. Otherwise, that foe suffers from bleeding and crippled for 10 seconds.
Volfen Blessing
Volfen Claw: 20s recharge
Add effect:
Add an effect: If target struck foe dies within 2 seconds, all of your skills instantly recharge.
Volfen Pounce: make it knockdown, up recharge to 20.
This should hopefully encourage people to actually coordinate instead of button mashing. Of course the numbers probably aren't perfect.